summaryrefslogtreecommitdiffstats
path: root/src/mesa/x86/3dnow.c
blob: dd085b6cbe0aaabef5affaeb84f99b389f2c2ef3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/* $Id: 3dnow.c,v 1.5 2000/06/27 22:10:01 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 * 
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * 3DNow! optimizations contributed by
 * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
 */
#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
#include "3dnow.h"

#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

#include "context.h"
#include "types.h"
#include "xform.h"
#include "vertices.h"

#ifdef DEBUG
#include "debug_xform.h"
#endif




#define XFORM_ARGS      GLvector4f *to_vec,             \
                        const GLfloat m[16],            \
                        const GLvector4f *from_vec,     \
                        const GLubyte *mask,            \
                        const GLubyte flag



#define DECLARE_XFORM_GROUP(pfx, v, masked) \
 extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS);    \
 extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS);   \
 extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS);  \
 extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
 extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS);         \
 extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS);  \
 extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);



#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked )           \
 gl_transform_tab[cma][vsize][MATRIX_GENERAL]                   \
  = gl##pfx##_transform_points##vsize##_general_##masked;      \
 gl_transform_tab[cma][vsize][MATRIX_IDENTITY]                  \
  = gl##pfx##_transform_points##vsize##_identity_##masked;     \
 gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT]                 \
  = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked;    \
 gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE]               \
  = gl##pfx##_transform_points##vsize##_perspective_##masked;  \
 gl_transform_tab[cma][vsize][MATRIX_2D]                        \
  = gl##pfx##_transform_points##vsize##_2d_##masked;           \
 gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT]                 \
  = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked;    \
 gl_transform_tab[cma][vsize][MATRIX_3D]                        \
  = gl##pfx##_transform_points##vsize##_3d_##masked;




#define NORM_ARGS       const GLmatrix *mat,        \
                        GLfloat scale,              \
                        const GLvector3f *in,       \
                        const GLfloat *lengths,     \
                        const GLubyte mask[],       \
                        GLvector3f *dest 



#define DECLARE_NORM_GROUP(pfx, masked)                                        \
 extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS);                \
 extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS);              \
 extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS);              \
 extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS);       \
 extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS);      \
 extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
 extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS);    \
 extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);



#define ASSIGN_NORM_GROUP( pfx, cma, masked )                                 \
   gl_normal_tab[NORM_RESCALE][cma]   =                                       \
      gl##pfx##_rescale_normals_##masked##;                                  \
   gl_normal_tab[NORM_NORMALIZE][cma] =                                       \
      gl##pfx##_normalize_normals_##masked##;                                \
   gl_normal_tab[NORM_TRANSFORM][cma] =                                       \
      gl##pfx##_transform_normals_##masked##;                                \
   gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] =                                \
      gl##pfx##_transform_normals_no_rot_##masked##;                         \
   gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] =                        \
      gl##pfx##_transform_rescale_normals_##masked##;                        \
   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] =                 \
      gl##pfx##_transform_rescale_normals_no_rot_##masked##;                 \
   gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] =                      \
      gl##pfx##_transform_normalize_normals_##masked##;                      \
   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] =               \
	  gl##pfx##_transform_normalize_normals_no_rot_##masked##;


extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
				       GLfloat *last,
				       const GLfloat *m,
				       GLuint stride );

extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
					       GLfloat *last,
					       const GLfloat *m,
					       GLuint stride,
					       const GLubyte *clipmask );

extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
					const GLfloat *m,
					const GLfloat *src,
					GLuint src_stride,
					GLuint count );

void gl_init_3dnow_asm_transforms (void)
{
   DECLARE_XFORM_GROUP( _3dnow, 1, raw )
   DECLARE_XFORM_GROUP( _3dnow, 2, raw )
   DECLARE_XFORM_GROUP( _3dnow, 3, raw )
   DECLARE_XFORM_GROUP( _3dnow, 4, raw )

   DECLARE_XFORM_GROUP( _3dnow, 1, masked )
   DECLARE_XFORM_GROUP( _3dnow, 2, masked )
   DECLARE_XFORM_GROUP( _3dnow, 3, masked )
   DECLARE_XFORM_GROUP( _3dnow, 4, masked )

   DECLARE_NORM_GROUP( _3dnow, raw )
/* DECLARE_NORM_GROUP( _3dnow, masked )
*/

   ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
   ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
   ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
   ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )

   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
   ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )

   ASSIGN_NORM_GROUP( _3dnow, 0, raw )
/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )
*/

#ifdef DEBUG
   gl_test_all_transform_functions("3Dnow!");
   gl_test_all_normal_transform_functions("3Dnow!");
#endif

   /* Hook in some stuff for vertices.c.
    */
   gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
   gl_project_v16 = gl_3dnow_project_vertices;
   gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
} 

#else


/* silence compiler warning */
extern void _mesa_3dnow_dummy_function(void);
void _mesa_3dnow_dummy_function(void)
{
}

#endif