1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* Mesa 3-D graphics library
* Version: 5.0.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* 3DNow! optimizations contributed by
* Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
*/
#include "main/glheader.h"
#include "main/context.h"
#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "3dnow.h"
#include "x86_xform.h"
#ifdef DEBUG_MATH
#include "math/m_debug.h"
#endif
#ifdef USE_3DNOW_ASM
DECLARE_XFORM_GROUP( 3dnow, 2 )
DECLARE_XFORM_GROUP( 3dnow, 3 )
DECLARE_XFORM_GROUP( 3dnow, 4 )
DECLARE_NORM_GROUP( 3dnow )
extern void _ASMAPI
_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
extern void _ASMAPI
_mesa_3dnow_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
extern void _ASMAPI
_mesa_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride,
const GLubyte *clipmask );
#endif
void _mesa_init_3dnow_transform_asm( void )
{
#ifdef USE_3DNOW_ASM
ASSIGN_XFORM_GROUP( 3dnow, 2 );
ASSIGN_XFORM_GROUP( 3dnow, 3 );
ASSIGN_XFORM_GROUP( 3dnow, 4 );
/* There's a bug somewhere in the 3dnow_normal.S file that causes
* bad shading. Disable for now.
ASSIGN_NORM_GROUP( 3dnow );
*/
#ifdef DEBUG_MATH
_math_test_all_transform_functions( "3DNow!" );
_math_test_all_normal_transform_functions( "3DNow!" );
#endif
#endif
}
|