summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_save_api.c
blob: 43243e606d19648e2c90657b91c055578c08d07a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
/**************************************************************************

Copyright 2002-2008 VMware, Inc.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
 * Authors:
 *   Keith Whitwell <keithw@vmware.com>
 */



/* Display list compiler attempts to store lists of vertices with the
 * same vertex layout.  Additionally it attempts to minimize the need
 * for execute-time fixup of these vertex lists, allowing them to be
 * cached on hardware.
 *
 * There are still some circumstances where this can be thwarted, for
 * example by building a list that consists of one very long primitive
 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
 * from inside a different begin/end object (Begin(Lines), CallList,
 * End).
 *
 * In that case the code will have to replay the list as individual
 * commands through the Exec dispatch table, or fix up the copied
 * vertices at execute-time.
 *
 * The other case where fixup is required is when a vertex attribute
 * is introduced in the middle of a primitive.  Eg:
 *  Begin(Lines)
 *  TexCoord1f()           Vertex2f()
 *  TexCoord1f() Color3f() Vertex2f()
 *  End()
 *
 *  If the current value of Color isn't known at compile-time, this
 *  primitive will require fixup.
 *
 *
 * The list compiler currently doesn't attempt to compile lists
 * containing EvalCoord or EvalPoint commands.  On encountering one of
 * these, compilation falls back to opcodes.
 *
 * This could be improved to fallback only when a mix of EvalCoord and
 * Vertex commands are issued within a single primitive.
 */


#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/dlist.h"
#include "main/enums.h"
#include "main/eval.h"
#include "main/macros.h"
#include "main/api_validate.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
#include "main/dispatch.h"

#include "vbo_context.h"
#include "vbo_noop.h"


#ifdef ERROR
#undef ERROR
#endif


/* An interesting VBO number/name to help with debugging */
#define VBO_BUF_ID  12345


/*
 * NOTE: Old 'parity' issue is gone, but copying can still be
 * wrong-footed on replay.
 */
static GLuint
_save_copy_vertices(struct gl_context *ctx,
                    const struct vbo_save_vertex_list *node,
                    const GLfloat * src_buffer)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
   GLuint nr = prim->count;
   GLuint sz = save->vertex_size;
   const GLfloat *src = src_buffer + prim->start * sz;
   GLfloat *dst = save->copied.buffer;
   GLuint ovf, i;

   if (prim->end)
      return 0;

   switch (prim->mode) {
   case GL_POINTS:
      return 0;
   case GL_LINES:
      ovf = nr & 1;
      for (i = 0; i < ovf; i++)
         memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
                sz * sizeof(GLfloat));
      return i;
   case GL_TRIANGLES:
      ovf = nr % 3;
      for (i = 0; i < ovf; i++)
         memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
                sz * sizeof(GLfloat));
      return i;
   case GL_QUADS:
      ovf = nr & 3;
      for (i = 0; i < ovf; i++)
         memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
                sz * sizeof(GLfloat));
      return i;
   case GL_LINE_STRIP:
      if (nr == 0)
         return 0;
      else {
         memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat));
         return 1;
      }
   case GL_LINE_LOOP:
   case GL_TRIANGLE_FAN:
   case GL_POLYGON:
      if (nr == 0)
         return 0;
      else if (nr == 1) {
         memcpy(dst, src + 0, sz * sizeof(GLfloat));
         return 1;
      }
      else {
         memcpy(dst, src + 0, sz * sizeof(GLfloat));
         memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat));
         return 2;
      }
   case GL_TRIANGLE_STRIP:
   case GL_QUAD_STRIP:
      switch (nr) {
      case 0:
         ovf = 0;
         break;
      case 1:
         ovf = 1;
         break;
      default:
         ovf = 2 + (nr & 1);
         break;
      }
      for (i = 0; i < ovf; i++)
         memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
                sz * sizeof(GLfloat));
      return i;
   default:
      assert(0);
      return 0;
   }
}


static struct vbo_save_vertex_store *
alloc_vertex_store(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   struct vbo_save_vertex_store *vertex_store =
      CALLOC_STRUCT(vbo_save_vertex_store);

   /* obj->Name needs to be non-zero, but won't ever be examined more
    * closely than that.  In particular these buffers won't be entered
    * into the hash and can never be confused with ones visible to the
    * user.  Perhaps there could be a special number for internal
    * buffers:
    */
   vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
                                                         VBO_BUF_ID,
                                                         GL_ARRAY_BUFFER_ARB);
   if (vertex_store->bufferobj) {
      save->out_of_memory =
         !ctx->Driver.BufferData(ctx,
                                 GL_ARRAY_BUFFER_ARB,
                                 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
                                 NULL, GL_STATIC_DRAW_ARB,
                                 vertex_store->bufferobj);
   }
   else {
      save->out_of_memory = GL_TRUE;
   }

   if (save->out_of_memory) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
      _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
   }

   vertex_store->buffer = NULL;
   vertex_store->used = 0;
   vertex_store->refcount = 1;

   return vertex_store;
}


static void
free_vertex_store(struct gl_context *ctx,
                  struct vbo_save_vertex_store *vertex_store)
{
   assert(!vertex_store->buffer);

   if (vertex_store->bufferobj) {
      _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
   }

   free(vertex_store);
}


GLfloat *
vbo_save_map_vertex_store(struct gl_context *ctx,
                          struct vbo_save_vertex_store *vertex_store)
{
   const GLbitfield access = (GL_MAP_WRITE_BIT |
                              GL_MAP_INVALIDATE_RANGE_BIT |
                              GL_MAP_UNSYNCHRONIZED_BIT |
                              GL_MAP_FLUSH_EXPLICIT_BIT);

   assert(vertex_store->bufferobj);
   assert(!vertex_store->buffer);  /* the buffer should not be mapped */

   if (vertex_store->bufferobj->Size > 0) {
      /* Map the remaining free space in the VBO */
      GLintptr offset = vertex_store->used * sizeof(GLfloat);
      GLsizeiptr size = vertex_store->bufferobj->Size - offset;
      GLfloat *range = (GLfloat *)
         ctx->Driver.MapBufferRange(ctx, offset, size, access,
                                    vertex_store->bufferobj);
      if (range) {
         /* compute address of start of whole buffer (needed elsewhere) */
         vertex_store->buffer = range - vertex_store->used;
         assert(vertex_store->buffer);
         return range;
      }
      else {
         vertex_store->buffer = NULL;
         return NULL;
      }
   }
   else {
      /* probably ran out of memory for buffers */
      return NULL;
   }
}


void
vbo_save_unmap_vertex_store(struct gl_context *ctx,
                            struct vbo_save_vertex_store *vertex_store)
{
   if (vertex_store->bufferobj->Size > 0) {
      GLintptr offset = 0;
      GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
         - vertex_store->bufferobj->Offset;

      /* Explicitly flush the region we wrote to */
      ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
                                         vertex_store->bufferobj);

      ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj);
   }
   vertex_store->buffer = NULL;
}


static struct vbo_save_primitive_store *
alloc_prim_store(struct gl_context *ctx)
{
   struct vbo_save_primitive_store *store =
      CALLOC_STRUCT(vbo_save_primitive_store);
   (void) ctx;
   store->used = 0;
   store->refcount = 1;
   return store;
}


static void
_save_reset_counters(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   save->prim = save->prim_store->buffer + save->prim_store->used;
   save->buffer = save->vertex_store->buffer + save->vertex_store->used;

   assert(save->buffer == save->buffer_ptr);

   if (save->vertex_size)
      save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
                        save->vertex_size;
   else
      save->max_vert = 0;

   save->vert_count = 0;
   save->prim_count = 0;
   save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
   save->dangling_attr_ref = GL_FALSE;
}

/**
 * For a list of prims, try merging prims that can just be extensions of the
 * previous prim.
 */
static void
merge_prims(struct gl_context *ctx,
            struct _mesa_prim *prim_list,
            GLuint *prim_count)
{
   GLuint i;
   struct _mesa_prim *prev_prim = prim_list;

   for (i = 1; i < *prim_count; i++) {
      struct _mesa_prim *this_prim = prim_list + i;

      vbo_try_prim_conversion(this_prim);

      if (vbo_can_merge_prims(prev_prim, this_prim)) {
         /* We've found a prim that just extend the previous one.  Tack it
          * onto the previous one, and let this primitive struct get dropped.
          */
         vbo_merge_prims(prev_prim, this_prim);
         continue;
      }

      /* If any previous primitives have been dropped, then we need to copy
       * this later one into the next available slot.
       */
      prev_prim++;
      if (prev_prim != this_prim)
         *prev_prim = *this_prim;
   }

   *prim_count = prev_prim - prim_list + 1;
}

/**
 * Insert the active immediate struct onto the display list currently
 * being built.
 */
static void
_save_compile_vertex_list(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   struct vbo_save_vertex_list *node;

   /* Allocate space for this structure in the display list currently
    * being compiled.
    */
   node = (struct vbo_save_vertex_list *)
      _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node));

   if (!node)
      return;

   /* Duplicate our template, increment refcounts to the storage structs:
    */
   memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
   memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
   node->vertex_size = save->vertex_size;
   node->buffer_offset =
      (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
   node->count = save->vert_count;
   node->wrap_count = save->copied.nr;
   node->dangling_attr_ref = save->dangling_attr_ref;
   node->prim = save->prim;
   node->prim_count = save->prim_count;
   node->vertex_store = save->vertex_store;
   node->prim_store = save->prim_store;

   node->vertex_store->refcount++;
   node->prim_store->refcount++;

   if (node->prim[0].no_current_update) {
      node->current_size = 0;
      node->current_data = NULL;
   }
   else {
      node->current_size = node->vertex_size - node->attrsz[0];
      node->current_data = NULL;

      if (node->current_size) {
         /* If the malloc fails, we just pull the data out of the VBO
          * later instead.
          */
         node->current_data = malloc(node->current_size * sizeof(GLfloat));
         if (node->current_data) {
            const char *buffer = (const char *) save->vertex_store->buffer;
            unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
            unsigned vertex_offset = 0;

            if (node->count)
               vertex_offset =
                  (node->count - 1) * node->vertex_size * sizeof(GLfloat);

            memcpy(node->current_data,
                   buffer + node->buffer_offset + vertex_offset + attr_offset,
                   node->current_size * sizeof(GLfloat));
         }
      }
   }

   assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0);

   if (save->dangling_attr_ref)
      ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;

   save->vertex_store->used += save->vertex_size * node->count;
   save->prim_store->used += node->prim_count;

   /* Copy duplicated vertices
    */
   save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);

   merge_prims(ctx, node->prim, &node->prim_count);

   /* Deal with GL_COMPILE_AND_EXECUTE:
    */
   if (ctx->ExecuteFlag) {
      struct _glapi_table *dispatch = GET_DISPATCH();

      _glapi_set_dispatch(ctx->Exec);

      vbo_loopback_vertex_list(ctx,
                               (const GLfloat *) ((const char *) save->
                                                  vertex_store->buffer +
                                                  node->buffer_offset),
                               node->attrsz, node->prim, node->prim_count,
                               node->wrap_count, node->vertex_size);

      _glapi_set_dispatch(dispatch);
   }

   /* Decide whether the storage structs are full, or can be used for
    * the next vertex lists as well.
    */
   if (save->vertex_store->used >
       VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {

      /* Unmap old store:
       */
      vbo_save_unmap_vertex_store(ctx, save->vertex_store);

      /* Release old reference:
       */
      save->vertex_store->refcount--;
      assert(save->vertex_store->refcount != 0);
      save->vertex_store = NULL;

      /* Allocate and map new store:
       */
      save->vertex_store = alloc_vertex_store(ctx);
      save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
      save->out_of_memory = save->buffer_ptr == NULL;
   }

   if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
      save->prim_store->refcount--;
      assert(save->prim_store->refcount != 0);
      save->prim_store = alloc_prim_store(ctx);
   }

   /* Reset our structures for the next run of vertices:
    */
   _save_reset_counters(ctx);
}


/**
 * This is called when we fill a vertex buffer before we hit a glEnd().
 * We
 * TODO -- If no new vertices have been stored, don't bother saving it.
 */
static void
_save_wrap_buffers(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLint i = save->prim_count - 1;
   GLenum mode;
   GLboolean weak;
   GLboolean no_current_update;

   assert(i < (GLint) save->prim_max);
   assert(i >= 0);

   /* Close off in-progress primitive.
    */
   save->prim[i].count = (save->vert_count - save->prim[i].start);
   mode = save->prim[i].mode;
   weak = save->prim[i].weak;
   no_current_update = save->prim[i].no_current_update;

   /* store the copied vertices, and allocate a new list.
    */
   _save_compile_vertex_list(ctx);

   /* Restart interrupted primitive
    */
   save->prim[0].mode = mode;
   save->prim[0].weak = weak;
   save->prim[0].no_current_update = no_current_update;
   save->prim[0].begin = 0;
   save->prim[0].end = 0;
   save->prim[0].pad = 0;
   save->prim[0].start = 0;
   save->prim[0].count = 0;
   save->prim[0].num_instances = 1;
   save->prim[0].base_instance = 0;
   save->prim[0].is_indirect = 0;
   save->prim_count = 1;
}


/**
 * Called only when buffers are wrapped as the result of filling the
 * vertex_store struct.
 */
static void
_save_wrap_filled_vertex(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLfloat *data = save->copied.buffer;
   GLuint i;

   /* Emit a glEnd to close off the last vertex list.
    */
   _save_wrap_buffers(ctx);

   /* Copy stored stored vertices to start of new list.
    */
   assert(save->max_vert - save->vert_count > save->copied.nr);

   for (i = 0; i < save->copied.nr; i++) {
      memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
      data += save->vertex_size;
      save->buffer_ptr += save->vertex_size;
      save->vert_count++;
   }
}


static void
_save_copy_to_current(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLuint i;

   for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
      if (save->attrsz[i]) {
         save->currentsz[i][0] = save->attrsz[i];
         COPY_CLEAN_4V_TYPE_AS_FLOAT(save->current[i], save->attrsz[i],
                                     save->attrptr[i], save->attrtype[i]);
      }
   }
}


static void
_save_copy_from_current(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLint i;

   for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
      switch (save->attrsz[i]) {
      case 4:
         save->attrptr[i][3] = save->current[i][3];
      case 3:
         save->attrptr[i][2] = save->current[i][2];
      case 2:
         save->attrptr[i][1] = save->current[i][1];
      case 1:
         save->attrptr[i][0] = save->current[i][0];
      case 0:
         break;
      }
   }
}


/**
 * Called when we increase the size of a vertex attribute.  For example,
 * if we've seen one or more glTexCoord2f() calls and now we get a
 * glTexCoord3f() call.
 * Flush existing data, set new attrib size, replay copied vertices.
 */
static void
_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLuint oldsz;
   GLuint i;
   GLfloat *tmp;

   /* Store the current run of vertices, and emit a GL_END.  Emit a
    * BEGIN in the new buffer.
    */
   if (save->vert_count)
      _save_wrap_buffers(ctx);
   else
      assert(save->copied.nr == 0);

   /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
    * when the attribute already exists in the vertex and is having
    * its size increased.
    */
   _save_copy_to_current(ctx);

   /* Fix up sizes:
    */
   oldsz = save->attrsz[attr];
   save->attrsz[attr] = newsz;

   save->vertex_size += newsz - oldsz;
   save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
                     save->vertex_size);
   save->vert_count = 0;

   /* Recalculate all the attrptr[] values:
    */
   for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
      if (save->attrsz[i]) {
         save->attrptr[i] = tmp;
         tmp += save->attrsz[i];
      }
      else {
         save->attrptr[i] = NULL;       /* will not be dereferenced. */
      }
   }

   /* Copy from current to repopulate the vertex with correct values.
    */
   _save_copy_from_current(ctx);

   /* Replay stored vertices to translate them to new format here.
    *
    * If there are copied vertices and the new (upgraded) attribute
    * has not been defined before, this list is somewhat degenerate,
    * and will need fixup at runtime.
    */
   if (save->copied.nr) {
      const GLfloat *data = save->copied.buffer;
      GLfloat *dest = save->buffer;
      GLuint j;

      /* Need to note this and fix up at runtime (or loopback):
       */
      if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
         assert(oldsz == 0);
         save->dangling_attr_ref = GL_TRUE;
      }

      for (i = 0; i < save->copied.nr; i++) {
         for (j = 0; j < VBO_ATTRIB_MAX; j++) {
            if (save->attrsz[j]) {
               if (j == attr) {
                  if (oldsz) {
                     COPY_CLEAN_4V_TYPE_AS_FLOAT(dest, oldsz, data,
                                                 save->attrtype[j]);
                     data += oldsz;
                     dest += newsz;
                  }
                  else {
                     COPY_SZ_4V(dest, newsz, save->current[attr]);
                     dest += newsz;
                  }
               }
               else {
                  GLint sz = save->attrsz[j];
                  COPY_SZ_4V(dest, sz, data);
                  data += sz;
                  dest += sz;
               }
            }
         }
      }

      save->buffer_ptr = dest;
      save->vert_count += save->copied.nr;
   }
}


/**
 * This is called when the size of a vertex attribute changes.
 * For example, after seeing one or more glTexCoord2f() calls we
 * get a glTexCoord4f() or glTexCoord1f() call.
 */
static void
save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   if (sz > save->attrsz[attr]) {
      /* New size is larger.  Need to flush existing vertices and get
       * an enlarged vertex format.
       */
      _save_upgrade_vertex(ctx, attr, sz);
   }
   else if (sz < save->active_sz[attr]) {
      GLuint i;
      const GLfloat *id = vbo_get_default_vals_as_float(save->attrtype[attr]);

      /* New size is equal or smaller - just need to fill in some
       * zeros.
       */
      for (i = sz; i <= save->attrsz[attr]; i++)
         save->attrptr[attr][i - 1] = id[i - 1];
   }

   save->active_sz[attr] = sz;
}


/**
 * Reset the current size of all vertex attributes to the default
 * value of 0.  This signals that we haven't yet seen any per-vertex
 * commands such as glNormal3f() or glTexCoord2f().
 */
static void
_save_reset_vertex(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLuint i;

   for (i = 0; i < VBO_ATTRIB_MAX; i++) {
      save->attrsz[i] = 0;
      save->active_sz[i] = 0;
   }

   save->vertex_size = 0;
}



#define ERROR(err)   _mesa_compile_error(ctx, err, __FUNCTION__);


/* Only one size for each attribute may be active at once.  Eg. if
 * Color3f is installed/active, then Color4f may not be, even if the
 * vertex actually contains 4 color coordinates.  This is because the
 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
 * of the chooser function when switching between Color4f and Color3f.
 */
#define ATTR(A, N, T, V0, V1, V2, V3)				\
do {								\
   struct vbo_save_context *save = &vbo_context(ctx)->save;	\
								\
   if (save->active_sz[A] != N)					\
      save_fixup_vertex(ctx, A, N);				\
								\
   {								\
      GLfloat *dest = save->attrptr[A];				\
      if (N>0) dest[0] = V0;					\
      if (N>1) dest[1] = V1;					\
      if (N>2) dest[2] = V2;					\
      if (N>3) dest[3] = V3;					\
      save->attrtype[A] = T;                                    \
   }								\
								\
   if ((A) == 0) {						\
      GLuint i;							\
								\
      for (i = 0; i < save->vertex_size; i++)			\
	 save->buffer_ptr[i] = save->vertex[i];			\
								\
      save->buffer_ptr += save->vertex_size;			\
								\
      if (++save->vert_count >= save->max_vert)			\
	 _save_wrap_filled_vertex(ctx);				\
   }								\
} while (0)

#define TAG(x) _save_##x

#include "vbo_attrib_tmp.h"



#define MAT( ATTR, N, face, params )			\
do {							\
   if (face != GL_BACK)					\
      MAT_ATTR( ATTR, N, params ); /* front */		\
   if (face != GL_FRONT)				\
      MAT_ATTR( ATTR + 1, N, params ); /* back */	\
} while (0)


/**
 * Save a glMaterial call found between glBegin/End.
 * glMaterial calls outside Begin/End are handled in dlist.c.
 */
static void GLAPIENTRY
_save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
   GET_CURRENT_CONTEXT(ctx);

   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
      return;
   }

   switch (pname) {
   case GL_EMISSION:
      MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
      break;
   case GL_AMBIENT:
      MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
      break;
   case GL_DIFFUSE:
      MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
      break;
   case GL_SPECULAR:
      MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
      break;
   case GL_SHININESS:
      if (*params < 0 || *params > ctx->Const.MaxShininess) {
         _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
      }
      else {
         MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
      }
      break;
   case GL_COLOR_INDEXES:
      MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
      break;
   case GL_AMBIENT_AND_DIFFUSE:
      MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
      MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
      break;
   default:
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
      return;
   }
}


/* Cope with EvalCoord/CallList called within a begin/end object:
 *     -- Flush current buffer
 *     -- Fallback to opcodes for the rest of the begin/end object.
 */
static void
dlist_fallback(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   if (save->vert_count || save->prim_count) {
      if (save->prim_count > 0) {
         /* Close off in-progress primitive. */
         GLint i = save->prim_count - 1;
         save->prim[i].count = save->vert_count - save->prim[i].start;
      }

      /* Need to replay this display list with loopback,
       * unfortunately, otherwise this primitive won't be handled
       * properly:
       */
      save->dangling_attr_ref = GL_TRUE;

      _save_compile_vertex_list(ctx);
   }

   _save_copy_to_current(ctx);
   _save_reset_vertex(ctx);
   _save_reset_counters(ctx);
   if (save->out_of_memory) {
      _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
   }
   else {
      _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
   }
   ctx->Driver.SaveNeedFlush = GL_FALSE;
}


static void GLAPIENTRY
_save_EvalCoord1f(GLfloat u)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalCoord1f(ctx->Save, (u));
}

static void GLAPIENTRY
_save_EvalCoord1fv(const GLfloat * v)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalCoord1fv(ctx->Save, (v));
}

static void GLAPIENTRY
_save_EvalCoord2f(GLfloat u, GLfloat v)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalCoord2f(ctx->Save, (u, v));
}

static void GLAPIENTRY
_save_EvalCoord2fv(const GLfloat * v)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalCoord2fv(ctx->Save, (v));
}

static void GLAPIENTRY
_save_EvalPoint1(GLint i)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalPoint1(ctx->Save, (i));
}

static void GLAPIENTRY
_save_EvalPoint2(GLint i, GLint j)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_EvalPoint2(ctx->Save, (i, j));
}

static void GLAPIENTRY
_save_CallList(GLuint l)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_CallList(ctx->Save, (l));
}

static void GLAPIENTRY
_save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
{
   GET_CURRENT_CONTEXT(ctx);
   dlist_fallback(ctx);
   CALL_CallLists(ctx->Save, (n, type, v));
}



/**
 * Called via ctx->Driver.NotifySaveBegin() when a glBegin is getting
 * compiled into a display list.
 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
 */
GLboolean
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   const GLuint i = save->prim_count++;

   assert(i < save->prim_max);
   save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
   save->prim[i].begin = 1;
   save->prim[i].end = 0;
   save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
   save->prim[i].no_current_update =
      (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
   save->prim[i].pad = 0;
   save->prim[i].start = save->vert_count;
   save->prim[i].count = 0;
   save->prim[i].num_instances = 1;
   save->prim[i].base_instance = 0;
   save->prim[i].is_indirect = 0;

   if (save->out_of_memory) {
      _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
   }
   else {
      _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
   }

   /* We need to call SaveFlushVertices() if there's state change */
   ctx->Driver.SaveNeedFlush = GL_TRUE;

   /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
    * opcode into the display list.
    */
   return GL_TRUE;
}


static void GLAPIENTRY
_save_End(void)
{
   GET_CURRENT_CONTEXT(ctx);
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   const GLint i = save->prim_count - 1;

   ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
   save->prim[i].end = 1;
   save->prim[i].count = (save->vert_count - save->prim[i].start);

   if (i == (GLint) save->prim_max - 1) {
      _save_compile_vertex_list(ctx);
      assert(save->copied.nr == 0);
   }

   /* Swap out this vertex format while outside begin/end.  Any color,
    * etc. received between here and the next begin will be compiled
    * as opcodes.
    */
   if (save->out_of_memory) {
      _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
   }
   else {
      _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
   }
}


static void GLAPIENTRY
_save_Begin(GLenum mode)
{
   GET_CURRENT_CONTEXT(ctx);
   (void) mode;
   _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
}


static void GLAPIENTRY
_save_PrimitiveRestartNV(void)
{
   GLenum curPrim;
   GET_CURRENT_CONTEXT(ctx);

   curPrim = ctx->Driver.CurrentSavePrimitive;

   _save_End();
   _save_Begin(curPrim);
}


/* Unlike the functions above, these are to be hooked into the vtxfmt
 * maintained in ctx->ListState, active when the list is known or
 * suspected to be outside any begin/end primitive.
 * Note: OBE = Outside Begin/End
 */
static void GLAPIENTRY
_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
   GET_CURRENT_CONTEXT(ctx);
   vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK);
   CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
   CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
   CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
   CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
   CALL_End(GET_DISPATCH(), ());
}


static void GLAPIENTRY
_save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
   GET_CURRENT_CONTEXT(ctx);
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLint i;

   if (!_mesa_is_valid_prim_mode(ctx, mode)) {
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
      return;
   }
   if (count < 0) {
      _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
      return;
   }

   if (save->out_of_memory)
      return;

   _ae_map_vbos(ctx);

   vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK
                              | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));

   for (i = 0; i < count; i++)
      CALL_ArrayElement(GET_DISPATCH(), (start + i));
   CALL_End(GET_DISPATCH(), ());

   _ae_unmap_vbos(ctx);
}


/* Could do better by copying the arrays and element list intact and
 * then emitting an indexed prim at runtime.
 */
static void GLAPIENTRY
_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
                       const GLvoid * indices)
{
   GET_CURRENT_CONTEXT(ctx);
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLint i;

   if (!_mesa_is_valid_prim_mode(ctx, mode)) {
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
      return;
   }
   if (count < 0) {
      _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
      return;
   }
   if (type != GL_UNSIGNED_BYTE &&
       type != GL_UNSIGNED_SHORT &&
       type != GL_UNSIGNED_INT) {
      _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
      return;
   }

   if (save->out_of_memory)
      return;

   _ae_map_vbos(ctx);

   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
      indices =
         ADD_POINTERS(ctx->Array.ArrayObj->ElementArrayBufferObj->Pointer, indices);

   vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK |
                              VBO_SAVE_PRIM_NO_CURRENT_UPDATE));

   switch (type) {
   case GL_UNSIGNED_BYTE:
      for (i = 0; i < count; i++)
         CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i]));
      break;
   case GL_UNSIGNED_SHORT:
      for (i = 0; i < count; i++)
         CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i]));
      break;
   case GL_UNSIGNED_INT:
      for (i = 0; i < count; i++)
         CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i]));
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
      break;
   }

   CALL_End(GET_DISPATCH(), ());

   _ae_unmap_vbos(ctx);
}


static void GLAPIENTRY
_save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
                            GLsizei count, GLenum type,
                            const GLvoid * indices)
{
   GET_CURRENT_CONTEXT(ctx);
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   if (!_mesa_is_valid_prim_mode(ctx, mode)) {
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
      return;
   }
   if (count < 0) {
      _mesa_compile_error(ctx, GL_INVALID_VALUE,
                          "glDrawRangeElements(count<0)");
      return;
   }
   if (type != GL_UNSIGNED_BYTE &&
       type != GL_UNSIGNED_SHORT &&
       type != GL_UNSIGNED_INT) {
      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
      return;
   }
   if (end < start) {
      _mesa_compile_error(ctx, GL_INVALID_VALUE,
                          "glDrawRangeElements(end < start)");
      return;
   }

   if (save->out_of_memory)
      return;

   _save_OBE_DrawElements(mode, count, type, indices);
}


static void GLAPIENTRY
_save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
                            const GLvoid * const *indices, GLsizei primcount)
{
   GLsizei i;

   for (i = 0; i < primcount; i++) {
      if (count[i] > 0) {
	 CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
      }
   }
}


static void GLAPIENTRY
_save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
                                      GLenum type,
                                      const GLvoid * const *indices,
                                      GLsizei primcount,
                                      const GLint *basevertex)
{
   GLsizei i;

   for (i = 0; i < primcount; i++) {
      if (count[i] > 0) {
	 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
						      indices[i],
						      basevertex[i]));
      }
   }
}


static void
_save_vtxfmt_init(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLvertexformat *vfmt = &save->vtxfmt;

   vfmt->ArrayElement = _ae_ArrayElement;

   vfmt->Color3f = _save_Color3f;
   vfmt->Color3fv = _save_Color3fv;
   vfmt->Color4f = _save_Color4f;
   vfmt->Color4fv = _save_Color4fv;
   vfmt->EdgeFlag = _save_EdgeFlag;
   vfmt->End = _save_End;
   vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
   vfmt->FogCoordfEXT = _save_FogCoordfEXT;
   vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
   vfmt->Indexf = _save_Indexf;
   vfmt->Indexfv = _save_Indexfv;
   vfmt->Materialfv = _save_Materialfv;
   vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
   vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
   vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
   vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
   vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
   vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
   vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
   vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
   vfmt->Normal3f = _save_Normal3f;
   vfmt->Normal3fv = _save_Normal3fv;
   vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = _save_TexCoord1f;
   vfmt->TexCoord1fv = _save_TexCoord1fv;
   vfmt->TexCoord2f = _save_TexCoord2f;
   vfmt->TexCoord2fv = _save_TexCoord2fv;
   vfmt->TexCoord3f = _save_TexCoord3f;
   vfmt->TexCoord3fv = _save_TexCoord3fv;
   vfmt->TexCoord4f = _save_TexCoord4f;
   vfmt->TexCoord4fv = _save_TexCoord4fv;
   vfmt->Vertex2f = _save_Vertex2f;
   vfmt->Vertex2fv = _save_Vertex2fv;
   vfmt->Vertex3f = _save_Vertex3f;
   vfmt->Vertex3fv = _save_Vertex3fv;
   vfmt->Vertex4f = _save_Vertex4f;
   vfmt->Vertex4fv = _save_Vertex4fv;
   vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;

   vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;

   /* integer-valued */
   vfmt->VertexAttribI1i = _save_VertexAttribI1i;
   vfmt->VertexAttribI2i = _save_VertexAttribI2i;
   vfmt->VertexAttribI3i = _save_VertexAttribI3i;
   vfmt->VertexAttribI4i = _save_VertexAttribI4i;
   vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
   vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
   vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;

   /* unsigned integer-valued */
   vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
   vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
   vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
   vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
   vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
   vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
   vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;

   vfmt->VertexP2ui = _save_VertexP2ui;
   vfmt->VertexP3ui = _save_VertexP3ui;
   vfmt->VertexP4ui = _save_VertexP4ui;
   vfmt->VertexP2uiv = _save_VertexP2uiv;
   vfmt->VertexP3uiv = _save_VertexP3uiv;
   vfmt->VertexP4uiv = _save_VertexP4uiv;

   vfmt->TexCoordP1ui = _save_TexCoordP1ui;
   vfmt->TexCoordP2ui = _save_TexCoordP2ui;
   vfmt->TexCoordP3ui = _save_TexCoordP3ui;
   vfmt->TexCoordP4ui = _save_TexCoordP4ui;
   vfmt->TexCoordP1uiv = _save_TexCoordP1uiv;
   vfmt->TexCoordP2uiv = _save_TexCoordP2uiv;
   vfmt->TexCoordP3uiv = _save_TexCoordP3uiv;
   vfmt->TexCoordP4uiv = _save_TexCoordP4uiv;

   vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui;
   vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui;
   vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui;
   vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui;
   vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv;
   vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv;
   vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv;
   vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv;

   vfmt->NormalP3ui = _save_NormalP3ui;
   vfmt->NormalP3uiv = _save_NormalP3uiv;

   vfmt->ColorP3ui = _save_ColorP3ui;
   vfmt->ColorP4ui = _save_ColorP4ui;
   vfmt->ColorP3uiv = _save_ColorP3uiv;
   vfmt->ColorP4uiv = _save_ColorP4uiv;

   vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui;
   vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv;

   vfmt->VertexAttribP1ui = _save_VertexAttribP1ui;
   vfmt->VertexAttribP2ui = _save_VertexAttribP2ui;
   vfmt->VertexAttribP3ui = _save_VertexAttribP3ui;
   vfmt->VertexAttribP4ui = _save_VertexAttribP4ui;

   vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv;
   vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv;
   vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv;
   vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv;

   /* This will all require us to fallback to saving the list as opcodes:
    */
   vfmt->CallList = _save_CallList;
   vfmt->CallLists = _save_CallLists;

   vfmt->EvalCoord1f = _save_EvalCoord1f;
   vfmt->EvalCoord1fv = _save_EvalCoord1fv;
   vfmt->EvalCoord2f = _save_EvalCoord2f;
   vfmt->EvalCoord2fv = _save_EvalCoord2fv;
   vfmt->EvalPoint1 = _save_EvalPoint1;
   vfmt->EvalPoint2 = _save_EvalPoint2;

   /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
    * only used when we're inside a glBegin/End pair.
    */
   vfmt->Begin = _save_Begin;
}


/**
 * Initialize the dispatch table with the VBO functions for display
 * list compilation.
 */
void
vbo_initialize_save_dispatch(const struct gl_context *ctx,
                             struct _glapi_table *exec)
{
   SET_DrawArrays(exec, _save_OBE_DrawArrays);
   SET_DrawElements(exec, _save_OBE_DrawElements);
   SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
   SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
   SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
   SET_Rectf(exec, _save_OBE_Rectf);
   /* Note: other glDraw functins aren't compiled into display lists */
}



void
vbo_save_SaveFlushVertices(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   /* Noop when we are actually active:
    */
   if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
      return;

   if (save->vert_count || save->prim_count)
      _save_compile_vertex_list(ctx);

   _save_copy_to_current(ctx);
   _save_reset_vertex(ctx);
   _save_reset_counters(ctx);
   ctx->Driver.SaveNeedFlush = GL_FALSE;
}


void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   (void) list;
   (void) mode;

   if (!save->prim_store)
      save->prim_store = alloc_prim_store(ctx);

   if (!save->vertex_store)
      save->vertex_store = alloc_vertex_store(ctx);

   save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);

   _save_reset_vertex(ctx);
   _save_reset_counters(ctx);
   ctx->Driver.SaveNeedFlush = GL_FALSE;
}


void
vbo_save_EndList(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   /* EndList called inside a (saved) Begin/End pair?
    */
   if (_mesa_inside_dlist_begin_end(ctx)) {
      if (save->prim_count > 0) {
         GLint i = save->prim_count - 1;
         ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
         save->prim[i].end = 0;
         save->prim[i].count = save->vert_count - save->prim[i].start;
      }

      /* Make sure this vertex list gets replayed by the "loopback"
       * mechanism:
       */
      save->dangling_attr_ref = GL_TRUE;
      vbo_save_SaveFlushVertices(ctx);

      /* Swap out this vertex format while outside begin/end.  Any color,
       * etc. received between here and the next begin will be compiled
       * as opcodes.
       */
      _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
   }

   vbo_save_unmap_vertex_store(ctx, save->vertex_store);

   assert(save->vertex_size == 0);
}


void
vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   save->replay_flags |= dlist->Flags;
}


void
vbo_save_EndCallList(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;

   if (ctx->ListState.CallDepth == 1) {
      /* This is correct: want to keep only the VBO_SAVE_FALLBACK
       * flag, if it is set:
       */
      save->replay_flags &= VBO_SAVE_FALLBACK;
   }
}


static void
vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
{
   struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
   (void) ctx;

   if (--node->vertex_store->refcount == 0)
      free_vertex_store(ctx, node->vertex_store);

   if (--node->prim_store->refcount == 0)
      free(node->prim_store);

   free(node->current_data);
   node->current_data = NULL;
}


static void
vbo_print_vertex_list(struct gl_context *ctx, void *data)
{
   struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
   GLuint i;
   (void) ctx;

   printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
          node->count, node->prim_count, node->vertex_size);

   for (i = 0; i < node->prim_count; i++) {
      struct _mesa_prim *prim = &node->prim[i];
      printf("   prim %d: %s%s %d..%d %s %s\n",
             i,
             _mesa_lookup_prim_by_nr(prim->mode),
             prim->weak ? " (weak)" : "",
             prim->start,
             prim->start + prim->count,
             (prim->begin) ? "BEGIN" : "(wrap)",
             (prim->end) ? "END" : "(wrap)");
   }
}


/**
 * Called during context creation/init.
 */
static void
_save_current_init(struct gl_context *ctx)
{
   struct vbo_save_context *save = &vbo_context(ctx)->save;
   GLint i;

   for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
      const GLuint j = i - VBO_ATTRIB_POS;
      ASSERT(j < VERT_ATTRIB_MAX);
      save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
      save->current[i] = ctx->ListState.CurrentAttrib[j];
   }

   for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
      const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
      ASSERT(j < MAT_ATTRIB_MAX);
      save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
      save->current[i] = ctx->ListState.CurrentMaterial[j];
   }
}


/**
 * Initialize the display list compiler.  Called during context creation.
 */
void
vbo_save_api_init(struct vbo_save_context *save)
{
   struct gl_context *ctx = save->ctx;
   GLuint i;

   save->opcode_vertex_list =
      _mesa_dlist_alloc_opcode(ctx,
                               sizeof(struct vbo_save_vertex_list),
                               vbo_save_playback_vertex_list,
                               vbo_destroy_vertex_list,
                               vbo_print_vertex_list);

   ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;

   _save_vtxfmt_init(ctx);
   _save_current_init(ctx);
   _mesa_noop_vtxfmt_init(&save->vtxfmt_noop);

   /* These will actually get set again when binding/drawing */
   for (i = 0; i < VBO_ATTRIB_MAX; i++)
      save->inputs[i] = &save->arrays[i];
}