1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
|
/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
#include "main/api_validate.h"
#include "main/dispatch.h"
#include "main/varray.h"
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/transformfeedback.h"
#include "main/sse_minmax.h"
#include "x86/common_x86_asm.h"
#include "vbo_context.h"
/**
* All vertex buffers should be in an unmapped state when we're about
* to draw. This debug function checks that.
*/
static void
check_buffers_are_unmapped(const struct gl_client_array **inputs)
{
#ifdef DEBUG
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
if (inputs[i]) {
struct gl_buffer_object *obj = inputs[i]->BufferObj;
assert(!_mesa_check_disallowed_mapping(obj));
(void) obj;
}
}
#endif
}
/**
* A debug function that may be called from other parts of Mesa as
* needed during debugging.
*/
void
vbo_check_buffers_are_unmapped(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
/* check the current vertex arrays */
check_buffers_are_unmapped(exec->array.inputs);
/* check the current glBegin/glVertex/glEnd-style VBO */
assert(!_mesa_check_disallowed_mapping(exec->vtx.bufferobj));
}
/**
* Compute min and max elements by scanning the index buffer for
* glDraw[Range]Elements() calls.
* If primitive restart is enabled, we need to ignore restart
* indexes when computing min/max.
*/
static void
vbo_get_minmax_index(struct gl_context *ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index,
const GLuint count)
{
const GLboolean restart = ctx->Array._PrimitiveRestart;
const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
const int index_size = vbo_sizeof_ib_type(ib->type);
const char *indices;
GLuint i;
indices = (char *) ib->ptr + prim->start * index_size;
if (_mesa_is_bufferobj(ib->obj)) {
GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
GL_MAP_READ_BIT, ib->obj,
MAP_INTERNAL);
}
switch (ib->type) {
case GL_UNSIGNED_INT: {
const GLuint *ui_indices = (const GLuint *)indices;
GLuint max_ui = 0;
GLuint min_ui = ~0U;
if (restart) {
for (i = 0; i < count; i++) {
if (ui_indices[i] != restartIndex) {
if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
}
}
}
else {
#if defined(USE_SSE41)
if (cpu_has_sse4_1) {
_mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
}
else
#endif
for (i = 0; i < count; i++) {
if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
}
}
*min_index = min_ui;
*max_index = max_ui;
break;
}
case GL_UNSIGNED_SHORT: {
const GLushort *us_indices = (const GLushort *)indices;
GLuint max_us = 0;
GLuint min_us = ~0U;
if (restart) {
for (i = 0; i < count; i++) {
if (us_indices[i] != restartIndex) {
if (us_indices[i] > max_us) max_us = us_indices[i];
if (us_indices[i] < min_us) min_us = us_indices[i];
}
}
}
else {
for (i = 0; i < count; i++) {
if (us_indices[i] > max_us) max_us = us_indices[i];
if (us_indices[i] < min_us) min_us = us_indices[i];
}
}
*min_index = min_us;
*max_index = max_us;
break;
}
case GL_UNSIGNED_BYTE: {
const GLubyte *ub_indices = (const GLubyte *)indices;
GLuint max_ub = 0;
GLuint min_ub = ~0U;
if (restart) {
for (i = 0; i < count; i++) {
if (ub_indices[i] != restartIndex) {
if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
}
}
}
else {
for (i = 0; i < count; i++) {
if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
}
}
*min_index = min_ub;
*max_index = max_ub;
break;
}
default:
unreachable("not reached");
}
if (_mesa_is_bufferobj(ib->obj)) {
ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
}
}
/**
* Compute min and max elements for nr_prims
*/
void
vbo_get_minmax_indices(struct gl_context *ctx,
const struct _mesa_prim *prims,
const struct _mesa_index_buffer *ib,
GLuint *min_index,
GLuint *max_index,
GLuint nr_prims)
{
GLuint tmp_min, tmp_max;
GLuint i;
GLuint count;
*min_index = ~0;
*max_index = 0;
for (i = 0; i < nr_prims; i++) {
const struct _mesa_prim *start_prim;
start_prim = &prims[i];
count = start_prim->count;
/* Do combination if possible to reduce map/unmap count */
while ((i + 1 < nr_prims) &&
(prims[i].start + prims[i].count == prims[i+1].start)) {
count += prims[i+1].count;
i++;
}
vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
*min_index = MIN2(*min_index, tmp_min);
*max_index = MAX2(*max_index, tmp_max);
}
}
/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
* For debugging purposes; not normally used.
*/
static void
check_array_data(struct gl_context *ctx, struct gl_client_array *array,
GLuint attrib, GLuint j)
{
if (array->Enabled) {
const void *data = array->Ptr;
if (_mesa_is_bufferobj(array->BufferObj)) {
if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
/* need to map now */
array->BufferObj->Mappings[MAP_INTERNAL].Pointer =
ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
GL_MAP_READ_BIT, array->BufferObj,
MAP_INTERNAL);
}
data = ADD_POINTERS(data,
array->BufferObj->Mappings[MAP_INTERNAL].Pointer);
}
switch (array->Type) {
case GL_FLOAT:
{
GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
GLint k;
for (k = 0; k < array->Size; k++) {
if (IS_INF_OR_NAN(f[k]) ||
f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
printf("Bad array data:\n");
printf(" Element[%u].%u = %f\n", j, k, f[k]);
printf(" Array %u at %p\n", attrib, (void* ) array);
printf(" Type 0x%x, Size %d, Stride %d\n",
array->Type, array->Size, array->Stride);
printf(" Address/offset %p in Buffer Object %u\n",
array->Ptr, array->BufferObj->Name);
f[k] = 1.0F; /* XXX replace the bad value! */
}
/*assert(!IS_INF_OR_NAN(f[k]));*/
}
}
break;
default:
;
}
}
}
/**
* Unmap the buffer object referenced by given array, if mapped.
*/
static void
unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
{
if (array->Enabled &&
_mesa_is_bufferobj(array->BufferObj) &&
_mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) {
ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL);
}
}
/**
* Examine the array's data for NaNs, etc.
* For debug purposes; not normally used.
*/
static void
check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
const void *elements, GLint basevertex)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
const void *elemMap;
GLint i;
GLuint k;
if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
ctx->Array.VAO->IndexBufferObj,
MAP_INTERNAL);
elements = ADD_POINTERS(elements, elemMap);
}
for (i = 0; i < count; i++) {
GLuint j;
/* j = element[i] */
switch (elemType) {
case GL_UNSIGNED_BYTE:
j = ((const GLubyte *) elements)[i];
break;
case GL_UNSIGNED_SHORT:
j = ((const GLushort *) elements)[i];
break;
case GL_UNSIGNED_INT:
j = ((const GLuint *) elements)[i];
break;
default:
assert(0);
}
/* check element j of each enabled array */
for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
check_array_data(ctx, &vao->_VertexAttrib[k], k, j);
}
}
if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
MAP_INTERNAL);
}
for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
unmap_array_buffer(ctx, &vao->_VertexAttrib[k]);
}
}
/**
* Check array data, looking for NaNs, etc.
*/
static void
check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
{
/* TO DO */
}
/**
* Print info/data for glDrawArrays(), for debugging.
*/
static void
print_draw_arrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_vertex_array_object *vao = ctx->Array.VAO;
int i;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
mode, start, count);
for (i = 0; i < 32; i++) {
struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
GLuint bufName = bufObj->Name;
GLint stride = exec->array.inputs[i]->Stride;
printf("attr %2d: size %d stride %d enabled %d "
"ptr %p Bufobj %u\n",
i,
exec->array.inputs[i]->Size,
stride,
/*exec->array.inputs[i]->Enabled,*/
vao->_VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
exec->array.inputs[i]->Ptr,
bufName);
if (bufName) {
GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
GL_MAP_READ_BIT, bufObj,
MAP_INTERNAL);
int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
float *f = (float *) (p + offset);
int *k = (int *) f;
int i;
int n = (count * stride) / 4;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
for (i = 0; i < n; i++) {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
}
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
}
/**
* Set the vbo->exec->inputs[] pointers to point to the enabled
* vertex arrays. This depends on the current vertex program/shader
* being executed because of whether or not generic vertex arrays
* alias the conventional vertex arrays.
* For arrays that aren't enabled, we set the input[attrib] pointer
* to point at a zero-stride current value "array".
*/
static void
recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
GLuint i;
switch (get_program_mode(ctx)) {
case VP_NONE:
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
* generic slots. This is the only situation where material values
* are available as per-vertex attributes.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT(i);
}
}
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC(i)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
break;
case VP_ARB:
/* There are no shaders in OpenGL ES 1.x, so this code path should be
* impossible to reach. The meta code is careful to not use shaders in
* ES1.
*/
assert(ctx->API != API_OPENGLES);
/* In the compatibility profile of desktop OpenGL, the generic[0]
* attribute array aliases and overrides the legacy position array.
* Otherwise, legacy attributes available in the legacy slots,
* generic attributes in the generic slots and materials are not
* available as per-vertex attributes.
*
* In all other APIs, only the generic attributes exist, and none of the
* slots are considered "magic."
*/
if (ctx->API == API_OPENGL_COMPAT) {
if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
else {
inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
const_inputs |= VERT_BIT_POS;
}
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
}
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
inputs[VERT_ATTRIB_GENERIC(i)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
}
inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
} else {
/* Other parts of the code assume that inputs[0] through
* inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
* ES 2.0+ or OpenGL core profile, none of these arrays should ever
* be enabled.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled);
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
inputs[VERT_ATTRIB_GENERIC(i)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
}
}
break;
}
_mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}
/**
* Examine the enabled vertex arrays to set the exec->array.inputs[] values.
* These will point to the arrays to actually use for drawing. Some will
* be user-provided arrays, other will be zero-stride const-valued arrays.
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
* validation must be done after this call.
*/
void
vbo_bind_arrays(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
vbo_draw_method(vbo, DRAW_ARRAYS);
if (exec->array.recalculate_inputs) {
recalculate_input_bindings(ctx);
exec->array.recalculate_inputs = GL_FALSE;
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
* we may be able to prune down the number of vertex attributes which we
* need in the shader.
*/
if (ctx->NewState) {
/* Setting "validating" to TRUE prevents _mesa_update_state from
* invalidating what we just did.
*/
exec->validating = GL_TRUE;
_mesa_update_state(ctx);
exec->validating = GL_FALSE;
}
}
}
/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
* arrays. If primitive restart is enabled, it typically means
* splitting one DrawArrays() into two.
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GLsizei count, GLuint numInstances, GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
vbo_bind_arrays(ctx);
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
prim[0].is_indirect = 0;
/* Implement the primitive restart index */
if (ctx->Array.PrimitiveRestart && !ctx->Array.PrimitiveRestartFixedIndex &&
ctx->Array.RestartIndex < count) {
GLuint primCount = 0;
if (ctx->Array.RestartIndex == start) {
/* special case: RestartIndex at beginning */
if (count > 1) {
prim[0].start = start + 1;
prim[0].count = count - 1;
primCount = 1;
}
}
else if (ctx->Array.RestartIndex == start + count - 1) {
/* special case: RestartIndex at end */
if (count > 1) {
prim[0].start = start;
prim[0].count = count - 1;
primCount = 1;
}
}
else {
/* general case: RestartIndex in middle, split into two prims */
prim[0].start = start;
prim[0].count = ctx->Array.RestartIndex - start;
prim[1] = prim[0];
prim[1].start = ctx->Array.RestartIndex + 1;
prim[1].count = count - prim[1].start;
primCount = 2;
}
if (primCount > 0) {
/* draw one or two prims */
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, primCount, NULL,
GL_TRUE, start, start + count - 1, NULL, 0, NULL);
}
}
else {
/* no prim restart */
prim[0].start = start;
prim[0].count = count;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, NULL,
GL_TRUE, start, start + count - 1,
NULL, 0, NULL);
}
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
/**
* Execute a glRectf() function.
*/
static void GLAPIENTRY
vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
CALL_Begin(GET_DISPATCH(), (GL_QUADS));
CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
CALL_End(GET_DISPATCH(), ());
}
static void GLAPIENTRY
vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat u, du;
GLenum prim;
switch (mode) {
case GL_POINT:
prim = GL_POINTS;
break;
case GL_LINE:
prim = GL_LINE_STRIP;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
return;
}
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map1Vertex4 &&
!ctx->Eval.Map1Vertex3)
return;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
CALL_Begin(GET_DISPATCH(), (prim));
for (i=i1;i<=i2;i++,u+=du) {
CALL_EvalCoord1f(GET_DISPATCH(), (u));
}
CALL_End(GET_DISPATCH(), ());
}
static void GLAPIENTRY
vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat u, du, v, dv, v1, u1;
GLint i, j;
switch (mode) {
case GL_POINT:
case GL_LINE:
case GL_FILL:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
return;
}
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map2Vertex4 &&
!ctx->Eval.Map2Vertex3)
return;
du = ctx->Eval.MapGrid2du;
dv = ctx->Eval.MapGrid2dv;
v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
u1 = ctx->Eval.MapGrid2u1 + i1 * du;
switch (mode) {
case GL_POINT:
CALL_Begin(GET_DISPATCH(), (GL_POINTS));
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
}
CALL_End(GET_DISPATCH(), ());
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
for (u=u1,i=i1;i<=i2;i++,u+=du) {
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
CALL_End(GET_DISPATCH(), ());
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
CALL_End(GET_DISPATCH(), ());
}
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
for (u=u1,i=i1;i<=i2;i++,u+=du) {
CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
}
CALL_End(GET_DISPATCH(), ());
}
break;
}
}
/**
* Called from glDrawArrays when in immediate mode (not display list mode).
*/
static void GLAPIENTRY
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_enum_to_string(mode), start, count);
if (!_mesa_validate_DrawArrays(ctx, mode, count))
return;
if (0)
check_draw_arrays_data(ctx, start, count);
vbo_draw_arrays(ctx, mode, start, count, 1, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
/**
* Called from glDrawArraysInstanced when in immediate mode (not
* display list mode).
*/
static void GLAPIENTRY
vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
GLsizei numInstances)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_enum_to_string(mode), start, count, numInstances);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
return;
if (0)
check_draw_arrays_data(ctx, start, count);
vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
/**
* Called from glDrawArraysInstancedBaseInstance when in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count,
GLsizei numInstances, GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
_mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
if (0)
check_draw_arrays_data(ctx, first, count);
vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
if (0)
print_draw_arrays(ctx, mode, first, count);
}
/**
* Map GL_ELEMENT_ARRAY_BUFFER and print contents.
* For debugging.
*/
#if 0
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLvoid *map =
ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
ctx->Array.VAO->IndexBufferObj,
MAP_INTERNAL);
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *us = (const GLubyte *) map;
GLint i;
for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
printf("%02x ", us[i]);
if (i % 32 == 31)
printf("\n");
}
printf("\n");
}
break;
case GL_UNSIGNED_SHORT:
{
const GLushort *us = (const GLushort *) map;
GLint i;
for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
printf("%04x ", us[i]);
if (i % 16 == 15)
printf("\n");
}
printf("\n");
}
break;
case GL_UNSIGNED_INT:
{
const GLuint *us = (const GLuint *) map;
GLint i;
for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
printf("%08x ", us[i]);
if (i % 8 == 7)
printf("\n");
}
printf("\n");
}
break;
default:
;
}
ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
MAP_INTERNAL);
}
#endif
/**
* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
* Do the rendering for a glDrawElements or glDrawRangeElements call after
* we've validated buffer bounds, etc.
*/
static void
vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
GLboolean index_bounds_valid,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices,
GLint basevertex, GLuint numInstances,
GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
vbo_bind_arrays(ctx);
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices;
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
prim[0].pad = 0;
prim[0].mode = mode;
prim[0].start = 0;
prim[0].count = count;
prim[0].indexed = 1;
prim[0].is_indirect = 0;
prim[0].basevertex = basevertex;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
/* Need to give special consideration to rendering a range of
* indices starting somewhere above zero. Typically the
* application is issuing multiple DrawRangeElements() to draw
* successive primitives layed out linearly in the vertex arrays.
* Unless the vertex arrays are all in a VBO (or locked as with
* CVA), the OpenGL semantics imply that we need to re-read or
* re-upload the vertex data on each draw call.
*
* In the case of hardware tnl, we want to avoid starting the
* upload at zero, as it will mean every draw call uploads an
* increasing amount of not-used vertex data. Worse - in the
* software tnl module, all those vertices might be transformed and
* lit but never rendered.
*
* If we just upload or transform the vertices in start..end,
* however, the indices will be incorrect.
*
* At this level, we don't know exactly what the requirements of
* the backend are going to be, though it will likely boil down to
* either:
*
* 1) Do nothing, everything is in a VBO and is processed once
* only.
*
* 2) Adjust the indices and vertex arrays so that start becomes
* zero.
*
* Rather than doing anything here, I'll provide a helper function
* for the latter case elsewhere.
*/
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, &ib,
index_bounds_valid, start, end, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
/**
* Called by glDrawRangeElementsBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices,
GLint basevertex)
{
static GLuint warnCount = 0;
GLboolean index_bounds_valid = GL_TRUE;
/* This is only useful to catch invalid values in the "end" parameter
* like ~0.
*/
GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx,
"glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
_mesa_enum_to_string(mode), start, end, count,
_mesa_enum_to_string(type), indices, basevertex);
if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
type, indices))
return;
if ((int) end + basevertex < 0 ||
start + basevertex >= max_element) {
/* The application requested we draw using a range of indices that's
* outside the bounds of the current VBO. This is invalid and appears
* to give undefined results. The safest thing to do is to simply
* ignore the range, in case the application botched their range tracking
* but did provide valid indices. Also issue a warning indicating that
* the application is broken.
*/
if (warnCount++ < 10) {
_mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
"basevertex %d, count %d, type 0x%x, indices=%p):\n"
"\trange is outside VBO bounds (max=%u); ignoring.\n"
"\tThis should be fixed in the application.",
start, end, basevertex, count, type, indices,
max_element - 1);
}
index_bounds_valid = GL_FALSE;
}
/* NOTE: It's important that 'end' is a reasonable value.
* in _tnl_draw_prims(), we use end to determine how many vertices
* to transform. If it's too large, we can unnecessarily split prims
* or we can read/write out of memory in several different places!
*/
/* Catch/fix some potential user errors */
if (type == GL_UNSIGNED_BYTE) {
start = MIN2(start, 0xff);
end = MIN2(end, 0xff);
}
else if (type == GL_UNSIGNED_SHORT) {
start = MIN2(start, 0xffff);
end = MIN2(end, 0xffff);
}
if (0) {
printf("glDraw[Range]Elements{,BaseVertex}"
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
"base %d\n",
start, end, type, count,
ctx->Array.VAO->IndexBufferObj->Name,
basevertex);
}
if ((int) start + basevertex < 0 ||
end + basevertex >= max_element)
index_bounds_valid = GL_FALSE;
#if 0
check_draw_elements_data(ctx, count, type, indices);
#else
(void) check_draw_elements_data;
#endif
vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
count, type, indices, basevertex, 1, 0);
}
/**
* Called by glDrawRangeElements() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type, const GLvoid *indices)
{
if (MESA_VERBOSE & VERBOSE_DRAW) {
GET_CURRENT_CONTEXT(ctx);
_mesa_debug(ctx,
"glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
_mesa_enum_to_string(mode), start, end, count,
_mesa_enum_to_string(type), indices);
}
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
indices, 0);
}
/**
* Called by glDrawElements() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices);
if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, 0, 1, 0);
}
/**
* Called by glDrawElementsBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices, basevertex);
if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, basevertex, 1, 0);
}
/**
* Called by glDrawElementsInstanced() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices, numInstances);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, 0, numInstances, 0);
}
/**
* Called by glDrawElementsInstancedBaseVertex() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, basevertex);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, basevertex, numInstances, 0);
}
/**
* Called by glDrawElementsInstancedBaseInstance() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances,
GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, baseInstance);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, 0, numInstances,
baseInstance);
}
/**
* Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
*/
static void GLAPIENTRY
vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances,
GLint basevertex, GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n",
_mesa_enum_to_string(mode), count,
_mesa_enum_to_string(type), indices,
numInstances, basevertex, baseInstance);
if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
numInstances))
return;
vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
count, type, indices, basevertex, numInstances,
baseInstance);
}
/**
* Inner support for both _mesa_MultiDrawElements() and
* _mesa_MultiDrawRangeElements().
* This does the actual rendering after we've checked array indexes, etc.
*/
static void
vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const *indices,
GLsizei primcount,
const GLint *basevertex)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim *prim;
unsigned int index_type_size = vbo_sizeof_ib_type(type);
uintptr_t min_index_ptr, max_index_ptr;
GLboolean fallback = GL_FALSE;
int i;
if (primcount == 0)
return;
prim = calloc(primcount, sizeof(*prim));
if (prim == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
return;
}
vbo_bind_arrays(ctx);
min_index_ptr = (uintptr_t)indices[0];
max_index_ptr = 0;
for (i = 0; i < primcount; i++) {
min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
index_type_size * count[i]);
}
/* Check if we can handle this thing as a bunch of index offsets from the
* same index pointer. If we can't, then we have to fall back to doing
* a draw_prims per primitive.
* Check that the difference between each prim's indexes is a multiple of
* the index/element size.
*/
if (index_type_size != 1) {
for (i = 0; i < primcount; i++) {
if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
fallback = GL_TRUE;
break;
}
}
}
/* Draw primitives individually if one count is zero, so we can easily skip
* that primitive.
*/
for (i = 0; i < primcount; i++) {
if (count[i] == 0) {
fallback = GL_TRUE;
break;
}
}
/* If the index buffer isn't in a VBO, then treating the application's
* subranges of the index buffer as one large index buffer may lead to
* us reading unmapped memory.
*/
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
fallback = GL_TRUE;
if (!fallback) {
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = (void *)min_index_ptr;
for (i = 0; i < primcount; i++) {
prim[i].begin = (i == 0);
prim[i].end = (i == primcount - 1);
prim[i].weak = 0;
prim[i].pad = 0;
prim[i].mode = mode;
prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
prim[i].count = count[i];
prim[i].indexed = 1;
prim[i].num_instances = 1;
prim[i].base_instance = 0;
prim[i].draw_id = i;
prim[i].is_indirect = 0;
if (basevertex != NULL)
prim[i].basevertex = basevertex[i];
else
prim[i].basevertex = 0;
}
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, primcount, &ib,
false, ~0, ~0, NULL, 0, NULL);
} else {
/* render one prim at a time */
for (i = 0; i < primcount; i++) {
if (count[i] == 0)
continue;
ib.count = count[i];
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices[i];
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
prim[0].pad = 0;
prim[0].mode = mode;
prim[0].start = 0;
prim[0].count = count[i];
prim[0].indexed = 1;
prim[0].num_instances = 1;
prim[0].base_instance = 0;
prim[0].draw_id = i;
prim[0].is_indirect = 0;
if (basevertex != NULL)
prim[0].basevertex = basevertex[i];
else
prim[0].basevertex = 0;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, &ib,
false, ~0, ~0, NULL, 0, NULL);
}
}
free(prim);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
static void GLAPIENTRY
vbo_exec_MultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const *indices,
GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
primcount))
return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
NULL);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const *indices,
GLsizei primcount,
const GLsizei *basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
primcount))
return;
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
basevertex);
}
static void
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj,
GLuint stream, GLuint numInstances)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
numInstances)) {
return;
}
if (ctx->Driver.GetTransformFeedbackVertexCount &&
(ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
!vbo_all_varyings_in_vbos(exec->array.inputs))) {
GLsizei n = ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
return;
}
vbo_bind_arrays(ctx);
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = 0;
prim[0].is_indirect = 0;
/* Maybe we should do some primitive splitting for primitive restart
* (like in DrawArrays), but we have no way to know how many vertices
* will be rendered. */
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, NULL,
GL_TRUE, 0, 0, obj, stream, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
/**
* Like DrawArrays, but take the count from a transform feedback object.
* \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
* \param name the transform feedback object
* User still has to setup of the vertex attribute info with
* glVertexPointer, glColorPointer, etc.
* Part of GL_ARB_transform_feedback2.
*/
static void GLAPIENTRY
vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_transform_feedback_object *obj =
_mesa_lookup_transform_feedback_object(ctx, name);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
_mesa_enum_to_string(mode), name);
vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
}
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_transform_feedback_object *obj =
_mesa_lookup_transform_feedback_object(ctx, name);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
_mesa_enum_to_string(mode), name, stream);
vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
}
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_transform_feedback_object *obj =
_mesa_lookup_transform_feedback_object(ctx, name);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
_mesa_enum_to_string(mode), name);
vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
}
static void GLAPIENTRY
vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
GLuint stream, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_transform_feedback_object *obj =
_mesa_lookup_transform_feedback_object(ctx, name);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
"(%s, %u, %u, %i)\n",
_mesa_enum_to_string(mode), name, stream, primcount);
vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
}
static void
vbo_validated_drawarraysindirect(struct gl_context *ctx,
GLenum mode, const GLvoid *indirect)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
vbo_bind_arrays(ctx);
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
1 /* draw_count */, 16 /* stride */,
NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
static void
vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
GLenum mode,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
GLsizeiptr offset = (GLsizeiptr)indirect;
if (primcount == 0)
return;
vbo_bind_arrays(ctx);
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, offset,
primcount, stride,
NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
static void
vbo_validated_drawelementsindirect(struct gl_context *ctx,
GLenum mode, GLenum type,
const GLvoid *indirect)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
vbo_bind_arrays(ctx);
ib.count = 0; /* unknown */
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, (GLsizeiptr)indirect,
1 /* draw_count */, 20 /* stride */,
NULL, 0,
&ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
static void
vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
GLenum mode, GLenum type,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
GLsizeiptr offset = (GLsizeiptr)indirect;
if (primcount == 0)
return;
vbo_bind_arrays(ctx);
/* NOTE: IndexBufferObj is guaranteed to be a VBO. */
ib.count = 0; /* unknown */
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = NULL;
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_indirect_prims(ctx, mode,
ctx->DrawIndirectBuffer, offset,
primcount, stride,
NULL, 0,
&ib);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
_mesa_flush(ctx);
}
/**
* Like [Multi]DrawArrays/Elements, but they take most arguments from
* a buffer object.
*/
static void GLAPIENTRY
vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
_mesa_enum_to_string(mode), indirect);
if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
return;
vbo_validated_drawarraysindirect(ctx, mode, indirect);
}
static void GLAPIENTRY
vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
_mesa_enum_to_string(mode),
_mesa_enum_to_string(type), indirect);
if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
return;
vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
}
static void GLAPIENTRY
vbo_exec_MultiDrawArraysIndirect(GLenum mode,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
_mesa_enum_to_string(mode), indirect, primcount, stride);
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode,
indirect,
primcount, stride))
return;
vbo_validated_multidrawarraysindirect(ctx, mode,
indirect,
primcount, stride);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
_mesa_enum_to_string(mode),
_mesa_enum_to_string(type), indirect, primcount, stride);
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type,
indirect,
primcount, stride))
return;
vbo_validated_multidrawelementsindirect(ctx, mode, type,
indirect,
primcount, stride);
}
static void GLAPIENTRY
vbo_exec_MultiDrawArraysIndirectCount(GLenum mode,
GLintptr indirect,
GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride)
{
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
GLintptr indirect,
GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride)
{
}
/**
* Initialize the dispatch table with the VBO functions for drawing.
*/
void
vbo_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec)
{
SET_DrawArrays(exec, vbo_exec_DrawArrays);
SET_DrawElements(exec, vbo_exec_DrawElements);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
}
SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
if (ctx->API == API_OPENGL_COMPAT) {
SET_Rectf(exec, vbo_exec_Rectf);
SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
}
if (ctx->API != API_OPENGLES &&
ctx->Extensions.ARB_draw_elements_base_vertex) {
SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex);
SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex);
}
}
if (_mesa_is_desktop_gl(ctx)) {
SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance);
SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance);
SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
}
if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
}
if (ctx->API == API_OPENGL_CORE) {
SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
SET_MultiDrawArraysIndirectCountARB(exec, vbo_exec_MultiDrawArraysIndirectCount);
SET_MultiDrawElementsIndirectCountARB(exec, vbo_exec_MultiDrawElementsIndirectCount);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
SET_DrawTransformFeedbackStream(exec, vbo_exec_DrawTransformFeedbackStream);
SET_DrawTransformFeedbackInstanced(exec, vbo_exec_DrawTransformFeedbackInstanced);
SET_DrawTransformFeedbackStreamInstanced(exec, vbo_exec_DrawTransformFeedbackStreamInstanced);
}
}
/**
* The following functions are only used for OpenGL ES 1/2 support.
* And some aren't even supported (yet) in ES 1/2.
*/
void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
vbo_exec_DrawArrays(mode, first, count);
}
void GLAPIENTRY
_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
GLsizei primcount)
{
vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
}
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
vbo_exec_DrawElements(mode, count, type, indices);
}
void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices)
{
vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
}
void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
indices, basevertex);
}
void GLAPIENTRY
_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount)
{
vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
}
void GLAPIENTRY
_mesa_MultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount,
const GLint *basevertex)
{
vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
primcount, basevertex);
}
void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
{
vbo_exec_DrawTransformFeedback(mode, name);
}
|