summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_exec_api.c
blob: c90565eae8c726912f297ab459ad3b74445f7d61 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
/**************************************************************************

Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
 * Authors:
 *   Keith Whitwell <keith@tungstengraphics.com>
 */

#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/vtxfmt.h"
#include "main/dlist.h"
#include "main/eval.h"
#include "main/state.h"
#include "main/light.h"
#include "main/api_arrayelt.h"
#include "main/api_noop.h"
#include "glapi/dispatch.h"

#include "vbo_context.h"

#ifdef ERROR
#undef ERROR
#endif


/** ID/name for immediate-mode VBO */
#define IMM_BUFFER_NAME 0xaabbccdd


static void reset_attrfv( struct vbo_exec_context *exec );


/**
 * Close off the last primitive, execute the buffer, restart the
 * primitive.  
 */
static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
{
   if (exec->vtx.prim_count == 0) {
      exec->vtx.copied.nr = 0;
      exec->vtx.vert_count = 0;
      exec->vtx.buffer_ptr = exec->vtx.buffer_map;
   }
   else {
      GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
      GLuint last_count;

      if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
	 GLint i = exec->vtx.prim_count - 1;
	 assert(i >= 0);
	 exec->vtx.prim[i].count = (exec->vtx.vert_count - 
				    exec->vtx.prim[i].start);
      }

      last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;

      /* Execute the buffer and save copied vertices.
       */
      if (exec->vtx.vert_count)
	 vbo_exec_vtx_flush( exec, GL_FALSE );
      else {
	 exec->vtx.prim_count = 0;
	 exec->vtx.copied.nr = 0;
      }

      /* Emit a glBegin to start the new list.
       */
      assert(exec->vtx.prim_count == 0);

      if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
	 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
	 exec->vtx.prim[0].start = 0;
	 exec->vtx.prim[0].count = 0;
	 exec->vtx.prim_count++;
      
	 if (exec->vtx.copied.nr == last_count)
	    exec->vtx.prim[0].begin = last_begin;
      }
   }
}


/**
 * Deal with buffer wrapping where provoked by the vertex buffer
 * filling up, as opposed to upgrade_vertex().
 */
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
{
   GLfloat *data = exec->vtx.copied.buffer;
   GLuint i;

   /* Run pipeline on current vertices, copy wrapped vertices
    * to exec->vtx.copied.
    */
   vbo_exec_wrap_buffers( exec );
   
   /* Copy stored stored vertices to start of new list. 
    */
   assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);

   for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
      _mesa_memcpy( exec->vtx.buffer_ptr, data, 
		    exec->vtx.vertex_size * sizeof(GLfloat));
      exec->vtx.buffer_ptr += exec->vtx.vertex_size;
      data += exec->vtx.vertex_size;
      exec->vtx.vert_count++;
   }

   exec->vtx.copied.nr = 0;
}


/**
 * Copy the active vertex's values to the ctx->Current fields.
 */
static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
{
   GLcontext *ctx = exec->ctx;
   struct vbo_context *vbo = vbo_context(ctx);
   GLuint i;

   for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
      if (exec->vtx.attrsz[i]) {
         /* Note: the exec->vtx.current[i] pointers point into the
          * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
          */
	 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
         GLfloat tmp[4];

         COPY_CLEAN_4V(tmp, 
                       exec->vtx.attrsz[i], 
                       exec->vtx.attrptr[i]);
         
         if (memcmp(current, tmp, sizeof(tmp)) != 0)
         { 
            memcpy(current, tmp, sizeof(tmp));
	 
            /* Given that we explicitly state size here, there is no need
             * for the COPY_CLEAN above, could just copy 16 bytes and be
             * done.  The only problem is when Mesa accesses ctx->Current
             * directly.
             */
            vbo->currval[i].Size = exec->vtx.attrsz[i];

            /* This triggers rather too much recalculation of Mesa state
             * that doesn't get used (eg light positions).
             */
            if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
                i <= VBO_ATTRIB_MAT_BACK_INDEXES)
               ctx->NewState |= _NEW_LIGHT;
            
            ctx->NewState |= _NEW_CURRENT_ATTRIB;
         }
      }
   }

   /* Colormaterial -- this kindof sucks.
    */
   if (ctx->Light.ColorMaterialEnabled &&
       exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
      _mesa_update_color_material(ctx, 
				  ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
   }
}


static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
{
   GLcontext *ctx = exec->ctx;
   struct vbo_context *vbo = vbo_context(ctx);
   GLint i;

   for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
      const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
      switch (exec->vtx.attrsz[i]) {
      case 4: exec->vtx.attrptr[i][3] = current[3];
      case 3: exec->vtx.attrptr[i][2] = current[2];
      case 2: exec->vtx.attrptr[i][1] = current[1];
      case 1: exec->vtx.attrptr[i][0] = current[0];
	 break;
      }
   }
}


/**
 * Flush existing data, set new attrib size, replay copied vertices.
 */ 
static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
					  GLuint attr,
					  GLuint newsz )
{
   GLcontext *ctx = exec->ctx;
   struct vbo_context *vbo = vbo_context(ctx);
   GLint lastcount = exec->vtx.vert_count;
   GLfloat *tmp;
   GLuint oldsz;
   GLuint i;

   /* Run pipeline on current vertices, copy wrapped vertices
    * to exec->vtx.copied.
    */
   vbo_exec_wrap_buffers( exec );


   /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
    * when the attribute already exists in the vertex and is having
    * its size increased.  
    */
   vbo_exec_copy_to_current( exec );


   /* Heuristic: Attempt to isolate attributes received outside
    * begin/end so that they don't bloat the vertices.
    */
   if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
       exec->vtx.attrsz[attr] == 0 && 
       lastcount > 8 &&
       exec->vtx.vertex_size) {
      reset_attrfv( exec );
   }

   /* Fix up sizes:
    */
   oldsz = exec->vtx.attrsz[attr];
   exec->vtx.attrsz[attr] = newsz;

   exec->vtx.vertex_size += newsz - oldsz;
   exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / 
                         (exec->vtx.vertex_size * sizeof(GLfloat)));
   exec->vtx.vert_count = 0;
   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
   

   /* Recalculate all the attrptr[] values
    */
   for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
      if (exec->vtx.attrsz[i]) {
	 exec->vtx.attrptr[i] = tmp;
	 tmp += exec->vtx.attrsz[i];
      }
      else 
	 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
   }

   /* Copy from current to repopulate the vertex with correct values.
    */
   vbo_exec_copy_from_current( exec );

   /* Replay stored vertices to translate them
    * to new format here.
    *
    * -- No need to replay - just copy piecewise
    */
   if (exec->vtx.copied.nr)
   {
      GLfloat *data = exec->vtx.copied.buffer;
      GLfloat *dest = exec->vtx.buffer_ptr;
      GLuint j;

      assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
      
      for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
	 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
	    if (exec->vtx.attrsz[j]) {
	       if (j == attr) {
		  if (oldsz) {
		     COPY_CLEAN_4V( dest, oldsz, data );
		     data += oldsz;
		     dest += newsz;
		  } else {
		     const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
		     COPY_SZ_4V( dest, newsz, current );
		     dest += newsz;
		  }
	       }
	       else {
		  GLuint sz = exec->vtx.attrsz[j];
		  COPY_SZ_4V( dest, sz, data );
		  dest += sz;
		  data += sz;
	       }
	    }
	 }
      }

      exec->vtx.buffer_ptr = dest;
      exec->vtx.vert_count += exec->vtx.copied.nr;
      exec->vtx.copied.nr = 0;
   }
}


static void vbo_exec_fixup_vertex( GLcontext *ctx,
				   GLuint attr, GLuint sz )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
   int i;

   if (sz > exec->vtx.attrsz[attr]) {
      /* New size is larger.  Need to flush existing vertices and get
       * an enlarged vertex format.
       */
      vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
   }
   else if (sz < exec->vtx.active_sz[attr]) {
      static const GLfloat id[4] = { 0, 0, 0, 1 };

      /* New size is smaller - just need to fill in some
       * zeros.  Don't need to flush or wrap.
       */
      for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
	 exec->vtx.attrptr[attr][i-1] = id[i-1];
   }

   exec->vtx.active_sz[attr] = sz;

   /* Does setting NeedFlush belong here?  Necessitates resetting
    * vtxfmt on each flush (otherwise flags won't get reset
    * afterwards).
    */
   if (attr == 0) 
      exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
}


#if FEATURE_beginend

/* 
 */
#define ATTR( A, N, V0, V1, V2, V3 )				\
do {								\
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;	\
								\
   if (exec->vtx.active_sz[A] != N)				\
      vbo_exec_fixup_vertex(ctx, A, N);			\
								\
   {								\
      GLfloat *dest = exec->vtx.attrptr[A];			\
      if (N>0) dest[0] = V0;					\
      if (N>1) dest[1] = V1;					\
      if (N>2) dest[2] = V2;					\
      if (N>3) dest[3] = V3;					\
   }								\
								\
   if ((A) == 0) {						\
      GLuint i;							\
								\
      for (i = 0; i < exec->vtx.vertex_size; i++)		\
	 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i];		\
								\
      exec->vtx.buffer_ptr += exec->vtx.vertex_size;			\
      exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;	\
								\
      if (++exec->vtx.vert_count >= exec->vtx.max_vert)		\
	 vbo_exec_vtx_wrap( exec );				\
   }								\
} while (0)


#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
#define TAG(x) vbo_##x

#include "vbo_attrib_tmp.h"





#if FEATURE_evaluators

static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
{
   GET_CURRENT_CONTEXT( ctx );
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   {
      GLint i;
      if (exec->eval.recalculate_maps) 
	 vbo_exec_eval_update( exec );

      for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
	 if (exec->eval.map1[i].map) 
	    if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
      }
   }


   _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, 
                 exec->vtx.vertex_size * sizeof(GLfloat));

   vbo_exec_do_EvalCoord1f( exec, u );

   _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
                 exec->vtx.vertex_size * sizeof(GLfloat));
}

static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
{
   GET_CURRENT_CONTEXT( ctx );
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   {
      GLint i;
      if (exec->eval.recalculate_maps) 
	 vbo_exec_eval_update( exec );

      for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
	 if (exec->eval.map2[i].map) 
	    if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
	       vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
      }

      if (ctx->Eval.AutoNormal) 
	 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
	    vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
   }

   _mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, 
                 exec->vtx.vertex_size * sizeof(GLfloat));

   vbo_exec_do_EvalCoord2f( exec, u, v );

   _mesa_memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, 
                 exec->vtx.vertex_size * sizeof(GLfloat));
}

static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
{
   vbo_exec_EvalCoord1f( u[0] );
}

static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
{
   vbo_exec_EvalCoord2f( u[0], u[1] );
}

static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
{
   GET_CURRENT_CONTEXT( ctx );
   GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
		 (GLfloat) ctx->Eval.MapGrid1un);
   GLfloat u = i * du + ctx->Eval.MapGrid1u1;

   vbo_exec_EvalCoord1f( u );
}


static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
{
   GET_CURRENT_CONTEXT( ctx );
   GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / 
		 (GLfloat) ctx->Eval.MapGrid2un);
   GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / 
		 (GLfloat) ctx->Eval.MapGrid2vn);
   GLfloat u = i * du + ctx->Eval.MapGrid2u1;
   GLfloat v = j * dv + ctx->Eval.MapGrid2v1;

   vbo_exec_EvalCoord2f( u, v );
}

/* use noop eval mesh */
#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2

#endif /* FEATURE_evaluators */


/**
 * Called via glBegin.
 */
static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
{
   GET_CURRENT_CONTEXT( ctx ); 

   if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
      struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
      int i;

      if (ctx->NewState) {
	 _mesa_update_state( ctx );

	 CALL_Begin(ctx->Exec, (mode));
	 return;
      }

      if (!_mesa_valid_to_render(ctx, "glBegin")) {
         return;
      }

      /* Heuristic: attempt to isolate attributes occuring outside
       * begin/end pairs.
       */
      if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) 
	 vbo_exec_FlushVertices_internal( ctx, GL_FALSE );

      i = exec->vtx.prim_count++;
      exec->vtx.prim[i].mode = mode;
      exec->vtx.prim[i].begin = 1;
      exec->vtx.prim[i].end = 0;
      exec->vtx.prim[i].indexed = 0;
      exec->vtx.prim[i].weak = 0;
      exec->vtx.prim[i].pad = 0;
      exec->vtx.prim[i].start = exec->vtx.vert_count;
      exec->vtx.prim[i].count = 0;

      ctx->Driver.CurrentExecPrimitive = mode;
   }
   else 
      _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
      
}


/**
 * Called via glEnd.
 */
static void GLAPIENTRY vbo_exec_End( void )
{
   GET_CURRENT_CONTEXT( ctx ); 

   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
      struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
      int idx = exec->vtx.vert_count;
      int i = exec->vtx.prim_count - 1;

      exec->vtx.prim[i].end = 1; 
      exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;

      ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;

      if (exec->vtx.prim_count == VBO_MAX_PRIM)
	 vbo_exec_vtx_flush( exec, GL_FALSE );
   }
   else 
      _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}


static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
   GLvertexformat *vfmt = &exec->vtxfmt;

   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);

   vfmt->Begin = vbo_exec_Begin;
   vfmt->End = vbo_exec_End;

   _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
   _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);

   vfmt->Rectf = _mesa_noop_Rectf;

   /* from attrib_tmp.h:
    */
   vfmt->Color3f = vbo_Color3f;
   vfmt->Color3fv = vbo_Color3fv;
   vfmt->Color4f = vbo_Color4f;
   vfmt->Color4fv = vbo_Color4fv;
   vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
   vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
   vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
   vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
   vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
   vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
   vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
   vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
   vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
   vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
   vfmt->Normal3f = vbo_Normal3f;
   vfmt->Normal3fv = vbo_Normal3fv;
   vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
   vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
   vfmt->TexCoord1f = vbo_TexCoord1f;
   vfmt->TexCoord1fv = vbo_TexCoord1fv;
   vfmt->TexCoord2f = vbo_TexCoord2f;
   vfmt->TexCoord2fv = vbo_TexCoord2fv;
   vfmt->TexCoord3f = vbo_TexCoord3f;
   vfmt->TexCoord3fv = vbo_TexCoord3fv;
   vfmt->TexCoord4f = vbo_TexCoord4f;
   vfmt->TexCoord4fv = vbo_TexCoord4fv;
   vfmt->Vertex2f = vbo_Vertex2f;
   vfmt->Vertex2fv = vbo_Vertex2fv;
   vfmt->Vertex3f = vbo_Vertex3f;
   vfmt->Vertex3fv = vbo_Vertex3fv;
   vfmt->Vertex4f = vbo_Vertex4f;
   vfmt->Vertex4fv = vbo_Vertex4fv;
   
   vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
   vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
   vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
   vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
   vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
   vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
   vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
   vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;

   vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
   vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
   vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
   vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
   vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
   vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
   vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
   vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;

   vfmt->Materialfv = vbo_Materialfv;

   vfmt->EdgeFlag = vbo_EdgeFlag;
   vfmt->Indexf = vbo_Indexf;
   vfmt->Indexfv = vbo_Indexfv;

}


#else /* FEATURE_beginend */


#define ATTR( A, N, V0, V1, V2, V3 )				\
do {								\
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;	\
								\
   /* FLUSH_UPDATE_CURRENT needs to be set manually */		\
   exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;		\
								\
   if (exec->vtx.active_sz[A] != N)				\
      vbo_exec_fixup_vertex(ctx, A, N);				\
								\
   {								\
      GLfloat *dest = exec->vtx.attrptr[A];			\
      if (N>0) dest[0] = V0;					\
      if (N>1) dest[1] = V1;					\
      if (N>2) dest[2] = V2;					\
      if (N>3) dest[3] = V3;					\
   }								\
} while (0)

#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
#define TAG(x) vbo_##x

#include "vbo_attrib_tmp.h"

static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
   /* silence warnings */
   (void) vbo_Color3f;
   (void) vbo_Color3fv;
   (void) vbo_Color4f;
   (void) vbo_Color4fv;
   (void) vbo_FogCoordfEXT;
   (void) vbo_FogCoordfvEXT;
   (void) vbo_MultiTexCoord1f;
   (void) vbo_MultiTexCoord1fv;
   (void) vbo_MultiTexCoord2f;
   (void) vbo_MultiTexCoord2fv;
   (void) vbo_MultiTexCoord3f;
   (void) vbo_MultiTexCoord3fv;
   (void) vbo_MultiTexCoord4f;
   (void) vbo_MultiTexCoord4fv;
   (void) vbo_Normal3f;
   (void) vbo_Normal3fv;
   (void) vbo_SecondaryColor3fEXT;
   (void) vbo_SecondaryColor3fvEXT;
   (void) vbo_TexCoord1f;
   (void) vbo_TexCoord1fv;
   (void) vbo_TexCoord2f;
   (void) vbo_TexCoord2fv;
   (void) vbo_TexCoord3f;
   (void) vbo_TexCoord3fv;
   (void) vbo_TexCoord4f;
   (void) vbo_TexCoord4fv;
   (void) vbo_Vertex2f;
   (void) vbo_Vertex2fv;
   (void) vbo_Vertex3f;
   (void) vbo_Vertex3fv;
   (void) vbo_Vertex4f;
   (void) vbo_Vertex4fv;

   (void) vbo_VertexAttrib1fARB;
   (void) vbo_VertexAttrib1fvARB;
   (void) vbo_VertexAttrib2fARB;
   (void) vbo_VertexAttrib2fvARB;
   (void) vbo_VertexAttrib3fARB;
   (void) vbo_VertexAttrib3fvARB;
   (void) vbo_VertexAttrib4fARB;
   (void) vbo_VertexAttrib4fvARB;

   (void) vbo_VertexAttrib1fNV;
   (void) vbo_VertexAttrib1fvNV;
   (void) vbo_VertexAttrib2fNV;
   (void) vbo_VertexAttrib2fvNV;
   (void) vbo_VertexAttrib3fNV;
   (void) vbo_VertexAttrib3fvNV;
   (void) vbo_VertexAttrib4fNV;
   (void) vbo_VertexAttrib4fvNV;

   (void) vbo_Materialfv;

   (void) vbo_EdgeFlag;
   (void) vbo_Indexf;
   (void) vbo_Indexfv;
}


#endif /* FEATURE_beginend */


/**
 * Tell the VBO module to use a real OpenGL vertex buffer object to
 * store accumulated immediate-mode vertex data.
 * This replaces the malloced buffer which was created in
 * vb_exec_vtx_init() below.
 */
void vbo_use_buffer_objects(GLcontext *ctx)
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
   /* Any buffer name but 0 can be used here since this bufferobj won't
    * go into the bufferobj hashtable.
    */
   GLuint bufName = IMM_BUFFER_NAME;
   GLenum target = GL_ARRAY_BUFFER_ARB;
   GLenum usage = GL_STREAM_DRAW_ARB;
   GLsizei size = VBO_VERT_BUFFER_SIZE;

   /* Make sure this func is only used once */
   assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
   if (exec->vtx.buffer_map) {
      _mesa_align_free(exec->vtx.buffer_map);
      exec->vtx.buffer_map = NULL;
      exec->vtx.buffer_ptr = NULL;
   }

   /* Allocate a real buffer object now */
   exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
   ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
}



void vbo_exec_vtx_init( struct vbo_exec_context *exec )
{
   GLcontext *ctx = exec->ctx;
   struct vbo_context *vbo = vbo_context(ctx);
   GLuint i;

   /* Allocate a buffer object.  Will just reuse this object
    * continuously, unless vbo_use_buffer_objects() is called to enable
    * use of real VBOs.
    */
   _mesa_reference_buffer_object(ctx,
                                 &exec->vtx.bufferobj,
                                 ctx->Shared->NullBufferObj);

   ASSERT(!exec->vtx.buffer_map);
   exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
   exec->vtx.buffer_ptr = exec->vtx.buffer_map;

   vbo_exec_vtxfmt_init( exec );

   /* Hook our functions into the dispatch table.
    */
   _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );

   for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
      ASSERT(i < Elements(exec->vtx.attrsz));
      exec->vtx.attrsz[i] = 0;
      ASSERT(i < Elements(exec->vtx.active_sz));
      exec->vtx.active_sz[i] = 0;
   }
   for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
      ASSERT(i < Elements(exec->vtx.inputs));
      ASSERT(i < Elements(exec->vtx.arrays));
      exec->vtx.inputs[i] = &exec->vtx.arrays[i];
   }
   
   {
      struct gl_client_array *arrays = exec->vtx.arrays;
      memcpy(arrays,      vbo->legacy_currval,  16 * sizeof(arrays[0]));
      memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
   }

   exec->vtx.vertex_size = 0;
}


void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
{
   /* using a real VBO for vertex data */
   GLcontext *ctx = exec->ctx;
   unsigned i;

   /* True VBOs should already be unmapped
    */
   if (exec->vtx.buffer_map) {
      ASSERT(exec->vtx.bufferobj->Name == 0 ||
             exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
      if (exec->vtx.bufferobj->Name == 0) {
         ALIGN_FREE(exec->vtx.buffer_map);
         exec->vtx.buffer_map = NULL;
         exec->vtx.buffer_ptr = NULL;
      }
   }

   /* Drop any outstanding reference to the vertex buffer
    */
   for (i = 0; i < Elements(exec->vtx.arrays); i++) {
      _mesa_reference_buffer_object(ctx,
                                    &exec->vtx.arrays[i].BufferObj,
                                    NULL);
   }

   /* Free the vertex buffer:
    */
   _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}

void vbo_exec_BeginVertices( GLcontext *ctx )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
   if (0) _mesa_printf("%s\n", __FUNCTION__);
   vbo_exec_vtx_map( exec );

   assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
   exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}

void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   if (exec->vtx.vert_count || unmap) {
      vbo_exec_vtx_flush( exec, unmap );
   }

   if (exec->vtx.vertex_size) {
      vbo_exec_copy_to_current( exec );
      reset_attrfv( exec );
   }
}


/**
 * \param flags  bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
 */
void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

#ifdef DEBUG
   /* debug check: make sure we don't get called recursively */
   static GLuint callDepth = 0;
   callDepth++;
   assert(callDepth == 1);
#endif

   if (0) _mesa_printf("%s\n", __FUNCTION__);

   if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
      if (0) _mesa_printf("%s - inside begin/end\n", __FUNCTION__);
#ifdef DEBUG
      callDepth--;
#endif
      return;
   }

   vbo_exec_FlushVertices_internal( ctx, GL_TRUE );

   /* Need to do this to ensure BeginVertices gets called again:
    */
   if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
      _mesa_restore_exec_vtxfmt( ctx );
      exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
   }

   exec->ctx->Driver.NeedFlush &= ~flags;

#ifdef DEBUG
   callDepth--;
#endif
}


static void reset_attrfv( struct vbo_exec_context *exec )
{   
   GLuint i;

   for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
      exec->vtx.attrsz[i] = 0;
      exec->vtx.active_sz[i] = 0;
   }

   exec->vtx.vertex_size = 0;
}
      

void GLAPIENTRY
_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
   vbo_Color4f(r, g, b, a);
}


void GLAPIENTRY
_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
   vbo_Normal3f(x, y, z);
}


void GLAPIENTRY
_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
   vbo_MultiTexCoord4f(target, s, t, r, q);
}

void GLAPIENTRY
_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
   vbo_Materialfv(face, pname, params);
}


void GLAPIENTRY
_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   vbo_VertexAttrib4fARB(index, x, y, z, w);
}