summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_exec.c
blob: f54eb81fe1779074a234875de85d8874ef0135ee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keithw@vmware.com>
 */


#include "main/glheader.h"
#include "main/arrayobj.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
#include "vbo_private.h"

const GLubyte
_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
   /* VP_MODE_FF: */
   {
      VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
      VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
      VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
      VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
      VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
      VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
      VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
      VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
      VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
      VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
      VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
      VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
      VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
      VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
      VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
      VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
      VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
      VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
      VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
      VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
      VBO_ATTRIB_MAT_FRONT_AMBIENT,   /* VERT_ATTRIB_GENERIC4 */
      VBO_ATTRIB_MAT_BACK_AMBIENT,    /* VERT_ATTRIB_GENERIC5 */
      VBO_ATTRIB_MAT_FRONT_DIFFUSE,   /* VERT_ATTRIB_GENERIC6 */
      VBO_ATTRIB_MAT_BACK_DIFFUSE,    /* VERT_ATTRIB_GENERIC7 */
      VBO_ATTRIB_MAT_FRONT_SPECULAR,  /* VERT_ATTRIB_GENERIC8 */
      VBO_ATTRIB_MAT_BACK_SPECULAR,   /* VERT_ATTRIB_GENERIC9 */
      VBO_ATTRIB_MAT_FRONT_EMISSION,  /* VERT_ATTRIB_GENERIC10 */
      VBO_ATTRIB_MAT_BACK_EMISSION,   /* VERT_ATTRIB_GENERIC11 */
      VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
      VBO_ATTRIB_MAT_BACK_SHININESS,  /* VERT_ATTRIB_GENERIC13 */
      VBO_ATTRIB_MAT_FRONT_INDEXES,   /* VERT_ATTRIB_GENERIC14 */
      VBO_ATTRIB_MAT_BACK_INDEXES     /* VERT_ATTRIB_GENERIC15 */
   },

   /* VP_MODE_SHADER: */
   {
      VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
      VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
      VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
      VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
      VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
      VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
      VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
      VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
      VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
      VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
      VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
      VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
      VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
      VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
      VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
      VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
      VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
      VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
      VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
      VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
      VBO_ATTRIB_GENERIC4,            /* VERT_ATTRIB_GENERIC4 */
      VBO_ATTRIB_GENERIC5,            /* VERT_ATTRIB_GENERIC5 */
      VBO_ATTRIB_GENERIC6,            /* VERT_ATTRIB_GENERIC6 */
      VBO_ATTRIB_GENERIC7,            /* VERT_ATTRIB_GENERIC7 */
      VBO_ATTRIB_GENERIC8,            /* VERT_ATTRIB_GENERIC8 */
      VBO_ATTRIB_GENERIC9,            /* VERT_ATTRIB_GENERIC9 */
      VBO_ATTRIB_GENERIC10,           /* VERT_ATTRIB_GENERIC10 */
      VBO_ATTRIB_GENERIC11,           /* VERT_ATTRIB_GENERIC11 */
      VBO_ATTRIB_GENERIC12,           /* VERT_ATTRIB_GENERIC12 */
      VBO_ATTRIB_GENERIC13,           /* VERT_ATTRIB_GENERIC13 */
      VBO_ATTRIB_GENERIC14,           /* VERT_ATTRIB_GENERIC14 */
      VBO_ATTRIB_GENERIC15            /* VERT_ATTRIB_GENERIC15 */
   }
};


void
vbo_exec_init(struct gl_context *ctx, bool use_buffer_objects)
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   exec->ctx = ctx;

   vbo_exec_vtx_init(exec, use_buffer_objects);

   ctx->Driver.NeedFlush = 0;
   ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;

   exec->eval.recalculate_maps = GL_TRUE;
}


void vbo_exec_destroy( struct gl_context *ctx )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   vbo_exec_vtx_destroy( exec );
}


/**
 * In some degenarate cases we can improve our ability to merge
 * consecutive primitives.  For example:
 * glBegin(GL_LINE_STRIP);
 * glVertex(1);
 * glVertex(1);
 * glEnd();
 * glBegin(GL_LINE_STRIP);
 * glVertex(1);
 * glVertex(1);
 * glEnd();
 * Can be merged as a GL_LINES prim with four vertices.
 *
 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
 */
void
vbo_try_prim_conversion(struct _mesa_prim *p)
{
   if (p->mode == GL_LINE_STRIP && p->count == 2) {
      /* convert 2-vertex line strip to a separate line */
      p->mode = GL_LINES;
   }
   else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN)
       && p->count == 3) {
      /* convert 3-vertex tri strip or fan to a separate triangle */
      p->mode = GL_TRIANGLES;
   }

   /* Note: we can't convert a 4-vertex quad strip to a separate quad
    * because the vertex ordering is different.  We'd have to muck
    * around in the vertex data to make it work.
    */
}


/**
 * Function for merging two subsequent glBegin/glEnd draws.
 * Return true if p1 was concatenated onto p0 (to discard p1 in the caller).
 */
bool
vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
                struct _mesa_prim *p0, const struct _mesa_prim *p1)
{
   /* The prim mode must match (ex: both GL_TRIANGLES) */
   if (p0->mode != p1->mode)
      return false;

   /* p1's vertices must come right after p0 */
   if (p0->start + p0->count != p1->start)
      return false;

   /* This checks whether mode is equal to any line primitive type, taking
    * advantage of the fact that primitives types go from 0 to 14.
    */
   if ((1 << p0->mode) &
       ((1 << GL_LINES) |
        (1 << GL_LINE_LOOP) |
        (1 << GL_LINE_STRIP) |
        (1 << GL_LINES_ADJACENCY) |
        (1 << GL_LINE_STRIP_ADJACENCY))) {
      /* "begin" resets the line stipple pattern during line stipple emulation
       * in tnl.
       *
       * StippleFlag can be unknown when compiling a display list.
       *
       * Other uses of "begin" are internal to the vbo module, and in those
       * cases, "begin" is not used after merging draws.
       */
      if (p1->begin == 1 && (in_dlist || ctx->Line.StippleFlag))
         return false;

      /* _mesa_prim::end is irrelevant at this point and is only used
       * before this function is called.
       */
   }

   assert(p0->basevertex == p1->basevertex);

   switch (p0->mode) {
   case GL_POINTS:
      /* can always merge subsequent GL_POINTS primitives */
      break;
   /* check independent primitives with no extra vertices */
   case GL_LINES:
      if (p0->count % 2)
         return false;
      break;
   case GL_TRIANGLES:
      if (p0->count % 3)
         return false;
      break;
   case GL_QUADS:
   case GL_LINES_ADJACENCY:
      if (p0->count % 4)
         return false;
      break;
   case GL_TRIANGLES_ADJACENCY:
      if (p0->count % 6)
         return false;
      break;
   case GL_PATCHES:
      /* "patch_vertices" can be unknown when compiling a display list. */
      if (in_dlist ||
          p0->count % ctx->TessCtrlProgram.patch_vertices)
         return false;
      break;
   default:
      return false;
   }

   /* Merge draws. */
   p0->count += p1->count;
   p0->end = p1->end;
   return true;
}

/**
 * Copy zero, one or two vertices from the current vertex buffer into
 * the temporary "copy" buffer.
 * This is used when a single primitive overflows a vertex buffer and
 * we need to continue the primitive in a new vertex buffer.
 * The temporary "copy" buffer holds the vertices which need to get
 * copied from the old buffer to the new one.
 */
unsigned
vbo_copy_vertices(struct gl_context *ctx,
                  GLenum mode,
                  struct _mesa_prim *last_prim,
                  unsigned vertex_size,
                  bool in_dlist,
                  fi_type *dst,
                  const fi_type *src)
{
   const unsigned count = last_prim->count;
   unsigned copy = 0;

   switch (mode) {
   case GL_POINTS:
      return 0;
   case GL_LINES:
      copy = count % 2;
      break;
   case GL_TRIANGLES:
      copy = count % 3;
      break;
   case GL_QUADS:
   case GL_LINES_ADJACENCY:
      copy = count % 4;
      break;
   case GL_TRIANGLES_ADJACENCY:
      copy = count % 6;
      break;
   case GL_LINE_STRIP:
      copy = MIN2(1, count);
      break;
   case GL_LINE_STRIP_ADJACENCY:
      /* We need to copy 3 vertices, because:
       *    Last strip:  ---o---o---x     (last line)
       *    Next strip:     x---o---o---  (next line)
       */
      copy = MIN2(3, count);
      break;
   case GL_PATCHES:
      if (in_dlist) {
         /* We don't know the value of GL_PATCH_VERTICES when compiling
          * a display list.
          *
          * Fail an assertion in debug builds and use the value of 3
          * in release builds, which is more likely than any other value.
          */
         assert(!"patch_vertices is unknown");
         copy = count % 3;
      } else {
         copy = count % ctx->TessCtrlProgram.patch_vertices;
      }
      break;
   case GL_LINE_LOOP:
      if (!in_dlist && last_prim->begin == 0) {
         /* We're dealing with the second or later section of a split/wrapped
          * GL_LINE_LOOP.  Since we're converting line loops to line strips,
          * we've already incremented the last_prim->start counter by one to
          * skip the 0th vertex in the loop.  We need to undo that (effectively
          * subtract one from last_prim->start) so that we copy the 0th vertex
          * to the next vertex buffer.
          */
         assert(last_prim->start > 0);
         src -= vertex_size;
      }
      /* fall-through */
   case GL_TRIANGLE_FAN:
   case GL_POLYGON:
      if (count == 0) {
         return 0;
      } else if (count == 1) {
         memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
         return 1;
      } else {
         memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
         memcpy(dst + vertex_size, src + (count - 1) * vertex_size,
                vertex_size * sizeof(GLfloat));
         return 2;
      }
   case GL_TRIANGLE_STRIP:
      /* Draw an even number of triangles to keep front/back facing the same. */
      last_prim->count -= count % 2;
      /* fallthrough */
   case GL_QUAD_STRIP:
      if (count <= 1)
         copy = count;
      else
         copy = 2 + (count % 2);
      break;
   case PRIM_OUTSIDE_BEGIN_END:
      return 0;
   case GL_TRIANGLE_STRIP_ADJACENCY:
      /* TODO: Splitting tri strips with adjacency is too complicated. */
   default:
      unreachable("Unexpected primitive type");
      return 0;
   }

   memcpy(dst, src + (count - copy) * vertex_size,
          copy * vertex_size * sizeof(GLfloat));
   return copy;
}