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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "api_arrayelt.h"
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
#include "dlist.h"
#include "vtxfmt.h"
#include "vbo_context.h"
void vbo_exec_init( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
exec->ctx = ctx;
/* Initialize the arrayelt helper
*/
if (!ctx->aelt_context &&
!_ae_create_context( ctx ))
return;
vbo_exec_vtx_init( exec );
vbo_exec_array_init( exec );
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
exec->eval.recalculate_maps = 1;
}
void vbo_exec_destroy( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
if (ctx->aelt_context) {
_ae_destroy_context( ctx );
ctx->aelt_context = NULL;
}
vbo_exec_vtx_destroy( exec );
vbo_exec_array_destroy( exec );
}
/* Really want to install these callbacks to a central facility to be
* invoked according to the state flags. That will have to wait for a
* mesa rework:
*/
void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
exec->eval.recalculate_maps = 1;
_ae_invalidate_state(ctx, new_state);
}
void vbo_exec_wakeup( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
/* Hook our functions into exec and compile dispatch tables.
*/
_mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
/* Assume we haven't been getting state updates either:
*/
vbo_exec_invalidate_state( ctx, ~0 );
}
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