summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_exec.c
blob: f9cf8355ed453ee83237a1f8987bfbe126d69371 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keithw@vmware.com>
 */


#include "main/glheader.h"
#include "main/arrayobj.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
#include "vbo_private.h"

const GLubyte
_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
   /* VP_MODE_FF: */
   {
      VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
      VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
      VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
      VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
      VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
      VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
      VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
      VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
      VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
      VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
      VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
      VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
      VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
      VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
      VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
      VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
      VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
      VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
      VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
      VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
      VBO_ATTRIB_MAT_FRONT_AMBIENT,   /* VERT_ATTRIB_GENERIC4 */
      VBO_ATTRIB_MAT_BACK_AMBIENT,    /* VERT_ATTRIB_GENERIC5 */
      VBO_ATTRIB_MAT_FRONT_DIFFUSE,   /* VERT_ATTRIB_GENERIC6 */
      VBO_ATTRIB_MAT_BACK_DIFFUSE,    /* VERT_ATTRIB_GENERIC7 */
      VBO_ATTRIB_MAT_FRONT_SPECULAR,  /* VERT_ATTRIB_GENERIC8 */
      VBO_ATTRIB_MAT_BACK_SPECULAR,   /* VERT_ATTRIB_GENERIC9 */
      VBO_ATTRIB_MAT_FRONT_EMISSION,  /* VERT_ATTRIB_GENERIC10 */
      VBO_ATTRIB_MAT_BACK_EMISSION,   /* VERT_ATTRIB_GENERIC11 */
      VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
      VBO_ATTRIB_MAT_BACK_SHININESS,  /* VERT_ATTRIB_GENERIC13 */
      VBO_ATTRIB_MAT_FRONT_INDEXES,   /* VERT_ATTRIB_GENERIC14 */
      VBO_ATTRIB_MAT_BACK_INDEXES     /* VERT_ATTRIB_GENERIC15 */
   },

   /* VP_MODE_SHADER: */
   {
      VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
      VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
      VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
      VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
      VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
      VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
      VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
      VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
      VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
      VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
      VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
      VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
      VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
      VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
      VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
      VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
      VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
      VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
      VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
      VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
      VBO_ATTRIB_GENERIC4,            /* VERT_ATTRIB_GENERIC4 */
      VBO_ATTRIB_GENERIC5,            /* VERT_ATTRIB_GENERIC5 */
      VBO_ATTRIB_GENERIC6,            /* VERT_ATTRIB_GENERIC6 */
      VBO_ATTRIB_GENERIC7,            /* VERT_ATTRIB_GENERIC7 */
      VBO_ATTRIB_GENERIC8,            /* VERT_ATTRIB_GENERIC8 */
      VBO_ATTRIB_GENERIC9,            /* VERT_ATTRIB_GENERIC9 */
      VBO_ATTRIB_GENERIC10,           /* VERT_ATTRIB_GENERIC10 */
      VBO_ATTRIB_GENERIC11,           /* VERT_ATTRIB_GENERIC11 */
      VBO_ATTRIB_GENERIC12,           /* VERT_ATTRIB_GENERIC12 */
      VBO_ATTRIB_GENERIC13,           /* VERT_ATTRIB_GENERIC13 */
      VBO_ATTRIB_GENERIC14,           /* VERT_ATTRIB_GENERIC14 */
      VBO_ATTRIB_GENERIC15            /* VERT_ATTRIB_GENERIC15 */
   }
};


void
vbo_exec_init(struct gl_context *ctx)
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   exec->ctx = ctx;

   /* aelt_context should have been created by the caller */
   assert(ctx->aelt_context);

   vbo_exec_vtx_init(exec);

   ctx->Driver.NeedFlush = 0;
   ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;

   /* The aelt_context state should still be dirty from its creation */
   assert(_ae_is_state_dirty(ctx));

   exec->array.recalculate_inputs = GL_TRUE;
   exec->eval.recalculate_maps = GL_TRUE;
}


void vbo_exec_destroy( struct gl_context *ctx )
{
   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;

   if (ctx->aelt_context) {
      _ae_destroy_context( ctx );
      ctx->aelt_context = NULL;
   }

   vbo_exec_vtx_destroy( exec );
}


/**
 * In some degenarate cases we can improve our ability to merge
 * consecutive primitives.  For example:
 * glBegin(GL_LINE_STRIP);
 * glVertex(1);
 * glVertex(1);
 * glEnd();
 * glBegin(GL_LINE_STRIP);
 * glVertex(1);
 * glVertex(1);
 * glEnd();
 * Can be merged as a GL_LINES prim with four vertices.
 *
 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
 */
void
vbo_try_prim_conversion(struct _mesa_prim *p)
{
   if (p->mode == GL_LINE_STRIP && p->count == 2) {
      /* convert 2-vertex line strip to a separate line */
      p->mode = GL_LINES;
   }
   else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN)
       && p->count == 3) {
      /* convert 3-vertex tri strip or fan to a separate triangle */
      p->mode = GL_TRIANGLES;
   }

   /* Note: we can't convert a 4-vertex quad strip to a separate quad
    * because the vertex ordering is different.  We'd have to muck
    * around in the vertex data to make it work.
    */
}


/**
 * Helper function for determining if two subsequent glBegin/glEnd
 * primitives can be combined.  This is only possible for GL_POINTS,
 * GL_LINES, GL_TRIANGLES and GL_QUADS.
 * If we return true, it means that we can concatenate p1 onto p0 (and
 * discard p1).
 */
bool
vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1)
{
   if (!p0->begin ||
       !p1->begin ||
       !p0->end ||
       !p1->end)
      return false;

   /* The prim mode must match (ex: both GL_TRIANGLES) */
   if (p0->mode != p1->mode)
      return false;

   /* p1's vertices must come right after p0 */
   if (p0->start + p0->count != p1->start)
      return false;

   if (p0->basevertex != p1->basevertex ||
       p0->num_instances != p1->num_instances ||
       p0->base_instance != p1->base_instance)
      return false;

   /* can always merge subsequent GL_POINTS primitives */
   if (p0->mode == GL_POINTS)
      return true;

   /* independent lines with no extra vertices */
   if (p0->mode == GL_LINES && p0->count % 2 == 0 && p1->count % 2 == 0)
      return true;

   /* independent tris */
   if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0 && p1->count % 3 == 0)
      return true;

   /* independent quads */
   if (p0->mode == GL_QUADS && p0->count % 4 == 0 && p1->count % 4 == 0)
      return true;

   return false;
}


/**
 * If we've determined that p0 and p1 can be merged, this function
 * concatenates p1 onto p0.
 */
void
vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
{
   assert(vbo_can_merge_prims(p0, p1));

   p0->count += p1->count;
   p0->end = p1->end;
}


void
_vbo_set_recalculate_inputs(struct gl_context *ctx)
{
   vbo_context(ctx)->exec.array.recalculate_inputs = GL_TRUE;
}


void
_vbo_init_inputs(struct vbo_inputs *inputs)
{
   inputs->current = 0;
   inputs->vertex_processing_mode = VP_MODE_FF;
}


/**
 * Update the vbo_inputs's arrays to point to the vao->_VertexArray arrays
 * according to the 'enable' bitmask.
 * \param enable  bitfield of VERT_BIT_x flags.
 */
static inline void
update_vao_inputs(struct gl_context *ctx,
                  struct vbo_inputs *inputs, GLbitfield enable)
{
   const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;

   /* Make sure we process only arrays enabled in the VAO */
   assert((enable & ~_mesa_get_vao_vp_inputs(vao)) == 0);

   /* Fill in the client arrays from the VAO */
   const GLubyte *const map = _mesa_vao_attribute_map[vao->_AttributeMapMode];
   const struct gl_array_attributes *attribs = &vao->VertexAttrib[0];
   const struct gl_vertex_buffer_binding *bindings = &vao->BufferBinding[0];
   while (enable) {
      const int attr = u_bit_scan(&enable);
      struct gl_vertex_array *input = &inputs->inputs[attr];
      const struct gl_array_attributes *attrib = &attribs[map[attr]];
      input->VertexAttrib = attrib;
      input->BufferBinding = &bindings[attrib->BufferBindingIndex];
   }
}


/**
 * Update the vbo_inputs's arrays to point to the vbo->currval arrays
 * according to the 'current' bitmask.
 * \param current  bitfield of VERT_BIT_x flags.
 */
static inline void
update_current_inputs(struct gl_context *ctx,
                      struct vbo_inputs *inputs, GLbitfield current)
{
   gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;

   /* All previously non current array pointers need update. */
   GLbitfield mask = current & ~inputs->current;
   /* On mode change, the slots aliasing with materials need update too */
   if (mode != inputs->vertex_processing_mode)
      mask |= current & VERT_BIT_MAT_ALL;

   struct vbo_context *vbo = vbo_context(ctx);
   const struct gl_array_attributes *const currval = &vbo->current[0];
   const GLubyte *const map = _vbo_attribute_alias_map[mode];
   while (mask) {
      const int attr = u_bit_scan(&mask);
      struct gl_vertex_array *input = &inputs->inputs[attr];
      input->VertexAttrib = &currval[map[attr]];
      input->BufferBinding = &vbo->binding;
   }

   inputs->current = current;
   inputs->vertex_processing_mode = mode;
}


/**
 * Update the vbo_inputs's arrays to point to the vao->_VertexArray and
 * vbo->currval arrays according to Array._DrawVAO and
 * Array._DrawVAOEnableAttribs.
 */
void
_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs)
{
   const GLbitfield enable = ctx->Array._DrawVAOEnabledAttribs;

   /* Update array input pointers */
   update_vao_inputs(ctx, inputs, enable);

   /* The rest must be current inputs. */
   update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL);
}