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/*
* mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file vbo_context.h
* \brief VBO builder module datatypes and definitions.
* \author Keith Whitwell
*/
/**
* \mainpage The VBO builder module
*
* This module hooks into the GL dispatch table and catches all vertex
* building and drawing commands, such as glVertex3f, glBegin and
* glDrawArrays. The module stores all incoming vertex data as arrays
* in GL vertex buffer objects (VBOs), and translates all drawing
* commands into calls to a driver supplied DrawPrimitives() callback.
*
* The module captures both immediate mode and display list drawing,
* and manages the allocation, reference counting and deallocation of
* vertex buffer objects itself.
*
* The DrawPrimitives() callback can be either implemented by the
* driver itself or hooked to the tnl module's _tnl_draw_primitives()
* function for hardware without tnl capablilties or during fallbacks.
*/
#ifndef _VBO_CONTEXT_H
#define _VBO_CONTEXT_H
#include "vbo.h"
#include "vbo_attrib.h"
#include "vbo_exec.h"
#include "vbo_save.h"
#include "main/api_arrayelt.h"
#include "main/macros.h"
#ifdef __cplusplus
extern "C" {
#endif
struct vbo_context {
struct gl_vertex_array currval[VBO_ATTRIB_MAX];
/** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
GLubyte map_vp_none[VERT_ATTRIB_MAX];
GLubyte map_vp_arb[VERT_ATTRIB_MAX];
struct vbo_exec_context exec;
struct vbo_save_context save;
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
/* Optional callback for indirect draws. This allows multidraws to not be
* broken up, as well as for the actual count to be passed in as a separate
* indirect parameter.
*/
vbo_indirect_draw_func draw_indirect_prims;
};
void
vbo_exec_invalidate_state(struct gl_context *ctx);
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
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