1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "main/errors.h"
#include "main/bufferobj.h"
#include "math/m_eval.h"
#include "main/vtxfmt.h"
#include "main/api_arrayelt.h"
#include "main/arrayobj.h"
#include "main/varray.h"
#include "vbo.h"
#include "vbo_private.h"
static GLuint
check_size(const GLfloat *attr)
{
if (attr[3] != 1.0F)
return 4;
if (attr[2] != 0.0F)
return 3;
if (attr[1] != 0.0F)
return 2;
return 1;
}
/**
* Helper for initializing a vertex array.
*/
static void
init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
unsigned size, const void *pointer)
{
memset(attrib, 0, sizeof(*attrib));
vbo_set_vertex_format(&attrib->Format, size, GL_FLOAT);
attrib->Stride = 0;
attrib->Ptr = pointer;
}
/**
* Set up the vbo->currval arrays to point at the context's current
* vertex attributes (with strides = 0).
*/
static void
init_legacy_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Set up a constant (Stride == 0) array for each current
* attribute:
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
const unsigned attr = VERT_ATTRIB_FF(i);
struct gl_array_attributes *attrib = &vbo->current[attr];
init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
ctx->Current.Attrib[attr]);
}
}
static void
init_generic_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
struct gl_array_attributes *attrib = &vbo->current[attr];
init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
}
}
static void
init_mat_currval(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
GLuint i;
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
struct gl_array_attributes *attrib = &vbo->current[attr];
unsigned size;
/* Size is fixed for the material attributes, for others will
* be determined at runtime:
*/
switch (i) {
case MAT_ATTRIB_FRONT_SHININESS:
case MAT_ATTRIB_BACK_SHININESS:
size = 1;
break;
case MAT_ATTRIB_FRONT_INDEXES:
case MAT_ATTRIB_BACK_INDEXES:
size = 3;
break;
default:
size = 4;
break;
}
init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
}
}
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
_mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
}
void
vbo_exec_invalidate_state(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
if (ctx->NewState & _NEW_EVAL)
exec->eval.recalculate_maps = GL_TRUE;
}
GLboolean
_vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects)
{
struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
ctx->vbo_context = vbo;
vbo->binding.Offset = 0;
vbo->binding.Stride = 0;
vbo->binding.InstanceDivisor = 0;
_mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj,
ctx->Shared->NullBufferObj);
init_legacy_currval(ctx);
init_generic_currval(ctx);
init_mat_currval(ctx);
/* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
* vtxfmt mechanism can be removed now.
*/
vbo_exec_init(ctx, use_buffer_objects);
if (ctx->API == API_OPENGL_COMPAT)
vbo_save_init(ctx);
vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
/* The exec VAO assumes to have all arributes bound to binding 0 */
for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
_mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
_math_init_eval();
return GL_TRUE;
}
void
_vbo_DestroyContext(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
if (vbo) {
_mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL);
vbo_exec_destroy(ctx);
if (ctx->API == API_OPENGL_COMPAT)
vbo_save_destroy(ctx);
_mesa_reference_vao(ctx, &vbo->VAO, NULL);
free(vbo);
ctx->vbo_context = NULL;
}
}
const struct gl_array_attributes *
_vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
{
const struct vbo_context *vbo = vbo_context_const(ctx);
const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode;
return &vbo->current[_vbo_attribute_alias_map[vmp][attr]];
}
const struct gl_vertex_buffer_binding *
_vbo_current_binding(const struct gl_context *ctx)
{
const struct vbo_context *vbo = vbo_context_const(ctx);
return &vbo->binding;
}
|