1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
|
/*
* mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \brief Public interface to the VBO module
* \author Keith Whitwell
*/
#ifndef _VBO_H
#define _VBO_H
#include <stdbool.h>
#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_vertex_array;
struct gl_context;
struct gl_transform_feedback_object;
struct _mesa_prim
{
GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
GLuint indexed:1;
GLuint begin:1;
GLuint end:1;
GLuint weak:1;
GLuint no_current_update:1;
GLuint is_indirect:1;
GLuint pad:18;
GLuint start;
GLuint count;
GLint basevertex;
GLuint num_instances;
GLuint base_instance;
GLuint draw_id;
GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be
* confusing as the indices are not neccessarily yet in a non-null
* buffer object.
*/
struct _mesa_index_buffer
{
GLuint count;
unsigned index_size;
struct gl_buffer_object *obj;
const void *ptr;
};
GLboolean
_vbo_CreateContext(struct gl_context *ctx);
void
_vbo_DestroyContext(struct gl_context *ctx);
void
vbo_exec_invalidate_state(struct gl_context *ctx);
void
_vbo_install_exec_vtxfmt(struct gl_context *ctx);
void
vbo_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void
vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void
vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
void
vbo_save_SaveFlushVertices(struct gl_context *ctx);
void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void
vbo_save_EndList(struct gl_context *ctx);
void
vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
void
vbo_save_EndCallList(struct gl_context *ctx);
/**
* For indirect array drawing:
*
* typedef struct {
* GLuint count;
* GLuint primCount;
* GLuint first;
* GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
* } DrawArraysIndirectCommand;
*
* For indirect indexed drawing:
*
* typedef struct {
* GLuint count;
* GLuint primCount;
* GLuint firstIndex;
* GLint baseVertex;
* GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
* } DrawElementsIndirectCommand;
*/
/**
* Draw a number of primitives.
* \param prims array [nr_prims] describing what to draw (prim type,
* vertex count, first index, instance count, etc).
* \param ib index buffer for indexed drawing, NULL for array drawing
* \param index_bounds_valid are min_index and max_index valid?
* \param min_index lowest vertex index used
* \param max_index highest vertex index used
* \param tfb_vertcount if non-null, indicates which transform feedback
* object has the vertex count.
* \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
* vertex stream buffer from which to get the vertex count.
* \param indirect If any prims are indirect, this specifies the buffer
* to find the "DrawArrays/ElementsIndirectCommand" data.
* This may be deprecated in the future
*/
typedef void (*vbo_draw_func)(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
unsigned tfb_stream,
struct gl_buffer_object *indirect);
/**
* Draw a primitive, getting the vertex count, instance count, start
* vertex, etc. from a buffer object.
* \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
* \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" data
* \param indirect_offset offset of first primitive in indrect_data buffer
* \param draw_count number of primitives to draw
* \param stride stride, in bytes, between "DrawArrays/ElementsIndirectCommand"
* objects
* \param indirect_draw_count_buffer if non-NULL specifies a buffer to get the
* real draw_count value. Used for
* GL_ARB_indirect_parameters.
* \param indirect_draw_count_offset offset to the draw_count value in
* indirect_draw_count_buffer
* \param ib index buffer for indexed drawing, NULL otherwise.
*/
typedef void (*vbo_indirect_draw_func)(
struct gl_context *ctx,
GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset,
unsigned draw_count,
unsigned stride,
struct gl_buffer_object *indirect_draw_count_buffer,
GLsizeiptr indirect_draw_count_offset,
const struct _mesa_index_buffer *ib);
/* Utility function to cope with various constraints on tnl modules or
* hardware. This can be used to split an incoming set of arrays and
* primitives against the following constraints:
* - Maximum number of indices in index buffer.
* - Maximum number of vertices referenced by index buffer.
* - Maximum hardware vertex buffer size.
*/
struct split_limits
{
GLuint max_verts;
GLuint max_indices;
GLuint max_vb_size; /* bytes */
};
void
vbo_split_prims(struct gl_context *ctx,
const struct gl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits);
void
vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
void
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index, GLuint nr_prims);
void
vbo_use_buffer_objects(struct gl_context *ctx);
void
vbo_always_unmap_buffers(struct gl_context *ctx);
void
vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void
vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func);
void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object *indirect);
/**
* Utility that tracks and updates the current array entries.
*/
struct vbo_inputs
{
/**
* Array of inputs to be set to the _DrawArrays pointer.
* The array contains pointers into the _DrawVAO and to the vbo modules
* current values. The array of pointers is updated incrementally
* based on the current and vertex_processing_mode values below.
*/
struct gl_vertex_array inputs[VERT_ATTRIB_MAX];
/** Those VERT_BIT_'s where the inputs array point to current values. */
GLbitfield current;
/** Store which aliasing current values - generics or materials - are set. */
gl_vertex_processing_mode vertex_processing_mode;
};
/**
* Initialize inputs.
*/
void
_vbo_init_inputs(struct vbo_inputs *inputs);
/**
* Update the gl_vertex_array array inside the vbo_inputs structure
* provided the current _VPMode, the provided vao and
* the vao's enabled arrays filtered by the filter bitmask.
*/
void
_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLAPIENTRY
_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLAPIENTRY
_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
_es_VertexAttrib1f(GLuint indx, GLfloat x);
void GLAPIENTRY
_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
|