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/* $Id: t_imm_alloc.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
#include "mem.h"
#include "mtypes.h"
#include "t_imm_alloc.h"
struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
{
static int id = 0;
struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
GLuint j;
if (!IM)
return 0;
IM->id = id++;
IM->ref_count = 0;
IM->backref = ctx;
IM->NormalLengths = 0;
IM->FlushElt = 0;
IM->LastPrimitive = IMM_MAX_COPIED_VERTS;
IM->Count = IMM_MAX_COPIED_VERTS;
IM->Start = IMM_MAX_COPIED_VERTS;
IM->Material = 0;
IM->MaterialMask = 0;
IM->MaxTextureUnits = ctx->Const.MaxTextureUnits;
IM->TexSize = 0;
IM->CopyTexSize = 0;
IM->CopyStart = IM->Start;
/* TexCoord0 is special.
*/
IM->TexCoord[0] = IM->TexCoord0;
for (j = 1; j < ctx->Const.MaxTextureUnits; j++)
IM->TexCoord[j] = ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );
/* KW: Removed initialization of normals as these are now treated
* identically to all other data types.
*/
MEMSET(IM->Flag, 0, sizeof(IM->Flag));
return IM;
}
void _tnl_free_immediate( struct immediate *IM )
{
GLuint j;
if (IM->NormalLengths) {
FREE( IM->NormalLengths );
IM->NormalLengths = 0;
}
if (IM->Material) {
FREE( IM->Material );
FREE( IM->MaterialMask );
IM->Material = 0;
IM->MaterialMask = 0;
for (j = 1; j < IM->MaxTextureUnits; j++)
ALIGN_FREE( IM->TexCoord[j] );
}
ALIGN_FREE( IM );
}
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