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/* $Id: t_imm_alloc.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keithw@valinux.com>
 */

#include "glheader.h"
#include "mem.h"
#include "mtypes.h"

#include "t_imm_alloc.h"



struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
{
   static int id = 0;
   struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
   GLuint j;

   if (!IM)
      return 0;

   IM->id = id++;
   IM->ref_count = 0;
   IM->backref = ctx;
   IM->NormalLengths = 0;
   IM->FlushElt = 0;
   IM->LastPrimitive = IMM_MAX_COPIED_VERTS;
   IM->Count = IMM_MAX_COPIED_VERTS;
   IM->Start = IMM_MAX_COPIED_VERTS;	
   IM->Material = 0;
   IM->MaterialMask = 0;
   IM->MaxTextureUnits = ctx->Const.MaxTextureUnits;
   IM->TexSize = 0;

   IM->CopyTexSize = 0;
   IM->CopyStart = IM->Start;


   /* TexCoord0 is special.
    */
   IM->TexCoord[0] = IM->TexCoord0;

   for (j = 1; j < ctx->Const.MaxTextureUnits; j++) 
      IM->TexCoord[j] = ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );

   /* KW: Removed initialization of normals as these are now treated
    * identically to all other data types.
    */

   MEMSET(IM->Flag, 0, sizeof(IM->Flag));

   return IM;
}


void _tnl_free_immediate( struct immediate *IM )
{
   GLuint j;

   if (IM->NormalLengths) {
      FREE( IM->NormalLengths );
      IM->NormalLengths = 0;
   }

   if (IM->Material) {
      FREE( IM->Material );
      FREE( IM->MaterialMask );
      IM->Material = 0;
      IM->MaterialMask = 0;

      for (j = 1; j < IM->MaxTextureUnits; j++) 
	 ALIGN_FREE( IM->TexCoord[j] );
   }

   ALIGN_FREE( IM );
}