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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
#include "light.h"
#include "tnl.h"
#include "t_context.h"
#include "t_pipeline.h"
#include "t_vp_build.h"
#include "vbo/vbo.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
{
TNLcontext *tnl;
/* Create the TNLcontext structure
*/
ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
if (!tnl) {
return GL_FALSE;
}
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
/* Initialize tnl state.
*/
if (ctx->VertexProgram._MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
} else {
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
}
tnl->NeedNdcCoords = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
/* Set a few default values in the driver struct.
*/
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
tnl->nr_blocks = 0;
return GL_TRUE;
}
void
_tnl_DestroyContext( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
_tnl_destroy_pipeline( ctx );
if (ctx->VertexProgram._MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
FREE(tnl);
ctx->swtnl_context = NULL;
}
void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (new_state & (_NEW_HINT)) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog;
}
tnl->pipeline.new_state |= new_state;
/* Calculate tnl->render_inputs:
*/
if (ctx->Visual.rgbMode) {
GLuint i;
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
}
}
if (NEED_SECONDARY_COLOR(ctx))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
}
else {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
}
if (ctx->Fog.Enabled ||
(ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
if (ctx->RenderMode == GL_FEEDBACK)
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
if (ctx->Point._Attenuated ||
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
#if 1 /* XXX NEW_SLANG */
RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset,
_TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
#else
if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent)
RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
#endif
}
void
_tnl_wakeup( GLcontext *ctx )
{
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
#endif
}
/**
* Drivers call this function to tell the TCL module whether or not
* it wants Normalized Device Coords (NDC) computed. I.e. whether
* we should "Divide-by-W". Software renders will want that.
*/
void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->NeedNdcCoords = mode;
}
void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowVertexFog = value;
tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog;
}
void
_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowPixelFog = value;
tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog;
}
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