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/* $Id: ss_context.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
#ifndef SS_CONTEXT_H
#define SS_CONTEXT_H
#include "mtypes.h"
#include "swrast/swrast.h"
#include "swrast_setup.h"
typedef struct {
GLuint NewState;
GLuint StateChanges;
/* Function hooks, trigger lazy state updates.
*/
void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
void (*BuildProjVerts)( GLcontext *ctx,
GLuint start, GLuint end, GLuint new_inputs );
void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint v3 );
void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2 );
void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 );
void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src );
void (*RenderInterp)( GLcontext *ctx, GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary );
SWvertex *verts;
GLenum render_prim;
} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
#endif
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