1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
#include "glheader.h"
#include "mtypes.h"
struct gl_context;
struct gl_framebuffer;
struct gl_renderbuffer;
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
void
_mesa_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride);
void
_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb);
extern void
_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb);
extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName);
extern void
_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb);
static inline void
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb)
{
if (*ptr != rb)
_mesa_reference_renderbuffer_(ptr, rb);
}
#endif /* RENDERBUFFER_H */
|