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path: root/src/mesa/swrast/s_readpix.c
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/*
 * Mesa 3-D graphics library
 * Version:  7.0.3
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "main/glheader.h"
#include "main/colormac.h"
#include "main/feedback.h"
#include "main/formats.h"
#include "main/format_unpack.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/pack.h"
#include "main/pbo.h"
#include "main/state.h"

#include "s_context.h"
#include "s_depth.h"
#include "s_span.h"
#include "s_stencil.h"

/**
 * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the
 * mapping.
 */
static GLboolean
fast_read_depth_pixels( struct gl_context *ctx,
			GLint x, GLint y,
			GLsizei width, GLsizei height,
			GLenum type, GLvoid *pixels,
			const struct gl_pixelstore_attrib *packing )
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
   GLubyte *map, *dst;
   int stride, dstStride, j;

   if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0)
      return GL_FALSE;

   if (packing->SwapBytes)
      return GL_FALSE;

   if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_INT)
      return GL_FALSE;

   if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) ||
	 type == GL_UNSIGNED_INT))
      return GL_FALSE;

   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
			       &map, &stride);

   dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
   dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
					   GL_DEPTH_COMPONENT, type, 0, 0);

   for (j = 0; j < height; j++) {
      if (type == GL_UNSIGNED_INT) {
	 _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst);
      } else {
	 ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16);
	 memcpy(dst, map, width * 2);
      }

      map += stride;
      dst += dstStride;
   }
   ctx->Driver.UnmapRenderbuffer(ctx, rb);

   return GL_TRUE;
}

/**
 * Read pixels for format=GL_DEPTH_COMPONENT.
 */
static void
read_depth_pixels( struct gl_context *ctx,
                   GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type, GLvoid *pixels,
                   const struct gl_pixelstore_attrib *packing )
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->_DepthBuffer;
   GLint j;

   if (!rb)
      return;

   /* clipping should have been done already */
   ASSERT(x >= 0);
   ASSERT(y >= 0);
   ASSERT(x + width <= (GLint) rb->Width);
   ASSERT(y + height <= (GLint) rb->Height);
   /* width should never be > MAX_WIDTH since we did clipping earlier */
   ASSERT(width <= MAX_WIDTH);

   if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing))
      return;

   /* General case (slower) */
   for (j = 0; j < height; j++, y++) {
      GLfloat depthValues[MAX_WIDTH];
      GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
					   GL_DEPTH_COMPONENT, type, j, 0);
      _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
      _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
   }
}


/**
 * Read pixels for format=GL_STENCIL_INDEX.
 */
static void
read_stencil_pixels( struct gl_context *ctx,
                     GLint x, GLint y,
                     GLsizei width, GLsizei height,
                     GLenum type, GLvoid *pixels,
                     const struct gl_pixelstore_attrib *packing )
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
   GLint j;
   GLubyte *map;
   GLint stride;

   if (!rb)
      return;

   /* width should never be > MAX_WIDTH since we did clipping earlier */
   ASSERT(width <= MAX_WIDTH);

   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
			       &map, &stride);

   /* process image row by row */
   for (j = 0; j < height; j++) {
      GLvoid *dest;
      GLstencil stencil[MAX_WIDTH];

      _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
      dest = _mesa_image_address2d(packing, pixels, width, height,
                                   GL_STENCIL_INDEX, type, j, 0);

      _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);

      map += stride;
   }

   ctx->Driver.UnmapRenderbuffer(ctx, rb);
}



/**
 * Optimized glReadPixels for particular pixel formats when pixel
 * scaling, biasing, mapping, etc. are disabled.
 * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
 */
static GLboolean
fast_read_rgba_pixels( struct gl_context *ctx,
                       GLint x, GLint y,
                       GLsizei width, GLsizei height,
                       GLenum format, GLenum type,
                       GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       GLbitfield transferOps)
{
   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;

   if (!rb)
      return GL_FALSE;

   ASSERT(rb->_BaseFormat == GL_RGBA ||
	  rb->_BaseFormat == GL_RGB ||
	  rb->_BaseFormat == GL_RG ||
	  rb->_BaseFormat == GL_RED ||
	  rb->_BaseFormat == GL_LUMINANCE ||
	  rb->_BaseFormat == GL_INTENSITY ||
	  rb->_BaseFormat == GL_LUMINANCE_ALPHA ||
	  rb->_BaseFormat == GL_ALPHA);

   /* clipping should have already been done */
   ASSERT(x + width <= (GLint) rb->Width);
   ASSERT(y + height <= (GLint) rb->Height);

   /* check for things we can't handle here */
   if (transferOps ||
       packing->SwapBytes ||
       packing->LsbFirst) {
      return GL_FALSE;
   }

   if (format == GL_RGBA && rb->DataType == type) {
      const GLint dstStride = _mesa_image_row_stride(packing, width,
                                                     format, type);
      GLubyte *dest
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
                                             format, type, 0, 0);
      GLint row;
      ASSERT(rb->GetRow);
      for (row = 0; row < height; row++) {
         rb->GetRow(ctx, rb, width, x, y + row, dest);
         dest += dstStride;
      }
      return GL_TRUE;
   }

   if (format == GL_RGB &&
       rb->DataType == GL_UNSIGNED_BYTE &&
       type == GL_UNSIGNED_BYTE) {
      const GLint dstStride = _mesa_image_row_stride(packing, width,
                                                     format, type);
      GLubyte *dest
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
                                             format, type, 0, 0);
      GLint row;
      ASSERT(rb->GetRow);
      for (row = 0; row < height; row++) {
         GLubyte tempRow[MAX_WIDTH][4];
         GLint col;
         rb->GetRow(ctx, rb, width, x, y + row, tempRow);
         /* convert RGBA to RGB */
         for (col = 0; col < width; col++) {
            dest[col * 3 + 0] = tempRow[col][0];
            dest[col * 3 + 1] = tempRow[col][1];
            dest[col * 3 + 2] = tempRow[col][2];
         }
         dest += dstStride;
      }
      return GL_TRUE;
   }

   /* not handled */
   return GL_FALSE;
}


/**
 * When we're using a low-precision color buffer (like 16-bit 5/6/5)
 * we have to adjust our color values a bit to pass conformance.
 * The problem is when a 5 or 6-bit color value is converted to an 8-bit
 * value and then a floating point value, the floating point values don't
 * increment uniformly as the 5 or 6-bit value is incremented.
 *
 * This function adjusts floating point values to compensate.
 */
static void
adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
{
   const GLuint rShift = 8 - fb->Visual.redBits;
   const GLuint gShift = 8 - fb->Visual.greenBits;
   const GLuint bShift = 8 - fb->Visual.blueBits;
   GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits  ) - 1);
   GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
   GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
   GLuint i;

   if (fb->Visual.redBits == 0)
      rScale = 0;
   if (fb->Visual.greenBits == 0)
      gScale = 0;
   if (fb->Visual.blueBits == 0)
      bScale = 0;

   for (i = 0; i < n; i++) {
      GLint r, g, b;
      /* convert float back to ubyte */
      CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
      CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
      CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
      /* using only the N most significant bits of the ubyte value, convert to
       * float in [0,1].
       */
      rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
      rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
      rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
   }
}



/*
 * Read R, G, B, A, RGB, L, or LA pixels.
 */
static void
read_rgba_pixels( struct gl_context *ctx,
                  GLint x, GLint y,
                  GLsizei width, GLsizei height,
                  GLenum format, GLenum type, GLvoid *pixels,
                  const struct gl_pixelstore_attrib *packing )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLbitfield transferOps = ctx->_ImageTransferState;
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->_ColorReadBuffer;

   if (!rb)
      return;

   if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) &&
       !_mesa_is_integer_format(format)) {
      transferOps |= IMAGE_CLAMP_BIT;
   }

   /* Try the optimized path first. */
   if (fast_read_rgba_pixels(ctx, x, y, width, height,
                             format, type, pixels, packing, transferOps)) {
      return; /* done! */
   }

   /* width should never be > MAX_WIDTH since we did clipping earlier */
   ASSERT(width <= MAX_WIDTH);

   {
      const GLint dstStride
         = _mesa_image_row_stride(packing, width, format, type);
      GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
      GLint row;
      GLubyte *dst
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
                                             format, type, 0, 0);

      for (row = 0; row < height; row++, y++) {

         /* Get float rgba pixels */
         _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);

         /* apply fudge factor for shallow color buffers */
         if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) ||
             (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) ||
	     (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) {
            adjust_colors(fb, width, rgba);
         }

         /* pack the row of RGBA pixels into user's buffer */
         _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
                                    packing, transferOps);

         dst += dstStride;
      }
   }
}

/**
 * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the
 * data (possibly swapping 8/24 vs 24/8 as we go).
 */
static GLboolean
fast_read_depth_stencil_pixels(struct gl_context *ctx,
			       GLint x, GLint y,
			       GLsizei width, GLsizei height,
			       GLvoid *dst, int dstStride)
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
   struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
   GLubyte *map;
   int stride, i;

   if (rb != stencilRb)
      return GL_FALSE;

   if (rb->Format != MESA_FORMAT_Z24_S8 &&
       rb->Format != MESA_FORMAT_S8_Z24)
      return GL_FALSE;

   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
			       &map, &stride);

   for (i = 0; i < height; i++) {
      _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
					       map, (GLuint *)dst);
      map += stride;
      dst += dstStride;
   }

   ctx->Driver.UnmapRenderbuffer(ctx, rb);

   return GL_TRUE;
}


/**
 * For non-float-depth and stencil buffers being read as 24/8 depth/stencil,
 * copy the integer data directly instead of converting depth to float and
 * re-packing.
 */
static GLboolean
fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
					GLint x, GLint y,
					GLsizei width, GLsizei height,
					uint32_t *dst, int dstStride)
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
   struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
   GLubyte *depthMap, *stencilMap;
   int depthStride, stencilStride, i, j;

   if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_INT)
      return GL_FALSE;

   ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
			       GL_MAP_READ_BIT, &depthMap, &depthStride);
   ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
			       GL_MAP_READ_BIT, &stencilMap, &stencilStride);

   for (j = 0; j < height; j++) {
      GLstencil stencilVals[MAX_WIDTH];

      _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
      _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
				     stencilMap, stencilVals);

      for (i = 0; i < width; i++) {
	 dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
      }

      depthMap += depthStride;
      stencilMap += stencilStride;
      dst += dstStride / 4;
   }

   ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
   ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);

   return GL_TRUE;
}

static void
slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
					GLint x, GLint y,
					GLsizei width, GLsizei height,
					GLenum type,
					const struct gl_pixelstore_attrib *packing,
					GLubyte *dst, int dstStride)
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
   struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
   GLubyte *depthMap, *stencilMap;
   int depthStride, stencilStride, j;

   ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
			       GL_MAP_READ_BIT, &depthMap, &depthStride);
   ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
			       GL_MAP_READ_BIT, &stencilMap, &stencilStride);

   for (j = 0; j < height; j++) {
      GLstencil stencilVals[MAX_WIDTH];
      GLfloat depthVals[MAX_WIDTH];

      _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
      _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
				     stencilMap, stencilVals);

      _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
				    depthVals, stencilVals, packing);

      depthMap += depthStride;
      stencilMap += stencilStride;
      dst += dstStride;
   }

   ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
   ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
}


/**
 * Read combined depth/stencil values.
 * We'll have already done error checking to be sure the expected
 * depth and stencil buffers really exist.
 */
static void
read_depth_stencil_pixels(struct gl_context *ctx,
                          GLint x, GLint y,
                          GLsizei width, GLsizei height,
                          GLenum type, GLvoid *pixels,
                          const struct gl_pixelstore_attrib *packing )
{
   const GLboolean scaleOrBias
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
   const GLboolean stencilTransfer = ctx->Pixel.IndexShift
      || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
   GLubyte *dst;
   int dstStride;

   dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
					   width, height,
					   GL_DEPTH_STENCIL_EXT,
					   type, 0, 0);
   dstStride = _mesa_image_row_stride(packing, width,
				      GL_DEPTH_STENCIL_EXT, type);

   /* Fast 24/8 reads. */
   if (type == GL_UNSIGNED_INT_24_8 &&
       !scaleOrBias && !stencilTransfer && !packing->SwapBytes) {
      if (fast_read_depth_stencil_pixels(ctx, x, y, width, height,
					 dst, dstStride))
	 return;

      if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
						  (uint32_t *)dst, dstStride))
	 return;
   }

   slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
					   type, packing,
					   dst, dstStride);
}



/**
 * Software fallback routine for ctx->Driver.ReadPixels().
 * By time we get here, all error checking will have been done.
 */
void
_swrast_ReadPixels( struct gl_context *ctx,
		    GLint x, GLint y, GLsizei width, GLsizei height,
		    GLenum format, GLenum type,
		    const struct gl_pixelstore_attrib *packing,
		    GLvoid *pixels )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct gl_pixelstore_attrib clippedPacking = *packing;

   if (ctx->NewState)
      _mesa_update_state(ctx);

   /* Need to do swrast_render_start() before clipping or anything else
    * since this is where a driver may grab the hw lock and get an updated
    * window size.
    */
   swrast_render_start(ctx);

   if (swrast->NewState)
      _swrast_validate_derived( ctx );

   /* Do all needed clipping here, so that we can forget about it later */
   if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {

      pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);

      if (pixels) {
         switch (format) {
         case GL_STENCIL_INDEX:
            read_stencil_pixels(ctx, x, y, width, height, type, pixels,
                                &clippedPacking);
            break;
         case GL_DEPTH_COMPONENT:
            read_depth_pixels(ctx, x, y, width, height, type, pixels,
                              &clippedPacking);
            break;
         case GL_DEPTH_STENCIL_EXT:
            read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
                                      &clippedPacking);
            break;
         default:
            /* all other formats should be color formats */
            read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
                             &clippedPacking);
         }

         _mesa_unmap_pbo_dest(ctx, &clippedPacking);
      }
   }

   swrast_render_finish(ctx);
}