1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "colormac.h"
#include "convolve.h"
#include "histogram.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_texture.h"
#include "s_zoom.h"
/*
* Determine if there's overlap in an image copy.
* This test also compensates for the fact that copies are done from
* bottom to top and overlaps can sometimes be handled correctly
* without making a temporary image copy.
*/
static GLboolean
regions_overlap(GLint srcx, GLint srcy,
GLint dstx, GLint dsty,
GLint width, GLint height,
GLfloat zoomX, GLfloat zoomY)
{
if (zoomX == 1.0 && zoomY == 1.0) {
/* no zoom */
if (srcx >= dstx + width || (srcx + width <= dstx)) {
return GL_FALSE;
}
else if (srcy < dsty) { /* this is OK */
return GL_FALSE;
}
else if (srcy > dsty + height) {
return GL_FALSE;
}
else {
return GL_TRUE;
}
}
else {
/* add one pixel of slop when zooming, just to be safe */
if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
return GL_FALSE;
}
else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
return GL_FALSE;
}
else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
return GL_FALSE;
}
else {
return GL_TRUE;
}
}
}
/**
* Convert GLfloat[n][4] colors to GLchan[n][4].
* XXX maybe move into image.c
*/
static void
float_span_to_chan(GLuint n, CONST GLfloat in[][4], GLchan out[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
UNCLAMPED_FLOAT_TO_CHAN(out[i][RCOMP], in[i][RCOMP]);
UNCLAMPED_FLOAT_TO_CHAN(out[i][GCOMP], in[i][GCOMP]);
UNCLAMPED_FLOAT_TO_CHAN(out[i][BCOMP], in[i][BCOMP]);
UNCLAMPED_FLOAT_TO_CHAN(out[i][ACOMP], in[i][ACOMP]);
}
}
/**
* Convert GLchan[n][4] colors to GLfloat[n][4].
* XXX maybe move into image.c
*/
static void
chan_span_to_float(GLuint n, CONST GLchan in[][4], GLfloat out[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
out[i][RCOMP] = CHAN_TO_FLOAT(in[i][RCOMP]);
out[i][GCOMP] = CHAN_TO_FLOAT(in[i][GCOMP]);
out[i][BCOMP] = CHAN_TO_FLOAT(in[i][BCOMP]);
out[i][ACOMP] = CHAN_TO_FLOAT(in[i][ACOMP]);
}
}
/*
* RGBA copypixels with convolution.
*/
static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
struct gl_renderbuffer *drawRb = NULL;
GLboolean quick_draw;
GLint row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLuint transferOps = ctx->_ImageTransferState;
GLfloat *dest, *tmpImage, *convImage;
struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
&& !zoom
&& destx >= 0
&& destx + width <= (GLint) ctx->DrawBuffer->Width) {
quick_draw = GL_TRUE;
drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
}
else {
quick_draw = GL_FALSE;
}
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
FREE(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
/* read source image */
dest = tmpImage;
for (row = 0; row < height; row++) {
GLchan rgba[MAX_WIDTH][4];
/* Read GLchan and convert to GLfloat */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, srcy + row, rgba);
chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
(GLfloat (*)[4]) dest);
dest += 4 * width;
}
/* do the image transfer ops which preceed convolution */
for (row = 0; row < height; row++) {
GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
_mesa_apply_rgba_transfer_ops(ctx,
transferOps & IMAGE_PRE_CONVOLUTION_BITS,
width, rgba);
}
/* do convolution */
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
}
else {
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
}
FREE(tmpImage);
/* do remaining post-convolution image transfer ops */
for (row = 0; row < height; row++) {
GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
_mesa_apply_rgba_transfer_ops(ctx,
transferOps & IMAGE_POST_CONVOLUTION_BITS,
width, rgba);
}
/* write the new image */
for (row = 0; row < height; row++) {
const GLfloat *src = convImage + row * width * 4;
GLint dy;
/* convert floats back to chan */
float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
span.end = width;
_swrast_pixel_texture(ctx, &span);
}
/* write row to framebuffer */
dy = desty + row;
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
}
else if (zoom) {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4])span.array->rgba,
desty, 0);
}
else {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
FREE(convImage);
}
/*
* RGBA copypixels
*/
static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
struct gl_renderbuffer *drawRb;
GLchan *tmpImage,*p;
GLboolean quick_draw;
GLint sy, dy, stepy, j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
const GLuint transferOps = ctx->_ImageTransferState;
struct sw_span span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
return;
}
/* Determine if copy should be done bottom-to-top or top-to-bottom */
if (srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
&& !zoom
&& destx >= 0
&& destx + width <= (GLint) ctx->DrawBuffer->Width) {
quick_draw = GL_TRUE;
drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
}
else {
quick_draw = GL_FALSE;
drawRb = NULL;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* read the source image */
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, ssy, (GLchan (*)[4]) p );
p += width * 4;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warnings */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get source pixels */
if (overlapping) {
/* get from buffered image */
ASSERT(width < MAX_WIDTH);
MEMCPY(span.array->rgba, p, width * sizeof(GLchan) * 4);
p += width * 4;
}
else {
/* get from framebuffer */
ASSERT(width < MAX_WIDTH);
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, span.array->rgba );
}
if (transferOps) {
DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
CHECKARRAY(rgbaFloat, return);
/* convert to float, transfer, convert back to chan */
chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
rgbaFloat);
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
span.array->rgba);
UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
}
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
span.end = width;
_swrast_pixel_texture(ctx, &span);
}
/* Write color span */
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
}
else if (zoom) {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba,
desty, 0);
}
else {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
if (overlapping)
FREE(tmpImage);
}
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
struct sw_span span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy<desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* read the image */
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get color indexes */
if (overlapping) {
MEMCPY(span.array->index, p, width * sizeof(GLuint));
p += width;
}
else {
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, span.array->index );
}
/* Apply shift, offset, look-up table */
if (shift_or_offset) {
_mesa_shift_and_offset_ci( ctx, width, span.array->index );
}
if (ctx->Pixel.MapColorFlag) {
_mesa_map_ci( ctx, width, span.array->index );
}
/* write color indexes */
span.x = destx;
span.y = dy;
span.end = width;
if (zoom)
_swrast_write_zoomed_index_span(ctx, &span, desty, 0);
else
_swrast_write_index_span(ctx, &span);
}
if (overlapping)
FREE(tmpImage);
}
/*
* TODO: Optimize!!!!
*/
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
struct gl_renderbuffer *readRb
= ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
GLfloat *p, *tmpImage;
GLint sy, dy, stepy;
GLint i, j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
struct sw_span span;
if (!readRb) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
if (!ctx->Visual.depthBits) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy<desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
_swrast_span_default_color(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLfloat depth[MAX_WIDTH];
float sum = 0;
/* get depth values */
if (overlapping) {
MEMCPY(depth, p, width * sizeof(GLfloat));
p += width;
}
else {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
}
/* apply scale and bias */
for (i = 0; i < width; i++) {
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
sum += d;
span.array->z[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * depthMax);
}
/* write depth values */
span.x = destx;
span.y = dy;
span.end = width;
if (ctx->Visual.rgbMode) {
if (zoom)
_swrast_write_zoomed_rgba_span( ctx, &span,
(const GLchan (*)[4])span.array->rgba, desty, 0 );
else
_swrast_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_swrast_write_zoomed_index_span( ctx, &span, desty, 0 );
else
_swrast_write_index_span(ctx, &span);
}
}
if (overlapping)
FREE(tmpImage);
}
static void
copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_renderbuffer *rb
= ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint sy, dy, stepy;
GLint j;
GLstencil *p, *tmpImage;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
if (!ctx->Visual.stencilBits) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
if (!rb) {
/* no readbuffer - OK */
return;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLstencil stencil[MAX_WIDTH];
/* Get stencil values */
if (overlapping) {
MEMCPY(stencil, p, width * sizeof(GLstencil));
p += width;
}
else {
_swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
}
/* Apply shift, offset, look-up table */
if (shift_or_offset) {
_mesa_shift_and_offset_stencil( ctx, width, stencil );
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil( ctx, width, stencil );
}
/* Write stencil values */
if (zoom) {
_swrast_write_zoomed_stencil_span( ctx, width, destx, dy,
stencil, desty, 0 );
}
else {
_swrast_write_stencil_span( ctx, width, destx, dy, stencil );
}
}
if (overlapping)
FREE(tmpImage);
}
void
_swrast_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
RENDER_START(swrast,ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
if (type == GL_COLOR && ctx->Visual.rgbMode) {
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_COLOR && !ctx->Visual.rgbMode) {
copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_DEPTH) {
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else if (type == GL_STENCIL) {
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
}
RENDER_FINISH(swrast,ctx);
}
|