summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_context.h
blob: 46a5fa24f85985ef6a231e23bd52fbf60274fc27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
/*
 * Mesa 3-D graphics library
 * Version:  6.5.3
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file swrast/s_context.h
 * \brief Software rasterization context and private types.
 * \author Keith Whitwell <keith@tungstengraphics.com>
 */

/**
 * \mainpage swrast module
 *
 * This module, software rasterization, contains the software fallback
 * routines for drawing points, lines, triangles, bitmaps and images.
 * All rendering boils down to writing spans (arrays) of pixels with
 * particular colors.  The span-writing routines must be implemented
 * by the device driver.
 */


#ifndef S_CONTEXT_H
#define S_CONTEXT_H

#include "main/mtypes.h"
#include "shader/prog_execute.h"
#include "swrast.h"
#include "s_span.h"


typedef void (*texture_sample_func)(GLcontext *ctx,
                                    const struct gl_texture_object *tObj,
                                    GLuint n, const GLfloat texcoords[][4],
                                    const GLfloat lambda[], GLchan rgba[][4]);

typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
                                    const GLubyte mask[],
                                    GLvoid *src, const GLvoid *dst,
                                    GLenum chanType);

typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);

typedef void (*swrast_line_func)( GLcontext *ctx,
                                  const SWvertex *, const SWvertex *);

typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
                                 const SWvertex *, const SWvertex *);


typedef void (*validate_texture_image_func)(GLcontext *ctx,
                                            struct gl_texture_object *texObj,
                                            GLuint face, GLuint level);


/**
 * \defgroup Bitmasks
 * Bitmasks to indicate which rasterization options are enabled
 * (RasterMask)
 */
/*@{*/
#define ALPHATEST_BIT		0x001	/**< Alpha-test pixels */
#define BLEND_BIT		0x002	/**< Blend pixels */
#define DEPTH_BIT		0x004	/**< Depth-test pixels */
#define FOG_BIT			0x008	/**< Fog pixels */
#define LOGIC_OP_BIT		0x010	/**< Apply logic op in software */
#define CLIP_BIT		0x020	/**< Scissor or window clip pixels */
#define STENCIL_BIT		0x040	/**< Stencil pixels */
#define MASKING_BIT		0x080	/**< Do glColorMask or glIndexMask */
#define MULTI_DRAW_BIT		0x400	/**< Write to more than one color- */
                                        /**< buffer or no buffers. */
#define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
#define TEXTURE_BIT		0x1000	/**< Texturing really enabled */
#define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
#define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
#define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
/*@}*/

#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|	\
			        _NEW_SCISSOR|	\
			        _NEW_COLOR|	\
			        _NEW_DEPTH|	\
			        _NEW_FOG|	\
                                _NEW_PROGRAM|   \
			        _NEW_STENCIL|	\
			        _NEW_TEXTURE|	\
			        _NEW_VIEWPORT|	\
			        _NEW_DEPTH)


/**
 * \struct SWcontext
 * \brief  Per-context state that's private to the software rasterizer module.
 */
typedef struct
{
   /** Driver interface:
    */
   struct swrast_device_driver Driver;

   /** Configuration mechanisms to make software rasterizer match
    * characteristics of the hardware rasterizer (if present):
    */
   GLboolean AllowVertexFog;
   GLboolean AllowPixelFog;

   /** Derived values, invalidated on statechanges, updated from
    * _swrast_validate_derived():
    */
   GLbitfield _RasterMask;
   GLfloat _BackfaceSign;      /** +1 or -1 */
   GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
   GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
   GLboolean _AnyTextureCombine;
   GLboolean _FogEnabled;
   GLboolean _DeferredTexture;
   GLenum _FogMode;  /* either GL_FOG_MODE or fragment program's fog mode */

   /** List/array of the fragment attributes to interpolate */
   GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
   /** Same info, but as a bitmask */
   GLbitfield _ActiveAttribMask;
   /** Number of fragment attributes to interpolate */
   GLuint _NumActiveAttribs;
   /** Indicates how each attrib is to be interpolated (lines/tris) */
   GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */

   /* Accum buffer temporaries.
    */
   GLboolean _IntegerAccumMode;	/**< Storing unscaled integers? */
   GLfloat _IntegerAccumScaler;	/**< Implicit scale factor */

   /* Working values:
    */
   GLuint StippleCounter;    /**< Line stipple counter */
   GLuint PointLineFacing;
   GLbitfield NewState;
   GLuint StateChanges;
   GLenum Primitive;    /* current primitive being drawn (ala glBegin) */

   void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );

   /**
    * When the NewState mask intersects these masks, we invalidate the
    * Point/Line/Triangle function pointers below.
    */
   /*@{*/
   GLbitfield InvalidatePointMask;
   GLbitfield InvalidateLineMask;
   GLbitfield InvalidateTriangleMask;
   /*@}*/

   /**
    * Device drivers plug in functions for these callbacks.
    * Will be called when the GL state change mask intersects the above masks.
    */
   /*@{*/
   void (*choose_point)( GLcontext * );
   void (*choose_line)( GLcontext * );
   void (*choose_triangle)( GLcontext * );
   /*@}*/

   /**
    * Current point, line and triangle drawing functions.
    */
   /*@{*/
   swrast_point_func Point;
   swrast_line_func Line;
   swrast_tri_func Triangle;
   /*@}*/

   /**
    * Placeholders for when separate specular (or secondary color) is
    * enabled but texturing is not.
    */
   /*@{*/
   swrast_point_func SpecPoint;
   swrast_line_func SpecLine;
   swrast_tri_func SpecTriangle;
   /*@}*/

   /**
    * Typically, we'll allocate a sw_span structure as a local variable
    * and set its 'array' pointer to point to this object.  The reason is
    * this object is big and causes problems when allocated on the stack
    * on some systems.
    */
   SWspanarrays *SpanArrays;
   SWspanarrays *ZoomedArrays;  /**< For pixel zooming */

   /**
    * Used to buffer N GL_POINTS, instead of rendering one by one.
    */
   SWspan PointSpan;

   /** Internal hooks, kept up to date by the same mechanism as above.
    */
   blend_func BlendFunc;
   texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];

   /** Buffer for saving the sampled texture colors.
    * Needed for GL_ARB_texture_env_crossbar implementation.
    */
   GLchan *TexelBuffer;

   validate_texture_image_func ValidateTextureImage;

   /** State used during execution of fragment programs */
   struct gl_program_machine FragProgMachine;

} SWcontext;


extern void
_swrast_validate_derived( GLcontext *ctx );

extern void
_swrast_update_texture_samplers(GLcontext *ctx);


/** Return SWcontext for the given GLcontext */
static INLINE SWcontext *
SWRAST_CONTEXT(GLcontext *ctx)
{
   return (SWcontext *) ctx->swrast_context;
}

/** const version of above */
static INLINE const SWcontext *
CONST_SWRAST_CONTEXT(const GLcontext *ctx)
{
   return (const SWcontext *) ctx->swrast_context;
}


#define RENDER_START(SWctx, GLctx)			\
   do {							\
      if ((SWctx)->Driver.SpanRenderStart) {		\
         (*(SWctx)->Driver.SpanRenderStart)(GLctx);	\
      }							\
   } while (0)

#define RENDER_FINISH(SWctx, GLctx)			\
   do {							\
      if ((SWctx)->Driver.SpanRenderFinish) {		\
         (*(SWctx)->Driver.SpanRenderFinish)(GLctx);	\
      }							\
   } while (0)



/**
 * Size of an RGBA pixel, in bytes, for given datatype.
 */
#define RGBA_PIXEL_SIZE(TYPE)                                     \
         ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
          ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
           : 4 * sizeof(GLfloat)))



/*
 * XXX these macros are just bandages for now in order to make
 * CHAN_BITS==32 compile cleanly.
 * These should probably go elsewhere at some point.
 */
#if CHAN_TYPE == GL_FLOAT
#define ChanToFixed(X)  (X)
#define FixedToChan(X)  (X)
#else
#define ChanToFixed(X)  IntToFixed(X)
#define FixedToChan(X)  FixedToInt(X)
#endif


/**
 * For looping over fragment attributes in the pointe, line
 * triangle rasterizers.
 */
#define ATTRIB_LOOP_BEGIN                                \
   {                                                     \
      GLuint a;                                          \
      for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
         const GLuint attr = swrast->_ActiveAttribs[a];

#define ATTRIB_LOOP_END } }



#endif