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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_TEXTURE_H
#define ST_TEXTURE_H
#include "pipe/p_context.h"
#include "util/u_sampler.h"
#include "util/simple_mtx.h"
#include "main/mtypes.h"
struct pipe_resource;
struct st_texture_image_transfer
{
struct pipe_transfer *transfer;
/* For compressed texture fallback. */
GLubyte *temp_data; /**< Temporary compressed texture storage. */
unsigned temp_stride; /**< Stride of the compressed texture storage. */
GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
};
/**
* Container for one context's validated sampler view.
*/
struct st_sampler_view
{
struct pipe_sampler_view *view;
/** The context which created this view */
struct st_context *st;
/** The glsl version of the shader seen during validation */
bool glsl130_or_later;
/** Derived from the sampler's sRGBDecode state during validation */
bool srgb_skip_decode;
};
/**
* Container for per-context sampler views of a texture.
*/
struct st_sampler_views
{
struct st_sampler_views *next;
uint32_t max;
uint32_t count;
struct st_sampler_view views[0];
};
/**
* Subclass of gl_texure_image.
*/
struct st_texture_image
{
struct gl_texture_image base;
/* If stImage->pt != NULL, image data is stored here.
* Else there is no image data.
*/
struct pipe_resource *pt;
/* List of transfers, allocated on demand.
* transfer[layer] is a mapping for that layer.
*/
struct st_texture_image_transfer *transfer;
unsigned num_transfers;
/* For compressed images unsupported by the driver. Keep track of
* the original data. This is necessary for mapping/unmapping,
* as well as image copies.
*/
GLubyte *compressed_data;
};
/**
* Subclass of gl_texure_object.
*/
struct st_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The texture must include at levels [0..lastLevel] once validated:
*/
GLuint lastLevel;
unsigned int validated_first_level;
unsigned int validated_last_level;
/* On validation any active images held in main memory or in other
* textures will be copied to this texture and the old storage freed.
*/
struct pipe_resource *pt;
/* Protect modifications of the sampler_views array */
simple_mtx_t validate_mutex;
/* Container of sampler views (one per context) attached to this texture
* object. Created lazily on first binding in context.
*
* Purely read-only accesses to the current context's own sampler view
* require no locking. Another thread may simultaneously replace the
* container object in order to grow the array, but the old container will
* be kept alive.
*
* Writing to the container (even for modifying the current context's own
* sampler view) always requires taking the validate_mutex to protect against
* concurrent container switches.
*
* NULL'ing another context's sampler view is allowed only while
* implementing an API call that modifies the texture: an application which
* calls those while simultaneously reading the texture in another context
* invokes undefined behavior. (TODO: a dubious violation of this rule is
* st_finalize_texture, which is a lazy operation that corresponds to a
* texture modification.)
*/
struct st_sampler_views *sampler_views;
/* Old sampler views container objects that have not been freed yet because
* other threads/contexts may still be reading from them.
*/
struct st_sampler_views *sampler_views_old;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
* view or a surface.
*/
GLboolean surface_based;
/* If surface_based is true, this format should be used for all sampler
* views and surfaces instead of pt->format.
*/
enum pipe_format surface_format;
/* When non-negative, samplers should use this level instead of the level
* range specified by the GL state.
*
* This is used for EGL images, which may correspond to a single level out
* of an imported pipe_resources with multiple mip levels.
*/
int level_override;
/* When non-negative, samplers should use this layer instead of the one
* specified by the GL state.
*
* This is used for EGL images and VDPAU interop, where imported
* pipe_resources may be cube, 3D, or array textures (containing layers
* with different fields in the case of VDPAU) even though the GL state
* describes one non-array texture per field.
*/
int layer_override;
/**
* Set when the texture images of this texture object might not all be in
* the pipe_resource *pt above.
*/
bool needs_validation;
};
static inline struct st_texture_image *
st_texture_image(struct gl_texture_image *img)
{
return (struct st_texture_image *) img;
}
static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image *img)
{
return (const struct st_texture_image *) img;
}
static inline struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
return (struct st_texture_object *) obj;
}
static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object *obj)
{
return (const struct st_texture_object *) obj;
}
static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object *texObj)
{
struct st_texture_object *stObj = st_texture_object(texObj);
return stObj ? stObj->pt : NULL;
}
static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object *stObj)
{
return stObj ? stObj->pt : NULL;
}
static inline struct st_texture_object *
st_get_texture_object(struct gl_context *ctx,
const struct gl_program *prog,
unsigned unit)
{
const GLuint texUnit = prog->SamplerUnits[unit];
struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
if (!texObj)
return NULL;
return st_texture_object(texObj);
}
static inline enum pipe_format
st_get_view_format(struct st_texture_object *stObj)
{
if (!stObj)
return PIPE_FORMAT_NONE;
return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
}
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint nr_samples,
GLuint tex_usage );
extern void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
unsigned widthIn,
uint16_t heightIn,
uint16_t depthIn,
unsigned *widthOut,
uint16_t *heightOut,
uint16_t *depthOut,
uint16_t *layersOut);
/* Check if an image fits into an existing texture object.
*/
extern GLboolean
st_texture_match_image(struct st_context *st,
const struct pipe_resource *pt,
const struct gl_texture_image *image);
/* Return a pointer to an image within a texture. Return image stride as
* well.
*/
extern GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
GLuint w, GLuint h, GLuint d,
struct pipe_transfer **transfer);
extern void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage, unsigned slice);
/* Return pointers to each 2d slice within an image. Indexed by depth
* value.
*/
extern const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
/* Copy an image between two textures
*/
extern void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face);
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
void
st_destroy_bound_texture_handles(struct st_context *st);
void
st_destroy_bound_image_handles(struct st_context *st);
bool
st_compressed_format_fallback(struct st_context *st, mesa_format format);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img, unsigned shader_access);
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
GLuint imgUnit,
unsigned shader_access);
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
float tex_unit_lod_bias,
struct pipe_sampler_state *sampler);
void
st_convert_sampler_from_unit(const struct st_context *st,
struct pipe_sampler_state *sampler,
GLuint texUnit);
void
st_update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
GLuint texUnit, bool glsl130_or_later,
bool ignore_srgb_decode);
void
st_make_bound_samplers_resident(struct st_context *st,
struct gl_program *prog);
void
st_make_bound_images_resident(struct st_context *st,
struct gl_program *prog);
#endif
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