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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_TEXTURE_H
#define ST_TEXTURE_H
#include "pipe/p_context.h"
#include "util/u_sampler.h"
#include "main/mtypes.h"
struct pipe_resource;
struct st_texture_image_transfer {
struct pipe_transfer *transfer;
/* For ETC fallback. */
GLubyte *temp_data; /**< Temporary ETC texture storage. */
unsigned temp_stride; /**< Stride of the ETC texture storage. */
GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
};
/**
* Subclass of gl_texure_image.
*/
struct st_texture_image
{
struct gl_texture_image base;
/* If stImage->pt != NULL, image data is stored here.
* Else there is no image data.
*/
struct pipe_resource *pt;
/* List of transfers, allocated on demand.
* transfer[layer] is a mapping for that layer.
*/
struct st_texture_image_transfer *transfer;
unsigned num_transfers;
/* For ETC images, keep track of the original data. This is necessary for
* mapping/unmapping, as well as image copies.
*/
GLubyte *etc_data;
};
/**
* Subclass of gl_texure_object.
*/
struct st_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The texture must include at levels [0..lastLevel] once validated:
*/
GLuint lastLevel;
/* On validation any active images held in main memory or in other
* textures will be copied to this texture and the old storage freed.
*/
struct pipe_resource *pt;
/* Number of views in sampler_views array */
GLuint num_sampler_views;
/* Array of sampler views (one per context) attached to this texture
* object. Created lazily on first binding in context.
*/
struct pipe_sampler_view **sampler_views;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
* view or a surface.
*/
GLboolean surface_based;
/* If surface_based is true, this format should be used for all sampler
* views and surfaces instead of pt->format.
*/
enum pipe_format surface_format;
/* When non-zero, samplers should use this layer instead of the one
* specified by the GL state.
*
* This is used for VDPAU interop, where imported pipe_resources may be
* array textures (containing layers with different fields) even though the
* GL state describes one non-array texture per field.
*/
uint layer_override;
/** The glsl version of the shader seen during the previous validation */
unsigned prev_glsl_version;
/** The value of the sampler's sRGBDecode state at the previous validation */
GLenum prev_sRGBDecode;
};
static inline struct st_texture_image *
st_texture_image(struct gl_texture_image *img)
{
return (struct st_texture_image *) img;
}
static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image *img)
{
return (const struct st_texture_image *) img;
}
static inline struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
return (struct st_texture_object *) obj;
}
static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object *obj)
{
return (const struct st_texture_object *) obj;
}
static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object *texObj)
{
struct st_texture_object *stObj = st_texture_object(texObj);
return stObj ? stObj->pt : NULL;
}
static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object *stObj)
{
return stObj ? stObj->pt : NULL;
}
static inline struct st_texture_object *
st_get_texture_object(struct gl_context *ctx,
const struct gl_program *prog,
unsigned unit)
{
const GLuint texUnit = prog->SamplerUnits[unit];
struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
if (!texObj)
return NULL;
return st_texture_object(texObj);
}
static inline enum pipe_format
st_get_view_format(struct st_texture_object *stObj)
{
if (!stObj)
return PIPE_FORMAT_NONE;
return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
}
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint nr_samples,
GLuint tex_usage );
extern void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
GLuint widthIn,
GLuint heightIn,
GLuint depthIn,
GLuint *widthOut,
GLuint *heightOut,
GLuint *depthOut,
GLuint *layersOut);
/* Check if an image fits into an existing texture object.
*/
extern GLboolean
st_texture_match_image(struct st_context *st,
const struct pipe_resource *pt,
const struct gl_texture_image *image);
/* Return a pointer to an image within a texture. Return image stride as
* well.
*/
extern GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
GLuint w, GLuint h, GLuint d,
struct pipe_transfer **transfer);
extern void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage, unsigned slice);
/* Return pointers to each 2d slice within an image. Indexed by depth
* value.
*/
extern const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
/* Copy an image between two textures
*/
extern void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face);
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
bool
st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img);
#endif
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