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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "st_context.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "st_inlines.h"
#include "main/enums.h"
#undef Elements /* fix re-defined macro warning */
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#define DBG if(0) printf
/**
* Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint bind )
{
struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target <= PIPE_TEXTURE_CUBE);
DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(format), last_level);
assert(format);
assert(screen->is_format_supported(screen, format, target,
PIPE_BIND_SAMPLER_VIEW, 0));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
return newtex;
}
/**
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
st_texture_match_image(const struct pipe_resource *pt,
const struct gl_texture_image *image,
GLuint face, GLuint level)
{
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
return GL_FALSE;
/* Check if this image's format matches the established texture's format.
*/
if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
return GL_FALSE;
/* Test if this image's size matches what's expected in the
* established texture.
*/
if (image->Width != u_minify(pt->width0, level) ||
image->Height != u_minify(pt->height0, level) ||
image->Depth != u_minify(pt->depth0, level))
return GL_FALSE;
return GL_TRUE;
}
/**
* Map a teximage in a mipmap texture.
* \param row_stride returns row stride in bytes
* \param image_stride returns image stride in bytes (for 3D textures).
* \return address of mapping
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct pipe_context *pipe = st->pipe;
struct pipe_resource *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
stImage->level, zoffset,
usage, x, y, w, h);
if (stImage->transfer)
return pipe_transfer_map(pipe, stImage->transfer);
else
return NULL;
}
void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage)
{
struct pipe_context *pipe = st->pipe;
DBG("%s\n", __FUNCTION__);
pipe_transfer_unmap(pipe, stImage->transfer);
pipe->transfer_destroy(pipe, stImage->transfer);
}
/**
* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
static void
st_surface_data(struct pipe_context *pipe,
struct pipe_transfer *dst,
unsigned dstx, unsigned dsty,
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
void *map = pipe_transfer_map(pipe, dst);
assert(dst->resource);
util_copy_rect(map,
dst->resource->format,
dst->stride,
dstx, dsty,
width, height,
src, src_stride,
srcx, srcy);
pipe_transfer_unmap(pipe, dst);
}
/* Upload data for a particular image.
*/
void
st_texture_image_data(struct st_context *st,
struct pipe_resource *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_stride, GLuint src_image_stride)
{
struct pipe_context *pipe = st->pipe;
GLuint depth = u_minify(dst->depth0, level);
GLuint i;
const GLubyte *srcUB = src;
struct pipe_transfer *dst_transfer;
DBG("%s\n", __FUNCTION__);
for (i = 0; i < depth; i++) {
dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
PIPE_TRANSFER_WRITE, 0, 0,
u_minify(dst->width0, level),
u_minify(dst->height0, level));
st_surface_data(pipe, dst_transfer,
0, 0, /* dstx, dsty */
srcUB,
src_row_stride,
0, 0, /* source x, y */
u_minify(dst->width0, level),
u_minify(dst->height0, level)); /* width, height */
pipe->transfer_destroy(pipe, dst_transfer);
srcUB += src_image_stride;
}
}
/* Copy mipmap image between textures
*/
void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src,
GLuint face)
{
struct pipe_screen *screen = pipe->screen;
GLuint width = u_minify(dst->width0, dstLevel);
GLuint height = u_minify(dst->height0, dstLevel);
GLuint depth = u_minify(dst->depth0, dstLevel);
struct pipe_surface *src_surface;
struct pipe_surface *dst_surface;
GLuint i;
assert(src->width0 == dst->width0);
assert(src->height0 == dst->height0);
for (i = 0; i < depth; i++) {
GLuint srcLevel;
/* find src texture level of needed size */
for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
if (u_minify(src->width0, srcLevel) == width &&
u_minify(src->height0, srcLevel) == height) {
break;
}
}
assert(u_minify(src->width0, srcLevel) == width);
assert(u_minify(src->height0, srcLevel) == height);
#if 0
{
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
PIPE_BUFFER_USAGE_CPU_READ);
ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
map += src_surface->width * src_surface->height * 4 / 2;
printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
__FUNCTION__,
map[0], map[1], map[2], map[3],
src, srcLevel, dst, dstLevel);
screen->surface_unmap(screen, src_surface);
pipe_surface_reference(&src_surface, NULL);
}
#endif
dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
PIPE_BIND_BLIT_DESTINATION);
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
PIPE_BIND_BLIT_SOURCE);
pipe->surface_copy(pipe,
dst_surface,
0, 0, /* destX, Y */
src_surface,
0, 0, /* srcX, Y */
width, height);
pipe_surface_reference(&src_surface, NULL);
pipe_surface_reference(&dst_surface, NULL);
}
}
void
st_teximage_flush_before_map(struct st_context *st,
struct pipe_resource *pt,
unsigned int face,
unsigned int level,
enum pipe_transfer_usage usage)
{
struct pipe_context *pipe = st->pipe;
unsigned referenced =
pipe->is_resource_referenced(pipe, pt, face, level);
if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
(usage & PIPE_TRANSFER_WRITE)))
st->pipe->flush(st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
}
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