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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "st_context.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_from_mesa.h"
#define DBG if(0) printf
/**
* Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint nr_samples,
GLuint bind)
{
struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target < PIPE_MAX_TEXTURE_TYPES);
assert(width0 > 0);
assert(height0 > 0);
assert(depth0 > 0);
if (target == PIPE_TEXTURE_CUBE)
assert(layers == 6);
DBG("%s target %d format %s last_level %d\n", __func__,
(int) target, util_format_name(format), last_level);
assert(format);
assert(screen->is_format_supported(screen, format, target, 0, 0,
PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
pt.array_size = layers;
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
/* only set this for OpenGL textures, not renderbuffers */
pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
pt.nr_samples = nr_samples;
pt.nr_storage_samples = nr_samples;
newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
return newtex;
}
/**
* In OpenGL the number of 1D array texture layers is the "height" and
* the number of 2D array texture layers is the "depth". In Gallium the
* number of layers in an array texture is a separate 'array_size' field.
* This function converts dimensions from the former to the later.
*/
void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
unsigned widthIn,
uint16_t heightIn,
uint16_t depthIn,
unsigned *widthOut,
uint16_t *heightOut,
uint16_t *depthOut,
uint16_t *layersOut)
{
switch (texture) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
assert(heightIn == 1);
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_1D_ARRAY:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = heightIn;
break;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 6;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = depthIn;
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = util_align_npot(depthIn, 6);
break;
default:
assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
/* fall-through */
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = depthIn;
*layersOut = 1;
break;
}
}
/**
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
st_texture_match_image(struct st_context *st,
const struct pipe_resource *pt,
const struct gl_texture_image *image)
{
unsigned ptWidth;
uint16_t ptHeight, ptDepth, ptLayers;
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
return GL_FALSE;
/* Check if this image's format matches the established texture's format.
*/
if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
return GL_FALSE;
st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
image->Width, image->Height, image->Depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
/* Test if this image's size matches what's expected in the
* established texture.
*/
if (ptWidth != u_minify(pt->width0, image->Level) ||
ptHeight != u_minify(pt->height0, image->Level) ||
ptDepth != u_minify(pt->depth0, image->Level) ||
ptLayers != pt->array_size)
return GL_FALSE;
if (image->Level > pt->last_level)
return GL_FALSE;
return GL_TRUE;
}
/**
* Map a texture image and return the address for a particular 2D face/slice/
* layer. The stImage indicates the cube face and mipmap level. The slice
* of the 3D texture is passed in 'zoffset'.
* \param usage one of the PIPE_TRANSFER_x values
* \param x, y, w, h the region of interest of the 2D image.
* \return address of mapping or NULL if any error
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
GLuint w, GLuint h, GLuint d,
struct pipe_transfer **transfer)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
GLuint level;
void *map;
DBG("%s \n", __func__);
if (!stImage->pt)
return NULL;
if (stObj->pt != stImage->pt)
level = 0;
else
level = stImage->base.Level;
if (stObj->base.Immutable) {
level += stObj->base.MinLevel;
z += stObj->base.MinLayer;
if (stObj->pt->array_size > 1)
d = MIN2(d, stObj->base.NumLayers);
}
z += stImage->base.Face;
map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
x, y, z, w, h, d, transfer);
if (map) {
/* Enlarge the transfer array if it's not large enough. */
if (z >= stImage->num_transfers) {
unsigned new_size = z + 1;
stImage->transfer = realloc(stImage->transfer,
new_size * sizeof(struct st_texture_image_transfer));
memset(&stImage->transfer[stImage->num_transfers], 0,
(new_size - stImage->num_transfers) *
sizeof(struct st_texture_image_transfer));
stImage->num_transfers = new_size;
}
assert(!stImage->transfer[z].transfer);
stImage->transfer[z].transfer = *transfer;
}
return map;
}
void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage, unsigned slice)
{
struct pipe_context *pipe = st->pipe;
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
struct pipe_transfer **transfer;
if (stObj->base.Immutable)
slice += stObj->base.MinLayer;
transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
DBG("%s\n", __func__);
pipe_transfer_unmap(pipe, *transfer);
*transfer = NULL;
}
/**
* For debug only: get/print center pixel in the src resource.
*/
static void
print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
{
struct pipe_transfer *xfer;
struct pipe_box region;
ubyte *map;
region.x = src->width0 / 2;
region.y = src->height0 / 2;
region.z = 0;
region.width = 1;
region.height = 1;
region.depth = 1;
map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer);
printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
pipe->transfer_unmap(pipe, xfer);
}
/**
* Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
* This is used to copy mipmap images from one texture buffer to another.
* This typically happens when our initial guess at the total texture size
* is incorrect (see the guess_and_alloc_texture() function).
*/
void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face)
{
GLuint width = u_minify(dst->width0, dstLevel);
GLuint height = u_minify(dst->height0, dstLevel);
GLuint depth = u_minify(dst->depth0, dstLevel);
struct pipe_box src_box;
GLuint i;
if (u_minify(src->width0, srcLevel) != width ||
u_minify(src->height0, srcLevel) != height ||
u_minify(src->depth0, srcLevel) != depth) {
/* The source image size doesn't match the destination image size.
* This can happen in some degenerate situations such as rendering to a
* cube map face which was set up with mismatched texture sizes.
*/
return;
}
src_box.x = 0;
src_box.y = 0;
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
if (src->target == PIPE_TEXTURE_1D_ARRAY ||
src->target == PIPE_TEXTURE_2D_ARRAY ||
src->target == PIPE_TEXTURE_CUBE_ARRAY) {
face = 0;
depth = src->array_size;
}
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */
for (i = face; i < face + depth; i++) {
src_box.z = i;
if (0) {
print_center_pixel(pipe, src);
}
pipe->resource_copy_region(pipe,
dst,
dstLevel,
0, 0, i,/* destX, Y, Z */
src,
srcLevel,
&src_box);
}
}
struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
struct pipe_resource *pt;
enum pipe_format format;
const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
FALSE);
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
/**
* Destroy bound texture handles for the given stage.
*/
static void
st_destroy_bound_texture_handles_per_stage(struct st_context *st,
enum pipe_shader_type shader)
{
struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
struct pipe_context *pipe = st->pipe;
unsigned i;
if (likely(!bound_handles->num_handles))
return;
for (i = 0; i < bound_handles->num_handles; i++) {
uint64_t handle = bound_handles->handles[i];
pipe->make_texture_handle_resident(pipe, handle, false);
pipe->delete_texture_handle(pipe, handle);
}
free(bound_handles->handles);
bound_handles->handles = NULL;
bound_handles->num_handles = 0;
}
/**
* Destroy all bound texture handles in the context.
*/
void
st_destroy_bound_texture_handles(struct st_context *st)
{
unsigned i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
st_destroy_bound_texture_handles_per_stage(st, i);
}
}
/**
* Destroy bound image handles for the given stage.
*/
static void
st_destroy_bound_image_handles_per_stage(struct st_context *st,
enum pipe_shader_type shader)
{
struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
struct pipe_context *pipe = st->pipe;
unsigned i;
if (likely(!bound_handles->num_handles))
return;
for (i = 0; i < bound_handles->num_handles; i++) {
uint64_t handle = bound_handles->handles[i];
pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
pipe->delete_image_handle(pipe, handle);
}
free(bound_handles->handles);
bound_handles->handles = NULL;
bound_handles->num_handles = 0;
}
/**
* Destroy all bound image handles in the context.
*/
void
st_destroy_bound_image_handles(struct st_context *st)
{
unsigned i;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
st_destroy_bound_image_handles_per_stage(st, i);
}
}
/**
* Create a texture handle from a texture unit.
*/
static GLuint64
st_create_texture_handle_from_unit(struct st_context *st,
struct gl_program *prog, GLuint texUnit)
{
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *view;
struct pipe_sampler_state sampler = {0};
/* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130, true);
if (!view)
return 0;
if (view->target != PIPE_BUFFER)
st_convert_sampler_from_unit(st, &sampler, texUnit);
assert(st->ctx->Texture.Unit[texUnit]._Current);
return pipe->create_texture_handle(pipe, view, &sampler);
}
/**
* Create an image handle from an image unit.
*/
static GLuint64
st_create_image_handle_from_unit(struct st_context *st,
struct gl_program *prog, GLuint imgUnit)
{
struct pipe_context *pipe = st->pipe;
struct pipe_image_view img;
st_convert_image_from_unit(st, &img, imgUnit);
return pipe->create_image_handle(pipe, &img);
}
/**
* Make all bindless samplers bound to texture units resident in the context.
*/
void
st_make_bound_samplers_resident(struct st_context *st,
struct gl_program *prog)
{
enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
struct pipe_context *pipe = st->pipe;
GLuint64 handle;
int i;
/* Remove previous bound texture handles for this stage. */
st_destroy_bound_texture_handles_per_stage(st, shader);
if (likely(!prog->sh.HasBoundBindlessSampler))
return;
for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
if (!sampler->bound)
continue;
/* Request a new texture handle from the driver and make it resident. */
handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
if (!handle)
continue;
pipe->make_texture_handle_resident(st->pipe, handle, true);
/* Overwrite the texture unit value by the resident handle before
* uploading the constant buffer.
*/
*(uint64_t *)sampler->data = handle;
/* Store the handle in the context. */
bound_handles->handles = (uint64_t *)
realloc(bound_handles->handles,
(bound_handles->num_handles + 1) * sizeof(uint64_t));
bound_handles->handles[bound_handles->num_handles] = handle;
bound_handles->num_handles++;
}
}
/**
* Make all bindless images bound to image units resident in the context.
*/
void
st_make_bound_images_resident(struct st_context *st,
struct gl_program *prog)
{
enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
struct pipe_context *pipe = st->pipe;
GLuint64 handle;
int i;
/* Remove previous bound image handles for this stage. */
st_destroy_bound_image_handles_per_stage(st, shader);
if (likely(!prog->sh.HasBoundBindlessImage))
return;
for (i = 0; i < prog->sh.NumBindlessImages; i++) {
struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
if (!image->bound)
continue;
/* Request a new image handle from the driver and make it resident. */
handle = st_create_image_handle_from_unit(st, prog, image->unit);
if (!handle)
continue;
pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
/* Overwrite the image unit value by the resident handle before uploading
* the constant buffer.
*/
*(uint64_t *)image->data = handle;
/* Store the handle in the context. */
bound_handles->handles = (uint64_t *)
realloc(bound_handles->handles,
(bound_handles->num_handles + 1) * sizeof(uint64_t));
bound_handles->handles[bound_handles->num_handles] = handle;
bound_handles->num_handles++;
}
}
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