summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_texture.c
blob: cbc6f849982978f883c01b0513129a6be4fc611f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "st_context.h"
#include "st_format.h"
#include "st_texture.h"
#include "enums.h"

#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"


#define DBG if(0) printf

#if 0
static GLenum
target_to_target(GLenum target)
{
   switch (target) {
   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
      return GL_TEXTURE_CUBE_MAP_ARB;
   default:
      return target;
   }
}
#endif


/**
 * Allocate a new pipe_texture object
 * width0, height0, depth0 are the dimensions of the level 0 image
 * (the highest resolution).  last_level indicates how many mipmap levels
 * to allocate storage for.  For non-mipmapped textures, this will be zero.
 */
struct pipe_texture *
st_texture_create(struct st_context *st,
                  enum pipe_texture_target target,
		  enum pipe_format format,
		  GLuint last_level,
		  GLuint width0,
		  GLuint height0,
		  GLuint depth0,
		  GLuint compress_byte)
{
   struct pipe_texture pt, *newtex;
   struct pipe_screen *screen = st->pipe->screen;

   assert(target <= PIPE_TEXTURE_CUBE);

   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
       _mesa_lookup_enum_by_nr(target),
       _mesa_lookup_enum_by_nr(format), last_level);

   assert(format);
   assert(screen->is_format_supported(screen, format, PIPE_TEXTURE));

   memset(&pt, 0, sizeof(pt));
   pt.target = target;
   pt.format = format;
   pt.last_level = last_level;
   pt.width[0] = width0;
   pt.height[0] = height0;
   pt.depth[0] = depth0;
   pt.compressed = compress_byte ? 1 : 0;
   pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);

   newtex = screen->texture_create(screen, &pt);

   assert(!newtex || newtex->refcount == 1);

   return newtex;
}


/**
 * Check if a texture image be pulled into a unified mipmap texture.
 * This mirrors the completeness test in a lot of ways.
 *
 * Not sure whether I want to pass gl_texture_image here.
 */
GLboolean
st_texture_match_image(const struct pipe_texture *pt,
                       const struct gl_texture_image *image,
                       GLuint face, GLuint level)
{
   /* Images with borders are never pulled into mipmap textures. 
    */
   if (image->Border) 
      return GL_FALSE;

   if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
       image->IsCompressed != pt->compressed)
      return GL_FALSE;

   /* Test image dimensions against the base level image adjusted for
    * minification.  This will also catch images not present in the
    * texture, changed targets, etc.
    */
   if (image->Width != pt->width[level] ||
       image->Height != pt->height[level] ||
       image->Depth != pt->depth[level])
      return GL_FALSE;

   return GL_TRUE;
}


#if 000
/* Although we use the image_offset[] array to store relative offsets
 * to cube faces, Mesa doesn't know anything about this and expects
 * each cube face to be treated as a separate image.
 *
 * These functions present that view to mesa:
 */
const GLuint *
st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
{
   static const GLuint zero = 0;

   if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
      return &zero;
   else
      return pt->level[level].image_offset;
}


/**
 * Return the offset to the given mipmap texture image within the
 * texture memory buffer, in bytes.
 */
GLuint
st_texture_image_offset(const struct pipe_texture * pt,
                        GLuint face, GLuint level)
{
   if (pt->target == PIPE_TEXTURE_CUBE)
      return (pt->level[level].level_offset +
              pt->level[level].image_offset[face] * pt->cpp);
   else
      return pt->level[level].level_offset;
}
#endif


/**
 * Map a teximage in a mipmap texture.
 * \param row_stride  returns row stride in bytes
 * \param image_stride  returns image stride in bytes (for 3D textures).
 * \return address of mapping
 */
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
		     GLuint zoffset)
{
   struct pipe_screen *screen = st->pipe->screen;
   struct pipe_texture *pt = stImage->pt;
   DBG("%s \n", __FUNCTION__);

   stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
                                              stImage->level, zoffset);

   return pipe_surface_map(stImage->surface);
}


void
st_texture_image_unmap(struct st_texture_image *stImage)
{
   DBG("%s\n", __FUNCTION__);

   pipe_surface_unmap(stImage->surface);

   pipe_surface_reference(&stImage->surface, NULL);
}



/**
 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
 *
 * - memcpy by span to current destination
 * - upload data as new buffer and blit
 *
 * Currently always memcpy.
 */
static void
st_surface_data(struct pipe_context *pipe,
		struct pipe_surface *dst,
		unsigned dstx, unsigned dsty,
		const void *src, unsigned src_pitch,
		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
   pipe_copy_rect(pipe_surface_map(dst),
                  dst->cpp,
                  dst->pitch,
                  dstx, dsty, width, height, src, src_pitch, srcx, srcy);

   pipe_surface_unmap(dst);
}


/* Upload data for a particular image.
 */
void
st_texture_image_data(struct pipe_context *pipe,
                      struct pipe_texture *dst,
                      GLuint face,
                      GLuint level,
                      void *src,
                      GLuint src_row_pitch, GLuint src_image_pitch)
{
   struct pipe_screen *screen = pipe->screen;
   GLuint depth = dst->depth[level];
   GLuint i;
   GLuint height = 0;
   const GLubyte *srcUB = src;
   struct pipe_surface *dst_surface;

   DBG("%s\n", __FUNCTION__);
   for (i = 0; i < depth; i++) {
      height = dst->height[level];
      if(dst->compressed)
	 height /= 4;

      dst_surface = screen->get_tex_surface(screen, dst, face, level, i);

      st_surface_data(pipe, dst_surface,
		      0, 0,                             /* dstx, dsty */
		      srcUB,
		      src_row_pitch,
		      0, 0,                             /* source x, y */
		      dst->width[level], height);       /* width, height */

      pipe_surface_reference(&dst_surface, NULL);

      srcUB += src_image_pitch * dst->cpp;
   }
}


/* Copy mipmap image between textures
 */
void
st_texture_image_copy(struct pipe_context *pipe,
                      struct pipe_texture *dst, GLuint dstLevel,
                      struct pipe_texture *src,
                      GLuint face)
{
   struct pipe_screen *screen = pipe->screen;
   GLuint width = dst->width[dstLevel];
   GLuint height = dst->height[dstLevel];
   GLuint depth = dst->depth[dstLevel];
   struct pipe_surface *src_surface;
   struct pipe_surface *dst_surface;
   GLuint i;

   /* XXX this is a hack */
   if (dst->compressed)
      height /= 4;

   for (i = 0; i < depth; i++) {
      GLuint srcLevel;

      /* find src texture level of needed size */
      for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
         if (src->width[srcLevel] == width &&
             src->height[srcLevel] == height) {
            break;
         }
      }
      assert(src->width[srcLevel] == width);
      assert(src->height[srcLevel] == height);

      dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
      src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);

      pipe->surface_copy(pipe,
                         FALSE,
			 dst_surface,
			 0, 0, /* destX, Y */
			 src_surface,
			 0, 0, /* srcX, Y */
			 width, height);

      pipe_surface_reference(&dst_surface, NULL);
      pipe_surface_reference(&src_surface, NULL);
   }
}