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/*
* Copyright 2016 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ST_SAMPLER_VIEW_H
#define ST_SAMPLER_VIEW_H
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_sampler.h"
struct st_texture_object;
static inline struct pipe_sampler_view *
st_create_texture_sampler_view_format(struct pipe_context *pipe,
struct pipe_resource *texture,
enum pipe_format format)
{
struct pipe_sampler_view templ;
u_sampler_view_default_template(&templ, texture, format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
static inline struct pipe_sampler_view *
st_create_texture_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture)
{
return st_create_texture_sampler_view_format(pipe, texture,
texture->format);
}
extern void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
extern void
st_texture_release_all_sampler_views(struct st_context *st,
struct st_texture_object *stObj);
void
st_texture_free_sampler_views(struct st_texture_object *stObj);
struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_context *st,
struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
unsigned glsl_version);
#endif /* ST_SAMPLER_VIEW_H */
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