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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#ifndef ST_PUBLIC_H
#define ST_PUBLIC_H

#include "mtypes.h"

struct st_context;
struct st_framebuffer;

struct pipe_context;

struct st_context *st_create_context( GLcontext *ctx,
				      struct pipe_context *pipe);

struct st_context *st_create_context2(struct pipe_context *pipe,
                                      const GLvisual *visual,
                                      struct st_context *share);

void st_destroy_context( struct st_context *st );

void st_destroy_context2( struct st_context *st );

struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual );

void st_resize_framebuffer( struct st_framebuffer *,
                            GLuint width, GLuint height );

void st_make_current(struct st_context *st,
                     struct st_framebuffer *draw,
                     struct st_framebuffer *read);

void st_invalidate_state(GLcontext * ctx, GLuint new_state);

void st_flush( struct st_context *st );

#endif