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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_PUBLIC_H
#define ST_PUBLIC_H
#include "mtypes.h"
struct st_context;
struct st_framebuffer;
struct pipe_context;
struct st_context *st_create_context( GLcontext *ctx,
struct pipe_context *pipe);
struct st_context *st_create_context2(struct pipe_context *pipe,
const GLvisual *visual,
struct st_context *share);
void st_destroy_context( struct st_context *st );
void st_destroy_context2( struct st_context *st );
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual );
void st_resize_framebuffer( struct st_framebuffer *stfb,
GLuint width, GLuint height );
void st_unreference_framebuffer( struct st_framebuffer **stfb );
void st_make_current(struct st_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read);
void st_invalidate_state(GLcontext * ctx, GLuint new_state);
void st_flush( struct st_context *st );
#endif
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