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/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
#include "main/mtypes.h"
#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
#include "tgsi/tgsi_from_mesa.h"
#include "st_context.h"
#include "st_texture.h"
#include "st_glsl_to_tgsi.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
struct st_external_sampler_key
{
GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
GLuint lower_ayuv;
GLuint lower_xyuv;
};
static inline struct st_external_sampler_key
st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
{
unsigned mask = prog->ExternalSamplersUsed;
struct st_external_sampler_key key;
memset(&key, 0, sizeof(key));
while (unlikely(mask)) {
unsigned unit = u_bit_scan(&mask);
struct st_texture_object *stObj =
st_get_texture_object(st->ctx, prog, unit);
switch (st_get_view_format(stObj)) {
case PIPE_FORMAT_NV12:
case PIPE_FORMAT_P016:
key.lower_nv12 |= (1 << unit);
break;
case PIPE_FORMAT_IYUV:
key.lower_iyuv |= (1 << unit);
break;
case PIPE_FORMAT_YUYV:
key.lower_yx_xuxv |= (1 << unit);
break;
case PIPE_FORMAT_UYVY:
key.lower_xy_uxvx |= (1 << unit);
break;
case PIPE_FORMAT_AYUV:
key.lower_ayuv |= (1 << unit);
break;
case PIPE_FORMAT_XYUV:
key.lower_xyuv |= (1 << unit);
break;
default:
printf("unhandled %u\n", st_get_view_format(stObj));
break;
}
}
return key;
}
/** Fragment program variant key */
struct st_fp_variant_key
{
struct st_context *st; /**< variants are per-context */
/** for glBitmap */
GLuint bitmap:1; /**< glBitmap variant? */
/** for glDrawPixels */
GLuint drawpixels:1; /**< glDrawPixels variant */
GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
/** for ARB_color_buffer_float */
GLuint clamp_color:1;
/** for ARB_sample_shading */
GLuint persample_shading:1;
/** needed for ATI_fragment_shader */
GLuint fog:2;
/** for ARB_depth_clamp */
GLuint lower_depth_clamp:1;
/** needed for ATI_fragment_shader */
char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
struct st_external_sampler_key external;
};
/**
* Variant of a fragment program.
*/
struct st_fp_variant
{
/** Parameters which generated this version of fragment program */
struct st_fp_variant_key key;
/** Driver's compiled shader */
void *driver_shader;
/** For glBitmap variants */
uint bitmap_sampler;
/** For glDrawPixels variants */
unsigned drawpix_sampler;
unsigned pixelmap_sampler;
/** next in linked list */
struct st_fp_variant *next;
};
/**
* Derived from Mesa gl_program:
*/
struct st_fragment_program
{
struct gl_program Base;
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
struct ati_fragment_shader *ati_fs;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
struct st_fp_variant *variants;
/* Used by the shader cache and ARB_get_program_binary */
unsigned num_tgsi_tokens;
};
/** Vertex program variant key */
struct st_vp_variant_key
{
struct st_context *st; /**< variants are per-context */
bool passthrough_edgeflags;
/** for ARB_color_buffer_float */
bool clamp_color;
/** both for ARB_depth_clamp */
bool lower_depth_clamp;
bool clip_negative_one_to_one;
};
/**
* This represents a vertex program, especially translated to match
* the inputs of a particular fragment shader.
*/
struct st_vp_variant
{
/* Parameters which generated this translated version of a vertex
* shader:
*/
struct st_vp_variant_key key;
/**
* TGSI tokens (to later generate a 'draw' module shader for
* selection/feedback/rasterpos)
*/
struct pipe_shader_state tgsi;
/** Driver's compiled shader */
void *driver_shader;
/** For using our private draw module (glRasterPos) */
struct draw_vertex_shader *draw_shader;
/** Next in linked list */
struct st_vp_variant *next;
/** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
/** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
GLbitfield vert_attrib_mask;
};
/**
* Derived from Mesa gl_program:
*/
struct st_vertex_program
{
struct gl_program Base; /**< The Mesa vertex program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
ubyte index_to_input[PIPE_MAX_ATTRIBS];
ubyte num_inputs;
/** Reverse mapping of the above */
ubyte input_to_index[VERT_ATTRIB_MAX];
/** Maps VARYING_SLOT_x to slot */
ubyte result_to_output[VARYING_SLOT_MAX];
/** List of translated variants of this vertex program.
*/
struct st_vp_variant *variants;
/** SHA1 hash of linked tgsi shader program, used for on-disk cache */
unsigned char sha1[20];
/* Used by the shader cache and ARB_get_program_binary */
unsigned num_tgsi_tokens;
};
/** Key shared by all shaders except VP, FP */
struct st_basic_variant_key
{
struct st_context *st; /**< variants are per-context */
/** For compat profile */
bool clamp_color;
/** both for ARB_depth_clamp */
bool lower_depth_clamp;
bool clip_negative_one_to_one;
};
/**
* Geometry program variant.
*/
struct st_basic_variant
{
/* Parameters which generated this variant. */
struct st_basic_variant_key key;
void *driver_shader;
struct st_basic_variant *next;
};
/**
* Derived from Mesa gl_program:
*/
struct st_common_program
{
struct gl_program Base;
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
struct st_basic_variant *variants;
/** SHA1 hash of linked tgsi shader program, used for on-disk cache */
unsigned char sha1[20];
/* Used by the shader cache and ARB_get_program_binary */
unsigned num_tgsi_tokens;
};
static inline struct st_fragment_program *
st_fragment_program( struct gl_program *fp )
{
return (struct st_fragment_program *)fp;
}
static inline struct st_vertex_program *
st_vertex_program( struct gl_program *vp )
{
return (struct st_vertex_program *)vp;
}
static inline struct st_common_program *
st_common_program( struct gl_program *cp )
{
return (struct st_common_program *)cp;
}
static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
struct st_vertex_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
static inline void
st_reference_fragprog(struct st_context *st,
struct st_fragment_program **ptr,
struct st_fragment_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
static inline void
st_reference_prog(struct st_context *st,
struct st_common_program **ptr,
struct st_common_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
static inline void
st_reference_compprog(struct st_context *st,
struct st_common_program **ptr,
struct st_common_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
/**
* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
*/
static inline unsigned
st_get_generic_varying_index(struct st_context *st, GLuint attr)
{
return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
st->needs_texcoord_semantic);
}
extern void
st_set_prog_affected_state_flags(struct gl_program *prog);
extern struct st_vp_variant *
st_get_vp_variant(struct st_context *st,
struct st_vertex_program *stvp,
const struct st_vp_variant_key *key);
extern struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
const struct st_fp_variant_key *key);
extern struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
struct st_common_program *p,
const struct st_basic_variant_key *key);
extern void
st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp );
extern void
st_release_fp_variants( struct st_context *st,
struct st_fragment_program *stfp );
extern void
st_release_basic_variants(struct st_context *st, struct st_common_program *p);
extern void
st_destroy_program_variants(struct st_context *st);
extern void
st_prepare_vertex_program(struct st_vertex_program *stvp);
extern bool
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp);
extern bool
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp);
extern bool
st_translate_common_program(struct st_context *st,
struct st_common_program *stcp);
extern void
st_print_current_vertex_program(void);
extern void
st_precompile_shader_variant(struct st_context *st,
struct gl_program *prog);
#ifdef __cplusplus
}
#endif
#endif
|