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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_draw.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
/**
* Set the (private) draw module's post-transformed vertex format when in
* GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
*/
static void
set_feedback_vertex_format(struct gl_context *ctx)
{
#if 0
struct st_context *st = st_context(ctx);
struct vertex_info vinfo;
GLuint i;
memset(&vinfo, 0, sizeof(vinfo));
if (ctx->RenderMode == GL_SELECT) {
assert(ctx->RenderMode == GL_SELECT);
vinfo.num_attribs = 1;
vinfo.format[0] = FORMAT_4F;
vinfo.interp_mode[0] = INTERP_LINEAR;
}
else {
/* GL_FEEDBACK, or glRasterPos */
/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
for (i = 0; i < vinfo.num_attribs; i++) {
vinfo.format[i] = FORMAT_4F;
vinfo.interp_mode[i] = INTERP_LINEAR;
}
}
draw_set_vertex_info(st->draw, &vinfo);
#endif
}
/**
* Helper for drawing current vertex arrays.
*/
static void
draw_arrays(struct draw_context *draw, unsigned mode,
unsigned start, unsigned count)
{
struct pipe_draw_info info;
util_draw_init_info(&info);
info.mode = mode;
info.start = start;
info.count = count;
info.min_index = start;
info.max_index = start + count - 1;
draw_vbo(draw, &info);
}
/**
* Called by VBO to draw arrays when in selection or feedback mode and
* to implement glRasterPos.
* This is very much like the normal draw_vbo() function above.
* Look at code refactoring some day.
*/
void
st_feedback_draw_vbo(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
unsigned stream,
struct gl_buffer_object *indirect)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st_get_draw_context(st);
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer ibuffer;
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
struct pipe_transfer *ib_transfer = NULL;
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
GLuint attr, i;
const GLubyte *low_addr = NULL;
const void *mapped_indices = NULL;
if (!draw)
return;
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
st_validate_state(st, ST_PIPELINE_RENDER);
if (!index_bounds_valid)
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
/* must get these after state validation! */
vp = st->vp;
vs = &st->vp_variant->tgsi;
if (!st->vp_variant->draw_shader) {
st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
* Set up the draw module's state.
*
* We'd like to do this less frequently, but the normal state-update
* code sends state updates to the pipe, not to our private draw module.
*/
assert(draw);
draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
set_feedback_vertex_format(ctx);
/* Find the lowest address of the arrays we're drawing */
if (vp->num_inputs) {
low_addr = arrays[vp->index_to_input[0]]->Ptr;
for (attr = 1; attr < vp->num_inputs; attr++) {
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
low_addr = MIN2(low_addr, start);
}
}
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
void *map;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_vertex_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
vbuffers[attr].user_buffer = NULL;
pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
/* map the attrib buffer */
map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
PIPE_TRANSFER_READ,
&vb_transfer[attr]);
draw_set_mapped_vertex_buffer(draw, attr, map,
vbuffers[attr].buffer->width0);
}
else {
vbuffers[attr].buffer = NULL;
vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer,
~0);
}
/* common-case setup */
vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
velements[attr].instance_divisor = 0;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Format,
arrays[mesaAttr]->Normalized,
arrays[mesaAttr]->Integer);
assert(velements[attr].src_format);
/* tell draw about this attribute */
#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
#endif
}
draw_set_vertex_buffers(draw, 0, vp->num_inputs, vbuffers);
draw_set_vertex_elements(draw, vp->num_inputs, velements);
memset(&ibuffer, 0, sizeof(ibuffer));
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
if (ibuffer.index_size == 0)
goto out_unref_vertex;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
ibuffer.offset = pointer_to_offset(ib->ptr);
mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
PIPE_TRANSFER_READ, &ib_transfer);
}
else {
/* skip setting ibuffer.buffer as the draw module does not use it */
mapped_indices = ib->ptr;
}
draw_set_indexes(draw,
(ubyte *) mapped_indices + ibuffer.offset,
ibuffer.index_size, ~0);
}
/* set the constant buffer */
draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
st->state.constants[PIPE_SHADER_VERTEX].ptr,
st->state.constants[PIPE_SHADER_VERTEX].size);
/* draw here */
for (i = 0; i < nr_prims; i++) {
draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
}
/*
* unmap vertex/index buffers
*/
if (ib) {
draw_set_indexes(draw, NULL, 0, 0);
if (ib_transfer)
pipe_buffer_unmap(pipe, ib_transfer);
pipe_resource_reference(&ibuffer.buffer, NULL);
}
out_unref_vertex:
for (attr = 0; attr < vp->num_inputs; attr++) {
if (vb_transfer[attr])
pipe_buffer_unmap(pipe, vb_transfer[attr]);
draw_set_mapped_vertex_buffer(draw, attr, NULL, 0);
pipe_resource_reference(&vbuffers[attr].buffer, NULL);
}
draw_set_vertex_buffers(draw, 0, vp->num_inputs, NULL);
}
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