summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_draw.c
blob: dba5870a085c989758ce4007bc063537e2d47d68 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
/**************************************************************************
 *
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/*
 * This file implements the st_draw_vbo() function which is called from
 * Mesa's VBO module.  All point/line/triangle rendering is done through
 * this function whether the user called glBegin/End, glDrawArrays,
 * glDrawElements, glEvalMesh, or glCalList, etc.
 *
 * Authors:
 *   Keith Whitwell <keithw@vmware.com>
 */


#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"

#include "vbo/vbo.h"

#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_xformfb.h"
#include "st_debug.h"
#include "st_draw.h"
#include "st_program.h"

#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
#include "util/u_draw_quad.h"
#include "util/u_upload_mgr.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"

#include "../glsl/ir_uniform.h"


/**
 * This is very similar to vbo_all_varyings_in_vbos() but we are
 * only interested in per-vertex data.  See bug 38626.
 */
static GLboolean
all_varyings_in_vbos(const struct gl_client_array *arrays[])
{
   GLuint i;

   for (i = 0; i < VERT_ATTRIB_MAX; i++)
      if (arrays[i]->StrideB &&
          !arrays[i]->InstanceDivisor &&
          !_mesa_is_bufferobj(arrays[i]->BufferObj))
	 return GL_FALSE;

   return GL_TRUE;
}


/**
 * Basically, translate Mesa's index buffer information into
 * a pipe_index_buffer object.
 * \return TRUE or FALSE for success/failure
 */
static boolean
setup_index_buffer(struct st_context *st,
                   const struct _mesa_index_buffer *ib,
                   struct pipe_index_buffer *ibuffer)
{
   struct gl_buffer_object *bufobj = ib->obj;

   ibuffer->index_size = vbo_sizeof_ib_type(ib->type);

   /* get/create the index buffer object */
   if (_mesa_is_bufferobj(bufobj)) {
      /* indices are in a real VBO */
      ibuffer->buffer = st_buffer_object(bufobj)->buffer;
      ibuffer->offset = pointer_to_offset(ib->ptr);
   }
   else if (st->indexbuf_uploader) {
      /* upload indexes from user memory into a real buffer */
      if (u_upload_data(st->indexbuf_uploader, 0,
                        ib->count * ibuffer->index_size, ib->ptr,
                        &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
         /* out of memory */
         return FALSE;
      }
      u_upload_unmap(st->indexbuf_uploader);
   }
   else {
      /* indices are in user space memory */
      ibuffer->user_buffer = ib->ptr;
   }

   cso_set_index_buffer(st->cso_context, ibuffer);
   return TRUE;
}


/**
 * Prior to drawing, check that any uniforms referenced by the
 * current shader have been set.  If a uniform has not been set,
 * issue a warning.
 */
static void
check_uniforms(struct gl_context *ctx)
{
   struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
   unsigned j;

   for (j = 0; j < 3; j++) {
      unsigned i;

      if (shProg[j] == NULL || !shProg[j]->LinkStatus)
	 continue;

      for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
         const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
         if (!u->initialized) {
            _mesa_warning(ctx,
                          "Using shader with uninitialized uniform: %s",
                          u->name);
         }
      }
   }
}


/**
 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
 * the corresponding Gallium type.
 */
static unsigned
translate_prim(const struct gl_context *ctx, unsigned prim)
{
   /* GL prims should match Gallium prims, spot-check a few */
   STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
   STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
   STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);

   return prim;
}


/**
 * This function gets plugged into the VBO module and is called when
 * we have something to render.
 * Basically, translate the information into the format expected by gallium.
 */
void
st_draw_vbo(struct gl_context *ctx,
            const struct _mesa_prim *prims,
            GLuint nr_prims,
            const struct _mesa_index_buffer *ib,
	    GLboolean index_bounds_valid,
            GLuint min_index,
            GLuint max_index,
            struct gl_transform_feedback_object *tfb_vertcount,
            struct gl_buffer_object *indirect)
{
   struct st_context *st = st_context(ctx);
   struct pipe_index_buffer ibuffer = {0};
   struct pipe_draw_info info;
   const struct gl_client_array **arrays = ctx->Array._DrawArrays;
   unsigned i;

   /* Mesa core state should have been validated already */
   assert(ctx->NewState == 0x0);

   /* Validate state. */
   if (st->dirty.st || ctx->NewDriverState) {
      st_validate_state(st);

#if 0
      if (MESA_VERBOSE & VERBOSE_GLSL) {
         check_uniforms(ctx);
      }
#else
      (void) check_uniforms;
#endif
   }

   if (st->vertex_array_out_of_memory) {
      return;
   }

   util_draw_init_info(&info);

   if (ib) {
      /* Get index bounds for user buffers. */
      if (!index_bounds_valid)
         if (!all_varyings_in_vbos(arrays))
            vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
                                   nr_prims);

      if (!setup_index_buffer(st, ib, &ibuffer)) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
         return;
      }

      info.indexed = TRUE;
      if (min_index != ~0 && max_index != ~0) {
         info.min_index = min_index;
         info.max_index = max_index;
      }

      /* The VBO module handles restart for the non-indexed GLDrawArrays
       * so we only set these fields for indexed drawing:
       */
      info.primitive_restart = ctx->Array._PrimitiveRestart;
      info.restart_index = ctx->Array.RestartIndex;
   }
   else {
      /* Transform feedback drawing is always non-indexed. */
      /* Set info.count_from_stream_output. */
      if (tfb_vertcount) {
         st_transform_feedback_draw_init(tfb_vertcount, &info);
      }
   }

   /* do actual drawing */
   for (i = 0; i < nr_prims; i++) {
      info.mode = translate_prim(ctx, prims[i].mode);
      info.start = prims[i].start;
      info.count = prims[i].count;
      info.start_instance = prims[i].base_instance;
      info.instance_count = prims[i].num_instances;
      info.index_bias = prims[i].basevertex;
      if (!ib) {
         info.min_index = info.start;
         info.max_index = info.start + info.count - 1;
      }

      if (ST_DEBUG & DEBUG_DRAW) {
         debug_printf("st/draw: mode %s  start %u  count %u  indexed %d\n",
                      u_prim_name(info.mode),
                      info.start,
                      info.count,
                      info.indexed);
      }

      if (info.count_from_stream_output) {
         cso_draw_vbo(st->cso_context, &info);
      }
      else if (info.primitive_restart) {
         /* don't trim, restarts might be inside index list */
         cso_draw_vbo(st->cso_context, &info);
      }
      else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
         cso_draw_vbo(st->cso_context, &info);
      }
   }

   if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
      pipe_resource_reference(&ibuffer.buffer, NULL);
   }
}


void
st_init_draw(struct st_context *st)
{
   struct gl_context *ctx = st->ctx;

   vbo_set_draw_func(ctx, st_draw_vbo);

   st->draw = draw_create(st->pipe); /* for selection/feedback */

   /* Disable draw options that might convert points/lines to tris, etc.
    * as that would foul-up feedback/selection mode.
    */
   draw_wide_line_threshold(st->draw, 1000.0f);
   draw_wide_point_threshold(st->draw, 1000.0f);
   draw_enable_line_stipple(st->draw, FALSE);
   draw_enable_point_sprites(st->draw, FALSE);
}


void
st_destroy_draw(struct st_context *st)
{
   draw_destroy(st->draw);
}