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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file implements the st_draw_vbo() function which is called from
* Mesa's VBO module. All point/line/triangle rendering is done through
* this function whether the user called glBegin/End, glDrawArrays,
* glDrawElements, glEvalMesh, or glCalList, etc.
*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/varray.h"
#include "compiler/glsl/ir_uniform.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_xformfb.h"
#include "st_debug.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
#include "util/u_draw.h"
#include "util/u_upload_mgr.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
/**
* Set the restart index.
*/
static void
setup_primitive_restart(struct gl_context *ctx, struct pipe_draw_info *info)
{
if (ctx->Array._PrimitiveRestart) {
unsigned index_size = info->index_size;
info->restart_index =
_mesa_primitive_restart_index(ctx, index_size);
/* Enable primitive restart only when the restart index can have an
* effect. This is required for correctness in radeonsi VI support.
* Other hardware may also benefit from taking a faster, non-restart path
* when possible.
*/
if (index_size == 4 || info->restart_index < (1 << (index_size * 8)))
info->primitive_restart = true;
}
}
/**
* Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
* the corresponding Gallium type.
*/
static unsigned
translate_prim(const struct gl_context *ctx, unsigned prim)
{
/* GL prims should match Gallium prims, spot-check a few */
STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
return prim;
}
static inline void
prepare_draw(struct st_context *st, struct gl_context *ctx)
{
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
if (unlikely(!st->bitmap.cache.empty))
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
/* Validate state. */
if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
st->gfx_shaders_may_be_dirty) {
st_validate_state(st, ST_PIPELINE_RENDER);
}
}
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by gallium.
*/
static void
st_draw_vbo(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
unsigned stream,
struct gl_buffer_object *indirect)
{
struct st_context *st = st_context(ctx);
struct pipe_draw_info info;
unsigned i;
unsigned start = 0;
/* The initial pushdown of the inputs array into the drivers */
_mesa_set_drawing_arrays(ctx, st->draw_arrays.inputs);
_vbo_update_inputs(ctx, &st->draw_arrays);
prepare_draw(st, ctx);
if (st->vertex_array_out_of_memory)
return;
/* Initialize pipe_draw_info. */
info.primitive_restart = false;
info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
info.indirect = NULL;
info.count_from_stream_output = NULL;
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
/* Get index bounds for user buffers. */
if (!index_bounds_valid && st->draw_needs_minmax_index) {
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
}
info.index_size = ib->index_size;
info.min_index = min_index;
info.max_index = max_index;
if (_mesa_is_bufferobj(bufobj)) {
/* indices are in a real VBO */
info.has_user_indices = false;
info.index.resource = st_buffer_object(bufobj)->buffer;
/* Return if the bound element array buffer doesn't have any backing
* storage. (nothing to do)
*/
if (!info.index.resource)
return;
start = pointer_to_offset(ib->ptr) / info.index_size;
} else {
/* indices are in user space memory */
info.has_user_indices = true;
info.index.user = ib->ptr;
}
setup_primitive_restart(ctx, &info);
}
else {
info.index_size = 0;
info.has_user_indices = false;
/* Transform feedback drawing is always non-indexed. */
/* Set info.count_from_stream_output. */
if (tfb_vertcount) {
if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
return;
}
}
assert(!indirect);
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
info.count = prims[i].count;
/* Skip no-op draw calls. */
if (!info.count && !tfb_vertcount)
continue;
info.mode = translate_prim(ctx, prims[i].mode);
info.start = start + prims[i].start;
info.start_instance = prims[i].base_instance;
info.instance_count = prims[i].num_instances;
info.index_bias = prims[i].basevertex;
info.drawid = prims[i].draw_id;
if (!ib) {
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
if (ST_DEBUG & DEBUG_DRAW) {
debug_printf("st/draw: mode %s start %u count %u index_size %d\n",
u_prim_name(info.mode),
info.start,
info.count,
info.index_size);
}
/* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
cso_draw_vbo(st->cso_context, &info);
}
}
static void
st_indirect_draw_vbo(struct gl_context *ctx,
GLuint mode,
struct gl_buffer_object *indirect_data,
GLsizeiptr indirect_offset,
unsigned draw_count,
unsigned stride,
struct gl_buffer_object *indirect_draw_count,
GLsizeiptr indirect_draw_count_offset,
const struct _mesa_index_buffer *ib)
{
struct st_context *st = st_context(ctx);
struct pipe_draw_info info;
struct pipe_draw_indirect_info indirect;
/* The initial pushdown of the inputs array into the drivers */
_mesa_set_drawing_arrays(ctx, st->draw_arrays.inputs);
_vbo_update_inputs(ctx, &st->draw_arrays);
assert(stride);
prepare_draw(st, ctx);
if (st->vertex_array_out_of_memory)
return;
memset(&indirect, 0, sizeof(indirect));
util_draw_init_info(&info);
info.start = 0; /* index offset / index size */
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
/* indices are always in a real VBO */
assert(_mesa_is_bufferobj(bufobj));
info.index_size = ib->index_size;
info.index.resource = st_buffer_object(bufobj)->buffer;
info.start = pointer_to_offset(ib->ptr) / info.index_size;
/* Primitive restart is not handled by the VBO module in this case. */
setup_primitive_restart(ctx, &info);
}
info.mode = translate_prim(ctx, mode);
info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
info.indirect = &indirect;
indirect.buffer = st_buffer_object(indirect_data)->buffer;
indirect.offset = indirect_offset;
if (ST_DEBUG & DEBUG_DRAW) {
debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
u_prim_name(info.mode),
draw_count,
info.index_size);
}
if (!st->has_multi_draw_indirect) {
int i;
assert(!indirect_draw_count);
indirect.draw_count = 1;
for (i = 0; i < draw_count; i++) {
info.drawid = i;
cso_draw_vbo(st->cso_context, &info);
indirect.offset += stride;
}
} else {
indirect.draw_count = draw_count;
indirect.stride = stride;
if (indirect_draw_count) {
indirect.indirect_draw_count =
st_buffer_object(indirect_draw_count)->buffer;
indirect.indirect_draw_count_offset = indirect_draw_count_offset;
}
cso_draw_vbo(st->cso_context, &info);
}
}
void
st_init_draw_functions(struct dd_function_table *functions)
{
functions->Draw = st_draw_vbo;
functions->DrawIndirect = st_indirect_draw_vbo;
}
void
st_destroy_draw(struct st_context *st)
{
draw_destroy(st->draw);
}
/**
* Getter for the draw_context, so that initialization of it can happen only
* when needed (the TGSI exec machines take up quite a bit of memory).
*/
struct draw_context *
st_get_draw_context(struct st_context *st)
{
if (!st->draw) {
st->draw = draw_create(st->pipe);
if (!st->draw) {
_mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
return NULL;
}
}
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
return st->draw;
}
/**
* Draw a quad with given position, texcoords and color.
*/
bool
st_draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, float z,
float s0, float t0, float s1, float t1,
const float *color,
unsigned num_instances)
{
struct pipe_vertex_buffer vb = {0};
struct st_util_vertex *verts;
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(st->pipe->stream_uploader, 0,
4 * sizeof(struct st_util_vertex), 4,
&vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
if (!vb.buffer.resource) {
return false;
}
/* lower-left */
verts[0].x = x0;
verts[0].y = y1;
verts[0].z = z;
verts[0].r = color[0];
verts[0].g = color[1];
verts[0].b = color[2];
verts[0].a = color[3];
verts[0].s = s0;
verts[0].t = t0;
/* lower-right */
verts[1].x = x1;
verts[1].y = y1;
verts[1].z = z;
verts[1].r = color[0];
verts[1].g = color[1];
verts[1].b = color[2];
verts[1].a = color[3];
verts[1].s = s1;
verts[1].t = t0;
/* upper-right */
verts[2].x = x1;
verts[2].y = y0;
verts[2].z = z;
verts[2].r = color[0];
verts[2].g = color[1];
verts[2].b = color[2];
verts[2].a = color[3];
verts[2].s = s1;
verts[2].t = t1;
/* upper-left */
verts[3].x = x0;
verts[3].y = y0;
verts[3].z = z;
verts[3].r = color[0];
verts[3].g = color[1];
verts[3].b = color[2];
verts[3].a = color[3];
verts[3].s = s0;
verts[3].t = t1;
u_upload_unmap(st->pipe->stream_uploader);
/* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
* zero. If that ever changes we need to audit the calls to that function
* and make sure the slot number is used consistently everywhere.
*/
assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
cso_set_vertex_buffers(st->cso_context,
cso_get_aux_vertex_buffer_slot(st->cso_context),
1, &vb);
if (num_instances > 1) {
cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
} else {
cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
}
pipe_resource_reference(&vb.buffer.resource, NULL);
return true;
}
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