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|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file implements the st_draw_vbo() function which is called from
* Mesa's VBO module. All point/line/triangle rendering is done through
* this function whether the user called glBegin/End, glDrawArrays,
* glDrawElements, glEvalMesh, or glCalList, etc.
*
* We basically convert the VBO's vertex attribute/array information into
* Gallium vertex state, bind the vertex buffer objects and call
* pipe->draw_vbo().
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_xformfb.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
#include "util/u_draw_quad.h"
#include "util/u_upload_mgr.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
#include "../glsl/ir_uniform.h"
static GLuint double_types[4] = {
PIPE_FORMAT_R64_FLOAT,
PIPE_FORMAT_R64G64_FLOAT,
PIPE_FORMAT_R64G64B64_FLOAT,
PIPE_FORMAT_R64G64B64A64_FLOAT
};
static GLuint float_types[4] = {
PIPE_FORMAT_R32_FLOAT,
PIPE_FORMAT_R32G32_FLOAT,
PIPE_FORMAT_R32G32B32_FLOAT,
PIPE_FORMAT_R32G32B32A32_FLOAT
};
static GLuint half_float_types[4] = {
PIPE_FORMAT_R16_FLOAT,
PIPE_FORMAT_R16G16_FLOAT,
PIPE_FORMAT_R16G16B16_FLOAT,
PIPE_FORMAT_R16G16B16A16_FLOAT
};
static GLuint uint_types_norm[4] = {
PIPE_FORMAT_R32_UNORM,
PIPE_FORMAT_R32G32_UNORM,
PIPE_FORMAT_R32G32B32_UNORM,
PIPE_FORMAT_R32G32B32A32_UNORM
};
static GLuint uint_types_scale[4] = {
PIPE_FORMAT_R32_USCALED,
PIPE_FORMAT_R32G32_USCALED,
PIPE_FORMAT_R32G32B32_USCALED,
PIPE_FORMAT_R32G32B32A32_USCALED
};
static GLuint uint_types_int[4] = {
PIPE_FORMAT_R32_UINT,
PIPE_FORMAT_R32G32_UINT,
PIPE_FORMAT_R32G32B32_UINT,
PIPE_FORMAT_R32G32B32A32_UINT
};
static GLuint int_types_norm[4] = {
PIPE_FORMAT_R32_SNORM,
PIPE_FORMAT_R32G32_SNORM,
PIPE_FORMAT_R32G32B32_SNORM,
PIPE_FORMAT_R32G32B32A32_SNORM
};
static GLuint int_types_scale[4] = {
PIPE_FORMAT_R32_SSCALED,
PIPE_FORMAT_R32G32_SSCALED,
PIPE_FORMAT_R32G32B32_SSCALED,
PIPE_FORMAT_R32G32B32A32_SSCALED
};
static GLuint int_types_int[4] = {
PIPE_FORMAT_R32_SINT,
PIPE_FORMAT_R32G32_SINT,
PIPE_FORMAT_R32G32B32_SINT,
PIPE_FORMAT_R32G32B32A32_SINT
};
static GLuint ushort_types_norm[4] = {
PIPE_FORMAT_R16_UNORM,
PIPE_FORMAT_R16G16_UNORM,
PIPE_FORMAT_R16G16B16_UNORM,
PIPE_FORMAT_R16G16B16A16_UNORM
};
static GLuint ushort_types_scale[4] = {
PIPE_FORMAT_R16_USCALED,
PIPE_FORMAT_R16G16_USCALED,
PIPE_FORMAT_R16G16B16_USCALED,
PIPE_FORMAT_R16G16B16A16_USCALED
};
static GLuint ushort_types_int[4] = {
PIPE_FORMAT_R16_UINT,
PIPE_FORMAT_R16G16_UINT,
PIPE_FORMAT_R16G16B16_UINT,
PIPE_FORMAT_R16G16B16A16_UINT
};
static GLuint short_types_norm[4] = {
PIPE_FORMAT_R16_SNORM,
PIPE_FORMAT_R16G16_SNORM,
PIPE_FORMAT_R16G16B16_SNORM,
PIPE_FORMAT_R16G16B16A16_SNORM
};
static GLuint short_types_scale[4] = {
PIPE_FORMAT_R16_SSCALED,
PIPE_FORMAT_R16G16_SSCALED,
PIPE_FORMAT_R16G16B16_SSCALED,
PIPE_FORMAT_R16G16B16A16_SSCALED
};
static GLuint short_types_int[4] = {
PIPE_FORMAT_R16_SINT,
PIPE_FORMAT_R16G16_SINT,
PIPE_FORMAT_R16G16B16_SINT,
PIPE_FORMAT_R16G16B16A16_SINT
};
static GLuint ubyte_types_norm[4] = {
PIPE_FORMAT_R8_UNORM,
PIPE_FORMAT_R8G8_UNORM,
PIPE_FORMAT_R8G8B8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM
};
static GLuint ubyte_types_scale[4] = {
PIPE_FORMAT_R8_USCALED,
PIPE_FORMAT_R8G8_USCALED,
PIPE_FORMAT_R8G8B8_USCALED,
PIPE_FORMAT_R8G8B8A8_USCALED
};
static GLuint ubyte_types_int[4] = {
PIPE_FORMAT_R8_UINT,
PIPE_FORMAT_R8G8_UINT,
PIPE_FORMAT_R8G8B8_UINT,
PIPE_FORMAT_R8G8B8A8_UINT
};
static GLuint byte_types_norm[4] = {
PIPE_FORMAT_R8_SNORM,
PIPE_FORMAT_R8G8_SNORM,
PIPE_FORMAT_R8G8B8_SNORM,
PIPE_FORMAT_R8G8B8A8_SNORM
};
static GLuint byte_types_scale[4] = {
PIPE_FORMAT_R8_SSCALED,
PIPE_FORMAT_R8G8_SSCALED,
PIPE_FORMAT_R8G8B8_SSCALED,
PIPE_FORMAT_R8G8B8A8_SSCALED
};
static GLuint byte_types_int[4] = {
PIPE_FORMAT_R8_SINT,
PIPE_FORMAT_R8G8_SINT,
PIPE_FORMAT_R8G8B8_SINT,
PIPE_FORMAT_R8G8B8A8_SINT
};
static GLuint fixed_types[4] = {
PIPE_FORMAT_R32_FIXED,
PIPE_FORMAT_R32G32_FIXED,
PIPE_FORMAT_R32G32B32_FIXED,
PIPE_FORMAT_R32G32B32A32_FIXED
};
/**
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
enum pipe_format
st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
GLboolean normalized, GLboolean integer)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
type == GL_FIXED || type == GL_HALF_FLOAT ||
type == GL_INT_2_10_10_10_REV ||
type == GL_UNSIGNED_INT_2_10_10_10_REV);
assert(size >= 1);
assert(size <= 4);
assert(format == GL_RGBA || format == GL_BGRA);
if (type == GL_INT_2_10_10_10_REV ||
type == GL_UNSIGNED_INT_2_10_10_10_REV) {
assert(size == 4);
assert(!integer);
if (format == GL_BGRA) {
if (type == GL_INT_2_10_10_10_REV) {
if (normalized)
return PIPE_FORMAT_B10G10R10A2_SNORM;
else
return PIPE_FORMAT_B10G10R10A2_SSCALED;
} else {
if (normalized)
return PIPE_FORMAT_B10G10R10A2_UNORM;
else
return PIPE_FORMAT_B10G10R10A2_USCALED;
}
} else {
if (type == GL_INT_2_10_10_10_REV) {
if (normalized)
return PIPE_FORMAT_R10G10B10A2_SNORM;
else
return PIPE_FORMAT_R10G10B10A2_SSCALED;
} else {
if (normalized)
return PIPE_FORMAT_R10G10B10A2_UNORM;
else
return PIPE_FORMAT_R10G10B10A2_USCALED;
}
}
}
if (format == GL_BGRA) {
/* this is an odd-ball case */
assert(type == GL_UNSIGNED_BYTE);
assert(normalized);
return PIPE_FORMAT_B8G8R8A8_UNORM;
}
if (integer) {
switch (type) {
case GL_INT: return int_types_int[size-1];
case GL_SHORT: return short_types_int[size-1];
case GL_BYTE: return byte_types_int[size-1];
case GL_UNSIGNED_INT: return uint_types_int[size-1];
case GL_UNSIGNED_SHORT: return ushort_types_int[size-1];
case GL_UNSIGNED_BYTE: return ubyte_types_int[size-1];
default: assert(0); return 0;
}
}
else if (normalized) {
switch (type) {
case GL_DOUBLE: return double_types[size-1];
case GL_FLOAT: return float_types[size-1];
case GL_HALF_FLOAT: return half_float_types[size-1];
case GL_INT: return int_types_norm[size-1];
case GL_SHORT: return short_types_norm[size-1];
case GL_BYTE: return byte_types_norm[size-1];
case GL_UNSIGNED_INT: return uint_types_norm[size-1];
case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
case GL_FIXED: return fixed_types[size-1];
default: assert(0); return 0;
}
}
else {
switch (type) {
case GL_DOUBLE: return double_types[size-1];
case GL_FLOAT: return float_types[size-1];
case GL_HALF_FLOAT: return half_float_types[size-1];
case GL_INT: return int_types_scale[size-1];
case GL_SHORT: return short_types_scale[size-1];
case GL_BYTE: return byte_types_scale[size-1];
case GL_UNSIGNED_INT: return uint_types_scale[size-1];
case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
case GL_FIXED: return fixed_types[size-1];
default: assert(0); return 0;
}
}
return PIPE_FORMAT_NONE; /* silence compiler warning */
}
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
* only interested in per-vertex data. See bug 38626.
*/
static GLboolean
all_varyings_in_vbos(const struct gl_client_array *arrays[])
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
!arrays[i]->InstanceDivisor &&
!_mesa_is_bufferobj(arrays[i]->BufferObj))
return GL_FALSE;
return GL_TRUE;
}
/**
* Examine the active arrays to determine if we have interleaved
* vertex arrays all living in one VBO, or all living in user space.
*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays)
{
GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
const GLubyte *firstPtr = NULL;
GLboolean userSpaceBuffer = GL_FALSE;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
const struct gl_buffer_object *bufObj = array->BufferObj;
const GLsizei stride = array->StrideB; /* in bytes */
if (attr == 0) {
/* save info about the first array */
firstStride = stride;
firstPtr = array->Ptr;
firstBufObj = bufObj;
userSpaceBuffer = !bufObj || !bufObj->Name;
}
else {
/* check if other arrays interleave with the first, in same buffer */
if (stride != firstStride)
return GL_FALSE; /* strides don't match */
if (bufObj != firstBufObj)
return GL_FALSE; /* arrays in different VBOs */
if (abs(array->Ptr - firstPtr) > firstStride)
return GL_FALSE; /* arrays start too far apart */
if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
return GL_FALSE; /* mix of VBO and user-space arrays */
}
}
return GL_TRUE;
}
/**
* Set up for drawing interleaved arrays that all live in one VBO
* or all live in user space.
* \param vbuffer returns vertex buffer info
* \param velements returns vertex element info
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
*/
static GLboolean
setup_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
struct pipe_vertex_buffer *vbuffer,
struct pipe_vertex_element velements[])
{
GLuint attr;
const GLubyte *low_addr = NULL;
GLboolean usingVBO; /* all arrays in a VBO? */
struct gl_buffer_object *bufobj;
GLsizei stride;
/* Find the lowest address of the arrays we're drawing,
* Init bufobj and stride.
*/
if (vpv->num_inputs) {
const GLuint mesaAttr0 = vp->index_to_input[0];
const struct gl_client_array *array = arrays[mesaAttr0];
/* Since we're doing interleaved arrays, we know there'll be at most
* one buffer object and the stride will be the same for all arrays.
* Grab them now.
*/
bufobj = array->BufferObj;
stride = array->StrideB;
low_addr = arrays[vp->index_to_input[0]]->Ptr;
for (attr = 1; attr < vpv->num_inputs; attr++) {
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
low_addr = MIN2(low_addr, start);
}
}
else {
/* not sure we'll ever have zero inputs, but play it safe */
bufobj = NULL;
stride = 0;
low_addr = 0;
}
/* are the arrays in user space? */
usingVBO = _mesa_is_bufferobj(bufobj);
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
unsigned src_offset = (unsigned) (array->Ptr - low_addr);
GLuint element_size = array->_ElementSize;
assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
velements[attr].src_offset = src_offset;
velements[attr].instance_divisor = array->InstanceDivisor;
velements[attr].vertex_buffer_index = 0;
velements[attr].src_format = st_pipe_vertex_format(array->Type,
array->Size,
array->Format,
array->Normalized,
array->Integer);
assert(velements[attr].src_format);
}
/*
* Return the vbuffer info and setup user-space attrib info, if needed.
*/
if (vpv->num_inputs == 0) {
/* just defensive coding here */
vbuffer->buffer = NULL;
vbuffer->user_buffer = NULL;
vbuffer->buffer_offset = 0;
vbuffer->stride = 0;
}
else if (usingVBO) {
/* all interleaved arrays in a VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
if (!stobj || !stobj->buffer) {
/* probably out of memory (or zero-sized buffer) */
return GL_FALSE;
}
vbuffer->buffer = stobj->buffer;
vbuffer->user_buffer = NULL;
vbuffer->buffer_offset = pointer_to_offset(low_addr);
vbuffer->stride = stride;
}
else {
/* all interleaved arrays in user memory */
vbuffer->buffer = NULL;
vbuffer->user_buffer = low_addr;
vbuffer->buffer_offset = 0;
vbuffer->stride = stride;
}
return GL_TRUE;
}
/**
* Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
* vertex attribute.
* \param vbuffer returns vertex buffer info
* \param velements returns vertex element info
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
*/
static GLboolean
setup_non_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
struct pipe_vertex_buffer vbuffer[],
struct pipe_vertex_element velements[])
{
GLuint attr;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
struct gl_buffer_object *bufobj = array->BufferObj;
GLsizei stride = array->StrideB;
assert(array->_ElementSize == array->Size * _mesa_sizeof_type(array->Type));
if (_mesa_is_bufferobj(bufobj)) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
if (!stobj || !stobj->buffer) {
/* probably out of memory (or zero-sized buffer) */
return GL_FALSE;
}
vbuffer[attr].buffer = stobj->buffer;
vbuffer[attr].user_buffer = NULL;
vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
}
else {
/* wrap user data */
void *ptr;
if (array->Ptr) {
ptr = (void *) array->Ptr;
}
else {
/* no array, use ctx->Current.Attrib[] value */
ptr = (void *) ctx->Current.Attrib[mesaAttr];
stride = 0;
}
assert(ptr);
vbuffer[attr].buffer = NULL;
vbuffer[attr].user_buffer = ptr;
vbuffer[attr].buffer_offset = 0;
}
/* common-case setup */
vbuffer[attr].stride = stride; /* in bytes */
velements[attr].src_offset = 0;
velements[attr].instance_divisor = array->InstanceDivisor;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format = st_pipe_vertex_format(array->Type,
array->Size,
array->Format,
array->Normalized,
array->Integer);
assert(velements[attr].src_format);
}
return GL_TRUE;
}
static void
setup_index_buffer(struct st_context *st,
const struct _mesa_index_buffer *ib,
struct pipe_index_buffer *ibuffer)
{
struct pipe_context *pipe = st->pipe;
struct gl_buffer_object *bufobj = ib->obj;
ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
/* get/create the index buffer object */
if (_mesa_is_bufferobj(bufobj)) {
/* indices are in a real VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
ibuffer->offset = pointer_to_offset(ib->ptr);
}
else if (st->indexbuf_uploader) {
u_upload_data(st->indexbuf_uploader, 0, ib->count * ibuffer->index_size,
ib->ptr, &ibuffer->offset, &ibuffer->buffer);
}
else {
/* indices are in user space memory */
ibuffer->buffer =
pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
ib->count * ibuffer->index_size,
PIPE_BIND_INDEX_BUFFER);
}
cso_set_index_buffer(st->cso_context, ibuffer);
}
/**
* Prior to drawing, check that any uniforms referenced by the
* current shader have been set. If a uniform has not been set,
* issue a warning.
*/
static void
check_uniforms(struct gl_context *ctx)
{
struct gl_shader_program *shProg[3] = {
ctx->Shader.CurrentVertexProgram,
ctx->Shader.CurrentGeometryProgram,
ctx->Shader.CurrentFragmentProgram,
};
unsigned j;
for (j = 0; j < 3; j++) {
unsigned i;
if (shProg[j] == NULL || !shProg[j]->LinkStatus)
continue;
for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
if (!u->initialized) {
_mesa_warning(ctx,
"Using shader with uninitialized uniform: %s",
u->name);
}
}
}
}
/*
* Notes on primitive restart:
* The code below is used when the gallium driver does not support primitive
* restart itself. We map the index buffer, find the restart indexes, unmap
* the index buffer then draw the sub-primitives delineated by the restarts.
* A couple possible optimizations:
* 1. Save the list of sub-primitive (start, count) values in a list attached
* to the index buffer for re-use in subsequent draws. The list would be
* invalidated when the contents of the buffer changed.
* 2. If drawing triangle strips or quad strips, create a new index buffer
* that uses duplicated vertices to render the disjoint strips as one
* long strip. We'd have to be careful to avoid using too much memory
* for this.
* Finally, some apps might perform better if they don't use primitive restart
* at all rather than this fallback path. Set MESA_EXTENSION_OVERRIDE to
* "-GL_NV_primitive_restart" to test that.
*/
struct sub_primitive
{
unsigned start, count;
};
/**
* Scan the elements array to find restart indexes. Return a list
* of primitive (start,count) pairs to indicate how to draw the sub-
* primitives delineated by the restart index.
*/
static struct sub_primitive *
find_sub_primitives(const void *elements, unsigned element_size,
unsigned start, unsigned end, unsigned restart_index,
unsigned *num_sub_prims)
{
const unsigned max_prims = end - start;
struct sub_primitive *sub_prims;
unsigned i, cur_start, cur_count, num;
sub_prims = (struct sub_primitive *)
malloc(max_prims * sizeof(struct sub_primitive));
if (!sub_prims) {
*num_sub_prims = 0;
return NULL;
}
cur_start = start;
cur_count = 0;
num = 0;
#define SCAN_ELEMENTS(TYPE) \
for (i = start; i < end; i++) { \
if (((const TYPE *) elements)[i] == restart_index) { \
if (cur_count > 0) { \
assert(num < max_prims); \
sub_prims[num].start = cur_start; \
sub_prims[num].count = cur_count; \
num++; \
} \
cur_start = i + 1; \
cur_count = 0; \
} \
else { \
cur_count++; \
} \
} \
if (cur_count > 0) { \
assert(num < max_prims); \
sub_prims[num].start = cur_start; \
sub_prims[num].count = cur_count; \
num++; \
}
switch (element_size) {
case 1:
SCAN_ELEMENTS(ubyte);
break;
case 2:
SCAN_ELEMENTS(ushort);
break;
case 4:
SCAN_ELEMENTS(uint);
break;
default:
assert(0 && "bad index_size in find_sub_primitives()");
}
#undef SCAN_ELEMENTS
*num_sub_prims = num;
return sub_prims;
}
/**
* For gallium drivers that don't support the primitive restart
* feature, handle it here by breaking up the indexed primitive into
* sub-primitives.
*/
static void
handle_fallback_primitive_restart(struct cso_context *cso,
struct pipe_context *pipe,
const struct _mesa_index_buffer *ib,
struct pipe_index_buffer *ibuffer,
struct pipe_draw_info *orig_info)
{
const unsigned start = orig_info->start;
const unsigned count = orig_info->count;
struct pipe_draw_info info = *orig_info;
struct pipe_transfer *transfer = NULL;
unsigned instance, i;
const void *ptr = NULL;
struct sub_primitive *sub_prims;
unsigned num_sub_prims;
assert(info.indexed);
assert(ibuffer->buffer);
assert(ib);
if (!ibuffer->buffer || !ib)
return;
info.primitive_restart = FALSE;
info.instance_count = 1;
if (_mesa_is_bufferobj(ib->obj)) {
ptr = pipe_buffer_map_range(pipe, ibuffer->buffer,
start * ibuffer->index_size, /* start */
count * ibuffer->index_size, /* length */
PIPE_TRANSFER_READ, &transfer);
if (!ptr)
return;
ptr = (uint8_t*)ptr + (ibuffer->offset - start * ibuffer->index_size);
}
else {
ptr = ib->ptr;
if (!ptr)
return;
}
sub_prims = find_sub_primitives(ptr, ibuffer->index_size,
0, count, orig_info->restart_index,
&num_sub_prims);
if (transfer)
pipe_buffer_unmap(pipe, transfer);
/* Now draw the sub primitives.
* Need to loop over instances as well to preserve draw order.
*/
for (instance = 0; instance < orig_info->instance_count; instance++) {
info.start_instance = instance + orig_info->start_instance;
for (i = 0; i < num_sub_prims; i++) {
info.start = sub_prims[i].start;
info.count = sub_prims[i].count;
if (u_trim_pipe_prim(info.mode, &info.count)) {
cso_draw_vbo(cso, &info);
}
}
}
if (sub_prims)
free(sub_prims);
}
/**
* Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
* the corresponding Gallium type.
*/
static unsigned
translate_prim(const struct gl_context *ctx, unsigned prim)
{
/* GL prims should match Gallium prims, spot-check a few */
assert(GL_POINTS == PIPE_PRIM_POINTS);
assert(GL_QUADS == PIPE_PRIM_QUADS);
assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
* Note: it's important to do the correct trimming if we change the
* prim type! We do that wherever this function is called.
*/
if (prim == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&
ctx->Polygon.FrontMode == GL_FILL &&
ctx->Polygon.BackMode == GL_FILL)
prim = GL_TRIANGLE_STRIP;
return prim;
}
/**
* Setup vertex arrays and buffers prior to drawing.
* \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
*/
static GLboolean
st_validate_varrays(struct gl_context *ctx,
const struct gl_client_array **arrays)
{
struct st_context *st = st_context(ctx);
const struct st_vertex_program *vp;
const struct st_vp_variant *vpv;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers, num_velements;
/* must get these after state validation! */
vp = st->vp;
vpv = st->vp_variant;
memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
/*
* Setup the vbuffer[] and velements[] arrays.
*/
if (is_interleaved_arrays(vp, vpv, arrays)) {
if (!setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer,
velements)) {
return GL_FALSE;
}
num_vbuffers = 1;
num_velements = vpv->num_inputs;
if (num_velements == 0)
num_vbuffers = 0;
}
else {
if (!setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
vbuffer, velements)) {
return GL_FALSE;
}
num_vbuffers = vpv->num_inputs;
num_velements = vpv->num_inputs;
}
cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
cso_set_vertex_elements(st->cso_context, num_velements, velements);
return GL_TRUE;
}
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by gallium.
*/
void
st_draw_vbo(struct gl_context *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_index_buffer ibuffer = {0};
struct pipe_draw_info info;
unsigned i, num_instances = 1;
GLboolean new_array =
st->dirty.st &&
(st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
if (ib) {
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
for (i = 0; i < nr_prims; i++) {
num_instances = MAX2(num_instances, prims[i].num_instances);
}
}
else {
/* Get min/max index for non-indexed drawing. */
min_index = ~0;
max_index = 0;
for (i = 0; i < nr_prims; i++) {
min_index = MIN2(min_index, prims[i].start);
max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
num_instances = MAX2(num_instances, prims[i].num_instances);
}
}
/* Validate state. */
if (st->dirty.st) {
GLboolean vertDataEdgeFlags;
vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
if (vertDataEdgeFlags != st->vertdata_edgeflags) {
st->vertdata_edgeflags = vertDataEdgeFlags;
st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
}
st_validate_state(st);
if (new_array) {
if (!st_validate_varrays(ctx, arrays)) {
/* probably out of memory, no-op the draw call */
return;
}
}
#if 0
if (MESA_VERBOSE & VERBOSE_GLSL) {
check_uniforms(ctx);
}
#else
(void) check_uniforms;
#endif
}
util_draw_init_info(&info);
if (ib) {
setup_index_buffer(st, ib, &ibuffer);
info.indexed = TRUE;
if (min_index != ~0 && max_index != ~0) {
info.min_index = min_index;
info.max_index = max_index;
}
/* The VBO module handles restart for the non-indexed GLDrawArrays
* so we only set these fields for indexed drawing:
*/
info.primitive_restart = ctx->Array.PrimitiveRestart;
info.restart_index = ctx->Array.RestartIndex;
}
/* Set info.count_from_stream_output. */
if (tfb_vertcount) {
st_transform_feedback_draw_init(tfb_vertcount, &info);
}
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
info.mode = translate_prim( ctx, prims[i].mode );
info.start = prims[i].start;
info.count = prims[i].count;
info.instance_count = prims[i].num_instances;
info.index_bias = prims[i].basevertex;
if (!ib) {
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
if (info.count_from_stream_output) {
cso_draw_vbo(st->cso_context, &info);
}
else if (info.primitive_restart) {
if (st->sw_primitive_restart) {
/* Handle primitive restart for drivers that doesn't support it */
handle_fallback_primitive_restart(st->cso_context, pipe, ib,
&ibuffer, &info);
}
else {
/* don't trim, restarts might be inside index list */
cso_draw_vbo(st->cso_context, &info);
}
}
else if (u_trim_pipe_prim(info.mode, &info.count))
cso_draw_vbo(st->cso_context, &info);
}
pipe_resource_reference(&ibuffer.buffer, NULL);
}
void
st_init_draw(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
vbo_set_draw_func(ctx, st_draw_vbo);
#if FEATURE_feedback || FEATURE_rastpos
st->draw = draw_create(st->pipe); /* for selection/feedback */
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
#endif
}
void
st_destroy_draw(struct st_context *st)
{
#if FEATURE_feedback || FEATURE_rastpos
draw_destroy(st->draw);
#endif
}
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