summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_draw.c
blob: e6f4175bf898c7fe3fedae61ae61e97240606100 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  */

#include "main/imports.h"

#include "vbo/vbo.h"
#include "vbo/vbo_context.h"

#include "tnl/t_vp_build.h"

#include "st_atom.h"
#include "st_cache.h"
#include "st_context.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"

#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/tgsi/exec/tgsi_attribs.h"

#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_context.h"


static GLuint
pipe_vertex_format(GLenum format, GLuint size)
{
   static const GLuint float_fmts[4] = {
      PIPE_FORMAT_R32_FLOAT,
      PIPE_FORMAT_R32G32_FLOAT,
      PIPE_FORMAT_R32G32B32_FLOAT,
      PIPE_FORMAT_R32G32B32A32_FLOAT,
   };

   assert(format >= GL_BYTE);
   assert(format <= GL_DOUBLE);
   assert(size >= 1);
   assert(size <= 4);

   switch (format) {
   case GL_FLOAT:
      return float_fmts[size - 1];
   default:
      assert(0);
   }
}


#if 0
/**
 * Convert a mesa vertex attribute to a TGSI attribute
 */
static GLuint
tgsi_attrib_to_mesa_attrib(GLuint attr)
{
   switch (attr) {
   case TGSI_ATTRIB_POS:
      return VERT_ATTRIB_POS;
   case TGSI_ATTRIB_WEIGHT:
      return VERT_ATTRIB_WEIGHT;
   case TGSI_ATTRIB_NORMAL:
      return VERT_ATTRIB_NORMAL;
   case TGSI_ATTRIB_COLOR0:
      return VERT_ATTRIB_COLOR0;
   case TGSI_ATTRIB_COLOR1:
      return VERT_ATTRIB_COLOR1;
   case TGSI_ATTRIB_FOG:
      return VERT_ATTRIB_FOG;
   case TGSI_ATTRIB_COLOR_INDEX:
      return VERT_ATTRIB_COLOR_INDEX;
   case TGSI_ATTRIB_EDGEFLAG:
      return VERT_ATTRIB_EDGEFLAG;
   case TGSI_ATTRIB_TEX0:
      return VERT_ATTRIB_TEX0;
   case TGSI_ATTRIB_TEX1:
      return VERT_ATTRIB_TEX1;
   case TGSI_ATTRIB_TEX2:
      return VERT_ATTRIB_TEX2;
   case TGSI_ATTRIB_TEX3:
      return VERT_ATTRIB_TEX3;
   case TGSI_ATTRIB_TEX4:
      return VERT_ATTRIB_TEX4;
   case TGSI_ATTRIB_TEX5:
      return VERT_ATTRIB_TEX5;
   case TGSI_ATTRIB_TEX6:
      return VERT_ATTRIB_TEX6;
   case TGSI_ATTRIB_TEX7:
      return VERT_ATTRIB_TEX7;
   case TGSI_ATTRIB_VAR0:
      return VERT_ATTRIB_GENERIC0;
   case TGSI_ATTRIB_VAR1:
      return VERT_ATTRIB_GENERIC1;
   case TGSI_ATTRIB_VAR2:
      return VERT_ATTRIB_GENERIC2;
   case TGSI_ATTRIB_VAR3:
      return VERT_ATTRIB_GENERIC3;
   case TGSI_ATTRIB_VAR4:
      return VERT_ATTRIB_GENERIC4;
   case TGSI_ATTRIB_VAR5:
      return VERT_ATTRIB_GENERIC5;
   case TGSI_ATTRIB_VAR6:
      return VERT_ATTRIB_GENERIC6;
   case TGSI_ATTRIB_VAR7:
      return VERT_ATTRIB_GENERIC7;
   default:
      assert(0);
      return 0;
   }
}
#endif


/**
 * The default attribute buffer is basically a copy of the
 * ctx->Current.Attrib[] array.  It's used when the vertex program
 * references an attribute for which we don't have a VBO/array.
 */
static void
create_default_attribs_buffer(struct st_context *st)
{
   struct pipe_context *pipe = st->pipe;
   st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
}


static void
destroy_default_attribs_buffer(struct st_context *st)
{
   struct pipe_context *pipe = st->pipe;
   pipe->winsys->buffer_reference(pipe->winsys,
                                  &st->default_attrib_buffer, NULL);
}


static void
update_default_attribs_buffer(GLcontext *ctx)
{
   struct pipe_context *pipe = ctx->st->pipe;
   struct pipe_buffer_handle *buf = ctx->st->default_attrib_buffer;
   const unsigned size = sizeof(ctx->Current.Attrib);
   const void *data = ctx->Current.Attrib;
   pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
}


/**
 * This function gets plugged into the VBO module and is called when
 * we have something to render.
 * Basically, translate the information into the format expected by pipe.
 */
void
st_draw_vbo(GLcontext *ctx,
            const struct gl_client_array **arrays,
            const struct _mesa_prim *prims,
            GLuint nr_prims,
            const struct _mesa_index_buffer *ib,
            GLuint min_index,
            GLuint max_index)
{
   struct pipe_context *pipe = ctx->st->pipe;
   const struct st_vertex_program *vp;
   const struct pipe_shader_state *vs;
   const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
   GLboolean needDefaultAttribs = GL_FALSE;
   GLuint attr;

   st_validate_state(ctx->st);

   /* must get these after state validation! */
   vp = ctx->st->vp;
   vs = &ctx->st->state.vs->state;

   /* loop over TGSI shader inputs */
   for (attr = 0; attr < vs->num_inputs; attr++) {
      const GLuint mesaAttr = vp->index_to_input[attr];
      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;

      struct pipe_vertex_buffer vbuffer;
      struct pipe_vertex_element velement;

      vbuffer.buffer = NULL;
      vbuffer.pitch = 0;
      velement.src_offset = 0;
      velement.vertex_buffer_index = 0;
      velement.src_format = 0;

      if (bufobj && bufobj->Name) {
         struct st_buffer_object *stobj = st_buffer_object(bufobj);
         /* Recall that for VBOs, the gl_client_array->Ptr field is
          * really an offset from the start of the VBO, not a pointer.
          */
         unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;

         assert(stobj->buffer);

         vbuffer.buffer = stobj->buffer;
         vbuffer.buffer_offset = attr0_offset;  /* in bytes */
         vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
         vbuffer.max_index = 0;  /* need this? */

         velement.src_offset = offset - attr0_offset; /* bytes */
         velement.vertex_buffer_index = attr;
         velement.dst_offset = 0; /* need this? */
         velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
                                                  arrays[mesaAttr]->Size);
         assert(velement.src_format);
      }
      else {
         /* use the default attribute buffer */
         needDefaultAttribs = GL_TRUE;

         vbuffer.buffer = ctx->st->default_attrib_buffer;
         vbuffer.buffer_offset = 0;
         vbuffer.pitch = 0; /* must be zero! */
         vbuffer.max_index = 1;

         velement.src_offset = mesaAttr * 4 * sizeof(GLfloat);
         velement.vertex_buffer_index = attr;
         velement.dst_offset = 0;
         velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
      }

      if (attr == 0)
         assert(vbuffer.buffer);

      pipe->set_vertex_buffer(pipe, attr, &vbuffer);
      pipe->set_vertex_element(pipe, attr, &velement);
   }

   if (needDefaultAttribs) {
      update_default_attribs_buffer(ctx);
   }


   /* do actual drawing */
   if (ib) {
      /* indexed primitive */
      struct gl_buffer_object *bufobj = ib->obj;
      struct pipe_buffer_handle *bh = NULL;
      unsigned indexSize, i;

      if (bufobj && bufobj->Name) {
         /* elements/indexes are in a real VBO */
         struct st_buffer_object *stobj = st_buffer_object(bufobj);
         bh = stobj->buffer;
         switch (ib->type) {
         case GL_UNSIGNED_INT:
            indexSize = 4;
            break;
         case GL_UNSIGNED_SHORT:
            indexSize = 2;
            break;
         default:
            assert(0);
         }
      }
      else {
         assert(0);
      }

      for (i = 0; i < nr_prims; i++) {
         pipe->draw_elements(pipe, bh, indexSize,
                              prims[i].mode, prims[i].start, prims[i].count);
      }
   }
   else {
      /* non-indexed */
      GLuint i;
      for (i = 0; i < nr_prims; i++) {
         pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
      }
   }
}



/**
 * Utility function for drawing simple primitives (such as quads for
 * glClear and glDrawPixels).  Coordinates are in screen space.
 * \param mode  one of PIPE_PRIM_x
 * \param numVertex  number of vertices
 * \param verts  vertex data (all attributes are float[4])
 * \param numAttribs  number of attributes per vertex
 * \param attribs  index of each attribute (0=pos, 3=color, etc)
 */
void 
st_draw_vertices(GLcontext *ctx, unsigned prim,
                 unsigned numVertex, float *verts,
                 unsigned numAttribs, const unsigned attribs[])
{
   const float width = ctx->DrawBuffer->Width;
   const float height = ctx->DrawBuffer->Height;
   const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
   struct pipe_context *pipe = ctx->st->pipe;
   struct pipe_buffer_handle *vbuf;
   struct pipe_vertex_buffer vbuffer;
   struct pipe_vertex_element velement;
   unsigned i;

   assert(numAttribs > 0);
   assert(attribs[0] == 0); /* position */

   /* convert to clip coords */
   for (i = 0; i < numVertex; i++) {
      float x = verts[i * numAttribs * 4 + 0];
      float y = verts[i * numAttribs * 4 + 1];
      x = x / width * 2.0 - 1.0;
      y = y / height * 2.0 - 1.0;
      verts[i * numAttribs * 4 + 0] = x;
      verts[i * numAttribs * 4 + 1] = y;
   }

   /* XXX create one-time */
   vbuf = pipe->winsys->buffer_create(pipe->winsys, 32);
   pipe->winsys->buffer_data(pipe->winsys, vbuf, vertex_bytes, verts);

   /* tell pipe about the vertex buffer */
   vbuffer.buffer = vbuf;
   vbuffer.pitch = numAttribs * 4 * sizeof(float);  /* vertex size */
   vbuffer.buffer_offset = 0;
   pipe->set_vertex_buffer(pipe, 0, &vbuffer);

   /* tell pipe about the vertex attributes */
   for (i = 0; i < numAttribs; i++) {
      velement.src_offset = i * 4 * sizeof(GLfloat);
      velement.vertex_buffer_index = 0;
      velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
      velement.dst_offset = 0;
      pipe->set_vertex_element(pipe, i/**attribs[i]**/, &velement);
   }

   /* draw */
   pipe->draw_arrays(pipe, prim, 0, numVertex);

   /* XXX: do one-time */
   pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
}




/**
 * Called by VBO to draw arrays when in selection or feedback mode.
 * This is very much like the normal draw_vbo() function above.
 * Look at code refactoring some day.
 * Might move this into the failover module some day.
 */
void
st_feedback_draw_vbo(GLcontext *ctx,
                     const struct gl_client_array **arrays,
                     const struct _mesa_prim *prims,
                     GLuint nr_prims,
                     const struct _mesa_index_buffer *ib,
                     GLuint min_index,
                     GLuint max_index)
{
   struct st_context *st = ctx->st;
   struct pipe_context *pipe = st->pipe;
   struct draw_context *draw = st->draw;
   GLuint attr, i;
   GLbitfield attrsNeeded;
   const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
   struct pipe_buffer_handle *index_buffer_handle = 0;

   assert(ctx->RenderMode == GL_SELECT ||
          ctx->RenderMode == GL_FEEDBACK);
   assert(draw);

   /*
    * Set up the draw module's state.
    *
    * We'd like to do this less frequently, but the normal state-update
    * code sends state updates to the pipe, not to our private draw module.
    */
   assert(draw);
   draw_set_viewport_state(draw, &st->state.viewport);
   draw_set_clip_state(draw, &st->state.clip);
   draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
   draw_set_vertex_shader(draw, &st->state.vs->state);
   /* XXX need to set vertex info too */


   update_default_attribs_buffer(ctx);
#if 0
   /* this must be after state validation */
   attrsNeeded = ctx->st->state.vs->inputs_read;

   /* tell draw module about the vertex array element/attributes */
   for (attr = 0; attr < 16; attr++) {
      struct pipe_vertex_buffer vbuffer;
      struct pipe_vertex_element velement;
      void *map;

      vbuffer.buffer = NULL;
      vbuffer.pitch = 0;
      velement.src_offset = 0;
      velement.vertex_buffer_index = 0;
      velement.src_format = 0;

      if (attrsNeeded & (1 << attr)) {
         const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr);
         struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;

         if (bufobj && bufobj->Name) {
            struct st_buffer_object *stobj = st_buffer_object(bufobj);
            /* Recall that for VBOs, the gl_client_array->Ptr field is
             * really an offset from the start of the VBO, not a pointer.
             */
            unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;

            assert(stobj->buffer);

            vbuffer.buffer = stobj->buffer;
            vbuffer.buffer_offset = attr0_offset;  /* in bytes */
            vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
            vbuffer.max_index = 0;  /* need this? */

            velement.src_offset = offset - attr0_offset; /* bytes */
            velement.vertex_buffer_index = attr;
            velement.dst_offset = 0; /* need this? */
            velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
                                                     arrays[mesaAttr]->Size);
            assert(velement.src_format);
         }
         else {
            /* use the default attribute buffer */
            vbuffer.buffer = ctx->st->default_attrib_buffer;
            vbuffer.buffer_offset = 0;
            vbuffer.pitch = 0; /* must be zero! */
            vbuffer.max_index = 1;

            velement.src_offset = attr * 4 * sizeof(GLfloat);
            velement.vertex_buffer_index = attr;
            velement.dst_offset = 0;
            velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
         }
      }

      if (attr == 0)
         assert(vbuffer.buffer);

      draw_set_vertex_buffer(draw, attr, &vbuffer);
      draw_set_vertex_element(draw, attr, &velement);

      /* map the attrib buffer */
      if (vbuffer.buffer) {
         map = pipe->winsys->buffer_map(pipe->winsys,
                                        vbuffer.buffer,
                                        PIPE_BUFFER_FLAG_READ);
         draw_set_mapped_vertex_buffer(draw, attr, map);
      }
   }
#else
   assert(0);
#endif

   if (ib) {
      unsigned indexSize;
      struct gl_buffer_object *bufobj = ib->obj;
      struct st_buffer_object *stobj = st_buffer_object(bufobj);
      index_buffer_handle = stobj->buffer;
      void *map;

      switch (ib->type) {
      case GL_UNSIGNED_INT:
         indexSize = 4;
         break;
      case GL_UNSIGNED_SHORT:
         indexSize = 2;
         break;
      default:
         assert(0);
      }

      map = pipe->winsys->buffer_map(pipe->winsys,
                                     index_buffer_handle,
                                     PIPE_BUFFER_FLAG_READ);
      draw_set_mapped_element_buffer(draw, indexSize, map);
   }


   /* draw here */
   for (i = 0; i < nr_prims; i++) {
      draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
   }


   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
      if (draw->vertex_buffer[i].buffer) {
         pipe->winsys->buffer_unmap(pipe->winsys,
                                    draw->vertex_buffer[i].buffer);
         draw_set_mapped_vertex_buffer(draw, i, NULL);
      }
   }
   if (ib) {
      pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }
}



/* This is all a hack to keep using tnl until we have vertex programs
 * up and running.
 */
void st_init_draw( struct st_context *st )
{
   GLcontext *ctx = st->ctx;
   struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;

   create_default_attribs_buffer(st);

   assert(vbo);
   assert(vbo->draw_prims);
   vbo->draw_prims = st_draw_vbo;

   _tnl_ProgramCacheInit( ctx );
}


void st_destroy_draw( struct st_context *st )
{
   destroy_default_attribs_buffer(st);
}