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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "vbo/vbo.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vp_build.h" /* USE_NEW_DRAW */
#include "st_context.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_cb_bufferobjects.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "vbo/vbo_context.h"
/*
* Enabling this causes the VBO module to call draw_vbo() below,
* bypassing the T&L module. This only works with VBO-based demos,
* such as progs/test/bufferobj.c
*/
#define USE_NEW_DRAW 01
/*
* TNL stage which feeds into the above.
*
* XXX: this needs to go into each driver using this code, because we
* cannot make the leap from ctx->draw_context in this file. The
* driver needs to customize tnl anyway, so this isn't a big deal.
*/
static GLboolean draw( GLcontext * ctx, struct tnl_pipeline_stage *stage )
{
struct st_context *st = st_context(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Validate driver and pipe state:
*/
st_validate_state( st );
/* Call into the new draw code to handle the VB:
*/
st->pipe->draw_vb( st->pipe, VB );
/* Finished
*/
return GL_FALSE;
}
const struct tnl_pipeline_stage st_draw = {
"check state and draw",
NULL,
NULL,
NULL,
NULL,
draw
};
static const struct tnl_pipeline_stage *st_pipeline[] = {
#if USE_NEW_DRAW
&_tnl_vertex_program_stage,
#else
&_tnl_vertex_transform_stage,
&_tnl_vertex_cull_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
&_tnl_vertex_program_stage,
#endif
&st_draw, /* ADD: escape to pipe */
0,
};
static GLuint
pipe_vertex_format(GLenum format, GLuint size)
{
static const GLuint float_fmts[4] = {
PIPE_FORMAT_R32_FLOAT,
PIPE_FORMAT_R32G32_FLOAT,
PIPE_FORMAT_R32G32B32_FLOAT,
PIPE_FORMAT_R32G32B32A32_FLOAT,
};
assert(format >= GL_BYTE);
assert(format <= GL_DOUBLE);
assert(size >= 1);
assert(size <= 4);
switch (format) {
case GL_FLOAT:
return float_fmts[size - 1];
default:
assert(0);
}
}
/**
* The default attribute buffer is basically a copy of the
* ctx->Current.Attrib[] array. It's used when the vertex program
* references an attribute for which we don't have a VBO/array.
*/
static void
create_default_attribs_buffer(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
}
static void
destroy_default_attribs_buffer(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
pipe->winsys->buffer_unreference(pipe->winsys, &st->default_attrib_buffer);
}
static void
update_default_attribs_buffer(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_buffer_handle *buf = ctx->st->default_attrib_buffer;
const unsigned size = sizeof(ctx->Current.Attrib);
const void *data = ctx->Current.Attrib;
pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
}
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by pipe.
*/
static void
draw_vbo(GLcontext *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
GLuint attr, i;
GLbitfield attrsNeeded;
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
st_validate_state(ctx->st);
update_default_attribs_buffer(ctx);
/* this must be after state validation */
attrsNeeded = ctx->st->state.vs.inputs_read;
/* tell pipe about the vertex array element/attributes */
for (attr = 0; attr < 16; attr++) {
struct pipe_vertex_buffer vbuffer;
struct pipe_vertex_element velement;
vbuffer.buffer = NULL;
vbuffer.pitch = 0;
velement.src_offset = 0;
velement.vertex_buffer_index = 0;
velement.src_format = 0;
if (attrsNeeded & (1 << attr)) {
struct gl_buffer_object *bufobj = arrays[attr]->BufferObj;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
/* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
unsigned offset = (unsigned) arrays[attr]->Ptr;
assert(stobj->buffer);
vbuffer.buffer = stobj->buffer;
vbuffer.buffer_offset = attr0_offset; /* in bytes */
vbuffer.pitch = arrays[attr]->StrideB; /* in bytes */
vbuffer.max_index = 0; /* need this? */
velement.src_offset = offset - attr0_offset; /* bytes */
velement.vertex_buffer_index = attr;
velement.dst_offset = 0; /* need this? */
velement.src_format = pipe_vertex_format(arrays[attr]->Type,
arrays[attr]->Size);
assert(velement.src_format);
}
else {
/* use the default attribute buffer */
vbuffer.buffer = ctx->st->default_attrib_buffer;
vbuffer.buffer_offset = 0;
vbuffer.pitch = 0; /* must be zero! */
vbuffer.max_index = 1;
velement.src_offset = attr * 4 * sizeof(GLfloat);
velement.vertex_buffer_index = attr;
velement.dst_offset = 0;
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
}
if (attr == 0)
assert(vbuffer.buffer);
pipe->set_vertex_buffer(pipe, attr, &vbuffer);
pipe->set_vertex_element(pipe, attr, &velement);
}
/* do actual drawing */
if (ib) {
/* indexed primitive */
struct gl_buffer_object *bufobj = ib->obj;
struct pipe_buffer_handle *bh = NULL;
unsigned indexSize;
if (bufobj && bufobj->Name) {
/* elements/indexes are in a real VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
bh = stobj->buffer;
switch (ib->type) {
case GL_UNSIGNED_INT:
indexSize = 4;
break;
case GL_UNSIGNED_SHORT:
indexSize = 2;
break;
default:
assert(0);
}
}
else {
assert(0);
}
for (i = 0; i < nr_prims; i++) {
pipe->draw_elements(pipe, bh, indexSize,
prims[i].mode, prims[i].start, prims[i].count);
}
}
else {
/* non-indexed */
for (i = 0; i < nr_prims; i++) {
pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
}
}
}
/* This is all a hack to keep using tnl until we have vertex programs
* up and running.
*/
void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
#if USE_NEW_DRAW
struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
create_default_attribs_buffer(st);
assert(vbo);
assert(vbo->draw_prims);
vbo->draw_prims = draw_vbo;
#endif
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, st_pipeline );
/* USE_NEW_DRAW */
_tnl_ProgramCacheInit( ctx );
}
void st_destroy_draw( struct st_context *st )
{
destroy_default_attribs_buffer(st);
}
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