1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/context.h"
#include "main/debug_output.h"
#include "program/prog_print.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#include "cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_program.h"
int ST_DEBUG = 0;
static const struct debug_named_value st_debug_flags[] = {
{ "mesa", DEBUG_MESA, NULL },
{ "tgsi", DEBUG_TGSI, NULL },
{ "constants",DEBUG_CONSTANTS, NULL },
{ "pipe", DEBUG_PIPE, NULL },
{ "tex", DEBUG_TEX, NULL },
{ "fallback", DEBUG_FALLBACK, NULL },
{ "screen", DEBUG_SCREEN, NULL },
{ "query", DEBUG_QUERY, NULL },
{ "draw", DEBUG_DRAW, NULL },
{ "buffer", DEBUG_BUFFER, NULL },
{ "wf", DEBUG_WIREFRAME, NULL },
{ "precompile", DEBUG_PRECOMPILE, NULL },
{ "gremedy", DEBUG_GREMEDY, "Enable GREMEDY debug extensions" },
{ "noreadpixcache", DEBUG_NOREADPIXCACHE, NULL },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
void
st_debug_init(void)
{
ST_DEBUG = debug_get_option_st_debug();
}
/**
* Print current state. May be called from inside gdb to see currently
* bound vertex/fragment shaders and associated constants.
*/
void
st_print_current(void)
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = st_context(ctx);
#if 0
int i;
printf("Vertex Transform Inputs:\n");
for (i = 0; i < st->vp->state.num_inputs; i++) {
printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
}
#endif
if (st->vp->variants)
tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
if (st->vp->Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Parameters);
tgsi_dump(st->fp->tgsi.tokens, 0);
if (st->fp->Base.Parameters)
_mesa_print_parameter_list(st->fp->Base.Parameters);
}
/**
* Installed as pipe_debug_callback when GL_DEBUG_OUTPUT is enabled.
*/
static void
st_debug_message(void *data,
unsigned *id,
enum pipe_debug_type ptype,
const char *fmt,
va_list args)
{
struct st_context *st = data;
enum mesa_debug_source source;
enum mesa_debug_type type;
enum mesa_debug_severity severity;
switch (ptype) {
case PIPE_DEBUG_TYPE_OUT_OF_MEMORY:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_ERROR;
severity = MESA_DEBUG_SEVERITY_MEDIUM;
break;
case PIPE_DEBUG_TYPE_ERROR:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_ERROR;
severity = MESA_DEBUG_SEVERITY_MEDIUM;
break;
case PIPE_DEBUG_TYPE_SHADER_INFO:
source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
type = MESA_DEBUG_TYPE_OTHER;
severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
break;
case PIPE_DEBUG_TYPE_PERF_INFO:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_PERFORMANCE;
severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
break;
case PIPE_DEBUG_TYPE_INFO:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_OTHER;
severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
break;
case PIPE_DEBUG_TYPE_FALLBACK:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_PERFORMANCE;
severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
break;
case PIPE_DEBUG_TYPE_CONFORMANCE:
source = MESA_DEBUG_SOURCE_API;
type = MESA_DEBUG_TYPE_OTHER;
severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
break;
default:
unreachable("invalid debug type");
}
_mesa_gl_vdebugf(st->ctx, id, source, type, severity, fmt, args);
}
void
st_update_debug_callback(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
if (!pipe->set_debug_callback)
return;
if (_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT)) {
struct pipe_debug_callback cb;
memset(&cb, 0, sizeof(cb));
cb.async = !_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS);
cb.debug_message = st_debug_message;
cb.data = st;
pipe->set_debug_callback(pipe, &cb);
} else {
pipe->set_debug_callback(pipe, NULL);
}
}
|