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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/context.h"
#include "shader/prog_print.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#include "cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_program.h"
#ifdef DEBUG
int ST_DEBUG = 0;
static const struct debug_named_value st_debug_flags[] = {
{ "mesa", DEBUG_MESA },
{ "tgsi", DEBUG_TGSI },
{ "pipe", DEBUG_PIPE },
{ "tex", DEBUG_TEX },
{ "fallback", DEBUG_FALLBACK },
{ "screen", DEBUG_SCREEN },
{ "query", DEBUG_QUERY },
{NULL, 0}
};
#endif
void
st_debug_init(void)
{
#ifdef DEBUG
ST_DEBUG = debug_get_flags_option("ST_DEBUG", st_debug_flags, 0 );
#endif
}
/**
* Print current state. May be called from inside gdb to see currently
* bound vertex/fragment shaders and associated constants.
*/
void
st_print_current(void)
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = st_context(ctx);
#if 0
int i;
printf("Vertex Transform Inputs:\n");
for (i = 0; i < st->vp->state.num_inputs; i++) {
printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
}
#endif
if (st->vp->varients)
tgsi_dump( st->vp->varients[0].tgsi.tokens, 0 );
if (st->vp->Base.Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);
tgsi_dump( st->fp->tgsi.tokens, 0 );
if (st->fp->Base.Base.Parameters)
_mesa_print_parameter_list(st->fp->Base.Base.Parameters);
}
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