summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_context.c
blob: e60962388cb04491665d44ca3cadf9faaeee9c50 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
/**************************************************************************
 *
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#include "main/imports.h"
#include "main/accum.h"
#include "main/api_exec.h"
#include "main/context.h"
#include "main/glthread.h"
#include "main/samplerobj.h"
#include "main/shaderobj.h"
#include "main/version.h"
#include "main/vtxfmt.h"
#include "main/hash.h"
#include "program/prog_cache.h"
#include "vbo/vbo.h"
#include "glapi/glapi.h"
#include "st_manager.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
#include "st_cb_compute.h"
#include "st_cb_condrender.h"
#include "st_cb_copyimage.h"
#include "st_cb_drawpixels.h"
#include "st_cb_rasterpos.h"
#include "st_cb_drawtex.h"
#include "st_cb_eglimage.h"
#include "st_cb_fbo.h"
#include "st_cb_feedback.h"
#include "st_cb_memoryobjects.h"
#include "st_cb_msaa.h"
#include "st_cb_perfmon.h"
#include "st_cb_program.h"
#include "st_cb_queryobj.h"
#include "st_cb_readpixels.h"
#include "st_cb_semaphoreobjects.h"
#include "st_cb_texture.h"
#include "st_cb_xformfb.h"
#include "st_cb_flush.h"
#include "st_cb_syncobj.h"
#include "st_cb_strings.h"
#include "st_cb_texturebarrier.h"
#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_extensions.h"
#include "st_gen_mipmap.h"
#include "st_pbo.h"
#include "st_program.h"
#include "st_sampler_view.h"
#include "st_shader_cache.h"
#include "st_vdpau.h"
#include "st_texture.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "util/u_cpu_detect.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_vbuf.h"
#include "cso_cache/cso_context.h"
#include "compiler/glsl/glsl_parser_extras.h"


DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)


/**
 * Called via ctx->Driver.Enable()
 */
static void
st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
   struct st_context *st = st_context(ctx);

   switch (cap) {
   case GL_DEBUG_OUTPUT:
   case GL_DEBUG_OUTPUT_SYNCHRONOUS:
      st_update_debug_callback(st);
      break;
   default:
      break;
   }
}


/**
 * Called via ctx->Driver.QueryMemoryInfo()
 */
static void
st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
{
   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
   struct pipe_memory_info info;

   assert(screen->query_memory_info);
   if (!screen->query_memory_info)
      return;

   screen->query_memory_info(screen, &info);

   out->total_device_memory = info.total_device_memory;
   out->avail_device_memory = info.avail_device_memory;
   out->total_staging_memory = info.total_staging_memory;
   out->avail_staging_memory = info.avail_staging_memory;
   out->device_memory_evicted = info.device_memory_evicted;
   out->nr_device_memory_evictions = info.nr_device_memory_evictions;
}


static uint64_t
st_get_active_states(struct gl_context *ctx)
{
   struct st_vertex_program *vp =
      st_vertex_program(ctx->VertexProgram._Current);
   struct st_common_program *tcp =
      st_common_program(ctx->TessCtrlProgram._Current);
   struct st_common_program *tep =
      st_common_program(ctx->TessEvalProgram._Current);
   struct st_common_program *gp =
      st_common_program(ctx->GeometryProgram._Current);
   struct st_fragment_program *fp =
      st_fragment_program(ctx->FragmentProgram._Current);
   struct st_compute_program *cp =
      st_compute_program(ctx->ComputeProgram._Current);
   uint64_t active_shader_states = 0;

   if (vp)
      active_shader_states |= vp->affected_states;
   if (tcp)
      active_shader_states |= tcp->affected_states;
   if (tep)
      active_shader_states |= tep->affected_states;
   if (gp)
      active_shader_states |= gp->affected_states;
   if (fp)
      active_shader_states |= fp->affected_states;
   if (cp)
      active_shader_states |= cp->affected_states;

   /* Mark non-shader-resource shader states as "always active". */
   return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
}


void
st_invalidate_buffers(struct st_context *st)
{
   st->dirty |= ST_NEW_BLEND |
                ST_NEW_DSA |
                ST_NEW_FB_STATE |
                ST_NEW_SAMPLE_STATE |
                ST_NEW_SAMPLE_SHADING |
                ST_NEW_FS_STATE |
                ST_NEW_POLY_STIPPLE |
                ST_NEW_VIEWPORT |
                ST_NEW_RASTERIZER |
                ST_NEW_SCISSOR |
                ST_NEW_WINDOW_RECTANGLES;
}


static inline bool
st_vp_uses_current_values(const struct gl_context *ctx)
{
   const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
   return _mesa_draw_current_bits(ctx) & inputs;
}


/**
 * Called via ctx->Driver.UpdateState()
 */
static void
st_invalidate_state(struct gl_context *ctx)
{
   GLbitfield new_state = ctx->NewState;
   struct st_context *st = st_context(ctx);

   if (new_state & _NEW_BUFFERS) {
      st_invalidate_buffers(st);
   } else {
      /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
       * check them when _NEW_BUFFERS isn't set.
       */
      if (new_state & _NEW_PROGRAM)
         st->dirty |= ST_NEW_RASTERIZER;

      if (new_state & _NEW_FOG)
         st->dirty |= ST_NEW_FS_STATE;

      if (new_state & _NEW_FRAG_CLAMP) {
         if (st->clamp_frag_color_in_shader)
            st->dirty |= ST_NEW_FS_STATE;
         else
            st->dirty |= ST_NEW_RASTERIZER;
      }
   }

   if (new_state & (_NEW_LIGHT |
                    _NEW_POINT))
      st->dirty |= ST_NEW_RASTERIZER;

   if (new_state & _NEW_PROJECTION &&
       st_user_clip_planes_enabled(ctx))
      st->dirty |= ST_NEW_CLIP_STATE;

   if (new_state & _NEW_PIXEL)
      st->dirty |= ST_NEW_PIXEL_TRANSFER;

   if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx))
      st->dirty |= ST_NEW_VERTEX_ARRAYS;

   /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
   if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
      st->dirty |= ST_NEW_VS_STATE;
      if (st->ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) {
         st->dirty |= ST_NEW_GS_STATE | ST_NEW_TES_STATE;
      }
   }

   /* Which shaders are dirty will be determined manually. */
   if (new_state & _NEW_PROGRAM) {
      st->gfx_shaders_may_be_dirty = true;
      st->compute_shader_may_be_dirty = true;
      /* This will mask out unused shader resources. */
      st->active_states = st_get_active_states(ctx);
   }

   if (new_state & _NEW_TEXTURE_OBJECT) {
      st->dirty |= st->active_states &
                   (ST_NEW_SAMPLER_VIEWS |
                    ST_NEW_SAMPLERS |
                    ST_NEW_IMAGE_UNITS);
      if (ctx->FragmentProgram._Current &&
          ctx->FragmentProgram._Current->ExternalSamplersUsed) {
         st->dirty |= ST_NEW_FS_STATE;
      }
   }
}


/*
 * In some circumstances (such as running google-chrome) the state
 * tracker may try to delete a resource view from a context different
 * than when it was created.  We don't want to do that.
 *
 * In that situation, st_texture_release_all_sampler_views() calls this
 * function to transfer the sampler view reference to this context (expected
 * to be the context which created the view.)
 */
void
st_save_zombie_sampler_view(struct st_context *st,
                            struct pipe_sampler_view *view)
{
   struct st_zombie_sampler_view_node *entry;

   assert(view->context == st->pipe);

   entry = MALLOC_STRUCT(st_zombie_sampler_view_node);
   if (!entry)
      return;

   entry->view = view;

   /* We need a mutex since this function may be called from one thread
    * while free_zombie_resource_views() is called from another.
    */
   mtx_lock(&st->zombie_sampler_views.mutex);
   LIST_ADDTAIL(&entry->node, &st->zombie_sampler_views.list.node);
   mtx_unlock(&st->zombie_sampler_views.mutex);
}


/*
 * Since OpenGL shaders may be shared among contexts, we can wind up
 * with variants of a shader created with different contexts.
 * When we go to destroy a gallium shader, we want to free it with the
 * same context that it was created with, unless the driver reports
 * PIPE_CAP_SHAREABLE_SHADERS = TRUE.
 */
void
st_save_zombie_shader(struct st_context *st,
                      enum pipe_shader_type type,
                      struct pipe_shader_state *shader)
{
   struct st_zombie_shader_node *entry;

   /* we shouldn't be here if the driver supports shareable shaders */
   assert(!st->has_shareable_shaders);

   entry = MALLOC_STRUCT(st_zombie_shader_node);
   if (!entry)
      return;

   entry->shader = shader;
   entry->type = type;

   /* We need a mutex since this function may be called from one thread
    * while free_zombie_shaders() is called from another.
    */
   mtx_lock(&st->zombie_shaders.mutex);
   LIST_ADDTAIL(&entry->node, &st->zombie_shaders.list.node);
   mtx_unlock(&st->zombie_shaders.mutex);
}


/*
 * Free any zombie sampler views that may be attached to this context.
 */
static void
free_zombie_sampler_views(struct st_context *st)
{
   struct st_zombie_sampler_view_node *entry, *next;

   if (LIST_IS_EMPTY(&st->zombie_sampler_views.list.node)) {
      return;
   }

   mtx_lock(&st->zombie_sampler_views.mutex);

   LIST_FOR_EACH_ENTRY_SAFE(entry, next,
                            &st->zombie_sampler_views.list.node, node) {
      LIST_DEL(&entry->node);  // remove this entry from the list

      assert(entry->view->context == st->pipe);
      pipe_sampler_view_reference(&entry->view, NULL);

      free(entry);
   }

   assert(LIST_IS_EMPTY(&st->zombie_sampler_views.list.node));

   mtx_unlock(&st->zombie_sampler_views.mutex);
}


/*
 * Free any zombie shaders that may be attached to this context.
 */
static void
free_zombie_shaders(struct st_context *st)
{
   struct st_zombie_shader_node *entry, *next;

   if (LIST_IS_EMPTY(&st->zombie_shaders.list.node)) {
      return;
   }

   mtx_lock(&st->zombie_shaders.mutex);

   LIST_FOR_EACH_ENTRY_SAFE(entry, next,
                            &st->zombie_shaders.list.node, node) {
      LIST_DEL(&entry->node);  // remove this entry from the list

      switch (entry->type) {
      case PIPE_SHADER_VERTEX:
         cso_delete_vertex_shader(st->cso_context, entry->shader);
         break;
      case PIPE_SHADER_FRAGMENT:
         cso_delete_fragment_shader(st->cso_context, entry->shader);
         break;
      case PIPE_SHADER_GEOMETRY:
         cso_delete_geometry_shader(st->cso_context, entry->shader);
         break;
      case PIPE_SHADER_TESS_CTRL:
         cso_delete_tessctrl_shader(st->cso_context, entry->shader);
         break;
      case PIPE_SHADER_TESS_EVAL:
         cso_delete_tesseval_shader(st->cso_context, entry->shader);
         break;
      case PIPE_SHADER_COMPUTE:
         cso_delete_compute_shader(st->cso_context, entry->shader);
         break;
      default:
         unreachable("invalid shader type in free_zombie_shaders()");
      }
      free(entry);
   }

   assert(LIST_IS_EMPTY(&st->zombie_shaders.list.node));

   mtx_unlock(&st->zombie_shaders.mutex);
}


/*
 * This function is called periodically to free any zombie objects
 * which are attached to this context.
 */
void
st_context_free_zombie_objects(struct st_context *st)
{
   free_zombie_sampler_views(st);
   free_zombie_shaders(st);
}


static void
st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
{
   uint i;

   st_destroy_atoms(st);
   st_destroy_draw(st);
   st_destroy_clear(st);
   st_destroy_bitmap(st);
   st_destroy_drawpix(st);
   st_destroy_drawtex(st);
   st_destroy_perfmon(st);
   st_destroy_pbo_helpers(st);
   st_destroy_bound_texture_handles(st);
   st_destroy_bound_image_handles(st);

   for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
      pipe_sampler_view_reference(&st->state.frag_sampler_views[i], NULL);
   }

   /* free glReadPixels cache data */
   st_invalidate_readpix_cache(st);
   util_throttle_deinit(st->pipe->screen, &st->throttle);

   cso_destroy_context(st->cso_context);

   if (st->pipe && destroy_pipe)
      st->pipe->destroy(st->pipe);

   free(st);
}


static void
st_init_driver_flags(struct st_context *st)
{
   struct gl_driver_flags *f = &st->ctx->DriverFlags;

   f->NewArray = ST_NEW_VERTEX_ARRAYS;
   f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
   f->NewTileRasterOrder = ST_NEW_RASTERIZER;
   f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
   f->NewDefaultTessLevels = ST_NEW_TESS_STATE;

   /* Shader resources */
   f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
   if (st->has_hw_atomics)
      f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
   else
      f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
   f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
   f->NewImageUnits = ST_NEW_IMAGE_UNITS;

   f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
   f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
   f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
   f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
   f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
   f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;

   f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
   f->NewFramebufferSRGB = ST_NEW_FB_STATE;
   f->NewScissorRect = ST_NEW_SCISSOR;
   f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
   f->NewAlphaTest = ST_NEW_DSA;
   f->NewBlend = ST_NEW_BLEND;
   f->NewBlendColor = ST_NEW_BLEND_COLOR;
   f->NewColorMask = ST_NEW_BLEND;
   f->NewDepth = ST_NEW_DSA;
   f->NewLogicOp = ST_NEW_BLEND;
   f->NewStencil = ST_NEW_DSA;
   f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
                             ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
   f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
   f->NewSampleMask = ST_NEW_SAMPLE_STATE;
   f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
   f->NewSampleShading = ST_NEW_SAMPLE_SHADING;

   /* This depends on what the gallium driver wants. */
   if (st->force_persample_in_shader) {
      f->NewMultisampleEnable |= ST_NEW_FS_STATE;
      f->NewSampleShading |= ST_NEW_FS_STATE;
   } else {
      f->NewSampleShading |= ST_NEW_RASTERIZER;
   }

   f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
   f->NewClipPlane = ST_NEW_CLIP_STATE;
   f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
   f->NewDepthClamp = ST_NEW_RASTERIZER;
   f->NewLineState = ST_NEW_RASTERIZER;
   f->NewPolygonState = ST_NEW_RASTERIZER;
   f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
   f->NewViewport = ST_NEW_VIEWPORT;
   f->NewNvConservativeRasterization = ST_NEW_RASTERIZER;
   f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER;
   f->NewIntelConservativeRasterization = ST_NEW_RASTERIZER;
}


static struct st_context *
st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
                       const struct st_config_options *options, bool no_error)
{
   struct pipe_screen *screen = pipe->screen;
   uint i;
   struct st_context *st = ST_CALLOC_STRUCT( st_context);

   st->options = *options;

   ctx->st = st;

   st->ctx = ctx;
   st->pipe = pipe;

   /* state tracker needs the VBO module */
   _vbo_CreateContext(ctx);

   st->dirty = ST_ALL_STATES_MASK;

   st->can_bind_const_buffer_as_vertex =
      screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);

   /* st/mesa always uploads zero-stride vertex attribs, and other user
    * vertex buffers are only possible with a compatibility profile.
    * So tell the u_vbuf module that user VBOs are not possible with the Core
    * profile, so that u_vbuf is bypassed completely if there is nothing else
    * to do.
    */
   unsigned vbuf_flags =
      ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
   st->cso_context = cso_create_context(pipe, vbuf_flags);

   st_init_atoms(st);
   st_init_clear(st);
   st_init_pbo_helpers(st);

   /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
   if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
      st->internal_target = PIPE_TEXTURE_2D;
   else
      st->internal_target = PIPE_TEXTURE_RECT;

   /* Setup vertex element info for 'struct st_util_vertex'.
    */
   {
      STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));

      memset(&st->util_velems, 0, sizeof(st->util_velems));
      st->util_velems[0].src_offset = 0;
      st->util_velems[0].vertex_buffer_index = 0;
      st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
      st->util_velems[1].src_offset = 3 * sizeof(float);
      st->util_velems[1].vertex_buffer_index = 0;
      st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
      st->util_velems[2].src_offset = 7 * sizeof(float);
      st->util_velems[2].vertex_buffer_index = 0;
      st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
   }

   /* we want all vertex data to be placed in buffer objects */
   vbo_use_buffer_objects(ctx);


   /* make sure that no VBOs are left mapped when we're drawing. */
   vbo_always_unmap_buffers(ctx);

   /* Need these flags:
    */
   ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;

   ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;

   if (no_error)
      ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;

   ctx->Const.PackedDriverUniformStorage =
      screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);

   st->has_stencil_export =
      screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
   st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
   st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
                                              PIPE_TEXTURE_2D, 0, 0,
                                              PIPE_BIND_SAMPLER_VIEW);
   st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
                                              PIPE_TEXTURE_2D, 0, 0,
                                              PIPE_BIND_SAMPLER_VIEW);
   st->has_astc_2d_ldr =
      screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
                                  PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
   st->prefer_blit_based_texture_transfer = screen->get_param(screen,
                              PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
   st->force_persample_in_shader =
      screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
      !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
   st->has_shareable_shaders = screen->get_param(screen,
                                                 PIPE_CAP_SHAREABLE_SHADERS);
   st->needs_texcoord_semantic =
      screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
   st->apply_texture_swizzle_to_border_color =
      !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
         (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
          PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
   st->has_time_elapsed =
      screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
   st->has_half_float_packing =
      screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
   st->has_multi_draw_indirect =
      screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
   st->has_single_pipe_stat =
      screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE);
   st->has_indep_blend_func =
      screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC);
   st->needs_rgb_dst_alpha_override =
      screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND);

   st->has_hw_atomics =
      screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                               PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
      ? true : false;

   util_throttle_init(&st->throttle,
                      screen->get_param(screen,
                                        PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));

   /* GL limits and extensions */
   st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
   st_init_extensions(pipe->screen, &ctx->Const,
                      &ctx->Extensions, &st->options, ctx->API);

   if (st_have_perfmon(st)) {
      ctx->Extensions.AMD_performance_monitor = GL_TRUE;
   }

   /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
      if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
         st->clamp_vert_color_in_shader = GL_TRUE;
      }

      if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
         st->clamp_frag_color_in_shader = GL_TRUE;
      }

      /* For drivers which cannot do color clamping, it's better to just
       * disable ARB_color_buffer_float in the core profile, because
       * the clamping is deprecated there anyway. */
      if (ctx->API == API_OPENGL_CORE &&
          (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
         st->clamp_vert_color_in_shader = GL_FALSE;
         st->clamp_frag_color_in_shader = GL_FALSE;
         ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
      }
   }

   /* called after _mesa_create_context/_mesa_init_point, fix default user
    * settable max point size up
    */
   ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
                             ctx->Const.MaxPointSizeAA);
   /* For vertex shaders, make sure not to emit saturate when SM 3.0
    * is not supported
    */
   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
      !st->has_shader_model3;

   if (!ctx->Extensions.ARB_gpu_shader5) {
      for (i = 0; i < MESA_SHADER_STAGES; i++)
         ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
   }

   /* Set which shader types can be compiled at link time. */
   st->shader_has_one_variant[MESA_SHADER_VERTEX] =
         st->has_shareable_shaders &&
         !st->clamp_vert_color_in_shader;

   st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
         st->has_shareable_shaders &&
         !st->clamp_frag_color_in_shader &&
         !st->force_persample_in_shader;

   st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
   st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
         st->has_shareable_shaders &&
         !st->clamp_vert_color_in_shader;
   st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
         st->has_shareable_shaders &&
         !st->clamp_vert_color_in_shader;
   st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;

   st->bitmap.cache.empty = true;

   _mesa_override_extensions(ctx);
   _mesa_compute_version(ctx);

   if (ctx->Version == 0) {
      /* This can happen when a core profile was requested, but the driver
       * does not support some features of GL 3.1 or later.
       */
      st_destroy_context_priv(st, false);
      return NULL;
   }

   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);
   st_init_driver_flags(st);

   /* Initialize context's winsys buffers list */
   LIST_INITHEAD(&st->winsys_buffers);

   LIST_INITHEAD(&st->zombie_sampler_views.list.node);
   mtx_init(&st->zombie_sampler_views.mutex, mtx_plain);
   LIST_INITHEAD(&st->zombie_shaders.list.node);
   mtx_init(&st->zombie_shaders.mutex, mtx_plain);

   return st;
}


static void
st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
{
   struct st_context *st = ctx->st;
   st->pipe->emit_string_marker(st->pipe, string, len);
}


static void
st_set_background_context(struct gl_context *ctx,
                          struct util_queue_monitoring *queue_info)
{
   struct st_context *st = ctx->st;
   struct st_manager *smapi =
      (struct st_manager *) st->iface.st_context_private;

   assert(smapi->set_background_context);
   smapi->set_background_context(&st->iface, queue_info);
}


static void
st_get_device_uuid(struct gl_context *ctx, char *uuid)
{
   struct pipe_screen *screen = st_context(ctx)->pipe->screen;

   assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
   memset(uuid, 0, GL_UUID_SIZE_EXT);
   screen->get_device_uuid(screen, uuid);
}


static void
st_get_driver_uuid(struct gl_context *ctx, char *uuid)
{
   struct pipe_screen *screen = st_context(ctx)->pipe->screen;

   assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
   memset(uuid, 0, GL_UUID_SIZE_EXT);
   screen->get_driver_uuid(screen, uuid);
}


static void
st_init_driver_functions(struct pipe_screen *screen,
                         struct dd_function_table *functions)
{
   _mesa_init_sampler_object_functions(functions);

   st_init_draw_functions(functions);
   st_init_blit_functions(functions);
   st_init_bufferobject_functions(screen, functions);
   st_init_clear_functions(functions);
   st_init_bitmap_functions(functions);
   st_init_copy_image_functions(functions);
   st_init_drawpixels_functions(functions);
   st_init_rasterpos_functions(functions);

   st_init_drawtex_functions(functions);

   st_init_eglimage_functions(functions);

   st_init_fbo_functions(functions);
   st_init_feedback_functions(functions);
   st_init_memoryobject_functions(functions);
   st_init_msaa_functions(functions);
   st_init_perfmon_functions(functions);
   st_init_program_functions(functions);
   st_init_query_functions(functions);
   st_init_cond_render_functions(functions);
   st_init_readpixels_functions(functions);
   st_init_semaphoreobject_functions(functions);
   st_init_texture_functions(functions);
   st_init_texture_barrier_functions(functions);
   st_init_flush_functions(screen, functions);
   st_init_string_functions(functions);
   st_init_viewport_functions(functions);
   st_init_compute_functions(functions);

   st_init_xformfb_functions(functions);
   st_init_syncobj_functions(functions);

   st_init_vdpau_functions(functions);

   if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
      functions->EmitStringMarker = st_emit_string_marker;

   functions->Enable = st_Enable;
   functions->UpdateState = st_invalidate_state;
   functions->QueryMemoryInfo = st_query_memory_info;
   functions->SetBackgroundContext = st_set_background_context;
   functions->GetDriverUuid = st_get_driver_uuid;
   functions->GetDeviceUuid = st_get_device_uuid;

   /* GL_ARB_get_program_binary */
   functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;

   enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
      screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                               PIPE_SHADER_CAP_PREFERRED_IR);
   if (preferred_ir == PIPE_SHADER_IR_NIR) {
      functions->ShaderCacheSerializeDriverBlob =  st_serialise_nir_program;
      functions->ProgramBinarySerializeDriverBlob =
         st_serialise_nir_program_binary;
      functions->ProgramBinaryDeserializeDriverBlob =
         st_deserialise_nir_program;
   } else {
      functions->ShaderCacheSerializeDriverBlob =  st_serialise_tgsi_program;
      functions->ProgramBinarySerializeDriverBlob =
         st_serialise_tgsi_program_binary;
      functions->ProgramBinaryDeserializeDriverBlob =
         st_deserialise_tgsi_program;
   }
}


struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
                  const struct gl_config *visual,
                  struct st_context *share,
                  const struct st_config_options *options,
                  bool no_error)
{
   struct gl_context *ctx;
   struct gl_context *shareCtx = share ? share->ctx : NULL;
   struct dd_function_table funcs;
   struct st_context *st;

   util_cpu_detect();

   memset(&funcs, 0, sizeof(funcs));
   st_init_driver_functions(pipe->screen, &funcs);

   ctx = calloc(1, sizeof(struct gl_context));
   if (!ctx)
      return NULL;

   if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
      free(ctx);
      return NULL;
   }

   st_debug_init();

   if (pipe->screen->get_disk_shader_cache &&
       !(ST_DEBUG & DEBUG_TGSI))
      ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);

   /* XXX: need a capability bit in gallium to query if the pipe
    * driver prefers DP4 or MUL/MAD for vertex transformation.
    */
   if (debug_get_option_mesa_mvp_dp4())
      ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;

   st = st_create_context_priv(ctx, pipe, options, no_error);
   if (!st) {
      _mesa_destroy_context(ctx);
   }

   return st;
}


/**
 * When we destroy a context, we must examine all texture objects to
 * find/release any sampler views created by that context.
 *
 * This callback is called per-texture object.  It releases all the
 * texture's sampler views which belong to the context.
 */
static void
destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
{
   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
   struct st_context *st = (struct st_context *) userData;

   st_texture_release_context_sampler_view(st, st_texture_object(texObj));
}


void
st_destroy_context(struct st_context *st)
{
   struct gl_context *ctx = st->ctx;
   struct st_framebuffer *stfb, *next;
   struct gl_framebuffer *save_drawbuffer;
   struct gl_framebuffer *save_readbuffer;

   /* Save the current context and draw/read buffers*/
   GET_CURRENT_CONTEXT(save_ctx);
   if (save_ctx) {
      save_drawbuffer = save_ctx->WinSysDrawBuffer;
      save_readbuffer = save_ctx->WinSysReadBuffer;
   } else {
      save_drawbuffer = save_readbuffer = NULL;
   }

   /*
    * We need to bind the context we're deleting so that
    * _mesa_reference_texobj_() uses this context when deleting textures.
    * Similarly for framebuffer objects, etc.
    */
   _mesa_make_current(ctx, NULL, NULL);

   /* This must be called first so that glthread has a chance to finish */
   _mesa_glthread_destroy(ctx);

   _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);

   /* For the fallback textures, free any sampler views belonging to this
    * context.
    */
   for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) {
      struct st_texture_object *stObj =
         st_texture_object(ctx->Shared->FallbackTex[i]);
      if (stObj) {
         st_texture_release_context_sampler_view(st, stObj);
      }
   }

   st_context_free_zombie_objects(st);

   mtx_destroy(&st->zombie_sampler_views.mutex);
   mtx_destroy(&st->zombie_shaders.mutex);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_prog(st, &st->gp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);
   st_reference_prog(st, &st->tcp, NULL);
   st_reference_prog(st, &st->tep, NULL);
   st_reference_compprog(st, &st->cp, NULL);

   /* release framebuffer in the winsys buffers list */
   LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
      st_framebuffer_reference(&stfb, NULL);
   }

   pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
   pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);

   _vbo_DestroyContext(ctx);

   st_destroy_program_variants(st);

   _mesa_free_context_data(ctx, false);

   /* This will free the st_context too, so 'st' must not be accessed
    * afterwards. */
   st_destroy_context_priv(st, true);
   st = NULL;

   /* This must be called after st_destroy_context_priv() to avoid a race
    * condition between any shader compiler threads and context destruction.
    */
   _mesa_destroy_shader_compiler_types();

   free(ctx);

   if (save_ctx == ctx) {
      /* unbind the context we just deleted */
      _mesa_make_current(NULL, NULL, NULL);
   } else {
      /* Restore the current context and draw/read buffers (may be NULL) */
      _mesa_make_current(save_ctx, save_drawbuffer, save_readbuffer);
   }
}