summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_cb_readpixels.c
blob: 84dd2d548e3885b723d37c1ced29a9ba407275e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
/**************************************************************************
 * 
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "main/bufferobj.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/imports.h"
#include "main/readpix.h"
#include "main/enums.h"
#include "main/framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "cso_cache/cso_context.h"

#include "st_cb_fbo.h"
#include "st_atom.h"
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_debug.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"

/* The readpixels cache caches a blitted staging texture so that back-to-back
 * calls to glReadPixels with user pointers require less CPU-GPU synchronization.
 *
 * Assumptions:
 *
 * (1) Blits have high synchronization overheads, and it is beneficial to
 *     use a single blit of the entire framebuffer instead of many smaller
 *     blits (because the smaller blits cannot be batched, and we have to wait
 *     for the GPU after each one).
 *
 * (2) transfer_map implicitly involves a blit as well (for de-tiling, copy
 *     from VRAM, etc.), so that it is beneficial to replace the
 *     _mesa_readpixels path as well when possible.
 *
 * Change this #define to true to fill and use the cache whenever possible
 * (this is inefficient and only meant for testing / debugging).
 */
#define ALWAYS_READPIXELS_CACHE false

static boolean
needs_integer_signed_unsigned_conversion(const struct gl_context *ctx,
                                         GLenum format, GLenum type)
{
   struct gl_renderbuffer *rb =
      _mesa_get_read_renderbuffer_for_format(ctx, format);

   assert(rb);

   GLenum srcType = _mesa_get_format_datatype(rb->Format);

    if ((srcType == GL_INT &&
        (type == GL_UNSIGNED_INT ||
         type == GL_UNSIGNED_SHORT ||
         type == GL_UNSIGNED_BYTE)) ||
       (srcType == GL_UNSIGNED_INT &&
        (type == GL_INT ||
         type == GL_SHORT ||
         type == GL_BYTE))) {
      return TRUE;
   }

   return FALSE;
}

static bool
try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb,
                   bool invert_y,
                   GLint x, GLint y, GLsizei width, GLsizei height,
                   enum pipe_format src_format, enum pipe_format dst_format,
                   const struct gl_pixelstore_attrib *pack, void *pixels)
{
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct cso_context *cso = st->cso_context;
   struct pipe_surface *surface = strb->surface;
   struct pipe_resource *texture = strb->texture;
   const struct util_format_description *desc;
   struct st_pbo_addresses addr;
   struct pipe_framebuffer_state fb;
   enum pipe_texture_target view_target;
   bool success = false;

   if (texture->nr_samples > 1)
      return false;

   if (!screen->is_format_supported(screen, dst_format, PIPE_BUFFER, 0,
                                    PIPE_BIND_SHADER_IMAGE))
      return false;

   desc = util_format_description(dst_format);

   /* Compute PBO addresses */
   addr.bytes_per_pixel = desc->block.bits / 8;
   addr.xoffset = x;
   addr.yoffset = y;
   addr.width = width;
   addr.height = height;
   addr.depth = 1;
   if (!st_pbo_addresses_pixelstore(st, GL_TEXTURE_2D, false, pack, pixels, &addr))
      return false;

   cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
                        CSO_BIT_FRAGMENT_SAMPLERS |
                        CSO_BIT_FRAGMENT_IMAGE0 |
                        CSO_BIT_BLEND |
                        CSO_BIT_VERTEX_ELEMENTS |
                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
                        CSO_BIT_FRAMEBUFFER |
                        CSO_BIT_VIEWPORT |
                        CSO_BIT_RASTERIZER |
                        CSO_BIT_DEPTH_STENCIL_ALPHA |
                        CSO_BIT_STREAM_OUTPUTS |
                        CSO_BIT_PAUSE_QUERIES |
                        CSO_BIT_SAMPLE_MASK |
                        CSO_BIT_MIN_SAMPLES |
                        CSO_BIT_RENDER_CONDITION |
                        CSO_BITS_ALL_SHADERS));
   cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);

   cso_set_sample_mask(cso, ~0);
   cso_set_min_samples(cso, 1);
   cso_set_render_condition(cso, NULL, FALSE, 0);

   /* Set up the sampler_view */
   {
      struct pipe_sampler_view templ;
      struct pipe_sampler_view *sampler_view;
      struct pipe_sampler_state sampler = {0};
      const struct pipe_sampler_state *samplers[1] = {&sampler};

      u_sampler_view_default_template(&templ, texture, src_format);

      switch (texture->target) {
      case PIPE_TEXTURE_CUBE:
      case PIPE_TEXTURE_CUBE_ARRAY:
         view_target = PIPE_TEXTURE_2D_ARRAY;
         break;
      default:
         view_target = texture->target;
         break;
      }

      templ.target = view_target;
      templ.u.tex.first_level = surface->u.tex.level;
      templ.u.tex.last_level = templ.u.tex.first_level;

      if (view_target != PIPE_TEXTURE_3D) {
         templ.u.tex.first_layer = surface->u.tex.first_layer;
         templ.u.tex.last_layer = templ.u.tex.first_layer;
      } else {
         addr.constants.layer_offset = surface->u.tex.first_layer;
      }

      sampler_view = pipe->create_sampler_view(pipe, texture, &templ);
      if (sampler_view == NULL)
         goto fail;

      cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);

      pipe_sampler_view_reference(&sampler_view, NULL);

      cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
   }

   /* Set up destination image */
   {
      struct pipe_image_view image;

      memset(&image, 0, sizeof(image));
      image.resource = addr.buffer;
      image.format = dst_format;
      image.access = PIPE_IMAGE_ACCESS_WRITE;
      image.u.buf.offset = addr.first_element * addr.bytes_per_pixel;
      image.u.buf.size = (addr.last_element - addr.first_element + 1) *
                         addr.bytes_per_pixel;

      cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image);
   }

   /* Set up no-attachment framebuffer */
   memset(&fb, 0, sizeof(fb));
   fb.width = surface->width;
   fb.height = surface->height;
   fb.samples = 1;
   fb.layers = 1;
   cso_set_framebuffer(cso, &fb);

   /* Any blend state would do. Set this just to prevent drivers having
    * blend == NULL.
    */
   cso_set_blend(cso, &st->pbo.upload_blend);

   cso_set_viewport_dims(cso, fb.width, fb.height, invert_y);

   if (invert_y)
      st_pbo_addresses_invert_y(&addr, fb.height);

   {
      struct pipe_depth_stencil_alpha_state dsa;
      memset(&dsa, 0, sizeof(dsa));
      cso_set_depth_stencil_alpha(cso, &dsa);
   }

   /* Set up the fragment shader */
   {
      void *fs = st_pbo_get_download_fs(st, view_target, src_format, dst_format);
      if (!fs)
         goto fail;

      cso_set_fragment_shader_handle(cso, fs);
   }

   success = st_pbo_draw(st, &addr, fb.width, fb.height);

   /* Buffer written via shader images needs explicit synchronization. */
   pipe->memory_barrier(pipe, PIPE_BARRIER_ALL);

fail:
   cso_restore_state(cso);
   cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);

   return success;
}

/**
 * Create a staging texture and blit the requested region to it.
 */
static struct pipe_resource *
blit_to_staging(struct st_context *st, struct st_renderbuffer *strb,
                   bool invert_y,
                   GLint x, GLint y, GLsizei width, GLsizei height,
                   GLenum format,
                   enum pipe_format src_format, enum pipe_format dst_format)
{
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_resource dst_templ;
   struct pipe_resource *dst;
   struct pipe_blit_info blit;

   /* We are creating a texture of the size of the region being read back.
    * Need to check for NPOT texture support. */
   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
       (!util_is_power_of_two(width) ||
        !util_is_power_of_two(height)))
      return NULL;

   /* create the destination texture */
   memset(&dst_templ, 0, sizeof(dst_templ));
   dst_templ.target = PIPE_TEXTURE_2D;
   dst_templ.format = dst_format;
   if (util_format_is_depth_or_stencil(dst_format))
      dst_templ.bind |= PIPE_BIND_DEPTH_STENCIL;
   else
      dst_templ.bind |= PIPE_BIND_RENDER_TARGET;
   dst_templ.usage = PIPE_USAGE_STAGING;

   st_gl_texture_dims_to_pipe_dims(GL_TEXTURE_2D, width, height, 1,
                                   &dst_templ.width0, &dst_templ.height0,
                                   &dst_templ.depth0, &dst_templ.array_size);

   dst = screen->resource_create(screen, &dst_templ);
   if (!dst)
      return NULL;

   memset(&blit, 0, sizeof(blit));
   blit.src.resource = strb->texture;
   blit.src.level = strb->surface->u.tex.level;
   blit.src.format = src_format;
   blit.dst.resource = dst;
   blit.dst.level = 0;
   blit.dst.format = dst->format;
   blit.src.box.x = x;
   blit.dst.box.x = 0;
   blit.src.box.y = y;
   blit.dst.box.y = 0;
   blit.src.box.z = strb->surface->u.tex.first_layer;
   blit.dst.box.z = 0;
   blit.src.box.width = blit.dst.box.width = width;
   blit.src.box.height = blit.dst.box.height = height;
   blit.src.box.depth = blit.dst.box.depth = 1;
   blit.mask = st_get_blit_mask(strb->Base._BaseFormat, format);
   blit.filter = PIPE_TEX_FILTER_NEAREST;
   blit.scissor_enable = FALSE;

   if (invert_y) {
      blit.src.box.y = strb->Base.Height - blit.src.box.y;
      blit.src.box.height = -blit.src.box.height;
   }

   /* blit */
   st->pipe->blit(st->pipe, &blit);

   return dst;
}

static struct pipe_resource *
try_cached_readpixels(struct st_context *st, struct st_renderbuffer *strb,
                      bool invert_y,
                      GLsizei width, GLsizei height,
                      GLenum format,
                      enum pipe_format src_format, enum pipe_format dst_format)
{
   struct pipe_resource *src = strb->texture;
   struct pipe_resource *dst = NULL;

   if (ST_DEBUG & DEBUG_NOREADPIXCACHE)
      return NULL;

   /* Reset cache after invalidation or switch of parameters. */
   if (st->readpix_cache.src != src ||
       st->readpix_cache.dst_format != dst_format ||
       st->readpix_cache.level != strb->surface->u.tex.level ||
       st->readpix_cache.layer != strb->surface->u.tex.first_layer) {
      pipe_resource_reference(&st->readpix_cache.src, src);
      pipe_resource_reference(&st->readpix_cache.cache, NULL);
      st->readpix_cache.dst_format = dst_format;
      st->readpix_cache.level = strb->surface->u.tex.level;
      st->readpix_cache.layer = strb->surface->u.tex.first_layer;
      st->readpix_cache.hits = 0;
   }

   /* Decide whether to trigger the cache. */
   if (!st->readpix_cache.cache) {
      if (!strb->use_readpix_cache && !ALWAYS_READPIXELS_CACHE) {
         /* Heuristic: If previous successive calls read at least a fraction
          * of the surface _and_ we read again, trigger the cache.
          */
         unsigned threshold = MAX2(1, strb->Base.Width * strb->Base.Height / 8);

         if (st->readpix_cache.hits < threshold) {
            st->readpix_cache.hits += width * height;
            return NULL;
         }

         strb->use_readpix_cache = true;
      }

      /* Fill the cache */
      st->readpix_cache.cache = blit_to_staging(st, strb, invert_y,
                                                0, 0,
                                                strb->Base.Width,
                                                strb->Base.Height, format,
                                                src_format, dst_format);
   }

   /* Return an owning reference to stay consistent with the non-cached path */
   pipe_resource_reference(&dst, st->readpix_cache.cache);

   return dst;
}

/**
 * This uses a blit to copy the read buffer to a texture format which matches
 * the format and type combo and then a fast read-back is done using memcpy.
 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
 * a format which matches the swizzling.
 *
 * If such a format isn't available, we fall back to _mesa_readpixels.
 *
 * NOTE: Some drivers use a blit to convert between tiled and linear
 *       texture layouts during texture uploads/downloads, so the blit
 *       we do here should be free in such cases.
 */
static void
st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
              GLsizei width, GLsizei height,
              GLenum format, GLenum type,
              const struct gl_pixelstore_attrib *pack,
              void *pixels)
{
   struct st_context *st = st_context(ctx);
   struct gl_renderbuffer *rb =
         _mesa_get_read_renderbuffer_for_format(ctx, format);
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_resource *src;
   struct pipe_resource *dst = NULL;
   enum pipe_format dst_format, src_format;
   unsigned bind;
   struct pipe_transfer *tex_xfer;
   ubyte *map = NULL;
   int dst_x, dst_y;

   /* Validate state (to be sure we have up-to-date framebuffer surfaces)
    * and flush the bitmap cache prior to reading. */
   st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
   st_flush_bitmap_cache(st);

   if (!st->prefer_blit_based_texture_transfer) {
      goto fallback;
   }

   /* This must be done after state validation. */
   src = strb->texture;

   /* XXX Fallback for depth-stencil formats due to an incomplete
    * stencil blit implementation in some drivers. */
   if (format == GL_DEPTH_STENCIL) {
      goto fallback;
   }

   /* If the base internal format and the texture format don't match, we have
    * to use the slow path. */
   if (rb->_BaseFormat !=
       _mesa_get_format_base_format(rb->Format)) {
      goto fallback;
   }

   if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_TRUE)) {
      goto fallback;
   }

   /* Convert the source format to what is expected by ReadPixels
    * and see if it's supported. */
   src_format = util_format_linear(src->format);
   src_format = util_format_luminance_to_red(src_format);
   src_format = util_format_intensity_to_red(src_format);

   if (!src_format ||
       !screen->is_format_supported(screen, src_format, src->target,
                                    src->nr_samples,
                                    PIPE_BIND_SAMPLER_VIEW)) {
      goto fallback;
   }

   if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
      bind = PIPE_BIND_DEPTH_STENCIL;
   else
      bind = PIPE_BIND_RENDER_TARGET;

   /* Choose the destination format by finding the best match
    * for the format+type combo. */
   dst_format = st_choose_matching_format(st, bind, format, type,
                                          pack->SwapBytes);
   if (dst_format == PIPE_FORMAT_NONE) {
      goto fallback;
   }

   if (st->pbo.download_enabled && _mesa_is_bufferobj(pack->BufferObj)) {
      if (try_pbo_readpixels(st, strb,
                             st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
                             x, y, width, height,
                             src_format, dst_format,
                             pack, pixels))
         return;
   }

   if (needs_integer_signed_unsigned_conversion(ctx, format, type)) {
      goto fallback;
   }

   /* Cache a staging texture for back-to-back ReadPixels, to avoid CPU-GPU
    * synchronization overhead.
    */
   dst = try_cached_readpixels(st, strb,
                               st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
                               width, height, format, src_format, dst_format);
   if (dst) {
      dst_x = x;
      dst_y = y;
   } else {
      /* See if the texture format already matches the format and type,
       * in which case the memcpy-based fast path will likely be used and
       * we don't have to blit. */
      if (_mesa_format_matches_format_and_type(rb->Format, format,
                                               type, pack->SwapBytes, NULL)) {
         goto fallback;
      }

      dst = blit_to_staging(st, strb,
                            st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
                            x, y, width, height, format,
                            src_format, dst_format);
      if (!dst)
         goto fallback;

      dst_x = 0;
      dst_y = 0;
   }

   /* map resources */
   pixels = _mesa_map_pbo_dest(ctx, pack, pixels);

   map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
                              dst_x, dst_y, 0, width, height, 1, &tex_xfer);
   if (!map) {
      _mesa_unmap_pbo_dest(ctx, pack);
      pipe_resource_reference(&dst, NULL);
      goto fallback;
   }

   /* memcpy data into a user buffer */
   {
      const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
      const int destStride = _mesa_image_row_stride(pack, width, format, type);
      char *dest = _mesa_image_address2d(pack, pixels,
                                         width, height, format,
                                         type, 0, 0);

      if (tex_xfer->stride == bytesPerRow && destStride == bytesPerRow) {
         memcpy(dest, map, bytesPerRow * height);
      } else {
         GLuint row;

         for (row = 0; row < (unsigned) height; row++) {
            memcpy(dest, map, bytesPerRow);
            map += tex_xfer->stride;
            dest += destStride;
         }
      }
   }

   pipe_transfer_unmap(pipe, tex_xfer);
   _mesa_unmap_pbo_dest(ctx, pack);
   pipe_resource_reference(&dst, NULL);
   return;

fallback:
   _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
}

void st_init_readpixels_functions(struct dd_function_table *functions)
{
   functions->ReadPixels = st_ReadPixels;
}