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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* glRasterPos implementation. Basically render a GL_POINT with our
* private draw module. Plug in a special "rasterpos" stage at the end
* of the 'draw' pipeline to capture the results and update the current
* raster pos attributes.
*
* Authors:
* Brian Paul
*/
#include "main/imports.h"
#include "main/macros.h"
#include "main/feedback.h"
#include "main/rastpos.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_cb_rasterpos.h"
#include "draw/draw_context.h"
#include "draw/draw_pipe.h"
#include "vbo/vbo.h"
/**
* Our special drawing pipeline stage (replaces rasterization).
*/
struct rastpos_stage
{
struct draw_stage stage; /**< Base class */
struct gl_context *ctx; /**< Rendering context */
/* vertex attrib info we can setup once and re-use */
struct gl_client_array array[VERT_ATTRIB_MAX];
const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
struct _mesa_prim prim;
};
static inline struct rastpos_stage *
rastpos_stage( struct draw_stage *stage )
{
return (struct rastpos_stage *) stage;
}
static void
rastpos_flush( struct draw_stage *stage, unsigned flags )
{
/* no-op */
}
static void
rastpos_reset_stipple_counter( struct draw_stage *stage )
{
/* no-op */
}
static void
rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
{
/* should never get here */
assert(0);
}
static void
rastpos_line( struct draw_stage *stage, struct prim_header *prim )
{
/* should never get here */
assert(0);
}
static void
rastpos_destroy(struct draw_stage *stage)
{
free(stage);
}
/**
* Update a raster pos attribute from the vertex result if it's present,
* else copy the current attrib.
*/
static void
update_attrib(struct gl_context *ctx, const GLuint *outputMapping,
const struct vertex_header *vert,
GLfloat *dest,
GLuint result, GLuint defaultAttrib)
{
const GLfloat *src;
const GLuint k = outputMapping[result];
if (k != ~0U)
src = vert->data[k];
else
src = ctx->Current.Attrib[defaultAttrib];
COPY_4V(dest, src);
}
/**
* Normally, this function would render a GL_POINT.
*/
static void
rastpos_point(struct draw_stage *stage, struct prim_header *prim)
{
struct rastpos_stage *rs = rastpos_stage(stage);
struct gl_context *ctx = rs->ctx;
struct st_context *st = st_context(ctx);
const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
const GLuint *outputMapping = st->vertex_result_to_slot;
const GLfloat *pos;
GLuint i;
/* if we get here, we didn't get clipped */
ctx->Current.RasterPosValid = GL_TRUE;
/* update raster pos */
pos = prim->v[0]->data[0];
ctx->Current.RasterPos[0] = pos[0];
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
else
ctx->Current.RasterPos[1] = pos[1];
ctx->Current.RasterPos[2] = pos[2];
ctx->Current.RasterPos[3] = pos[3];
/* update other raster attribs */
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterColor,
VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterSecondaryColor,
VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterTexCoords[i],
VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
}
if (ctx->RenderMode == GL_SELECT) {
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
}
/**
* Create rasterpos "drawing" stage.
*/
static struct rastpos_stage *
new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
{
struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
GLuint i;
rs->stage.draw = draw;
rs->stage.next = NULL;
rs->stage.point = rastpos_point;
rs->stage.line = rastpos_line;
rs->stage.tri = rastpos_tri;
rs->stage.flush = rastpos_flush;
rs->stage.destroy = rastpos_destroy;
rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
rs->stage.destroy = rastpos_destroy;
rs->ctx = ctx;
for (i = 0; i < ARRAY_SIZE(rs->array); i++) {
rs->array[i].Size = 4;
rs->array[i].Type = GL_FLOAT;
rs->array[i].Format = GL_RGBA;
rs->array[i].Stride = 0;
rs->array[i].StrideB = 0;
rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
rs->array[i].Enabled = GL_TRUE;
rs->array[i].Normalized = GL_TRUE;
rs->array[i].BufferObj = NULL;
rs->arrays[i] = &rs->array[i];
}
rs->prim.mode = GL_POINTS;
rs->prim.indexed = 0;
rs->prim.begin = 1;
rs->prim.end = 1;
rs->prim.weak = 0;
rs->prim.start = 0;
rs->prim.count = 1;
return rs;
}
static void
st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
{
struct st_context *st = st_context(ctx);
struct draw_context *draw = st->draw;
struct rastpos_stage *rs;
const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
if (ctx->VertexProgram._Current == NULL ||
ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
/* No vertex shader/program is enabled, used the simple/fast fixed-
* function implementation of RasterPos.
*/
_mesa_RasterPos(ctx, v);
return;
}
if (st->rastpos_stage) {
/* get rastpos stage info */
rs = rastpos_stage(st->rastpos_stage);
}
else {
/* create rastpos draw stage */
rs = new_draw_rastpos_stage(ctx, draw);
st->rastpos_stage = &rs->stage;
}
/* plug our rastpos stage into the draw module */
draw_set_rasterize_stage(st->draw, st->rastpos_stage);
/* make sure everything's up to date */
st_validate_state(st, ST_PIPELINE_RENDER);
/* This will get set only if rastpos_point(), above, gets called */
ctx->Current.RasterPosValid = GL_FALSE;
/* All vertex attribs but position were previously initialized above.
* Just plug in position pointer now.
*/
rs->array[0].Ptr = (GLubyte *) v;
/* Draw the point.
*
* Don't set DriverFlags.NewArray.
* st_feedback_draw_vbo doesn't check for that flag. */
ctx->Array._DrawArrays = rs->arrays;
st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
NULL, 0, NULL);
ctx->Array._DrawArrays = saved_arrays;
/* restore draw's rasterization stage depending on rendermode */
if (ctx->RenderMode == GL_FEEDBACK) {
draw_set_rasterize_stage(draw, st->feedback_stage);
}
else if (ctx->RenderMode == GL_SELECT) {
draw_set_rasterize_stage(draw, st->selection_stage);
}
}
void st_init_rasterpos_functions(struct dd_function_table *functions)
{
functions->RasterPos = st_RasterPos;
}
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