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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  *   Brian Paul
  */

#include "main/glheader.h"
#include "main/macros.h"
#include "st_context.h"
#include "st_cb_flush.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"


static void st_flush(GLcontext *ctx)
{
   struct st_context *st = ctx->st;

   /* If there has been no rendering to the frontbuffer, consider
    * short-circuiting this, or perhaps pass an "optional" flag down
    * to the driver so that it can make the decision.
    */
   st->pipe->flush( st->pipe, 0 );

   
   /* XXX: temporary hack.  This flag should only be set if we do any
    * rendering to the front buffer.
    */
   st->flags.frontbuffer_dirty = (ctx->DrawBuffer->_ColorDrawBufferMask[0] == 
				  BUFFER_BIT_FRONT_LEFT);


   if (st->flags.frontbuffer_dirty) {
      /* Hook for copying "fake" frontbuffer if necessary:
       */
      st->pipe->winsys->flush_frontbuffer( st->pipe->winsys );
      st->flags.frontbuffer_dirty = 0;
   }
}

static void st_finish(GLcontext *ctx)
{
   struct st_context *st = ctx->st;

   st_flush( ctx );
   st->pipe->winsys->wait_idle( st->pipe->winsys );
}


void st_init_flush_functions(struct dd_function_table *functions)
{
   functions->Flush = st_flush;
   functions->Finish = st_finish;
}