summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_cb_blit.c
blob: 276d10fb5579b17b93d76e68d1717c32f5bb49a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Brian Paul
  */

#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/mfeatures.h"

#include "st_context.h"
#include "st_texture.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
#include "st_atom.h"

#include "util/u_blit.h"


void
st_init_blit(struct st_context *st)
{
   st->blit = util_create_blit(st->pipe, st->cso_context);
}


void
st_destroy_blit(struct st_context *st)
{
   util_destroy_blit(st->blit);
   st->blit = NULL;
}


#if FEATURE_EXT_framebuffer_blit

static void
st_BlitFramebuffer_resolve(struct gl_context *ctx,
                           GLbitfield mask,
                           struct pipe_resolve_info *info)
{
   const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;

   struct st_context *st = st_context(ctx);

   struct st_renderbuffer *srcRb, *dstRb;

   if (mask & GL_COLOR_BUFFER_BIT) {
      srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
      dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);

      info->mask = PIPE_MASK_RGBA;

      info->src.res = srcRb->texture;
      info->src.layer = srcRb->surface->u.tex.first_layer;
      info->dst.res = dstRb->texture;
      info->dst.level = dstRb->surface->u.tex.level;
      info->dst.layer = dstRb->surface->u.tex.first_layer;

      st->pipe->resource_resolve(st->pipe, info);
   }

   if (mask & depthStencil) {
      struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
      struct gl_renderbuffer_attachment *dstDepth, *dstStencil;

      srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
      dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
      srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
      dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];

      const boolean combined =
         st_is_depth_stencil_combined(srcDepth, srcStencil) &&
         st_is_depth_stencil_combined(dstDepth, dstStencil);

      if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
         /* resolve depth and, if combined and requested, stencil as well */
         srcRb = st_renderbuffer(srcDepth->Renderbuffer);
         dstRb = st_renderbuffer(dstDepth->Renderbuffer);

         info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
         if (combined && (mask & GL_STENCIL_BUFFER_BIT))
            info->mask |= PIPE_MASK_S;

         info->src.res = srcRb->texture;
         info->src.layer = srcRb->surface->u.tex.first_layer;
         info->dst.res = dstRb->texture;
         info->dst.level = dstRb->surface->u.tex.level;
         info->dst.layer = dstRb->surface->u.tex.first_layer;

         st->pipe->resource_resolve(st->pipe, info);
      }

      if (mask & GL_STENCIL_BUFFER_BIT) {
         /* resolve separate stencil buffer */
         srcRb = st_renderbuffer(srcStencil->Renderbuffer);
         dstRb = st_renderbuffer(dstStencil->Renderbuffer);

         info->mask = PIPE_MASK_S;

         info->src.res = srcRb->texture;
         info->src.layer = srcRb->surface->u.tex.first_layer;
         info->dst.res = dstRb->texture;
         info->dst.level = dstRb->surface->u.tex.level;
         info->dst.layer = dstRb->surface->u.tex.first_layer;

         st->pipe->resource_resolve(st->pipe, info);
      }
   }
}

static void
st_BlitFramebuffer(struct gl_context *ctx,
                   GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                   GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                   GLbitfield mask, GLenum filter)
{
   const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
                                    GL_STENCIL_BUFFER_BIT);
   struct st_context *st = st_context(ctx);
   const uint pFilter = ((filter == GL_NEAREST)
                         ? PIPE_TEX_MIPFILTER_NEAREST
                         : PIPE_TEX_MIPFILTER_LINEAR);
   struct gl_framebuffer *readFB = ctx->ReadBuffer;
   struct gl_framebuffer *drawFB = ctx->DrawBuffer;

   st_validate_state(st);

   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
                        &dstX0, &dstY0, &dstX1, &dstY1)) {
      return; /* nothing to draw/blit */
   }

   if (st_fb_orientation(drawFB) == Y_0_TOP) {
      /* invert Y for dest */
      dstY0 = drawFB->Height - dstY0;
      dstY1 = drawFB->Height - dstY1;
   }

   if (st_fb_orientation(readFB) == Y_0_TOP) {
      /* invert Y for src */
      srcY0 = readFB->Height - srcY0;
      srcY1 = readFB->Height - srcY1;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      st->pipe->render_condition(st->pipe, NULL, 0);
   }

   if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) {
      struct pipe_resolve_info info;

      if (dstX0 < dstX1) {
         info.dst.x0 = dstX0;
         info.dst.x1 = dstX1;
         info.src.x0 = srcX0;
         info.src.x1 = srcX1;
      } else {
         info.dst.x0 = dstX1;
         info.dst.x1 = dstX0;
         info.src.x0 = srcX1;
         info.src.x1 = srcX0;
      }
      if (dstY0 < dstY1) {
         info.dst.y0 = dstY0;
         info.dst.y1 = dstY1;
         info.src.y0 = srcY0;
         info.src.y1 = srcY1;
      } else {
         info.dst.y0 = dstY1;
         info.dst.y1 = dstY0;
         info.src.y0 = srcY1;
         info.src.y1 = srcY0;
      }

      st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */

      goto done;
   }

   if (srcY0 > srcY1 && dstY0 > dstY1) {
      /* Both src and dst are upside down.  Swap Y to make it
       * right-side up to increase odds of using a fast path.
       * Recall that all Gallium raster coords have Y=0=top.
       */
      GLint tmp;
      tmp = srcY0;
      srcY0 = srcY1;
      srcY1 = tmp;
      tmp = dstY0;
      dstY0 = dstY1;
      dstY1 = tmp;
   }

   if (mask & GL_COLOR_BUFFER_BIT) {
      struct gl_renderbuffer_attachment *srcAtt =
         &readFB->Attachment[readFB->_ColorReadBufferIndex];

      if(srcAtt->Type == GL_TEXTURE) {
         struct st_texture_object *srcObj =
            st_texture_object(srcAtt->Texture);
         struct st_renderbuffer *dstRb =
            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
         struct pipe_surface *dstSurf = dstRb->surface;

         if (!srcObj->pt)
            goto done;

         util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
                          srcX0, srcY0, srcX1, srcY1,
                          srcAtt->Zoffset + srcAtt->CubeMapFace,
                          dstSurf, dstX0, dstY0, dstX1, dstY1,
                          0.0, pFilter);
      }
      else {
         struct st_renderbuffer *srcRb =
            st_renderbuffer(readFB->_ColorReadBuffer);
         struct st_renderbuffer *dstRb =
            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
         struct pipe_surface *srcSurf = srcRb->surface;
         struct pipe_surface *dstSurf = dstRb->surface;

         util_blit_pixels(st->blit,
                          srcRb->texture, srcSurf->u.tex.level,
                          srcX0, srcY0, srcX1, srcY1,
                          srcSurf->u.tex.first_layer,
                          dstSurf, dstX0, dstY0, dstX1, dstY1,
                          0.0, pFilter);
      }
   }

   if (mask & depthStencil) {
      /* depth and/or stencil blit */

      /* get src/dst depth surfaces */
      struct gl_renderbuffer_attachment *srcDepth =
         &readFB->Attachment[BUFFER_DEPTH];
      struct gl_renderbuffer_attachment *dstDepth =
         &drawFB->Attachment[BUFFER_DEPTH];
      struct gl_renderbuffer_attachment *srcStencil =
         &readFB->Attachment[BUFFER_STENCIL];
      struct gl_renderbuffer_attachment *dstStencil =
         &drawFB->Attachment[BUFFER_STENCIL];

      struct st_renderbuffer *srcDepthRb =
         st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
      struct st_renderbuffer *dstDepthRb = 
         st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
      struct pipe_surface *dstDepthSurf =
         dstDepthRb ? dstDepthRb->surface : NULL;

      if ((mask & depthStencil) == depthStencil &&
          st_is_depth_stencil_combined(srcDepth, srcStencil) &&
          st_is_depth_stencil_combined(dstDepth, dstStencil)) {

         /* Blitting depth and stencil values between combined
          * depth/stencil buffers.  This is the ideal case for such buffers.
          */
         util_blit_pixels(st->blit,
                          srcDepthRb->texture,
                          srcDepthRb->surface->u.tex.level,
                          srcX0, srcY0, srcX1, srcY1,
                          srcDepthRb->surface->u.tex.first_layer,
                          dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
                          0.0, pFilter);
      }
      else {
         /* blitting depth and stencil separately */

         if (mask & GL_DEPTH_BUFFER_BIT) {
            util_blit_pixels(st->blit, srcDepthRb->texture,
                             srcDepthRb->surface->u.tex.level,
                             srcX0, srcY0, srcX1, srcY1,
                             srcDepthRb->surface->u.tex.first_layer,
                             dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
                             0.0, pFilter);
         }

         if (mask & GL_STENCIL_BUFFER_BIT) {
            /* blit stencil only */
            _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
         }
      }
   }

done:
   /* Restore conditional rendering state. */
   if (st->render_condition) {
      st->pipe->render_condition(st->pipe, st->render_condition,
                                 st->condition_mode);
   }
}


void
st_init_blit_functions(struct dd_function_table *functions)
{
   functions->BlitFramebuffer = st_BlitFramebuffer;
}

#endif /* FEATURE_EXT_framebuffer_blit */