1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Brian Paul
*/
#include "main/errors.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/dlist.h"
#include "main/macros.h"
#include "main/pbo.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_atom_constbuf.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_bitmap.h"
#include "st_sampler_view.h"
#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_upload_mgr.h"
#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
/**
* glBitmaps are drawn as textured quads. The user's bitmap pattern
* is stored in a texture image. An alpha8 texture format is used.
* The fragment shader samples a bit (texel) from the texture, then
* discards the fragment if the bit is off.
*
* Note that we actually store the inverse image of the bitmap to
* simplify the fragment program. An "on" bit gets stored as texel=0x0
* and an "off" bit is stored as texel=0xff. Then we kill the
* fragment if the negated texel value is less than zero.
*/
/**
* The bitmap cache attempts to accumulate multiple glBitmap calls in a
* buffer which is then rendered en mass upon a flush, state change, etc.
* A wide, short buffer is used to target the common case of a series
* of glBitmap calls being used to draw text.
*/
static GLboolean UseBitmapCache = GL_TRUE;
#define BITMAP_CACHE_WIDTH 512
#define BITMAP_CACHE_HEIGHT 32
/** Epsilon for Z comparisons */
#define Z_EPSILON 1e-06
/**
* Copy user-provide bitmap bits into texture buffer, expanding
* bits into texels.
* "On" bits will set texels to 0x0.
* "Off" bits will not modify texels.
* Note that the image is actually going to be upside down in
* the texture. We deal with that with texcoords.
*/
static void
unpack_bitmap(struct st_context *st,
GLint px, GLint py, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap,
ubyte *destBuffer, uint destStride)
{
destBuffer += py * destStride + px;
_mesa_expand_bitmap(width, height, unpack, bitmap,
destBuffer, destStride, 0x0);
}
/**
* Create a texture which represents a bitmap image.
*/
static struct pipe_resource *
make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_transfer *transfer;
ubyte *dest;
struct pipe_resource *pt;
/* PBO source... */
bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
if (!bitmap) {
return NULL;
}
/**
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
0, width, height, 1, 1, 0,
PIPE_BIND_SAMPLER_VIEW);
if (!pt) {
_mesa_unmap_pbo_source(ctx, unpack);
return NULL;
}
dest = pipe_transfer_map(st->pipe, pt, 0, 0,
PIPE_TRANSFER_WRITE,
0, 0, width, height, &transfer);
/* Put image into texture transfer */
memset(dest, 0xff, height * transfer->stride);
unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
dest, transfer->stride);
_mesa_unmap_pbo_source(ctx, unpack);
/* Release transfer */
pipe_transfer_unmap(pipe, transfer);
return pt;
}
/**
* Setup pipeline state prior to rendering the bitmap textured quad.
*/
static void
setup_render_state(struct gl_context *ctx,
struct pipe_sampler_view *sv,
const GLfloat *color,
bool atlas)
{
struct st_context *st = st_context(ctx);
struct cso_context *cso = st->cso_context;
struct st_fp_variant *fpv;
struct st_fp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
key.bitmap = GL_TRUE;
key.clamp_color = st->clamp_frag_color_in_shader &&
ctx->Color._ClampFragmentColor;
fpv = st_get_fp_variant(st, st->fp, &key);
/* As an optimization, Mesa's fragment programs will sometimes get the
* primary color from a statevar/constant rather than a varying variable.
* when that's the case, we need to ensure that we use the 'color'
* parameter and not the current attribute color (which may have changed
* through glRasterPos and state validation.
* So, we force the proper color here. Not elegant, but it works.
*/
{
GLfloat colorSave[4];
COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
st_upload_constants(st, &st->fp->Base);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
}
cso_save_state(cso, (CSO_BIT_RASTERIZER |
CSO_BIT_FRAGMENT_SAMPLERS |
CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
CSO_BIT_VIEWPORT |
CSO_BIT_STREAM_OUTPUTS |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
CSO_BITS_ALL_SHADERS));
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
cso_set_fragment_shader_handle(cso, fpv->driver_shader);
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->bitmap.vs);
/* disable other shaders */
cso_set_tessctrl_shader_handle(cso, NULL);
cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
/* user samplers, plus our bitmap sampler */
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
uint num = MAX2(fpv->bitmap_sampler + 1,
st->state.num_frag_samplers);
uint i;
for (i = 0; i < st->state.num_frag_samplers; i++) {
samplers[i] = &st->state.frag_samplers[i];
}
if (atlas)
samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
else
samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
(const struct pipe_sampler_state **) samplers);
}
/* user textures, plus the bitmap texture */
{
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
uint num = MAX2(fpv->bitmap_sampler + 1,
st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
memcpy(sampler_views, st->state.frag_sampler_views,
sizeof(sampler_views));
sampler_views[fpv->bitmap_sampler] = sv;
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
}
/* viewport state: viewport matching window dims */
cso_set_viewport_dims(cso, st->state.fb_width,
st->state.fb_height,
st->state.fb_orientation == Y_0_TOP);
cso_set_vertex_elements(cso, 3, st->util_velems);
cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
}
/**
* Restore pipeline state after rendering the bitmap textured quad.
*/
static void
restore_render_state(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
struct cso_context *cso = st->cso_context;
cso_restore_state(cso);
}
/**
* Render a glBitmap by drawing a textured quad
*/
static void
draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height,
struct pipe_sampler_view *sv,
const GLfloat *color)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
const float fb_width = (float) st->state.fb_width;
const float fb_height = (float) st->state.fb_height;
const float x0 = (float) x;
const float x1 = (float) (x + width);
const float y0 = (float) y;
const float y1 = (float) (y + height);
float sLeft = 0.0f, sRight = 1.0f;
float tTop = 0.0f, tBot = 1.0f - tTop;
const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
/* limit checks */
{
/* XXX if the bitmap is larger than the max texture size, break
* it up into chunks.
*/
GLuint MAYBE_UNUSED maxSize =
1 << (pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
assert(width <= (GLsizei) maxSize);
assert(height <= (GLsizei) maxSize);
}
setup_render_state(ctx, sv, color, false);
/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
z = z * 2.0f - 1.0f;
if (sv->texture->target == PIPE_TEXTURE_RECT) {
/* use non-normalized texcoords */
sRight = (float) width;
tBot = (float) height;
}
if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
sLeft, tBot, sRight, tTop, color, 0)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
}
restore_render_state(ctx);
/* We uploaded modified constants, need to invalidate them. */
st->dirty |= ST_NEW_FS_CONSTANTS;
}
static void
reset_cache(struct st_context *st)
{
struct st_bitmap_cache *cache = &st->bitmap.cache;
/*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
cache->empty = GL_TRUE;
cache->xmin = 1000000;
cache->xmax = -1000000;
cache->ymin = 1000000;
cache->ymax = -1000000;
assert(!cache->texture);
/* allocate a new texture */
cache->texture = st_texture_create(st, st->internal_target,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
1, 1, 0,
PIPE_BIND_SAMPLER_VIEW);
}
/** Print bitmap image to stdout (debug) */
static void
print_cache(const struct st_bitmap_cache *cache)
{
int i, j, k;
for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
if (cache->buffer[k])
printf("X");
else
printf(" ");
k++;
}
printf("\n");
}
}
/**
* Create gallium pipe_transfer object for the bitmap cache.
*/
static void
create_cache_trans(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct st_bitmap_cache *cache = &st->bitmap.cache;
if (cache->trans)
return;
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.
*/
cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0,
BITMAP_CACHE_WIDTH,
BITMAP_CACHE_HEIGHT, &cache->trans);
/* init image to all 0xff */
memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
}
/**
* If there's anything in the bitmap cache, draw/flush it now.
*/
void
st_flush_bitmap_cache(struct st_context *st)
{
struct st_bitmap_cache *cache = &st->bitmap.cache;
if (!cache->empty) {
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *sv;
assert(cache->xmin <= cache->xmax);
if (0)
printf("flush bitmap, size %d x %d at %d, %d\n",
cache->xmax - cache->xmin,
cache->ymax - cache->ymin,
cache->xpos, cache->ypos);
/* The texture transfer has been mapped until now.
* So unmap and release the texture transfer before drawing.
*/
if (cache->trans && cache->buffer) {
if (0)
print_cache(cache);
pipe_transfer_unmap(pipe, cache->trans);
cache->buffer = NULL;
cache->trans = NULL;
}
sv = st_create_texture_sampler_view(st->pipe, cache->texture);
if (sv) {
draw_bitmap_quad(st->ctx,
cache->xpos,
cache->ypos,
cache->zpos,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
sv,
cache->color);
pipe_sampler_view_reference(&sv, NULL);
}
/* release/free the texture */
pipe_resource_reference(&cache->texture, NULL);
reset_cache(st);
}
}
/**
* Try to accumulate this glBitmap call in the bitmap cache.
* \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
*/
static GLboolean
accum_bitmap(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
struct st_context *st = ctx->st;
struct st_bitmap_cache *cache = &st->bitmap.cache;
int px = -999, py = -999;
const GLfloat z = ctx->Current.RasterPos[2];
if (width > BITMAP_CACHE_WIDTH ||
height > BITMAP_CACHE_HEIGHT)
return GL_FALSE; /* too big to cache */
if (!cache->empty) {
px = x - cache->xpos; /* pos in buffer */
py = y - cache->ypos;
if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
!TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
((fabs(z - cache->zpos) > Z_EPSILON))) {
/* This bitmap would extend beyond cache bounds, or the bitmap
* color is changing
* so flush and continue.
*/
st_flush_bitmap_cache(st);
}
}
if (cache->empty) {
/* Initialize. Center bitmap vertically in the buffer. */
px = 0;
py = (BITMAP_CACHE_HEIGHT - height) / 2;
cache->xpos = x;
cache->ypos = y - py;
cache->zpos = z;
cache->empty = GL_FALSE;
COPY_4FV(cache->color, ctx->Current.RasterColor);
}
assert(px != -999);
assert(py != -999);
if (x < cache->xmin)
cache->xmin = x;
if (y < cache->ymin)
cache->ymin = y;
if (x + width > cache->xmax)
cache->xmax = x + width;
if (y + height > cache->ymax)
cache->ymax = y + height;
/* create the transfer if needed */
create_cache_trans(st);
/* PBO source... */
bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
if (!bitmap) {
return FALSE;
}
unpack_bitmap(st, px, py, width, height, unpack, bitmap,
cache->buffer, BITMAP_CACHE_WIDTH);
_mesa_unmap_pbo_source(ctx, unpack);
return GL_TRUE; /* accumulated */
}
/**
* One-time init for drawing bitmaps.
*/
static void
init_bitmap_state(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
/* This function should only be called once */
assert(st->bitmap.vs == NULL);
assert(st->internal_target == PIPE_TEXTURE_2D ||
st->internal_target == PIPE_TEXTURE_RECT);
/* init sampler state once */
memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
st->bitmap.atlas_sampler = st->bitmap.sampler;
st->bitmap.atlas_sampler.normalized_coords = 0;
/* init baseline rasterizer state once */
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
st->bitmap.rasterizer.half_pixel_center = 1;
st->bitmap.rasterizer.bottom_edge_rule = 1;
st->bitmap.rasterizer.depth_clip_near = 1;
st->bitmap.rasterizer.depth_clip_far = 1;
/* find a usable texture format */
if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
st->internal_target, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
}
else {
/* XXX support more formats */
assert(0);
}
/* Create the vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR,
st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0, 0 };
st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
semantic_names,
semantic_indexes,
FALSE);
}
reset_cache(st);
}
/**
* Called via ctx->Driver.Bitmap()
*/
static void
st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
{
struct st_context *st = st_context(ctx);
struct pipe_resource *pt;
assert(width > 0);
assert(height > 0);
st_invalidate_readpix_cache(st);
if (!st->bitmap.vs) {
init_bitmap_state(st);
}
/* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
* for bitmap drawing uses no constants and the FS constants are
* explicitly uploaded in the draw_bitmap_quad() function.
*/
if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
ST_PIPELINE_RENDER_STATE_MASK ||
st->gfx_shaders_may_be_dirty) {
st_validate_state(st, ST_PIPELINE_META);
}
if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
return;
pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
if (pt) {
struct pipe_sampler_view *sv =
st_create_texture_sampler_view(st->pipe, pt);
assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
if (sv) {
draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height, sv, ctx->Current.RasterColor);
pipe_sampler_view_reference(&sv, NULL);
}
/* release/free the texture */
pipe_resource_reference(&pt, NULL);
}
}
/**
* Called via ctx->Driver.DrawAtlasBitmap()
*/
static void
st_DrawAtlasBitmaps(struct gl_context *ctx,
const struct gl_bitmap_atlas *atlas,
GLuint count, const GLubyte *ids)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_texture_object *stObj = st_texture_object(atlas->texObj);
struct pipe_sampler_view *sv;
/* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
const float *color = ctx->Current.RasterColor;
const float clip_x_scale = 2.0f / st->state.fb_width;
const float clip_y_scale = 2.0f / st->state.fb_height;
const unsigned num_verts = count * 4;
const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
struct st_util_vertex *verts;
struct pipe_vertex_buffer vb = {0};
unsigned i;
if (!st->bitmap.vs) {
init_bitmap_state(st);
}
st_flush_bitmap_cache(st);
st_validate_state(st, ST_PIPELINE_META);
st_invalidate_readpix_cache(st);
sv = st_create_texture_sampler_view(pipe, stObj->pt);
if (!sv) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
return;
}
setup_render_state(ctx, sv, color, true);
vb.stride = sizeof(struct st_util_vertex);
u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
&vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
if (unlikely(!verts)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
goto out;
}
/* build quads vertex data */
for (i = 0; i < count; i++) {
const GLfloat epsilon = 0.0001F;
const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
const float xmove = g->xmove, ymove = g->ymove;
const float xorig = g->xorig, yorig = g->yorig;
const float s0 = g->x, t0 = g->y;
const float s1 = s0 + g->w, t1 = t0 + g->h;
const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
const float x1 = x0 + g->w, y1 = y0 + g->h;
const float clip_x0 = x0 * clip_x_scale - 1.0f;
const float clip_y0 = y0 * clip_y_scale - 1.0f;
const float clip_x1 = x1 * clip_x_scale - 1.0f;
const float clip_y1 = y1 * clip_y_scale - 1.0f;
/* lower-left corner */
verts->x = clip_x0;
verts->y = clip_y0;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s0;
verts->t = t0;
verts++;
/* lower-right corner */
verts->x = clip_x1;
verts->y = clip_y0;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s1;
verts->t = t0;
verts++;
/* upper-right corner */
verts->x = clip_x1;
verts->y = clip_y1;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s1;
verts->t = t1;
verts++;
/* upper-left corner */
verts->x = clip_x0;
verts->y = clip_y1;
verts->z = z;
verts->r = color[0];
verts->g = color[1];
verts->b = color[2];
verts->a = color[3];
verts->s = s0;
verts->t = t1;
verts++;
/* Update the raster position */
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
}
u_upload_unmap(pipe->stream_uploader);
cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
out:
restore_render_state(ctx);
pipe_resource_reference(&vb.buffer.resource, NULL);
pipe_sampler_view_reference(&sv, NULL);
/* We uploaded modified constants, need to invalidate them. */
st->dirty |= ST_NEW_FS_CONSTANTS;
}
/** Per-context init */
void
st_init_bitmap_functions(struct dd_function_table *functions)
{
functions->Bitmap = st_Bitmap;
functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
}
/** Per-context tear-down */
void
st_destroy_bitmap(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct st_bitmap_cache *cache = &st->bitmap.cache;
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;
}
if (cache->trans && cache->buffer) {
pipe_transfer_unmap(pipe, cache->trans);
}
pipe_resource_reference(&st->bitmap.cache.texture, NULL);
}
|