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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Zack Rusin <zack@tungstengraphics.com>
*/
#ifndef ST_CACHE_H
#define ST_CACHE_H
struct pipe_blend_state;
struct pipe_sampler_state;
struct st_context;
struct pipe_blend_state * st_cached_blend_state(
struct st_context *st,
const struct pipe_blend_state *blend);
struct pipe_sampler_state * st_cached_sampler_state(
struct st_context *st,
const struct pipe_sampler_state *sampler);
struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
struct st_context *st,
const struct pipe_depth_stencil_state *depth_stencil);
struct pipe_rasterizer_state *st_cached_rasterizer_state(
struct st_context *st,
const struct pipe_rasterizer_state *raster);
struct pipe_shader_state *st_cached_shader_state(
struct st_context *st,
const struct pipe_shader_state *templ);
#endif
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