aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_atom.c
blob: 65ac5170fdf53643a2ac6f5b827dafc9d6395731 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/**************************************************************************
 * 
 * Copyright 2003 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"

#include "pipe/p_defines.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "st_manager.h"


/* The list state update functions. */
static const struct st_tracked_state *atoms[] =
{
#define ST_STATE(FLAG, st_update) &st_update,
#include "st_atom_list.h"
#undef ST_STATE
};


void st_init_atoms( struct st_context *st )
{
   STATIC_ASSERT(ARRAY_SIZE(atoms) <= 64);
}


void st_destroy_atoms( struct st_context *st )
{
   /* no-op */
}


/* Too complex to figure out, just check every time:
 */
static void check_program_state( struct st_context *st )
{
   struct gl_context *ctx = st->ctx;
   struct st_vertex_program *old_vp = st->vp;
   struct st_tessctrl_program *old_tcp = st->tcp;
   struct st_tesseval_program *old_tep = st->tep;
   struct st_geometry_program *old_gp = st->gp;
   struct st_fragment_program *old_fp = st->fp;

   struct gl_program *new_vp = ctx->VertexProgram._Current;
   struct gl_program *new_tcp = ctx->TessCtrlProgram._Current;
   struct gl_program *new_tep = ctx->TessEvalProgram._Current;
   struct gl_program *new_gp = ctx->GeometryProgram._Current;
   struct gl_program *new_fp = ctx->FragmentProgram._Current;
   uint64_t dirty = 0;

   /* Flag states used by both new and old shaders to unbind shader resources
    * properly when transitioning to shaders that don't use them.
    */
   if (unlikely(new_vp != &old_vp->Base)) {
      if (old_vp)
         dirty |= old_vp->affected_states;
      if (new_vp)
         dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp));
   }

   if (unlikely(new_tcp != &old_tcp->Base)) {
      if (old_tcp)
         dirty |= old_tcp->affected_states;
      if (new_tcp)
         dirty |= st_tessctrl_program(new_tcp)->affected_states;
   }

   if (unlikely(new_tep != &old_tep->Base)) {
      if (old_tep)
         dirty |= old_tep->affected_states;
      if (new_tep)
         dirty |= st_tesseval_program(new_tep)->affected_states;
   }

   if (unlikely(new_gp != &old_gp->Base)) {
      if (old_gp)
         dirty |= old_gp->affected_states;
      if (new_gp)
         dirty |= st_geometry_program(new_gp)->affected_states;
   }

   if (unlikely(new_fp != &old_fp->Base)) {
      if (old_fp)
         dirty |= old_fp->affected_states;
      if (new_fp)
         dirty |= st_fragment_program(new_fp)->affected_states;
   }

   st->dirty |= dirty;
   st->gfx_shaders_may_be_dirty = false;
}

static void check_attrib_edgeflag(struct st_context *st)
{
   const struct gl_vertex_array **arrays = st->ctx->Array._DrawArrays;
   GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
   struct gl_program *vp = st->ctx->VertexProgram._Current;

   if (!arrays)
      return;

   edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL ||
                       st->ctx->Polygon.BackMode != GL_FILL;

   vertdata_edgeflags = edgeflags_enabled &&
                        arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
   if (vertdata_edgeflags != st->vertdata_edgeflags) {
      st->vertdata_edgeflags = vertdata_edgeflags;
      if (vp)
         st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
   }

   edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
                          !st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0];
   if (edgeflag_culls_prims != st->edgeflag_culls_prims) {
      st->edgeflag_culls_prims = edgeflag_culls_prims;
      st->dirty |= ST_NEW_RASTERIZER;
   }
}


/***********************************************************************
 * Update all derived state:
 */

void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
{
   struct gl_context *ctx = st->ctx;
   uint64_t dirty, pipeline_mask;
   uint32_t dirty_lo, dirty_hi;

   /* Get Mesa driver state.
    *
    * Inactive states are shader states not used by shaders at the moment.
    */
   st->dirty |= ctx->NewDriverState & st->active_states & ST_ALL_STATES_MASK;
   ctx->NewDriverState = 0;

   /* Get pipeline state. */
   switch (pipeline) {
   case ST_PIPELINE_RENDER:
      if (st->ctx->API == API_OPENGL_COMPAT)
         check_attrib_edgeflag(st);

      check_program_state(st);
      st_manager_validate_framebuffers(st);

      pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK;
      break;

   case ST_PIPELINE_COMPUTE: {
      struct st_compute_program *old_cp = st->cp;
      struct gl_program *new_cp = ctx->ComputeProgram._Current;

      if (new_cp != &old_cp->Base) {
         if (old_cp)
            st->dirty |= old_cp->affected_states;
         assert(new_cp);
         st->dirty |= st_compute_program(new_cp)->affected_states;
      }

      st->compute_shader_may_be_dirty = false;
      pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK;
      break;
   }

   default:
      unreachable("Invalid pipeline specified");
   }

   dirty = st->dirty & pipeline_mask;
   if (!dirty)
      return;

   dirty_lo = dirty;
   dirty_hi = dirty >> 32;

   /* Update states.
    *
    * Don't use u_bit_scan64, it may be slower on 32-bit.
    */
   while (dirty_lo)
      atoms[u_bit_scan(&dirty_lo)]->update(st);
   while (dirty_hi)
      atoms[32 + u_bit_scan(&dirty_hi)]->update(st);

   /* Clear the render or compute state bits. */
   st->dirty &= ~pipeline_mask;
}