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/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#if !defined SLANG_COMPILE_H
#define SLANG_COMPILE_H

#include "main/glheader.h"
#include "main/mtypes.h"
#include "slang_compile_function.h"
#include "slang_compile_struct.h"
#include "slang_compile_variable.h"
#include "slang_utility.h"

struct slang_code_object_;

#if defined __cplusplus
extern "C" {
#endif

typedef struct slang_name_space_
{
   struct slang_function_scope_ *funcs;
   struct slang_struct_scope_ *structs;
   struct slang_variable_scope_ *vars;
} slang_name_space;

typedef enum slang_unit_type_
{
   SLANG_UNIT_FRAGMENT_SHADER,
   SLANG_UNIT_VERTEX_SHADER,
   SLANG_UNIT_GEOMETRY_SHADER,
   SLANG_UNIT_FRAGMENT_BUILTIN,
   SLANG_UNIT_VERTEX_BUILTIN,
   SLANG_UNIT_GEOMETRY_BUILTIN
} slang_unit_type;


typedef struct slang_code_unit_
{
   slang_variable_scope vars;
   slang_function_scope funs;
   slang_struct_scope structs;
   slang_unit_type type;
   struct slang_code_object_ *object;
} slang_code_unit;


extern GLvoid
_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);

extern GLvoid
_slang_code_unit_dtr (slang_code_unit *);

#define SLANG_BUILTIN_CORE   0
#define SLANG_BUILTIN_120_CORE   1
#define SLANG_BUILTIN_COMMON 2
#define SLANG_BUILTIN_TARGET 3

#define SLANG_BUILTIN_TOTAL  4

typedef struct slang_code_object_
{
   slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
   slang_code_unit unit;
   slang_atom_pool atompool;
} slang_code_object;

extern GLvoid
_slang_code_object_ctr (slang_code_object *);

extern GLvoid
_slang_code_object_dtr (slang_code_object *);

extern GLboolean
_slang_compile (GLcontext *ctx, struct gl_shader *shader);

#ifdef __cplusplus
}
#endif

#endif