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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SLANG_CODEGEN_H
#define SLANG_CODEGEN_H
#include "main/glheader.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
#include "slang_typeinfo.h"
#include "slang_utility.h"
struct slang_function_;
#define MAX_LOOP_DEPTH 30
typedef struct slang_assemble_ctx_
{
slang_atom_pool *atoms;
slang_name_space space;
struct gl_program *program;
struct gl_sl_pragmas *pragmas;
slang_var_table *vartable;
slang_info_log *log;
GLboolean allow_uniform_initializers;
/* current loop stack */
const slang_operation *LoopOperStack[MAX_LOOP_DEPTH];
struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH];
GLuint LoopDepth;
/* current function */
struct slang_function_ *CurFunction;
struct slang_label_ *curFuncEndLabel;
GLboolean UseReturnFlag;
GLboolean UnresolvedRefs;
GLboolean EmitContReturn;
} slang_assemble_ctx;
extern GLuint
_slang_sizeof_type_specifier(const slang_type_specifier *spec);
extern GLboolean
_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun);
extern GLboolean
_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
slang_unit_type type);
#endif /* SLANG_CODEGEN_H */
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