summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader/slang/slang_simplify.c
blob: c4bf0175beff21275219d3a426394d9342bfa973 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 2005-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Functions for constant folding, built-in constant lookup, and function
 * call casting.
 */


#include "main/imports.h"
#include "main/macros.h"
#include "main/get.h"
#include "slang_compile.h"
#include "slang_codegen.h"
#include "slang_simplify.h"
#include "slang_print.h"


#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
#endif
#ifndef GL_MAX_VARYING_VECTORS
#define GL_MAX_VARYING_VECTORS              0x8DFC
#endif


/**
 * Lookup the value of named constant, such as gl_MaxLights.
 * \return value of constant, or -1 if unknown
 */
GLint
_slang_lookup_constant(const char *name)
{
   struct constant_info {
      const char *Name;
      const GLenum Token;
   };
   static const struct constant_info info[] = {
      { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES },
      { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
      { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS },
      { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS },
      { "gl_MaxLights", GL_MAX_LIGHTS },
      { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS },
      { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS },
      { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS },
      { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS },
      { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS },
      { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
      { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS },
#if FEATURE_es2_glsl
      { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS },
      { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS },
      { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
#endif
      { NULL, 0 }
   };
   GLuint i;

   for (i = 0; info[i].Name; i++) {
      if (strcmp(info[i].Name, name) == 0) {
         /* found */
         GLint value = -1;
         _mesa_GetIntegerv(info[i].Token, &value);
         ASSERT(value >= 0);  /* sanity check that glGetFloatv worked */
         return value;
      }
   }
   return -1;
}



/**
 * Recursively traverse an AST tree, applying simplifications wherever
 * possible.
 * At the least, we do constant folding.  We need to do that much so that
 * compile-time expressions can be evaluated for things like array
 * declarations.  I.e.:  float foo[3 + 5];
 */
void
_slang_simplify(slang_operation *oper,
                const slang_name_space * space,
                slang_atom_pool * atoms)
{
   GLboolean isFloat[4];
   GLboolean isBool[4];
   GLuint i, n;

   if (oper->type == SLANG_OPER_IDENTIFIER) {
      /* see if it's a named constant */
      GLint value = _slang_lookup_constant((char *) oper->a_id);
      if (value >= 0) {
         oper->literal[0] =
         oper->literal[1] =
         oper->literal[2] =
         oper->literal[3] = (GLfloat) value;
         oper->type = SLANG_OPER_LITERAL_INT;
         return;
      }
   }

   /* first, simplify children */
   for (i = 0; i < oper->num_children; i++) {
      _slang_simplify(&oper->children[i], space, atoms);
   }

   /* examine children */
   n = MIN2(oper->num_children, 4);
   for (i = 0; i < n; i++) {
      isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT ||
                   oper->children[i].type == SLANG_OPER_LITERAL_INT);
      isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL);
   }
                              
   if (oper->num_children == 2 && isFloat[0] && isFloat[1]) {
      /* probably simple arithmetic */
      switch (oper->type) {
      case SLANG_OPER_ADD:
         for (i = 0; i < 4; i++) {
            oper->literal[i]
               = oper->children[0].literal[i] + oper->children[1].literal[i];
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      case SLANG_OPER_SUBTRACT:
         for (i = 0; i < 4; i++) {
            oper->literal[i]
               = oper->children[0].literal[i] - oper->children[1].literal[i];
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      case SLANG_OPER_MULTIPLY:
         for (i = 0; i < 4; i++) {
            oper->literal[i]
               = oper->children[0].literal[i] * oper->children[1].literal[i];
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      case SLANG_OPER_DIVIDE:
         for (i = 0; i < 4; i++) {
            oper->literal[i]
               = oper->children[0].literal[i] / oper->children[1].literal[i];
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      default:
         ; /* nothing */
      }
   }

   if (oper->num_children == 1 && isFloat[0]) {
      switch (oper->type) {
      case SLANG_OPER_MINUS:
         for (i = 0; i < 4; i++) {
            oper->literal[i] = -oper->children[0].literal[i];
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      case SLANG_OPER_PLUS:
         COPY_4V(oper->literal, oper->children[0].literal);
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_FLOAT;
         return;
      default:
         ; /* nothing */
      }
   }

   if (oper->num_children == 2 && isBool[0] && isBool[1]) {
      /* simple boolean expression */
      switch (oper->type) {
      case SLANG_OPER_LOGICALAND:
         for (i = 0; i < 4; i++) {
            const GLint a = oper->children[0].literal[i] ? 1 : 0;
            const GLint b = oper->children[1].literal[i] ? 1 : 0;
            oper->literal[i] = (GLfloat) (a && b);
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_BOOL;
         return;
      case SLANG_OPER_LOGICALOR:
         for (i = 0; i < 4; i++) {
            const GLint a = oper->children[0].literal[i] ? 1 : 0;
            const GLint b = oper->children[1].literal[i] ? 1 : 0;
            oper->literal[i] = (GLfloat) (a || b);
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_BOOL;
         return;
      case SLANG_OPER_LOGICALXOR:
         for (i = 0; i < 4; i++) {
            const GLint a = oper->children[0].literal[i] ? 1 : 0;
            const GLint b = oper->children[1].literal[i] ? 1 : 0;
            oper->literal[i] = (GLfloat) (a ^ b);
         }
         oper->literal_size = oper->children[0].literal_size;
         slang_operation_destruct(oper);
         oper->type = SLANG_OPER_LITERAL_BOOL;
         return;
      default:
         ; /* nothing */
      }
   }

   if (oper->num_children == 4
       && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) {
      /* vec4(flt, flt, flt, flt) constructor */
      if (oper->type == SLANG_OPER_CALL) {
         if (strcmp((char *) oper->a_id, "vec4") == 0) {
            oper->literal[0] = oper->children[0].literal[0];
            oper->literal[1] = oper->children[1].literal[0];
            oper->literal[2] = oper->children[2].literal[0];
            oper->literal[3] = oper->children[3].literal[0];
            oper->literal_size = 4;
            slang_operation_destruct(oper);
            oper->type = SLANG_OPER_LITERAL_FLOAT;
            return;
         }
      }
   }

   if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) {
      /* vec3(flt, flt, flt) constructor */
      if (oper->type == SLANG_OPER_CALL) {
         if (strcmp((char *) oper->a_id, "vec3") == 0) {
            oper->literal[0] = oper->children[0].literal[0];
            oper->literal[1] = oper->children[1].literal[0];
            oper->literal[2] = oper->children[2].literal[0];
            oper->literal[3] = oper->literal[2];
            oper->literal_size = 3;
            slang_operation_destruct(oper);
            oper->type = SLANG_OPER_LITERAL_FLOAT;
            return;
         }
      }
   }

   if (oper->num_children == 2 && isFloat[0] && isFloat[1]) {
      /* vec2(flt, flt) constructor */
      if (oper->type == SLANG_OPER_CALL) {
         if (strcmp((char *) oper->a_id, "vec2") == 0) {
            oper->literal[0] = oper->children[0].literal[0];
            oper->literal[1] = oper->children[1].literal[0];
            oper->literal[2] = oper->literal[1];
            oper->literal[3] = oper->literal[1];
            oper->literal_size = 2;
            slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */
            oper->type = SLANG_OPER_LITERAL_FLOAT;
            assert(oper->num_children == 0);
            return;
         }
      }
   }

   if (oper->num_children == 1 && isFloat[0]) {
      /* vec2/3/4(flt, flt) constructor */
      if (oper->type == SLANG_OPER_CALL) {
         const char *func = (const char *) oper->a_id;
         if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') {
            oper->literal[0] =
            oper->literal[1] =
            oper->literal[2] =
            oper->literal[3] = oper->children[0].literal[0];
            oper->literal_size = func[3] - '0';
            assert(oper->literal_size >= 2);
            assert(oper->literal_size <= 4);
            slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */
            oper->type = SLANG_OPER_LITERAL_FLOAT;
            assert(oper->num_children == 0);
            return;
         }
      }
   }
}



/**
 * Insert casts to try to adapt actual parameters to formal parameters for a
 * function call when an exact match for the parameter types is not found.
 * Example:
 *   void foo(int i, bool b) {}
 *   x = foo(3.15, 9);
 * Gets translated into:
 *   x = foo(int(3.15), bool(9))
 */
GLboolean
_slang_cast_func_params(slang_operation *callOper, const slang_function *fun,
                        const slang_name_space * space,
                        slang_atom_pool * atoms, slang_info_log *log)
{
   const GLboolean haveRetValue = _slang_function_has_return_value(fun);
   const int numParams = fun->param_count - haveRetValue;
   int i;
   int dbg = 0;

   if (dbg)
      printf("Adapt call of %d args to func %s (%d params)\n",
             callOper->num_children, (char*) fun->header.a_name, numParams);

   for (i = 0; i < numParams; i++) {
      slang_typeinfo argType;
      slang_variable *paramVar = fun->parameters->variables[i];

      /* Get type of arg[i] */
      if (!slang_typeinfo_construct(&argType))
         return GL_FALSE;
      if (!_slang_typeof_operation_(&callOper->children[i], space,
                                    &argType, atoms, log)) {
         slang_typeinfo_destruct(&argType);
         return GL_FALSE;
      }

      /* see if arg type matches parameter type */
      if (!slang_type_specifier_equal(&argType.spec,
                                      &paramVar->type.specifier)) {
         /* need to adapt arg type to match param type */
         const char *constructorName =
            slang_type_specifier_type_to_string(paramVar->type.specifier.type);
         slang_operation *child = slang_operation_new(1);

         if (dbg)
            printf("Need to adapt types of arg %d\n", i);

         slang_operation_copy(child, &callOper->children[i]);
         child->locals->outer_scope = callOper->children[i].locals;

#if 0
         if (_slang_sizeof_type_specifier(&argType.spec) >
             _slang_sizeof_type_specifier(&paramVar->type.specifier)) {
         }
#endif

         callOper->children[i].type = SLANG_OPER_CALL;
         callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName);
         callOper->children[i].num_children = 1;
         callOper->children[i].children = child;
      }

      slang_typeinfo_destruct(&argType);
   }

   if (dbg) {
      printf("===== New call to %s with cast arguments ===============\n",
             (char*) fun->header.a_name);
      slang_print_tree(callOper, 5);
   }

   return GL_TRUE;
}


/**
 * Adapt the arguments for a function call to match the parameters of
 * the given function.
 * This is for:
 * 1. converting/casting argument types to match parameters
 * 2. breaking up vector/matrix types into individual components to
 *    satisfy constructors.
 */
GLboolean
_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
                  const slang_name_space * space,
                  slang_atom_pool * atoms, slang_info_log *log)
{
   const GLboolean haveRetValue = _slang_function_has_return_value(fun);
   const int numParams = fun->param_count - haveRetValue;
   int i;
   int dbg = 0;

   if (dbg)
      printf("Adapt %d args to %d parameters for %s\n",
             callOper->num_children, numParams, (char *) fun->header.a_name);

   /* Only try adapting for constructors */
   if (fun->kind != SLANG_FUNC_CONSTRUCTOR)
      return GL_FALSE;

   if (callOper->num_children != numParams) {
      /* number of arguments doesn't match number of parameters */

      /* For constructor calls, we can try to unroll vector/matrix args
       * into individual floats/ints and try to match the function params.
       */
      for (i = 0; i < numParams; i++) {
         slang_typeinfo argType;
         GLint argSz, j;

         /* Get type of arg[i] */
         if (!slang_typeinfo_construct(&argType))
            return GL_FALSE;
         if (!_slang_typeof_operation_(&callOper->children[i], space,
                                       &argType, atoms, log)) {
            slang_typeinfo_destruct(&argType);
            return GL_FALSE;
         }

         /*
           paramSz = _slang_sizeof_type_specifier(&paramVar->type.specifier);
           assert(paramSz == 1);
         */
         argSz = _slang_sizeof_type_specifier(&argType.spec);
         if (argSz > 1) {
            slang_operation origArg;
            /* break up arg[i] into components */
            if (dbg)
               printf("Break up arg %d from 1 to %d elements\n", i, argSz);

            slang_operation_construct(&origArg);
            slang_operation_copy(&origArg, &callOper->children[i]);

            /* insert argSz-1 new children/args */
            for (j = 0; j < argSz - 1; j++) {
               (void) slang_operation_insert(&callOper->num_children,
                                             &callOper->children, i);
            }

            /* replace arg[i+j] with subscript/index oper */
            for (j = 0; j < argSz; j++) {
               callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT;
               callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals);
               callOper->children[i + j].num_children = 2;
               callOper->children[i + j].children = slang_operation_new(2);
               slang_operation_copy(&callOper->children[i + j].children[0],
                                    &origArg);
               callOper->children[i + j].children[1].type
                  = SLANG_OPER_LITERAL_INT;
               callOper->children[i + j].children[1].literal[0] = (GLfloat) j;
            }
         }
      }
   }

   if (callOper->num_children < (GLuint) numParams) {
      /* still not enough args for all params */
      return GL_FALSE;
   }
   else if (callOper->num_children > (GLuint) numParams) {
      /* now too many arguments */
      /* just truncate */
      callOper->num_children = (GLuint) numParams;
   }

   if (dbg) {
      printf("===== New call to %s with adapted arguments ===============\n",
             (char*) fun->header.a_name);
      slang_print_tree(callOper, 5);
   }

   return GL_TRUE;
}