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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#if !defined SLANG_COMPILE_H
#define SLANG_COMPILE_H
#include "imports.h"
#include "mtypes.h"
#include "slang_export.h"
#include "slang_execute.h"
#include "slang_compile_variable.h"
#include "slang_compile_struct.h"
#include "slang_compile_operation.h"
#include "slang_compile_function.h"
#if defined __cplusplus
extern "C" {
#endif
typedef enum slang_unit_type_
{
slang_unit_fragment_shader,
slang_unit_vertex_shader,
slang_unit_fragment_builtin,
slang_unit_vertex_builtin
} slang_unit_type;
typedef struct slang_var_pool_
{
GLuint next_addr;
} slang_var_pool;
typedef struct slang_code_unit_
{
slang_variable_scope vars;
slang_function_scope funs;
slang_struct_scope structs;
slang_unit_type type;
struct slang_code_object_ *object;
} slang_code_unit;
extern GLvoid
_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);
extern GLvoid
_slang_code_unit_dtr (slang_code_unit *);
#define SLANG_BUILTIN_CORE 0
#define SLANG_BUILTIN_COMMON 1
#define SLANG_BUILTIN_TARGET 2
#if defined(USE_X86_ASM) || defined(SLANG_X86)
#define SLANG_BUILTIN_VEC4 3
#define SLANG_BUILTIN_TOTAL 4
#else
#define SLANG_BUILTIN_TOTAL 3
#endif
typedef struct slang_code_object_
{
slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
slang_code_unit unit;
slang_assembly_file assembly;
slang_machine machine;
slang_var_pool varpool;
slang_atom_pool atompool;
slang_export_data_table expdata;
slang_export_code_table expcode;
} slang_code_object;
extern GLvoid
_slang_code_object_ctr (slang_code_object *);
extern GLvoid
_slang_code_object_dtr (slang_code_object *);
typedef struct slang_info_log_
{
char *text;
int dont_free_text;
} slang_info_log;
void slang_info_log_construct (slang_info_log *);
void slang_info_log_destruct (slang_info_log *);
int slang_info_log_print (slang_info_log *, const char *, ...);
int slang_info_log_error (slang_info_log *, const char *, ...);
int slang_info_log_warning (slang_info_log *, const char *, ...);
void slang_info_log_memory (slang_info_log *);
extern GLboolean
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
#ifdef __cplusplus
}
#endif
#endif
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