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|
/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_codegen.c
* Generate IR tree from AST.
* \author Brian Paul
*/
/***
*** NOTES:
*** The new_() functions return a new instance of a simple IR node.
*** The gen_() functions generate larger IR trees from the simple nodes.
***/
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "slang_typeinfo.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_label.h"
#include "slang_simplify.h"
#include "slang_emit.h"
#include "slang_vartable.h"
#include "slang_ir.h"
#include "slang_print.h"
static slang_ir_node *
_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper);
static GLboolean
is_sampler_type(const slang_fully_specified_type *t)
{
switch (t->specifier.type) {
case SLANG_SPEC_SAMPLER1D:
case SLANG_SPEC_SAMPLER2D:
case SLANG_SPEC_SAMPLER3D:
case SLANG_SPEC_SAMPLERCUBE:
case SLANG_SPEC_SAMPLER1DSHADOW:
case SLANG_SPEC_SAMPLER2DSHADOW:
return GL_TRUE;
default:
return GL_FALSE;
}
}
GLuint
_slang_sizeof_type_specifier(const slang_type_specifier *spec)
{
switch (spec->type) {
case SLANG_SPEC_VOID:
return 0;
case SLANG_SPEC_BOOL:
return 1;
case SLANG_SPEC_BVEC2:
return 2;
case SLANG_SPEC_BVEC3:
return 3;
case SLANG_SPEC_BVEC4:
return 4;
case SLANG_SPEC_INT:
return 1;
case SLANG_SPEC_IVEC2:
return 2;
case SLANG_SPEC_IVEC3:
return 3;
case SLANG_SPEC_IVEC4:
return 4;
case SLANG_SPEC_FLOAT:
return 1;
case SLANG_SPEC_VEC2:
return 2;
case SLANG_SPEC_VEC3:
return 3;
case SLANG_SPEC_VEC4:
return 4;
case SLANG_SPEC_MAT2:
return 2 * 2;
case SLANG_SPEC_MAT3:
return 3 * 3;
case SLANG_SPEC_MAT4:
return 4 * 4;
case SLANG_SPEC_SAMPLER1D:
case SLANG_SPEC_SAMPLER2D:
case SLANG_SPEC_SAMPLER3D:
case SLANG_SPEC_SAMPLERCUBE:
case SLANG_SPEC_SAMPLER1DSHADOW:
case SLANG_SPEC_SAMPLER2DSHADOW:
return 1; /* special case */
case SLANG_SPEC_STRUCT:
{
GLuint sum = 0, i;
for (i = 0; i < spec->_struct->fields->num_variables; i++) {
slang_variable *v = spec->_struct->fields->variables[i];
GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier);
/* XXX verify padding */
if (sz < 4)
sz = 4;
sum += sz;
}
return sum;
}
case SLANG_SPEC_ARRAY:
return _slang_sizeof_type_specifier(spec->_array);
default:
_mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()");
return 0;
}
return 0;
}
/**
* Establish the binding between a slang_ir_node and a slang_variable.
* Then, allocate/attach a slang_ir_storage object to the IR node if needed.
* The IR node must be a IR_VAR or IR_VAR_DECL node.
* \param n the IR node
* \param var the variable to associate with the IR node
*/
static void
_slang_attach_storage(slang_ir_node *n, slang_variable *var)
{
assert(n);
assert(var);
assert(n->Opcode == IR_VAR || n->Opcode == IR_VAR_DECL);
assert(!n->Var || n->Var == var);
n->Var = var;
if (!n->Store) {
/* need to setup storage */
if (n->Var && n->Var->aux) {
/* node storage info = var storage info */
n->Store = (slang_ir_storage *) n->Var->aux;
}
else {
/* alloc new storage info */
n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -5);
if (n->Var)
n->Var->aux = n->Store;
assert(n->Var->aux);
}
}
}
/**
* Return the TEXTURE_*_INDEX value that corresponds to a sampler type,
* or -1 if the type is not a sampler.
*/
static GLint
sampler_to_texture_index(const slang_type_specifier_type type)
{
switch (type) {
case SLANG_SPEC_SAMPLER1D:
return TEXTURE_1D_INDEX;
case SLANG_SPEC_SAMPLER2D:
return TEXTURE_2D_INDEX;
case SLANG_SPEC_SAMPLER3D:
return TEXTURE_3D_INDEX;
case SLANG_SPEC_SAMPLERCUBE:
return TEXTURE_CUBE_INDEX;
case SLANG_SPEC_SAMPLER1DSHADOW:
return TEXTURE_1D_INDEX; /* XXX fix */
case SLANG_SPEC_SAMPLER2DSHADOW:
return TEXTURE_2D_INDEX; /* XXX fix */
default:
return -1;
}
}
/**
* Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
* a vertex or fragment program input variable. Return -1 if the input
* name is invalid.
* XXX return size too
*/
static GLint
_slang_input_index(const char *name, GLenum target)
{
struct input_info {
const char *Name;
GLuint Attrib;
};
static const struct input_info vertInputs[] = {
{ "gl_Vertex", VERT_ATTRIB_POS },
{ "gl_Normal", VERT_ATTRIB_NORMAL },
{ "gl_Color", VERT_ATTRIB_COLOR0 },
{ "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
{ "gl_FogCoord", VERT_ATTRIB_FOG },
{ "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
{ "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
{ "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
{ "gl_MultiTexCoord3", VERT_ATTRIB_TEX3 },
{ "gl_MultiTexCoord4", VERT_ATTRIB_TEX4 },
{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5 },
{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6 },
{ "gl_MultiTexCoord7", VERT_ATTRIB_TEX7 },
{ NULL, 0 }
};
static const struct input_info fragInputs[] = {
{ "gl_FragCoord", FRAG_ATTRIB_WPOS },
{ "gl_Color", FRAG_ATTRIB_COL0 },
{ "gl_SecondaryColor", FRAG_ATTRIB_COL1 },
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC },
{ "gl_TexCoord", FRAG_ATTRIB_TEX0 },
{ NULL, 0 }
};
GLuint i;
const struct input_info *inputs
= (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */
for (i = 0; inputs[i].Name; i++) {
if (strcmp(inputs[i].Name, name) == 0) {
/* found */
return inputs[i].Attrib;
}
}
return -1;
}
/**
* Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
* a vertex or fragment program output variable. Return -1 for an invalid
* output name.
*/
static GLint
_slang_output_index(const char *name, GLenum target)
{
struct output_info {
const char *Name;
GLuint Attrib;
};
static const struct output_info vertOutputs[] = {
{ "gl_Position", VERT_RESULT_HPOS },
{ "gl_FrontColor", VERT_RESULT_COL0 },
{ "gl_BackColor", VERT_RESULT_BFC0 },
{ "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
{ "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
{ "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */
{ "gl_FogFragCoord", VERT_RESULT_FOGC },
{ "gl_PointSize", VERT_RESULT_PSIZ },
{ NULL, 0 }
};
static const struct output_info fragOutputs[] = {
{ "gl_FragColor", FRAG_RESULT_COLR },
{ "gl_FragDepth", FRAG_RESULT_DEPR },
{ NULL, 0 }
};
GLuint i;
const struct output_info *outputs
= (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
for (i = 0; outputs[i].Name; i++) {
if (strcmp(outputs[i].Name, name) == 0) {
/* found */
return outputs[i].Attrib;
}
}
return -1;
}
/**********************************************************************/
/**
* Map "_asm foo" to IR_FOO, etc.
*/
typedef struct
{
const char *Name;
slang_ir_opcode Opcode;
GLuint HaveRetValue, NumParams;
} slang_asm_info;
static slang_asm_info AsmInfo[] = {
/* vec4 binary op */
{ "vec4_add", IR_ADD, 1, 2 },
{ "vec4_subtract", IR_SUB, 1, 2 },
{ "vec4_multiply", IR_MUL, 1, 2 },
{ "vec4_dot", IR_DOT4, 1, 2 },
{ "vec3_dot", IR_DOT3, 1, 2 },
{ "vec3_cross", IR_CROSS, 1, 2 },
{ "vec4_lrp", IR_LRP, 1, 3 },
{ "vec4_min", IR_MIN, 1, 2 },
{ "vec4_max", IR_MAX, 1, 2 },
{ "vec4_clamp", IR_CLAMP, 1, 3 },
{ "vec4_seq", IR_SEQ, 1, 2 },
{ "vec4_sge", IR_SGE, 1, 2 },
{ "vec4_sgt", IR_SGT, 1, 2 },
/* vec4 unary */
{ "vec4_floor", IR_FLOOR, 1, 1 },
{ "vec4_frac", IR_FRAC, 1, 1 },
{ "vec4_abs", IR_ABS, 1, 1 },
{ "vec4_negate", IR_NEG, 1, 1 },
{ "vec4_ddx", IR_DDX, 1, 1 },
{ "vec4_ddy", IR_DDY, 1, 1 },
/* float binary op */
{ "float_add", IR_ADD, 1, 2 },
{ "float_multiply", IR_MUL, 1, 2 },
{ "float_divide", IR_DIV, 1, 2 },
{ "float_power", IR_POW, 1, 2 },
/* texture / sampler */
{ "vec4_tex1d", IR_TEX, 1, 2 },
{ "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */
{ "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */
{ "vec4_tex2d", IR_TEX, 1, 2 },
{ "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */
{ "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */
{ "vec4_tex3d", IR_TEX, 1, 2 },
{ "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */
{ "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
{ "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
/* unary op */
{ "int_to_float", IR_I_TO_F, 1, 1 },
{ "float_to_int", IR_F_TO_I, 1, 1 },
{ "float_exp", IR_EXP, 1, 1 },
{ "float_exp2", IR_EXP2, 1, 1 },
{ "float_log2", IR_LOG2, 1, 1 },
{ "float_rsq", IR_RSQ, 1, 1 },
{ "float_rcp", IR_RCP, 1, 1 },
{ "float_sine", IR_SIN, 1, 1 },
{ "float_cosine", IR_COS, 1, 1 },
{ "float_noise1", IR_NOISE1, 1, 1},
{ "float_noise2", IR_NOISE2, 1, 1},
{ "float_noise3", IR_NOISE3, 1, 1},
{ "float_noise4", IR_NOISE4, 1, 1},
{ NULL, IR_NOP, 0, 0 }
};
/**
* Recursively free an IR tree.
*/
static void
_slang_free_ir_tree(slang_ir_node *n)
{
#if 1
GLuint i;
if (!n)
return;
for (i = 0; i < 3; i++)
_slang_free_ir_tree(n->Children[i]);
/* Do not free n->BranchNode since it's a child elsewhere */
free(n);
#endif
}
static slang_ir_node *
new_node3(slang_ir_opcode op,
slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2)
{
slang_ir_node *n = (slang_ir_node *) calloc(1, sizeof(slang_ir_node));
if (n) {
n->Opcode = op;
n->Children[0] = c0;
n->Children[1] = c1;
n->Children[2] = c2;
n->Writemask = WRITEMASK_XYZW;
n->InstLocation = -1;
}
return n;
}
static slang_ir_node *
new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1)
{
return new_node3(op, c0, c1, NULL);
}
static slang_ir_node *
new_node1(slang_ir_opcode op, slang_ir_node *c0)
{
return new_node3(op, c0, NULL, NULL);
}
static slang_ir_node *
new_node0(slang_ir_opcode op)
{
return new_node3(op, NULL, NULL, NULL);
}
static slang_ir_node *
new_seq(slang_ir_node *left, slang_ir_node *right)
{
if (!left)
return right;
if (!right)
return left;
return new_node2(IR_SEQ, left, right);
}
static slang_ir_node *
new_label(slang_label *label)
{
slang_ir_node *n = new_node0(IR_LABEL);
assert(label);
if (n)
n->Label = label;
return n;
}
static slang_ir_node *
new_float_literal(const float v[4])
{
const GLuint size = (v[0] == v[1] && v[0] == v[2] && v[0] == v[3]) ? 1 : 4;
slang_ir_node *n = new_node0(IR_FLOAT);
COPY_4V(n->Value, v);
/* allocate a storage object, but compute actual location (Index) later */
n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
return n;
}
/**
* Unconditional jump.
*/
static slang_ir_node *
new_jump(slang_label *dest)
{
slang_ir_node *n = new_node0(IR_JUMP);
assert(dest);
if (n)
n->Label = dest;
return n;
}
static slang_ir_node *
new_loop(slang_ir_node *body)
{
return new_node1(IR_LOOP, body);
}
static slang_ir_node *
new_break(slang_ir_node *loopNode)
{
slang_ir_node *n = new_node0(IR_BREAK);
assert(loopNode);
assert(loopNode->Opcode == IR_LOOP);
if (n) {
/* insert this node at head of linked list */
n->BranchNode = loopNode->BranchNode;
loopNode->BranchNode = n;
}
return n;
}
/**
* Make new IR_BREAK_IF_TRUE or IR_BREAK_IF_FALSE node.
*/
static slang_ir_node *
new_break_if(slang_ir_node *loopNode, slang_ir_node *cond, GLboolean breakTrue)
{
slang_ir_node *n;
assert(loopNode);
assert(loopNode->Opcode == IR_LOOP);
n = new_node1(breakTrue ? IR_BREAK_IF_TRUE : IR_BREAK_IF_FALSE, cond);
if (n) {
/* insert this node at head of linked list */
n->BranchNode = loopNode->BranchNode;
loopNode->BranchNode = n;
}
return n;
}
/**
* Make new IR_CONT_IF_TRUE or IR_CONT_IF_FALSE node.
*/
static slang_ir_node *
new_cont_if(slang_ir_node *loopNode, slang_ir_node *cond, GLboolean contTrue)
{
slang_ir_node *n;
assert(loopNode);
assert(loopNode->Opcode == IR_LOOP);
n = new_node1(contTrue ? IR_CONT_IF_TRUE : IR_CONT_IF_FALSE, cond);
if (n) {
/* insert this node at head of linked list */
n->BranchNode = loopNode->BranchNode;
loopNode->BranchNode = n;
}
return n;
}
static slang_ir_node *
new_cont(slang_ir_node *loopNode)
{
slang_ir_node *n = new_node0(IR_CONT);
assert(loopNode);
assert(loopNode->Opcode == IR_LOOP);
if (n) {
/* insert this node at head of linked list */
n->BranchNode = loopNode->BranchNode;
loopNode->BranchNode = n;
}
return n;
}
static slang_ir_node *
new_cond(slang_ir_node *n)
{
slang_ir_node *c = new_node1(IR_COND, n);
return c;
}
static slang_ir_node *
new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart)
{
return new_node3(IR_IF, cond, ifPart, elsePart);
}
/**
* New IR_VAR node - a reference to a previously declared variable.
*/
static slang_ir_node *
new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name)
{
slang_ir_node *n;
slang_variable *var = _slang_locate_variable(oper->locals, name, GL_TRUE);
if (!var)
return NULL;
assert(!oper->var || oper->var == var);
n = new_node0(IR_VAR);
if (n) {
_slang_attach_storage(n, var);
}
return n;
}
/**
* Check if the given function is really just a wrapper for a
* basic assembly instruction.
*/
static GLboolean
slang_is_asm_function(const slang_function *fun)
{
if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE &&
fun->body->num_children == 1 &&
fun->body->children[0].type == SLANG_OPER_ASM) {
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean
_slang_is_noop(const slang_operation *oper)
{
if (!oper ||
oper->type == SLANG_OPER_VOID ||
(oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID))
return GL_TRUE;
else
return GL_FALSE;
}
/**
* Produce inline code for a call to an assembly instruction.
*/
static slang_operation *
slang_inline_asm_function(slang_assemble_ctx *A,
slang_function *fun, slang_operation *oper)
{
const GLuint numArgs = oper->num_children;
const slang_operation *args = oper->children;
GLuint i;
slang_operation *inlined = slang_operation_new(1);
/*assert(oper->type == SLANG_OPER_CALL); or vec4_add, etc */
/*
printf("Inline asm %s\n", (char*) fun->header.a_name);
*/
inlined->type = fun->body->children[0].type;
inlined->a_id = fun->body->children[0].a_id;
inlined->num_children = numArgs;
inlined->children = slang_operation_new(numArgs);
inlined->locals->outer_scope = oper->locals->outer_scope;
for (i = 0; i < numArgs; i++) {
slang_operation_copy(inlined->children + i, args + i);
}
return inlined;
}
static void
slang_resolve_variable(slang_operation *oper)
{
if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) {
oper->var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE);
}
}
/**
* Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions.
*/
static void
slang_substitute(slang_assemble_ctx *A, slang_operation *oper,
GLuint substCount, slang_variable **substOld,
slang_operation **substNew, GLboolean isLHS)
{
switch (oper->type) {
case SLANG_OPER_VARIABLE_DECL:
{
slang_variable *v = _slang_locate_variable(oper->locals,
oper->a_id, GL_TRUE);
assert(v);
if (v->initializer && oper->num_children == 0) {
/* set child of oper to copy of initializer */
oper->num_children = 1;
oper->children = slang_operation_new(1);
slang_operation_copy(&oper->children[0], v->initializer);
}
if (oper->num_children == 1) {
/* the initializer */
slang_substitute(A, &oper->children[0], substCount,
substOld, substNew, GL_FALSE);
}
}
break;
case SLANG_OPER_IDENTIFIER:
assert(oper->num_children == 0);
if (1/**!isLHS XXX FIX */) {
slang_atom id = oper->a_id;
slang_variable *v;
GLuint i;
v = _slang_locate_variable(oper->locals, id, GL_TRUE);
if (!v) {
printf("var %s not found!\n", (char *) oper->a_id);
_slang_print_var_scope(oper->locals, 6);
abort();
break;
}
/* look for a substitution */
for (i = 0; i < substCount; i++) {
if (v == substOld[i]) {
/* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */
#if 0 /* DEBUG only */
if (substNew[i]->type == SLANG_OPER_IDENTIFIER) {
assert(substNew[i]->var);
assert(substNew[i]->var->a_name);
printf("Substitute %s with %s in id node %p\n",
(char*)v->a_name, (char*) substNew[i]->var->a_name,
(void*) oper);
}
else {
printf("Substitute %s with %f in id node %p\n",
(char*)v->a_name, substNew[i]->literal[0],
(void*) oper);
}
#endif
slang_operation_copy(oper, substNew[i]);
break;
}
}
}
break;
case SLANG_OPER_RETURN:
/* do return replacement here too */
assert(oper->num_children == 0 || oper->num_children == 1);
if (!_slang_is_noop(oper)) {
/* replace:
* return expr;
* with:
* __retVal = expr;
* return;
* then do substitutions on the assignment.
*/
slang_operation *blockOper, *assignOper, *returnOper;
blockOper = slang_operation_new(1);
blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
blockOper->num_children = 2;
blockOper->locals->outer_scope = oper->locals->outer_scope;
blockOper->children = slang_operation_new(2);
assignOper = blockOper->children + 0;
returnOper = blockOper->children + 1;
assignOper->type = SLANG_OPER_ASSIGN;
assignOper->num_children = 2;
assignOper->locals->outer_scope = blockOper->locals;
assignOper->children = slang_operation_new(2);
assignOper->children[0].type = SLANG_OPER_IDENTIFIER;
assignOper->children[0].a_id = slang_atom_pool_atom(A->atoms, "__retVal");
assignOper->children[0].locals->outer_scope = assignOper->locals;
slang_operation_copy(&assignOper->children[1],
&oper->children[0]);
returnOper->type = SLANG_OPER_RETURN;
assert(returnOper->num_children == 0);
/* do substitutions on the "__retVal = expr" sub-tree */
slang_substitute(A, assignOper,
substCount, substOld, substNew, GL_FALSE);
/* install new code */
slang_operation_copy(oper, blockOper);
slang_operation_destruct(blockOper);
}
break;
case SLANG_OPER_ASSIGN:
case SLANG_OPER_SUBSCRIPT:
/* special case:
* child[0] can't have substitutions but child[1] can.
*/
slang_substitute(A, &oper->children[0],
substCount, substOld, substNew, GL_TRUE);
slang_substitute(A, &oper->children[1],
substCount, substOld, substNew, GL_FALSE);
break;
case SLANG_OPER_FIELD:
/* XXX NEW - test */
slang_substitute(A, &oper->children[0],
substCount, substOld, substNew, GL_TRUE);
break;
default:
{
GLuint i;
for (i = 0; i < oper->num_children; i++)
slang_substitute(A, &oper->children[i],
substCount, substOld, substNew, GL_FALSE);
}
}
}
/**
* Inline the given function call operation.
* Return a new slang_operation that corresponds to the inlined code.
*/
static slang_operation *
slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
slang_operation *oper, slang_operation *returnOper)
{
typedef enum {
SUBST = 1,
COPY_IN,
COPY_OUT
} ParamMode;
ParamMode *paramMode;
const GLboolean haveRetValue = _slang_function_has_return_value(fun);
const GLuint numArgs = oper->num_children;
const GLuint totalArgs = numArgs + haveRetValue;
slang_operation *args = oper->children;
slang_operation *inlined, *top;
slang_variable **substOld;
slang_operation **substNew;
GLuint substCount, numCopyIn, i;
/*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */
assert(fun->param_count == totalArgs);
/* allocate temporary arrays */
paramMode = (ParamMode *)
_mesa_calloc(totalArgs * sizeof(ParamMode));
substOld = (slang_variable **)
_mesa_calloc(totalArgs * sizeof(slang_variable *));
substNew = (slang_operation **)
_mesa_calloc(totalArgs * sizeof(slang_operation *));
#if 0
printf("Inline call to %s (total vars=%d nparams=%d)\n",
(char *) fun->header.a_name,
fun->parameters->num_variables, numArgs);
#endif
if (haveRetValue && !returnOper) {
/* Create 3-child comma sequence for inlined code:
* child[0]: declare __resultTmp
* child[1]: inlined function body
* child[2]: __resultTmp
*/
slang_operation *commaSeq;
slang_operation *declOper = NULL;
slang_variable *resultVar;
commaSeq = slang_operation_new(1);
commaSeq->type = SLANG_OPER_SEQUENCE;
assert(commaSeq->locals);
commaSeq->locals->outer_scope = oper->locals->outer_scope;
commaSeq->num_children = 3;
commaSeq->children = slang_operation_new(3);
/* allocate the return var */
resultVar = slang_variable_scope_grow(commaSeq->locals);
/*
printf("Alloc __resultTmp in scope %p for retval of calling %s\n",
(void*)commaSeq->locals, (char *) fun->header.a_name);
*/
resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp");
resultVar->type = fun->header.type; /* XXX copy? */
resultVar->isTemp = GL_TRUE;
/* child[0] = __resultTmp declaration */
declOper = &commaSeq->children[0];
declOper->type = SLANG_OPER_VARIABLE_DECL;
declOper->a_id = resultVar->a_name;
declOper->locals->outer_scope = commaSeq->locals;
/* child[1] = function body */
inlined = &commaSeq->children[1];
inlined->locals->outer_scope = commaSeq->locals;
/* child[2] = __resultTmp reference */
returnOper = &commaSeq->children[2];
returnOper->type = SLANG_OPER_IDENTIFIER;
returnOper->a_id = resultVar->a_name;
returnOper->locals->outer_scope = commaSeq->locals;
top = commaSeq;
}
else {
top = inlined = slang_operation_new(1);
/* XXXX this may be inappropriate!!!! */
inlined->locals->outer_scope = oper->locals->outer_scope;
}
assert(inlined->locals);
/* Examine the parameters, look for inout/out params, look for possible
* substitutions, etc:
* param type behaviour
* in copy actual to local
* const in substitute param with actual
* out copy out
*/
substCount = 0;
for (i = 0; i < totalArgs; i++) {
slang_variable *p = fun->parameters->variables[i];
/*
printf("Param %d: %s %s \n", i,
slang_type_qual_string(p->type.qualifier),
(char *) p->a_name);
*/
if (p->type.qualifier == SLANG_QUAL_INOUT ||
p->type.qualifier == SLANG_QUAL_OUT) {
/* an output param */
slang_operation *arg;
if (i < numArgs)
arg = &args[i];
else
arg = returnOper;
paramMode[i] = SUBST;
if (arg->type == SLANG_OPER_IDENTIFIER)
slang_resolve_variable(arg);
/* replace parameter 'p' with argument 'arg' */
substOld[substCount] = p;
substNew[substCount] = arg; /* will get copied */
substCount++;
}
else if (p->type.qualifier == SLANG_QUAL_CONST) {
/* a constant input param */
if (args[i].type == SLANG_OPER_IDENTIFIER ||
args[i].type == SLANG_OPER_LITERAL_FLOAT) {
/* replace all occurances of this parameter variable with the
* actual argument variable or a literal.
*/
paramMode[i] = SUBST;
slang_resolve_variable(&args[i]);
substOld[substCount] = p;
substNew[substCount] = &args[i]; /* will get copied */
substCount++;
}
else {
paramMode[i] = COPY_IN;
}
}
else {
paramMode[i] = COPY_IN;
}
assert(paramMode[i]);
}
/* actual code inlining: */
slang_operation_copy(inlined, fun->body);
/*** XXX review this */
assert(inlined->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE);
inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE;
#if 0
printf("======================= orig body code ======================\n");
printf("=== params scope = %p\n", (void*) fun->parameters);
slang_print_tree(fun->body, 8);
printf("======================= copied code =========================\n");
slang_print_tree(inlined, 8);
#endif
/* do parameter substitution in inlined code: */
slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE);
#if 0
printf("======================= subst code ==========================\n");
slang_print_tree(inlined, 8);
printf("=============================================================\n");
#endif
/* New prolog statements: (inserted before the inlined code)
* Copy the 'in' arguments.
*/
numCopyIn = 0;
for (i = 0; i < numArgs; i++) {
if (paramMode[i] == COPY_IN) {
slang_variable *p = fun->parameters->variables[i];
/* declare parameter 'p' */
slang_operation *decl = slang_operation_insert(&inlined->num_children,
&inlined->children,
numCopyIn);
/*
printf("COPY_IN %s from expr\n", (char*)p->a_name);
*/
decl->type = SLANG_OPER_VARIABLE_DECL;
assert(decl->locals);
decl->locals->outer_scope = inlined->locals;
decl->a_id = p->a_name;
decl->num_children = 1;
decl->children = slang_operation_new(1);
/* child[0] is the var's initializer */
slang_operation_copy(&decl->children[0], args + i);
numCopyIn++;
}
}
/* New epilog statements:
* 1. Create end of function label to jump to from return statements.
* 2. Copy the 'out' parameter vars
*/
{
slang_operation *lab = slang_operation_insert(&inlined->num_children,
&inlined->children,
inlined->num_children);
lab->type = SLANG_OPER_LABEL;
lab->label = A->curFuncEndLabel;
}
for (i = 0; i < totalArgs; i++) {
if (paramMode[i] == COPY_OUT) {
const slang_variable *p = fun->parameters->variables[i];
/* actualCallVar = outParam */
/*if (i > 0 || !haveRetValue)*/
slang_operation *ass = slang_operation_insert(&inlined->num_children,
&inlined->children,
inlined->num_children);
ass->type = SLANG_OPER_ASSIGN;
ass->num_children = 2;
ass->locals->outer_scope = inlined->locals;
ass->children = slang_operation_new(2);
ass->children[0] = args[i]; /*XXX copy */
ass->children[1].type = SLANG_OPER_IDENTIFIER;
ass->children[1].a_id = p->a_name;
ass->children[1].locals->outer_scope = ass->locals;
}
}
_mesa_free(paramMode);
_mesa_free(substOld);
_mesa_free(substNew);
#if 0
printf("Done Inline call to %s (total vars=%d nparams=%d)\n",
(char *) fun->header.a_name,
fun->parameters->num_variables, numArgs);
slang_print_tree(top, 0);
#endif
return top;
}
static slang_ir_node *
_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
slang_operation *oper, slang_operation *dest)
{
slang_ir_node *n;
slang_operation *inlined;
slang_label *prevFuncEndLabel;
char name[200];
prevFuncEndLabel = A->curFuncEndLabel;
sprintf(name, "__endOfFunc_%s_", (char *) fun->header.a_name);
A->curFuncEndLabel = _slang_label_new(name);
assert(A->curFuncEndLabel);
if (slang_is_asm_function(fun) && !dest) {
/* assemble assembly function - tree style */
inlined = slang_inline_asm_function(A, fun, oper);
}
else {
/* non-assembly function */
inlined = slang_inline_function_call(A, fun, oper, dest);
}
/* Replace the function call with the inlined block */
#if 0
slang_operation_construct(oper);
slang_operation_copy(oper, inlined);
#else
*oper = *inlined;
#endif
#if 0
assert(inlined->locals);
printf("*** Inlined code for call to %s:\n",
(char*) fun->header.a_name);
slang_print_tree(oper, 10);
printf("\n");
#endif
n = _slang_gen_operation(A, oper);
/*_slang_label_delete(A->curFuncEndLabel);*/
A->curFuncEndLabel = prevFuncEndLabel;
assert(A->curFuncEndLabel);
return n;
}
static slang_asm_info *
slang_find_asm_info(const char *name)
{
GLuint i;
for (i = 0; AsmInfo[i].Name; i++) {
if (_mesa_strcmp(AsmInfo[i].Name, name) == 0) {
return AsmInfo + i;
}
}
return NULL;
}
static GLuint
make_writemask(const char *field)
{
GLuint mask = 0x0;
while (*field) {
switch (*field) {
case 'x':
mask |= WRITEMASK_X;
break;
case 'y':
mask |= WRITEMASK_Y;
break;
case 'z':
mask |= WRITEMASK_Z;
break;
case 'w':
mask |= WRITEMASK_W;
break;
default:
abort();
}
field++;
}
if (mask == 0x0)
return WRITEMASK_XYZW;
else
return mask;
}
/**
* Generate IR tree for an asm instruction/operation such as:
* __asm vec4_dot __retVal.x, v1, v2;
*/
static slang_ir_node *
_slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
slang_operation *dest)
{
const slang_asm_info *info;
slang_ir_node *kids[3], *n;
GLuint j, firstOperand;
assert(oper->type == SLANG_OPER_ASM);
info = slang_find_asm_info((char *) oper->a_id);
if (!info) {
_mesa_problem(NULL, "undefined __asm function %s\n",
(char *) oper->a_id);
assert(info);
}
assert(info->NumParams <= 3);
if (info->NumParams == oper->num_children) {
/* Storage for result is not specified.
* Children[0], [1] are the operands.
*/
firstOperand = 0;
}
else {
/* Storage for result (child[0]) is specified.
* Children[1], [2] are the operands.
*/
firstOperand = 1;
}
/* assemble child(ren) */
kids[0] = kids[1] = kids[2] = NULL;
for (j = 0; j < info->NumParams; j++) {
kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]);
}
n = new_node3(info->Opcode, kids[0], kids[1], kids[2]);
if (firstOperand) {
/* Setup n->Store to be a particular location. Otherwise, storage
* for the result (a temporary) will be allocated later.
*/
GLuint writemask = WRITEMASK_XYZW;
slang_operation *dest_oper;
slang_ir_node *n0;
dest_oper = &oper->children[0];
while (dest_oper->type == SLANG_OPER_FIELD) {
/* writemask */
writemask &= make_writemask((char*) dest_oper->a_id);
dest_oper = &dest_oper->children[0];
}
n0 = _slang_gen_operation(A, dest_oper);
assert(n0->Var);
assert(n0->Store);
assert(!n->Store);
n->Store = n0->Store;
n->Writemask = writemask;
free(n0);
}
return n;
}
static void
print_funcs(struct slang_function_scope_ *scope, const char *name)
{
GLuint i;
for (i = 0; i < scope->num_functions; i++) {
slang_function *f = &scope->functions[i];
if (!name || strcmp(name, (char*) f->header.a_name) == 0)
printf(" %s (%d args)\n", name, f->param_count);
}
if (scope->outer_scope)
print_funcs(scope->outer_scope, name);
}
/**
* Return first function in the scope that has the given name.
* This is the function we'll try to call when there is no exact match
* between function parameters and call arguments.
*
* XXX we should really create a list of candidate functions and try
* all of them...
*/
static slang_function *
_slang_first_function(struct slang_function_scope_ *scope, const char *name)
{
GLuint i;
for (i = 0; i < scope->num_functions; i++) {
slang_function *f = &scope->functions[i];
if (strcmp(name, (char*) f->header.a_name) == 0)
return f;
}
if (scope->outer_scope)
return _slang_first_function(scope->outer_scope, name);
return NULL;
}
/**
* Assemble a function call, given a particular function name.
* \param name the function's name (operators like '*' are possible).
*/
static slang_ir_node *
_slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
slang_operation *oper, slang_operation *dest)
{
slang_operation *params = oper->children;
const GLuint param_count = oper->num_children;
slang_atom atom;
slang_function *fun;
atom = slang_atom_pool_atom(A->atoms, name);
if (atom == SLANG_ATOM_NULL)
return NULL;
/*
* Use 'name' to find the function to call
*/
fun = _slang_locate_function(A->space.funcs, atom, params, param_count,
&A->space, A->atoms, A->log);
if (!fun) {
/* A function with exactly the right parameters/types was not found.
* Try adapting the parameters.
*/
fun = _slang_first_function(A->space.funcs, name);
if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) {
slang_info_log_error(A->log, "Undefined function '%s'", name);
return NULL;
}
assert(fun);
}
return _slang_gen_function_call(A, fun, oper, dest);
}
static GLboolean
_slang_is_constant_cond(const slang_operation *oper, GLboolean *value)
{
if (oper->type == SLANG_OPER_LITERAL_FLOAT ||
oper->type == SLANG_OPER_LITERAL_INT ||
oper->type == SLANG_OPER_LITERAL_BOOL) {
if (oper->literal[0])
*value = GL_TRUE;
else
*value = GL_FALSE;
return GL_TRUE;
}
else if (oper->type == SLANG_OPER_EXPRESSION &&
oper->num_children == 1) {
return _slang_is_constant_cond(&oper->children[0], value);
}
return GL_FALSE;
}
/**
* Generate loop code using high-level IR_LOOP instruction
*/
static slang_ir_node *
_slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper)
{
/*
* LOOP:
* BREAK if !expr (child[0])
* body code (child[1])
*/
slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body;
GLboolean isConst, constTrue;
/* Check if loop condition is a constant */
isConst = _slang_is_constant_cond(&oper->children[0], &constTrue);
if (isConst && !constTrue) {
/* loop is never executed! */
return new_node0(IR_NOP);
}
loop = new_loop(NULL);
/* save old, push new loop */
prevLoop = A->CurLoop;
A->CurLoop = loop;
cond = new_cond(_slang_gen_operation(A, &oper->children[0]));
if (isConst && constTrue) {
/* while(nonzero constant), no conditional break */
breakIf = NULL;
}
else {
breakIf = new_break_if(A->CurLoop, cond, GL_FALSE);
}
body = _slang_gen_operation(A, &oper->children[1]);
loop->Children[0] = new_seq(breakIf, body);
/* Do infinite loop detection */
if (loop->BranchNode == 0 && isConst && constTrue) {
/* infinite loop detected */
A->CurLoop = prevLoop; /* clean-up */
slang_info_log_error(A->log, "Infinite loop detected!");
return NULL;
}
/* pop loop, restore prev */
A->CurLoop = prevLoop;
return loop;
}
/**
* Generate IR tree for a do-while loop using high-level LOOP, IF instructions.
*/
static slang_ir_node *
_slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper)
{
/*
* LOOP:
* body code (child[0])
* BREAK if !expr (child[1])
*/
slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body;
GLboolean isConst, constTrue;
/* Check if loop condition is a constant */
isConst = _slang_is_constant_cond(&oper->children[0], &constTrue);
loop = new_loop(NULL);
/* save old, push new loop */
prevLoop = A->CurLoop;
A->CurLoop = loop;
body = _slang_gen_operation(A, &oper->children[0]);
cond = new_cond(_slang_gen_operation(A, &oper->children[1]));
if (isConst && constTrue) {
/* while(nonzero constant), no conditional break */
breakIf = NULL;
}
else {
breakIf = new_break_if(A->CurLoop, cond, GL_FALSE);
}
loop->Children[0] = new_seq(body, breakIf);
/* pop loop, restore prev */
A->CurLoop = prevLoop;
return loop;
}
/**
* Generate for-loop using high-level IR_LOOP instruction.
*/
static slang_ir_node *
_slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper)
{
/*
* init (child[0])
* LOOP:
* BREAK if !expr (child[1])
* body code (child[3])
* incr code (child[2]) // XXX continue here
*/
slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr;
init = _slang_gen_operation(A, &oper->children[0]);
loop = new_loop(NULL);
/* save old, push new loop */
prevLoop = A->CurLoop;
A->CurLoop = loop;
cond = new_cond(_slang_gen_operation(A, &oper->children[1]));
breakIf = new_break_if(A->CurLoop, cond, GL_FALSE);
body = _slang_gen_operation(A, &oper->children[3]);
incr = _slang_gen_operation(A, &oper->children[2]);
loop->Children[0] = new_seq(breakIf,
new_seq(body, incr));
/* pop loop, restore prev */
A->CurLoop = prevLoop;
return new_seq(init, loop);
}
/**
* Determine if the given operation is of a specific type.
*/
static GLboolean
is_operation_type(const const slang_operation *oper, slang_operation_type type)
{
if (oper->type == type)
return GL_TRUE;
else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) &&
oper->num_children == 1)
return is_operation_type(&oper->children[0], type);
else
return GL_FALSE;
}
/**
* Generate IR tree for an if/then/else conditional using high-level
* IR_IF instruction.
*/
static slang_ir_node *
_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper)
{
/*
* eval expr (child[0]), updating condcodes
* IF expr THEN
* if-body code
* ELSE
* else-body code
* ENDIF
*/
const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]);
slang_ir_node *ifNode, *cond, *ifBody, *elseBody;
cond = _slang_gen_operation(A, &oper->children[0]);
cond = new_cond(cond);
if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK)) {
/* Special case: generate a conditional break */
ifBody = new_break_if(A->CurLoop, cond, GL_TRUE);
if (haveElseClause) {
elseBody = _slang_gen_operation(A, &oper->children[2]);
return new_seq(ifBody, elseBody);
}
return ifBody;
}
else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE)) {
/* Special case: generate a conditional break */
ifBody = new_cont_if(A->CurLoop, cond, GL_TRUE);
if (haveElseClause) {
elseBody = _slang_gen_operation(A, &oper->children[2]);
return new_seq(ifBody, elseBody);
}
return ifBody;
}
else {
/* general case */
ifBody = _slang_gen_operation(A, &oper->children[1]);
if (haveElseClause)
elseBody = _slang_gen_operation(A, &oper->children[2]);
else
elseBody = NULL;
ifNode = new_if(cond, ifBody, elseBody);
return ifNode;
}
}
/**
* Generate IR node for storage of a temporary of given size.
*/
static slang_ir_node *
_slang_gen_temporary(GLint size)
{
slang_ir_storage *store;
slang_ir_node *n;
store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size);
if (store) {
n = new_node0(IR_VAR_DECL);
if (n) {
n->Store = store;
}
else {
free(store);
}
}
return n;
}
/**
* Generate IR node for allocating/declaring a variable.
*/
static slang_ir_node *
_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var)
{
slang_ir_node *n;
assert(!is_sampler_type(&var->type));
n = new_node0(IR_VAR_DECL);
if (n) {
_slang_attach_storage(n, var);
assert(var->aux);
assert(n->Store == var->aux);
assert(n->Store);
assert(n->Store->Index < 0);
n->Store->File = PROGRAM_TEMPORARY;
n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier);
assert(n->Store->Size > 0);
}
return n;
}
/**
* Generate code for a selection expression: b ? x : y
* XXX In some cases we could implement a selection expression
* with an LRP instruction (use the boolean as the interpolant).
* Otherwise, we use an IF/ELSE/ENDIF construct.
*/
static slang_ir_node *
_slang_gen_select(slang_assemble_ctx *A, slang_operation *oper)
{
slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode;
slang_ir_node *tmpDecl, *tmpVar, *tree;
slang_typeinfo type;
int size;
assert(oper->type == SLANG_OPER_SELECT);
assert(oper->num_children == 3);
/* size of x or y's type */
slang_typeinfo_construct(&type);
_slang_typeof_operation(A, &oper->children[1], &type);
size = _slang_sizeof_type_specifier(&type.spec);
assert(size > 0);
/* temporary var */
tmpDecl = _slang_gen_temporary(size);
/* the condition (child 0) */
cond = _slang_gen_operation(A, &oper->children[0]);
cond = new_cond(cond);
/* if-true body (child 1) */
tmpVar = new_node0(IR_VAR);
tmpVar->Store = tmpDecl->Store;
trueExpr = _slang_gen_operation(A, &oper->children[1]);
trueNode = new_node2(IR_MOVE, tmpVar, trueExpr);
/* if-false body (child 2) */
tmpVar = new_node0(IR_VAR);
tmpVar->Store = tmpDecl->Store;
falseExpr = _slang_gen_operation(A, &oper->children[2]);
falseNode = new_node2(IR_MOVE, tmpVar, falseExpr);
ifNode = new_if(cond, trueNode, falseNode);
/* tmp var value */
tmpVar = new_node0(IR_VAR);
tmpVar->Store = tmpDecl->Store;
tree = new_seq(ifNode, tmpVar);
tree = new_seq(tmpDecl, tree);
slang_print_ir(tree, 10);
return tree;
}
/**
* Generate code for &&.
*/
static slang_ir_node *
_slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper)
{
/* rewrite "a && b" as "a ? b : false" */
slang_operation *select;
slang_ir_node *n;
select = slang_operation_new(1);
select->type = SLANG_OPER_SELECT;
select->num_children = 3;
select->children = slang_operation_new(3);
slang_operation_copy(&select->children[0], &oper->children[0]);
slang_operation_copy(&select->children[1], &oper->children[1]);
select->children[2].type = SLANG_OPER_LITERAL_BOOL;
ASSIGN_4V(select->children[2].literal, 0, 0, 0, 0); /* false */
select->children[2].literal_size = 1;
n = _slang_gen_select(A, select);
/* xxx wrong */
free(select->children);
free(select);
return n;
}
/**
* Generate code for ||.
*/
static slang_ir_node *
_slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper)
{
/* rewrite "a || b" as "a ? true : b" */
slang_operation *select;
slang_ir_node *n;
select = slang_operation_new(1);
select->type = SLANG_OPER_SELECT;
select->num_children = 3;
select->children = slang_operation_new(3);
slang_operation_copy(&select->children[0], &oper->children[0]);
select->children[1].type = SLANG_OPER_LITERAL_BOOL;
ASSIGN_4V(select->children[1].literal, 1, 1, 1, 1); /* true */
select->children[1].literal_size = 1;
slang_operation_copy(&select->children[2], &oper->children[1]);
n = _slang_gen_select(A, select);
/* xxx wrong */
free(select->children);
free(select);
return n;
}
/**
* Generate IR tree for a return statement.
*/
static slang_ir_node *
_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
{
if (oper->num_children == 0 ||
(oper->num_children == 1 &&
oper->children[0].type == SLANG_OPER_VOID)) {
/* Convert from:
* return;
* To:
* goto __endOfFunction;
*/
slang_ir_node *n;
slang_operation gotoOp;
slang_operation_construct(&gotoOp);
gotoOp.type = SLANG_OPER_GOTO;
gotoOp.label = A->curFuncEndLabel;
assert(gotoOp.label);
/* assemble the new code */
n = _slang_gen_operation(A, &gotoOp);
/* destroy temp code */
slang_operation_destruct(&gotoOp);
return n;
}
else {
/*
* Convert from:
* return expr;
* To:
* __retVal = expr;
* goto __endOfFunction;
*/
slang_operation *block, *assign, *jump;
slang_atom a_retVal;
slang_ir_node *n;
a_retVal = slang_atom_pool_atom(A->atoms, "__retVal");
assert(a_retVal);
#if 1 /* DEBUG */
{
slang_variable *v
= _slang_locate_variable(oper->locals, a_retVal, GL_TRUE);
assert(v);
}
#endif
block = slang_operation_new(1);
block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE;
assert(block->locals);
block->locals->outer_scope = oper->locals->outer_scope;
block->num_children = 2;
block->children = slang_operation_new(2);
/* child[0]: __retVal = expr; */
assign = &block->children[0];
assign->type = SLANG_OPER_ASSIGN;
assign->locals->outer_scope = block->locals;
assign->num_children = 2;
assign->children = slang_operation_new(2);
/* lhs (__retVal) */
assign->children[0].type = SLANG_OPER_IDENTIFIER;
assign->children[0].a_id = a_retVal;
assign->children[0].locals->outer_scope = assign->locals;
/* rhs (expr) */
/* XXX we might be able to avoid this copy someday */
slang_operation_copy(&assign->children[1], &oper->children[0]);
/* child[1]: goto __endOfFunction */
jump = &block->children[1];
jump->type = SLANG_OPER_GOTO;
assert(A->curFuncEndLabel);
/* XXX don't call function? */
jump->label = A->curFuncEndLabel;
assert(jump->label);
#if 0 /* debug */
printf("NEW RETURN:\n");
slang_print_tree(block, 0);
#endif
/* assemble the new code */
n = _slang_gen_operation(A, block);
slang_operation_delete(block);
return n;
}
}
/**
* Generate IR tree for a variable declaration.
*/
static slang_ir_node *
_slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
{
slang_ir_node *n;
slang_ir_node *varDecl;
slang_variable *v;
const char *varName = (char *) oper->a_id;
assert(oper->num_children == 0 || oper->num_children == 1);
v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE);
assert(v);
varDecl = _slang_gen_var_decl(A, v);
if (oper->num_children > 0) {
/* child is initializer */
slang_ir_node *var, *init, *rhs;
assert(oper->num_children == 1);
var = new_var(A, oper, oper->a_id);
if (!var) {
slang_info_log_error(A->log, "undefined variable '%s'", varName);
return NULL;
}
/* XXX make copy of this initializer? */
rhs = _slang_gen_operation(A, &oper->children[0]);
assert(rhs);
init = new_node2(IR_MOVE, var, rhs);
/*assert(rhs->Opcode != IR_SEQ);*/
n = new_seq(varDecl, init);
}
else if (v->initializer) {
slang_ir_node *var, *init, *rhs;
var = new_var(A, oper, oper->a_id);
if (!var) {
slang_info_log_error(A->log, "undefined variable '%s'", varName);
return NULL;
}
#if 0
/* XXX make copy of this initializer? */
{
slang_operation dup;
slang_operation_construct(&dup);
slang_operation_copy(&dup, v->initializer);
_slang_simplify(&dup, &A->space, A->atoms);
rhs = _slang_gen_operation(A, &dup);
}
#else
_slang_simplify(v->initializer, &A->space, A->atoms);
rhs = _slang_gen_operation(A, v->initializer);
#endif
assert(rhs);
init = new_node2(IR_MOVE, var, rhs);
/*
assert(rhs->Opcode != IR_SEQ);
*/
n = new_seq(varDecl, init);
}
else {
n = varDecl;
}
return n;
}
/**
* Generate IR tree for a variable (such as in an expression).
*/
static slang_ir_node *
_slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper)
{
/* If there's a variable associated with this oper (from inlining)
* use it. Otherwise, use the oper's var id.
*/
slang_atom aVar = oper->var ? oper->var->a_name : oper->a_id;
slang_ir_node *n = new_var(A, oper, aVar);
if (!n) {
slang_info_log_error(A->log, "undefined variable '%s'", (char *) aVar);
return NULL;
}
return n;
}
/**
* Some write-masked assignments are simple, but others are hard.
* Simple example:
* vec3 v;
* v.xy = vec2(a, b);
* Hard example:
* vec3 v;
* v.zy = vec2(a, b);
* this gets transformed/swizzled into:
* v.zy = vec2(a, b).*yx* (* = don't care)
* This function helps to determine simple vs. non-simple.
*/
static GLboolean
_slang_simple_writemask(GLuint writemask, GLuint swizzle)
{
switch (writemask) {
case WRITEMASK_X:
return GET_SWZ(swizzle, 0) == SWIZZLE_X;
case WRITEMASK_Y:
return GET_SWZ(swizzle, 1) == SWIZZLE_Y;
case WRITEMASK_Z:
return GET_SWZ(swizzle, 2) == SWIZZLE_Z;
case WRITEMASK_W:
return GET_SWZ(swizzle, 3) == SWIZZLE_W;
case WRITEMASK_XY:
return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
&& (GET_SWZ(swizzle, 1) == SWIZZLE_Y);
case WRITEMASK_XYZ:
return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
&& (GET_SWZ(swizzle, 1) == SWIZZLE_Y)
&& (GET_SWZ(swizzle, 2) == SWIZZLE_Z);
case WRITEMASK_XYZW:
return swizzle == SWIZZLE_NOOP;
default:
return GL_FALSE;
}
}
/**
* Convert the given swizzle into a writemask. In some cases this
* is trivial, in other cases, we'll need to also swizzle the right
* hand side to put components in the right places.
* \param swizzle the incoming swizzle
* \param writemaskOut returns the writemask
* \param swizzleOut swizzle to apply to the right-hand-side
* \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
*/
static GLboolean
swizzle_to_writemask(GLuint swizzle,
GLuint *writemaskOut, GLuint *swizzleOut)
{
GLuint mask = 0x0, newSwizzle[4];
GLint i, size;
/* make new dst writemask, compute size */
for (i = 0; i < 4; i++) {
const GLuint swz = GET_SWZ(swizzle, i);
if (swz == SWIZZLE_NIL) {
/* end */
break;
}
assert(swz >= 0 && swz <= 3);
mask |= (1 << swz);
}
assert(mask <= 0xf);
size = i; /* number of components in mask/swizzle */
*writemaskOut = mask;
/* make new src swizzle, by inversion */
for (i = 0; i < 4; i++) {
newSwizzle[i] = i; /*identity*/
}
for (i = 0; i < size; i++) {
const GLuint swz = GET_SWZ(swizzle, i);
newSwizzle[swz] = i;
}
*swizzleOut = MAKE_SWIZZLE4(newSwizzle[0],
newSwizzle[1],
newSwizzle[2],
newSwizzle[3]);
if (_slang_simple_writemask(mask, *swizzleOut)) {
if (size >= 1)
assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X);
if (size >= 2)
assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y);
if (size >= 3)
assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z);
if (size >= 4)
assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W);
return GL_TRUE;
}
else
return GL_FALSE;
}
static slang_ir_node *
_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle)
{
slang_ir_node *n = new_node1(IR_SWIZZLE, child);
if (n) {
n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -1);
n->Store->Swizzle = swizzle;
}
return n;
}
/**
* Generate IR tree for an assignment (=).
*/
static slang_ir_node *
_slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
{
if (oper->children[0].type == SLANG_OPER_IDENTIFIER &&
oper->children[1].type == SLANG_OPER_CALL) {
/* Special case of: x = f(a, b)
* Replace with f(a, b, x) (where x == hidden __retVal out param)
*
* XXX this could be even more effective if we could accomodate
* cases such as "v.x = f();" - would help with typical vertex
* transformation.
*/
slang_ir_node *n;
n = _slang_gen_function_call_name(A,
(const char *) oper->children[1].a_id,
&oper->children[1], &oper->children[0]);
return n;
}
else {
slang_ir_node *n, *lhs, *rhs;
lhs = _slang_gen_operation(A, &oper->children[0]);
if (lhs->Store->File != PROGRAM_OUTPUT &&
lhs->Store->File != PROGRAM_TEMPORARY &&
lhs->Store->File != PROGRAM_VARYING &&
lhs->Store->File != PROGRAM_UNDEFINED) {
slang_info_log_error(A->log, "Assignment to read-only variable");
return NULL;
}
rhs = _slang_gen_operation(A, &oper->children[1]);
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
GLuint writemask, newSwizzle;
if (!swizzle_to_writemask(lhs->Store->Swizzle,
&writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
*/
rhs = _slang_gen_swizzle(rhs, newSwizzle);
}
n = new_node2(IR_MOVE, lhs, rhs);
n->Writemask = writemask;
return n;
}
else {
return NULL;
}
}
}
/**
* Generate IR tree for referencing a field in a struct (or basic vector type)
*/
static slang_ir_node *
_slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
{
slang_typeinfo ti;
slang_typeinfo_construct(&ti);
_slang_typeof_operation(A, &oper->children[0], &ti);
if (_slang_type_is_vector(ti.spec.type)) {
/* the field should be a swizzle */
const GLuint rows = _slang_type_dim(ti.spec.type);
slang_swizzle swz;
slang_ir_node *n;
GLuint swizzle;
if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) {
slang_info_log_error(A->log, "Bad swizzle");
}
swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
swz.swizzle[1],
swz.swizzle[2],
swz.swizzle[3]);
n = _slang_gen_operation(A, &oper->children[0]);
/* create new parent node with swizzle */
n = _slang_gen_swizzle(n, swizzle);
return n;
}
else if (ti.spec.type == SLANG_SPEC_FLOAT) {
const GLuint rows = 1;
slang_swizzle swz;
slang_ir_node *n;
GLuint swizzle;
if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) {
slang_info_log_error(A->log, "Bad swizzle");
}
swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
swz.swizzle[1],
swz.swizzle[2],
swz.swizzle[3]);
n = _slang_gen_operation(A, &oper->children[0]);
/* create new parent node with swizzle */
n = _slang_gen_swizzle(n, swizzle);
return n;
}
else {
/* the field is a structure member (base.field) */
/* oper->children[0] is the base */
/* oper->a_id is the field name */
slang_ir_node *base, *n;
GLint size = 4; /* XXX fix? */
base = _slang_gen_operation(A, &oper->children[0]);
if (!base) {
/* error previously found */
return NULL;
}
n = new_node1(IR_FIELD, base);
if (n) {
n->Field = (char *) oper->a_id;
n->Store = _slang_new_ir_storage(base->Store->File,
base->Store->Index,
size);
}
return n;
#if 0
_mesa_problem(NULL, "glsl structs/fields not supported yet");
return NULL;
#endif
}
}
/**
* Gen code for array indexing.
*/
static slang_ir_node *
_slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
{
slang_typeinfo array_ti;
/* get array's type info */
slang_typeinfo_construct(&array_ti);
_slang_typeof_operation(A, &oper->children[0], &array_ti);
if (_slang_type_is_vector(array_ti.spec.type)) {
/* indexing a simple vector type: "vec4 v; v[0]=p;" */
/* translate the index into a swizzle/writemask: "v.x=p" */
const GLuint max = _slang_type_dim(array_ti.spec.type);
GLint index;
slang_ir_node *n;
index = (GLint) oper->children[1].literal[0];
if (oper->children[1].type != SLANG_OPER_LITERAL_INT ||
index >= max) {
slang_info_log_error(A->log, "Invalid array index for vector type");
return NULL;
}
n = _slang_gen_operation(A, &oper->children[0]);
if (n) {
/* use swizzle to access the element */
GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index,
SWIZZLE_NIL,
SWIZZLE_NIL,
SWIZZLE_NIL);
n = _slang_gen_swizzle(n, swizzle);
/*n->Store = _slang_clone_ir_storage_swz(n->Store, */
n->Writemask = WRITEMASK_X << index;
}
return n;
}
else {
/* conventional array */
slang_typeinfo elem_ti;
slang_ir_node *elem, *array, *index;
GLint elemSize;
/* size of array element */
slang_typeinfo_construct(&elem_ti);
_slang_typeof_operation(A, oper, &elem_ti);
elemSize = _slang_sizeof_type_specifier(&elem_ti.spec);
if (elemSize <= 0) {
/* unknown var or type */
slang_info_log_error(A->log, "Undefined var or type");
return NULL;
}
array = _slang_gen_operation(A, &oper->children[0]);
index = _slang_gen_operation(A, &oper->children[1]);
if (array && index) {
elem = new_node2(IR_ELEMENT, array, index);
elem->Store = _slang_new_ir_storage(array->Store->File,
array->Store->Index,
elemSize);
/* XXX try to do some array bounds checking here */
return elem;
}
else {
return NULL;
}
}
}
/**
* Look for expressions such as: gl_ModelviewMatrix * gl_Vertex
* and replace with this: gl_Vertex * gl_ModelviewMatrixTranpose
* Since matrices are stored in column-major order, the second form of
* multiplication is much more efficient (just 4 dot products).
*/
static void
_slang_check_matmul_optimization(slang_assemble_ctx *A, slang_operation *oper)
{
static const struct {
const char *orig;
const char *tranpose;
} matrices[] = {
{"gl_ModelViewMatrix", "gl_ModelViewMatrixTranspose"},
{"gl_ProjectionMatrix", "gl_ProjectionMatrixTranspose"},
{"gl_ModelViewProjectionMatrix", "gl_ModelViewProjectionMatrixTranspose"},
{"gl_TextureMatrix", "gl_TextureMatrixTranspose"},
{"gl_NormalMatrix", "__NormalMatrixTranspose"},
{ NULL, NULL }
};
assert(oper->type == SLANG_OPER_MULTIPLY);
if (oper->children[0].type == SLANG_OPER_IDENTIFIER) {
GLuint i;
for (i = 0; matrices[i].orig; i++) {
if (oper->children[0].a_id
== slang_atom_pool_atom(A->atoms, matrices[i].orig)) {
/*
_mesa_printf("Replace %s with %s\n",
matrices[i].orig, matrices[i].tranpose);
*/
assert(oper->children[0].type == SLANG_OPER_IDENTIFIER);
oper->children[0].a_id
= slang_atom_pool_atom(A->atoms, matrices[i].tranpose);
/* finally, swap the operands */
_slang_operation_swap(&oper->children[0], &oper->children[1]);
return;
}
}
}
}
/**
* Generate IR tree for a slang_operation (AST node)
*/
static slang_ir_node *
_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
{
switch (oper->type) {
case SLANG_OPER_BLOCK_NEW_SCOPE:
{
slang_ir_node *n;
_slang_push_var_table(A->vartable);
oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */
n = _slang_gen_operation(A, oper);
oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */
_slang_pop_var_table(A->vartable);
if (n)
n = new_node1(IR_SCOPE, n);
return n;
}
break;
case SLANG_OPER_BLOCK_NO_NEW_SCOPE:
/* list of operations */
if (oper->num_children > 0)
{
slang_ir_node *n, *tree = NULL;
GLuint i;
for (i = 0; i < oper->num_children; i++) {
n = _slang_gen_operation(A, &oper->children[i]);
if (!n) {
_slang_free_ir_tree(tree);
return NULL; /* error must have occured */
}
tree = tree ? new_seq(tree, n) : n;
}
#if 00
if (oper->locals->num_variables > 0) {
int i;
/*
printf("\n****** Deallocate vars in scope!\n");
*/
for (i = 0; i < oper->locals->num_variables; i++) {
slang_variable *v = oper->locals->variables + i;
if (v->aux) {
slang_ir_storage *store = (slang_ir_storage *) v->aux;
/*
printf(" Deallocate var %s\n", (char*) v->a_name);
*/
assert(store->File == PROGRAM_TEMPORARY);
assert(store->Index >= 0);
_slang_free_temp(A->vartable, store->Index, store->Size);
}
}
}
#endif
return tree;
}
break;
case SLANG_OPER_EXPRESSION:
return _slang_gen_operation(A, &oper->children[0]);
case SLANG_OPER_FOR:
return _slang_gen_for(A, oper);
case SLANG_OPER_DO:
return _slang_gen_do(A, oper);
case SLANG_OPER_WHILE:
return _slang_gen_while(A, oper);
case SLANG_OPER_BREAK:
if (!A->CurLoop) {
slang_info_log_error(A->log, "'break' not in loop");
}
return new_break(A->CurLoop);
case SLANG_OPER_CONTINUE:
if (!A->CurLoop) {
slang_info_log_error(A->log, "'continue' not in loop");
}
return new_cont(A->CurLoop);
case SLANG_OPER_DISCARD:
return new_node0(IR_KILL);
case SLANG_OPER_EQUAL:
return new_node2(IR_SEQUAL,
_slang_gen_operation(A, &oper->children[0]),
_slang_gen_operation(A, &oper->children[1]));
case SLANG_OPER_NOTEQUAL:
return new_node2(IR_SNEQUAL,
_slang_gen_operation(A, &oper->children[0]),
_slang_gen_operation(A, &oper->children[1]));
case SLANG_OPER_GREATER:
return new_node2(IR_SGT,
_slang_gen_operation(A, &oper->children[0]),
_slang_gen_operation(A, &oper->children[1]));
case SLANG_OPER_LESS:
/* child[0] < child[1] ----> child[1] > child[0] */
return new_node2(IR_SGT,
_slang_gen_operation(A, &oper->children[1]),
_slang_gen_operation(A, &oper->children[0]));
case SLANG_OPER_GREATEREQUAL:
return new_node2(IR_SGE,
_slang_gen_operation(A, &oper->children[0]),
_slang_gen_operation(A, &oper->children[1]));
case SLANG_OPER_LESSEQUAL:
/* child[0] <= child[1] ----> child[1] >= child[0] */
return new_node2(IR_SGE,
_slang_gen_operation(A, &oper->children[1]),
_slang_gen_operation(A, &oper->children[0]));
case SLANG_OPER_ADD:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "+", oper, NULL);
return n;
}
case SLANG_OPER_SUBTRACT:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "-", oper, NULL);
return n;
}
case SLANG_OPER_MULTIPLY:
{
slang_ir_node *n;
assert(oper->num_children == 2);
_slang_check_matmul_optimization(A, oper);
n = _slang_gen_function_call_name(A, "*", oper, NULL);
return n;
}
case SLANG_OPER_DIVIDE:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "/", oper, NULL);
return n;
}
case SLANG_OPER_MINUS:
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "-", oper, NULL);
return n;
}
case SLANG_OPER_PLUS:
/* +expr --> do nothing */
return _slang_gen_operation(A, &oper->children[0]);
case SLANG_OPER_VARIABLE_DECL:
return _slang_gen_declaration(A, oper);
case SLANG_OPER_ASSIGN:
return _slang_gen_assignment(A, oper);
case SLANG_OPER_ADDASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "+=", oper, &oper->children[0]);
return n;
}
case SLANG_OPER_SUBASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "-=", oper, &oper->children[0]);
return n;
}
break;
case SLANG_OPER_MULASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "*=", oper, &oper->children[0]);
return n;
}
case SLANG_OPER_DIVASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "/=", oper, &oper->children[0]);
return n;
}
case SLANG_OPER_LOGICALAND:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_logical_and(A, oper);
return n;
}
case SLANG_OPER_LOGICALOR:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_logical_or(A, oper);
return n;
}
case SLANG_OPER_LOGICALXOR:
{
slang_ir_node *n;
assert(oper->num_children == 2);
n = _slang_gen_function_call_name(A, "__logicalXor", oper, NULL);
return n;
}
case SLANG_OPER_NOT:
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "__logicalNot", oper, NULL);
return n;
}
case SLANG_OPER_SELECT: /* b ? x : y */
{
slang_ir_node *n;
assert(oper->num_children == 3);
n = _slang_gen_select(A, oper);
return n;
}
case SLANG_OPER_ASM:
return _slang_gen_asm(A, oper, NULL);
case SLANG_OPER_CALL:
return _slang_gen_function_call_name(A, (const char *) oper->a_id,
oper, NULL);
case SLANG_OPER_RETURN:
return _slang_gen_return(A, oper);
case SLANG_OPER_GOTO:
return new_jump(oper->label);
case SLANG_OPER_LABEL:
return new_label(oper->label);
case SLANG_OPER_IDENTIFIER:
return _slang_gen_variable(A, oper);
case SLANG_OPER_IF:
return _slang_gen_if(A, oper);
case SLANG_OPER_FIELD:
return _slang_gen_field(A, oper);
case SLANG_OPER_SUBSCRIPT:
return _slang_gen_subscript(A, oper);
case SLANG_OPER_LITERAL_FLOAT:
/* fall-through */
case SLANG_OPER_LITERAL_INT:
/* fall-through */
case SLANG_OPER_LITERAL_BOOL:
return new_float_literal(oper->literal);
case SLANG_OPER_POSTINCREMENT: /* var++ */
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL);
return n;
}
case SLANG_OPER_POSTDECREMENT: /* var-- */
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL);
return n;
}
case SLANG_OPER_PREINCREMENT: /* ++var */
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "++", oper, NULL);
return n;
}
case SLANG_OPER_PREDECREMENT: /* --var */
{
slang_ir_node *n;
assert(oper->num_children == 1);
n = _slang_gen_function_call_name(A, "--", oper, NULL);
return n;
}
case SLANG_OPER_SEQUENCE:
{
slang_ir_node *tree = NULL;
GLuint i;
for (i = 0; i < oper->num_children; i++) {
slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]);
tree = tree ? new_seq(tree, n) : n;
}
return tree;
}
case SLANG_OPER_NONE:
return NULL;
case SLANG_OPER_VOID:
return NULL;
default:
printf("Unhandled node type %d\n", oper->type);
abort();
return new_node0(IR_NOP);
}
return NULL;
}
/**
* Called by compiler when a global variable has been parsed/compiled.
* Here we examine the variable's type to determine what kind of register
* storage will be used.
*
* A uniform such as "gl_Position" will become the register specification
* (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord"
* will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC).
*
* Samplers are interesting. For "uniform sampler2D tex;" we'll specify
* (PROGRAM_SAMPLER, index) where index is resolved at link-time to an
* actual texture unit (as specified by the user calling glUniform1i()).
*/
GLboolean
_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
slang_unit_type type)
{
struct gl_program *prog = A->program;
const char *varName = (char *) var->a_name;
GLboolean success = GL_TRUE;
GLint texIndex;
slang_ir_storage *store = NULL;
int dbg = 0;
texIndex = sampler_to_texture_index(var->type.specifier.type);
if (texIndex != -1) {
/* Texture sampler:
* store->File = PROGRAM_SAMPLER
* store->Index = sampler uniform location
* store->Size = texture type index (1D, 2D, 3D, cube, etc)
*/
GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
if (dbg) printf("SAMPLER ");
}
else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
/* Uniform variable */
const GLint size = _slang_sizeof_type_specifier(&var->type.specifier)
* MAX2(var->array_len, 1);
if (prog) {
/* user-defined uniform */
GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size);
store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
}
else {
/* pre-defined uniform, like gl_ModelviewMatrix */
/* We know it's a uniform, but don't allocate storage unless
* it's really used.
*/
store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size);
}
if (dbg) printf("UNIFORM (sz %d) ", size);
}
else if (var->type.qualifier == SLANG_QUAL_VARYING) {
const GLint size = 4; /* XXX fix */
if (prog) {
/* user-defined varying */
GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);
store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size);
}
else {
/* pre-defined varying, like gl_Color or gl_TexCoord */
if (type == SLANG_UNIT_FRAGMENT_BUILTIN) {
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
assert(index >= 0);
store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
assert(index < FRAG_ATTRIB_MAX);
}
else {
GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
assert(index >= 0);
assert(type == SLANG_UNIT_VERTEX_BUILTIN);
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
assert(index < VERT_RESULT_MAX);
}
if (dbg) printf("V/F ");
}
if (dbg) printf("VARYING ");
}
else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) {
if (prog) {
/* user-defined vertex attribute */
const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
const GLint attr = -1; /* unknown */
GLint index = _mesa_add_attribute(prog->Attributes, varName,
size, attr);
assert(index >= 0);
store = _slang_new_ir_storage(PROGRAM_INPUT,
VERT_ATTRIB_GENERIC0 + index, size);
}
else {
/* pre-defined vertex attrib */
GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB);
GLint size = 4; /* XXX? */
assert(index >= 0);
store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
}
if (dbg) printf("ATTRIB ");
}
else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) {
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
if (dbg) printf("INPUT ");
}
else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) {
if (type == SLANG_UNIT_VERTEX_BUILTIN) {
GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
else {
assert(type == SLANG_UNIT_FRAGMENT_BUILTIN);
GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
if (dbg) printf("OUTPUT ");
}
else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) {
/* pre-defined global constant, like gl_MaxLights */
const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
if (dbg) printf("CONST ");
}
else {
/* ordinary variable (may be const) */
slang_ir_node *n;
/* IR node to declare the variable */
n = _slang_gen_var_decl(A, var);
/* IR code for the var's initializer, if present */
if (var->initializer) {
slang_ir_node *lhs, *rhs, *init;
/* Generate IR_MOVE instruction to initialize the variable */
lhs = new_node0(IR_VAR);
lhs->Var = var;
lhs->Store = n->Store;
/* constant folding, etc */
_slang_simplify(var->initializer, &A->space, A->atoms);
rhs = _slang_gen_operation(A, var->initializer);
assert(rhs);
init = new_node2(IR_MOVE, lhs, rhs);
n = new_seq(n, init);
}
success = _slang_emit_code(n, A->vartable, A->program, GL_FALSE, A->log);
_slang_free_ir_tree(n);
}
if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name,
store ? store->Index : -2);
if (store)
var->aux = store; /* save var's storage info */
return success;
}
/**
* Produce an IR tree from a function AST (fun->body).
* Then call the code emitter to convert the IR tree into gl_program
* instructions.
*/
GLboolean
_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
{
slang_ir_node *n;
GLboolean success = GL_TRUE;
if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) {
/* we only really generate code for main, all other functions get
* inlined.
*/
return GL_TRUE; /* not an error */
}
#if 1
printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name);
#endif
#if 0
slang_print_function(fun, 1);
#endif
/* should have been allocated earlier: */
assert(A->program->Parameters );
assert(A->program->Varying);
assert(A->vartable);
/* fold constant expressions, etc. */
_slang_simplify(fun->body, &A->space, A->atoms);
/* Create an end-of-function label */
A->curFuncEndLabel = _slang_label_new("__endOfFunc__main");
/* push new vartable scope */
_slang_push_var_table(A->vartable);
/* Generate IR tree for the function body code */
n = _slang_gen_operation(A, fun->body);
if (n)
n = new_node1(IR_SCOPE, n);
/* pop vartable, restore previous */
_slang_pop_var_table(A->vartable);
if (!n) {
/* XXX record error */
return GL_FALSE;
}
/* append an end-of-function-label to IR tree */
n = new_seq(n, new_label(A->curFuncEndLabel));
/*_slang_label_delete(A->curFuncEndLabel);*/
A->curFuncEndLabel = NULL;
#if 0
printf("************* New AST for %s *****\n", (char*)fun->header.a_name);
slang_print_function(fun, 1);
#endif
#if 0
printf("************* IR for %s *******\n", (char*)fun->header.a_name);
slang_print_ir(n, 0);
#endif
#if 1
printf("************* End codegen function ************\n\n");
#endif
/* Emit program instructions */
success = _slang_emit_code(n, A->vartable, A->program, GL_TRUE, A->log);
_slang_free_ir_tree(n);
/* free codegen context */
/*
_mesa_free(A->codegen);
*/
return success;
}
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