summaryrefslogtreecommitdiffstats
path: root/src/mesa/shader/slang/Include/intermediate.h
blob: 13e22c2749ad567f187021c17b8cd4854460858d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
//
//Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//

//
// Definition of the in-memory high-level intermediate representation
// of shaders.  This is a tree that parser creates.
//
// Nodes in the tree are defined as a hierarchy of classes derived from 
// TIntermNode. Each is a node in a tree.  There is no preset branching factor;
// each node can have it's own type of list of children.
//

#ifndef __INTERMEDIATE_H
#define __INTERMEDIATE_H

#include "../Include/Common.h"
#include "../Include/Types.h"
#include "../Include/ConstantUnion.h"

//
// Operators used by the high-level (parse tree) representation.
//
enum TOperator {
    EOpNull,            // if in a node, should only mean a node is still being built
    EOpSequence,        // denotes a list of statements, or parameters, etc.
    EOpFunctionCall,    
    EOpFunction,        // For function definition
    EOpParameters,      // an aggregate listing the parameters to a function

    //
    // Unary operators
    //
    
    EOpNegative,
    EOpLogicalNot,
    EOpVectorLogicalNot,
    EOpBitwiseNot,

    EOpPostIncrement,
    EOpPostDecrement,
    EOpPreIncrement,
    EOpPreDecrement,

    EOpConvIntToBool,
    EOpConvFloatToBool,
    EOpConvBoolToFloat,
    EOpConvIntToFloat,
    EOpConvFloatToInt,
    EOpConvBoolToInt,

    //
    // binary operations
    //

    EOpAdd,
    EOpSub,
    EOpMul,
    EOpDiv,
    EOpMod,
    EOpRightShift,
    EOpLeftShift,
    EOpAnd,
    EOpInclusiveOr,
    EOpExclusiveOr,
    EOpEqual,
    EOpNotEqual,
    EOpVectorEqual,
    EOpVectorNotEqual,
    EOpLessThan,
    EOpGreaterThan,
    EOpLessThanEqual,
    EOpGreaterThanEqual,
    EOpComma,

    EOpVectorTimesScalar,
    EOpVectorTimesMatrix,
    EOpMatrixTimesVector,
    EOpMatrixTimesScalar,

    EOpLogicalOr,
    EOpLogicalXor,
    EOpLogicalAnd,

    EOpIndexDirect,
    EOpIndexIndirect,
    EOpIndexDirectStruct,

    EOpVectorSwizzle,

    //
    // Built-in functions potentially mapped to operators
    //

    EOpRadians,
    EOpDegrees,
    EOpSin,
    EOpCos,
    EOpTan,
    EOpAsin,
    EOpAcos,
    EOpAtan,

    EOpPow,
    EOpExp,
    EOpLog,
    EOpExp2,
    EOpLog2,
    EOpSqrt,
    EOpInverseSqrt,

    EOpAbs,
    EOpSign,
    EOpFloor,
    EOpCeil,
    EOpFract,
    EOpMin,
    EOpMax,
    EOpClamp,
    EOpMix,
    EOpStep,
    EOpSmoothStep,

    EOpLength,
    EOpDistance,
    EOpDot,
    EOpCross,
    EOpNormalize,
    EOpFaceForward,
    EOpReflect,
    EOpRefract,

    EOpDPdx,            // Fragment only
    EOpDPdy,            // Fragment only
    EOpFwidth,          // Fragment only

    EOpMatrixTimesMatrix,

    EOpAny,
    EOpAll,
    
    EOpItof,         // pack/unpack only
    EOpFtoi,         // pack/unpack only    
    EOpSkipPixels,   // pack/unpack only
    EOpReadInput,    // unpack only
    EOpWritePixel,   // unpack only
    EOpBitmapLsb,    // unpack only
    EOpBitmapMsb,    // unpack only
    EOpWriteOutput,  // pack only
    EOpReadPixel,    // pack only
    
    //
    // Branch
    //

    EOpKill,            // Fragment only
    EOpReturn,
    EOpBreak,
    EOpContinue,

    //
    // Constructors
    //

    EOpConstructInt,
    EOpConstructBool,
    EOpConstructFloat,
    EOpConstructVec2,
    EOpConstructVec3,
    EOpConstructVec4,
    EOpConstructBVec2,
    EOpConstructBVec3,
    EOpConstructBVec4,
    EOpConstructIVec2,
    EOpConstructIVec3,
    EOpConstructIVec4,
    EOpConstructMat2,
    EOpConstructMat3,
    EOpConstructMat4,
    EOpConstructStruct,

    //
    // moves
    //
    
    EOpAssign,
    EOpAddAssign,
    EOpSubAssign,
    EOpMulAssign,
    EOpVectorTimesMatrixAssign,
    EOpVectorTimesScalarAssign,
    EOpMatrixTimesScalarAssign,
    EOpMatrixTimesMatrixAssign,
    EOpDivAssign,
    EOpModAssign,
    EOpAndAssign,
    EOpInclusiveOrAssign,
    EOpExclusiveOrAssign,
    EOpLeftShiftAssign,
    EOpRightShiftAssign
};

class TIntermTraverser;
class TIntermAggregate;
class TIntermBinary;
class TIntermConstantUnion;
class TIntermSelection;
class TIntermTyped;
class TIntermSymbol;
class TInfoSink;

//
// Base class for the tree nodes
//
class TIntermNode {
public:
    POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)

    TIntermNode() : line(0) {}
    virtual TSourceLoc getLine() const { return line; }
    virtual void setLine(TSourceLoc l) { line = l; }
    virtual void traverse(TIntermTraverser*) = 0;
    virtual TIntermTyped*     getAsTyped()         { return 0; }
    virtual TIntermConstantUnion*     getAsConstantUnion()         { return 0; }
    virtual TIntermAggregate* getAsAggregate()     { return 0; }
    virtual TIntermBinary*    getAsBinaryNode()    { return 0; }
    virtual TIntermSelection* getAsSelectionNode() { return 0; }
    virtual TIntermSymbol*    getAsSymbolNode()    { return 0; }
    virtual ~TIntermNode() { }
protected:
    TSourceLoc line;
};

//
// This is just to help yacc.
//
struct TIntermNodePair {
    TIntermNode* node1;
    TIntermNode* node2;
};

class TIntermSymbol;
class TIntermBinary;

//
// Intermediate class for nodes that have a type.
//
class TIntermTyped : public TIntermNode {
public:
	TIntermTyped(const TType& t) : type(t)  { }
    virtual TIntermTyped* getAsTyped()         { return this; }
    virtual void setType(const TType& t) { type = t; }
    virtual TType getType() const { return type; }
    virtual TType* getTypePointer() { return &type; }
    
    virtual TBasicType getBasicType() const { return type.getBasicType(); }
    virtual TQualifier getQualifier() const { return type.getQualifier(); }
    virtual int getNominalSize() const { return type.getNominalSize(); }
    virtual int getSize() const { return type.getInstanceSize(); }
    virtual bool isMatrix() const { return type.isMatrix(); }
    virtual bool isArray()  const { return type.isArray(); }
    virtual bool isVector() const { return type.isVector(); }
    const char* getBasicString()      const { return type.getBasicString(); }
    const char* getQualifierString()  const { return type.getQualifierString(); }
    TString getCompleteString() const { return type.getCompleteString(); }

protected:
    TType type;
};

//
// Handle for, do-while, and while loops.
//
class TIntermLoop : public TIntermNode {
public:
    TIntermLoop(TIntermNode* aBody, TIntermTyped* aTest, TIntermTyped* aTerminal, bool testFirst) : 
        body(aBody),
        test(aTest),
        terminal(aTerminal),
        first(testFirst) { }
    virtual void traverse(TIntermTraverser*);
    TIntermNode*  getBody() { return body; }
    TIntermTyped* getTest() { return test; }
    TIntermTyped* getTerminal() { return terminal; }
    bool testFirst() { return first; }
protected:
    TIntermNode* body;       // code to loop over
    TIntermTyped* test;      // exit condition associated with loop, could be 0 for 'for' loops
    TIntermTyped* terminal;  // exists for for-loops
    bool first;              // true for while and for, not for do-while
};

//
// Handle break, continue, return, and kill.
//
class TIntermBranch : public TIntermNode {
public:
    TIntermBranch(TOperator op, TIntermTyped* e) :
        flowOp(op),
        expression(e) { }
    virtual void traverse(TIntermTraverser*);
    TOperator getFlowOp() { return flowOp; }
    TIntermTyped* getExpression() { return expression; }
protected:
    TOperator flowOp;
    TIntermTyped* expression;  // non-zero except for "return exp;" statements
};

//
// Nodes that correspond to symbols or constants in the source code.
//
class TIntermSymbol : public TIntermTyped {
public:
	// if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym. If sym comes from
	// per process globalpoolallocator, then it causes increased memory usage per compile
	// it is essential to use "symbol = sym" to assign to symbol
    TIntermSymbol(int i, const TString& sym, const TType& t) : 
        TIntermTyped(t), id(i)  { symbol = sym;} 
    virtual int getId() const { return id; }
    virtual const TString& getSymbol() const { return symbol;  }
    virtual void traverse(TIntermTraverser*);
    virtual TIntermSymbol* getAsSymbolNode() { return this; }
protected:
    int id;
    TString symbol;
};

class TIntermConstantUnion : public TIntermTyped {
public:
    TIntermConstantUnion(constUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) { }
    constUnion* getUnionArrayPointer() const { return unionArrayPointer; }
    void setUnionArrayPointer(constUnion *c) { unionArrayPointer = c; }
    virtual TIntermConstantUnion* getAsConstantUnion()  { return this; }
    virtual void traverse(TIntermTraverser* );
    virtual TIntermTyped* fold(TOperator, TIntermTyped*, TInfoSink&, bool);
protected:
    constUnion *unionArrayPointer;
};

//
// Intermediate class for node types that hold operators.
//
class TIntermOperator : public TIntermTyped {
public:
    TOperator getOp() { return op; }
    bool modifiesState() const;
    bool isConstructor() const;
    virtual bool promote(TInfoSink&) { return true; }
protected:
    TIntermOperator(TOperator o) : TIntermTyped(TType(EbtFloat)), op(o) {}
    TIntermOperator(TOperator o, TType& t) : TIntermTyped(t), op(o) {}   
    TOperator op;
};

//
// Nodes for all the basic binary math operators.
//
class TIntermBinary : public TIntermOperator {
public:
    TIntermBinary(TOperator o) : TIntermOperator(o) {}
    virtual void traverse(TIntermTraverser*);
    virtual void setLeft(TIntermTyped* n) { left = n; }
    virtual void setRight(TIntermTyped* n) { right = n; }
    virtual TIntermTyped* getLeft() const { return left; }
    virtual TIntermTyped* getRight() const { return right; }
    virtual TIntermBinary* getAsBinaryNode() { return this; }
    virtual bool promote(TInfoSink&);
protected:
    TIntermTyped* left;
    TIntermTyped* right;
};

//
// Nodes for unary math operators.
//
class TIntermUnary : public TIntermOperator {
public:
    TIntermUnary(TOperator o, TType& t) : TIntermOperator(o, t), operand(0) {}
    TIntermUnary(TOperator o) : TIntermOperator(o), operand(0) {}
    virtual void traverse(TIntermTraverser*);
    virtual void setOperand(TIntermTyped* o) { operand = o; }
    virtual TIntermTyped* getOperand() { return operand; }
    virtual bool promote(TInfoSink&);
protected:
    TIntermTyped* operand;
};

typedef TVector<TIntermNode*> TIntermSequence;
typedef TVector<int> TQualifierList;
//
// Nodes that operate on an arbitrary sized set of children.
//
class TIntermAggregate : public TIntermOperator {
public:
    TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), pragmaTable(0) { }
    TIntermAggregate(TOperator o) : TIntermOperator(o), pragmaTable(0) { }
	~TIntermAggregate() { delete pragmaTable; }
    virtual TIntermAggregate* getAsAggregate() { return this; }
    virtual void setOperator(TOperator o) { op = o; }
    virtual TIntermSequence& getSequence() { return sequence; }
	virtual void setName(const TString& n) { name = n; }
    virtual const TString& getName() const { return name; }
    virtual void traverse(TIntermTraverser*);
    virtual void setUserDefined() { userDefined = true; }
    virtual bool isUserDefined() { return userDefined; }
    virtual TQualifierList& getQualifier() { return qualifier; }
	void setOptimize(bool o) { optimize = o; }
	void setDebug(bool d) { debug = d; }
	bool getOptimize() { return optimize; }
	bool getDebug() { return debug; }
	void addToPragmaTable(const TPragmaTable& pTable);
	const TPragmaTable& getPragmaTable() const { return *pragmaTable; }
protected:
	TIntermAggregate(const TIntermAggregate&); // disallow copy constructor
	TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator
    TIntermSequence sequence;
    TQualifierList qualifier;
	TString name;
    bool userDefined; // used for user defined function names
	bool optimize;
	bool debug;
	TPragmaTable *pragmaTable;
};

//
// For if tests.  Simplified since there is no switch statement.
//
class TIntermSelection : public TIntermTyped {
public:
    TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) :
        TIntermTyped(TType(EbtVoid)), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
    TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) :
        TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
    virtual void traverse(TIntermTraverser*);
    virtual TIntermNode* getCondition() const { return condition; }
    virtual TIntermNode* getTrueBlock() const { return trueBlock; }
    virtual TIntermNode* getFalseBlock() const { return falseBlock; }
    virtual TIntermSelection* getAsSelectionNode() { return this; }
protected:
    TIntermTyped* condition;
    TIntermNode* trueBlock;
    TIntermNode* falseBlock;
};

//
// For traversing the tree.  User should derive from this, 
// put their traversal specific data in it, and then pass
// it to a Traverse method.
//
// When using this, just fill in the methods for nodes you want visited.
// Return false from a pre-visit to skip visiting that node's subtree.
//
class TIntermTraverser {
public:
    POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)

    TIntermTraverser() : 
        visitSymbol(0), 
        visitConstantUnion(0),
        visitBinary(0),
        visitUnary(0),
        visitSelection(0),
        visitAggregate(0),
        visitLoop(0),
        visitBranch(0),
        depth(0),
        preVisit(true),
        postVisit(false),
        rightToLeft(false) {}

    void (*visitSymbol)(TIntermSymbol*, TIntermTraverser*);
    void (*visitConstantUnion)(TIntermConstantUnion*, TIntermTraverser*);
    bool (*visitBinary)(bool preVisit, TIntermBinary*, TIntermTraverser*);
    bool (*visitUnary)(bool preVisit, TIntermUnary*, TIntermTraverser*);
    bool (*visitSelection)(bool preVisit, TIntermSelection*, TIntermTraverser*);
    bool (*visitAggregate)(bool preVisit, TIntermAggregate*, TIntermTraverser*);
    bool (*visitLoop)(bool preVisit, TIntermLoop*, TIntermTraverser*);
    bool (*visitBranch)(bool preVisit, TIntermBranch*,  TIntermTraverser*);

    int  depth;
    bool preVisit;
    bool postVisit;
    bool rightToLeft;
};

#endif // __INTERMEDIATE_H