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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADEROBJECTS_3DLABS_H
#define SHADEROBJECTS_3DLABS_H
#include "mtypes.h"
extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val);
extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name);
extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type);
extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs);
extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs);
extern GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum);
extern GLhandleARB
_mesa_3dlabs_create_program_object (void);
extern void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);
#endif
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